PDA

View Full Version : Is this good build?


Bejo
10-23-2015, 10:43 PM
Hi everybody. I'm a knight and want to be Support Knight. So.., is this good build?:nunchaku:

http://www.regnumsentinel.com/t393/

And also, i want to ask why regnum sentinel site just showing video a few days ago?:rolleyes2:

Thanks for your help:dance:

P.S. : Sorry for bad english, not native

Tenel_Ka
10-23-2015, 11:42 PM
Hi Bejo :)

Your setup lacks important spells and has some unnecessary ones.

In my opinion, you must skill:


Shield Wall(5)
Protect Ally(5)
Precise Block


Other spells you should skill:


Steadiness(5)
Disable Limb(3+)
Intimidate(1)
Ribs Breaker(1)
Ripost(1+)
Shield Bash(1+)
Onslaught
(Knarb) Offensive Stance(5)

CCs like Ribs Breaker and Shield bash are great for keeping allies alive when support spells fail, they stop people from running away, and most importantly they're really annoying.

You should Unskill:


Taunt
Forceful Blow
Arcane Constitution
Lower Lethal Anatomy to (1)
Lower Disabling to (1)
Lower Steel Temper to (1) if you're low on points


If you want to be full support knight, I'd drop the Blunt Weapons tree back to 15. If you're going to be an offensive knight, I'd suggest a slash weapon.

Here's my attempt at some setups:
Slash Knarb with Support: http://regnumsentinel.com/t39u
Blunt Knarb with Support: http://regnumsentinel.com/t39t/
Full Support Knight: http://regnumsentinel.com/t39v

This is just my opinion anyway, and isn't definitive. Sorry if I left anything out. Also, your English seems fine :)

MDpro
10-23-2015, 11:46 PM
Hi!

I too want to play support when I play knight, and this was pretty much the setup I had planned out for when I get my knight to level 60...

http://www.regnumsentinel.com/t39s/


Basically it has the most important ally protection skills, self defense skills, and some spells like Brutal Impacts and Offensive Stance which can be good for fort doors and taking advantage of vulnerable enemies. Protect Ally should be at lvl 5 in my opinion so that you can remove Confuse from conjurers.

This is just what I would use, with all situations considered. Of course, spell setups also can evolve based on the state of your realm/server. So you will figure that out as you go along, and possibly make minor changes every now and then.


Edit- you could use Ribs Breaker 1 and Balestra 3, instead of both at lvl 2... Either way works.

Deepak007
10-24-2015, 03:34 AM
Hi!!
After playing knight for so long and having much war experience, I use the following builds support/knarb depending on my mood.

Support: http://www.regnumsentinel.com/t3a3/
Knarb: http://www.regnumsentinel.com/t3a4/

Hope these builds help you.

Thanks,

Kimahri_Ronso
10-24-2015, 07:28 AM
I used this (http://www.regnumsentinel.com/t3a5/) setup, good for offence and support too ;)

Hope you try it :thumb:

Sentan
10-24-2015, 08:24 AM
Hi everybody. I'm a knight and want to be Support Knight. So.., is this good build?:nunchaku:
http://www.regnumsentinel.com/t393/

Lethal Anatomy from 5 to 1
Steel Temper from 5 to 1
Disabling from 3 to 1
instead of Taunt (1) get Challenge (1) to dismount ppl
Arcane Costitution from 5 to 1

Now you have 14 points. Add 5 to Protect Ally, 5 to Shield Wall, 3 to Precise Block, 1 to Ribs Breaker and your build will be fine :)
----------------------------------
My suggestions:
Full support with weapon swapping: http://regnumsentinel.com/t3a6
Support slash: http://regnumsentinel.com/t3a7
Support blunt: http://regnumsentinel.com/t3a8
Support piercing: http://regnumsentinel.com/t3a9

I use this (knarb/supp mix for fort wars): http://regnumsentinel.com/t3aa
Defending gate: http://regnumsentinel.com/t3ab

Bejo
10-24-2015, 10:05 AM
Okay, after read all of you opinion, i make some revision. So this the result :

http://www.regnumsentinel.com/t3ad/

That's it, is that good enough? Well, my focus is to make my knight be a "Hard to die" knight, support is second. But, even when support is my second priority, i want my knight still useful...

Oh, and i forgot to ask this, what build that good for leveling till lvl 45?

Anyway, thanks for your help :rolleyes:

halvdan
10-24-2015, 10:35 AM
Well, it's better than one before, but you should modify it still. You don't need knocks on 5, especially if that means you will have to skill tactics to 19. Also intimidate is enough on 1-2.
Think more about your blunt tree, power points there aren't distributed well. You don't need ribs on 5 either. MS5, well...
Maxing CCs levels isn't the best way to go, as you might miss mana to cast them when needed.

And also, you shouldn't forget Shield wall. It's perfect spell, no matter what kind of knight you wanna play, you should have skilled that one.

MDpro
10-24-2015, 11:10 AM
http://www.regnumsentinel.com/t3ad/

That's it, is that good enough? Well, my focus is to make my knight be a "Hard to die" knight, support is second. But, even when support is my second priority, i want my knight still useful...

Oh, and i forgot to ask this, what build that good for leveling till lvl 45?
First thing I should point out from that setup is that arcane constitution doesn't need to be higher than lvl 1. Ribs Breaker at lvl 1 or 2 max is all that's needed. It's better to have that and Balestra.

The way I see it, support players need to be versatile and have options. The setup I posted is for a knight that wants to play support, stay alive and have some timely offense when needed. Disable Limb is a good tool to have, and lvl 3 is perfect. Deflecting Barrier doesn't need to be lvl 5, it's more of a situational spell. 4 points invested in Steadiness are a few points too much imo. Kick and Feint could be lvl 3 or 4 to give you a couple extra skill points too. Intimidate doesn't need to be lvl 5 unless you are a pure pvp knight, and Onslaught is a very handy spell to have for all situations (especially when used with Horn of the Wind :D).

About skilling Thunder Strike: I feel that area attacks are more for full knarbs or barbs. Stars Shield I feel is more of a situational spell, like for a dragon raid, but if used for war should only be lvl 2 max if you really feel the need to skill it.

The most important spells (and should mostly be lvl 5) are Army of One (5), Heroic Presence (5), Defensive Support (lvl 4 or 5), Defensive Stance (4 or 5), Shield Wall (5), and Protect Ally (5).


Now to explain my setup as briefly as I can: Basically all of the above applies to it, but keep in mind a lot of these defensive auras cost quite a bit of mana, so I try to get my offensive output more from passives and general damage buffs rather than with single impact spells.

http://www.regnumsentinel.com/t3ae/

Keep in mind... If anyone's idea of "effectiveness" is damage, then barbarian is probably more right for them than knight is.


I hope this helps. :smile:

Bejo
10-24-2015, 11:57 AM
Okay, now i think a "good" skill build will adapt with the situation. So i'll check that first.

Then, almost everyone recommend shield wall. Is that skill so good?

MDpro
10-24-2015, 10:04 PM
Yes, Shield Wall is very useful. Like Precise Block, you have to use it at the right time. And if you have a bunch of knights that chain SW, well... That's some OP defense for your allies.

Bejo
10-24-2015, 11:07 PM
Okay, and which one is good, taunt or challange? Why? Should i pick only one or both?

Sorry if i ask too many questions, well i'm new in this game...:rolleyes2:

And thanks for your help, thank you soo much:dance:

MDpro
10-25-2015, 01:21 AM
I personally wouldn't skill either one for war... But I did use Challenge (1) a lot for grinding, to aggro mobs that were up on a hill. And as someone said, good for dismounting enemies sometimes.

Edit- I forgot, you also asked about grinding setups... Just skill for max damage, knock downs at high levels, and defensive spells like Caution and Army of One. Use the best weapon you have access to, and skill the appropriate spell tree for that weapon (For example: If your best weapon is an axe/sword, use spells like Accurate Swings and Charge (decent damage for low mana cost)). For maces or hammers, use Brutal Impacts and Forceful Blow... And for spears use Agile Maneuvers and Gutting. Of course strength passives should be skilled too.

Bejo
10-25-2015, 04:47 AM
Okay, and why everyone seems like they recommend to drop arcane constitution, steel temper, and maybe martial defense?

Aww, now i think i ask too many questions. I hope this will not annoy you all. Sorry for so much questions. I'll think this the last questions(?) in this thread.

Thanks for your help, i really mean it. Thank you so much.

azn-rices
10-25-2015, 05:39 AM
my knarb support setup something like this



enjoy



http://regnumsentinel.com/t3aj

MDpro
10-25-2015, 05:58 AM
Okay, and why everyone seems like they recommend to drop arcane constitution, steel temper, and maybe martial defense?

Aww, now i think i ask too many questions. I hope this will not annoy you all. Sorry for so much questions. I'll think this the last questions(?) in this thread.

Never worry about asking too many questions about something you're new to, the people that have no desire to answer them don't have to read them if they find them annoying. Plus, like I always say, what's the point of gaining knowledge about things if you don't plan to share that knowledge with those who seek it? Feel free to ask anything you wish to learn about the game on these forums.

About Arcane Constitution, it helps resist magical damage... Majority of the damage done in the war zone is physical damage. Even most areas (which are the killers of masses) do physical damage. That and Steel Temper are the kind of spells I like to skill at lvl 1 because the first point is 5%, and after that you're wasting a point for every 2% increase. Martial Defense is one of those "let's just throw that random spell in there to fill space in that spell tree" spells in my opinion. No need to waste points to try and lower an enemies critical hit chance.

Bejo
10-25-2015, 06:51 AM
Okay, i think that's enough for now

Again, thanks for your help:smile: