View Full Version : Weekly Maintenance & Balance Tweaks
Leily
02-08-2017, 03:26 PM
Hey everyone
Today during maintenance we added few small changes :
Arcane strike
Mana cost :
250-300-350-400-450 -> 200-235-270-305-340
Knight haste
Duration:
3s -> 4s
Mana cost:
50-90-135-180-220 -> 50-80-110-140-170
Defensive support
Mana cost:
120-140-160-180-200 -> 105-120-135-150-165
Precise block
Mana cost:
90-110-140-170-200 -> 80-100-120-140-160
saumya
02-08-2017, 03:43 PM
This is great! Fast and quick adjustment :D.
Well Leily, so after the new update, not only me, but many knights noticed that Defensive Support at level 5 was failing too much, as from past experience it felt true to itself being 65% resists, but now I'd say it is about 35%. It just seems to fail too much, and it is not only me.
Following are few of MANy who think about it, doing this so my thread aint ignored lol. (cant believe i gotta do this xD)
http://postimg.org/image/6nmwwlbg3/
http://postimg.org/image/z1scggz03/
http://postimg.org/image/o3h2yaaer/
Now : I think defensive support is either being bugged or broken because nothing was changed to it, so perhaps it is somehow affected by the use of Paladin aid (?) But its not always failing because of aid so cant say that either.
One thing is for sure that either Def sup is broken, or its RNG is broken, but it needs a fix anyhow.
One thing else I noticed that needs a change is that, suppose you do Paladin Aid on your ally , and then that ally takes a spell like Darkness, so by aid that darkness is directed to us and we take it. But the spell animation of darkness, goes to the ally instead of us, thus if someone would tend to dispel that darkness, and he does it to the ally who he sees it on, it wont affect us thus its hard for people to see if a knight needs dispel or someone else.
Now, i made a recording of my playing on knight, and i did a check on all the spells i resisted from def sup, and didn't resist them.
After summing up with only 1h of warring, i saw that 45% of the spells casted on me, were going through def support, which is supposed to be 65% resist chance while it was truly only 45%.
Sentan
02-08-2017, 04:52 PM
Great changes but still you didn't reduce cooldown of Stalagmite :( at least make it area 6 ;P Please take a look at Blessed, knight WM spell which is useless and not worth WM.
Anyway good job :)
Dedric Fox
02-08-2017, 04:54 PM
This is great! Fast and quick adjustment :D.
Well Leily, so after the new update, not only me, but many knights noticed that Defensive Support at level 5 was failing too much, as from past experience it felt true to itself being 65% resists, but now I'd say it is about 35%. It just seems to fail too much, and it is not only me.
Following are few of MANy who think about it, doing this so my thread aint ignored lol. (cant believe i gotta do this xD)
http://postimg.org/image/6nmwwlbg3/
http://postimg.org/image/z1scggz03/
http://postimg.org/image/o3h2yaaer/
Now : I think defensive support is either being bugged or broken because nothing was changed to it, so perhaps it is somehow affected by the use of Paladin aid (?) But its not always failing because of aid so cant say that either.
One thing is for sure that either Def sup is broken, or its RNG is broken, but it needs a fix anyhow.
One thing else I noticed that needs a change is that, suppose you do Paladin Aid on your ally , and then that ally takes a spell like Darkness, so by aid that darkness is directed to us and we take it. But the spell animation of darkness, goes to the ally instead of us, thus if someone would tend to dispel that darkness, and he does it to the ally who he sees it on, it wont affect us thus its hard for people to see if a knight needs dispel or someone else.
Now, i made a recording of my playing on knight, and i did a check on all the spells i resisted from def sup, and didn't resist them.
After summing up with only 1h of warring, i saw that 45% of the spells casted on me, were going through def support, which is supposed to be 65% resist chance while it was truly only 45%.
Incredible
saumya
02-08-2017, 05:59 PM
https://www.youtube.com/watch?v=m3AL2jvF884
Yh just random nab compilation, not all the faiils, but seriously very rare seeing a success.
Also please NGD, im 100% sure its just not me, Defensive support is not 65%, i calculated it myself it is 45%.
Can a dev give us any feedback on this? It will be very nice if we get some feedback..
Please do check it !
Sentrii
02-09-2017, 08:33 AM
This is great! Fast and quick adjustment :D.
Well Leily, so after the new update, not only me, but many knights noticed that Defensive Support at level 5 was failing too much, as from past experience it felt true to itself being 65% resists, but now I'd say it is about 35%. It just seems to fail too much, and it is not only me.
Following are few of MANy who think about it, doing this so my thread aint ignored lol. (cant believe i gotta do this xD)
http://postimg.org/image/6nmwwlbg3/
http://postimg.org/image/z1scggz03/
http://postimg.org/image/o3h2yaaer/
Now : I think defensive support is either being bugged or broken because nothing was changed to it, so perhaps it is somehow affected by the use of Paladin aid (?) But its not always failing because of aid so cant say that either.
One thing is for sure that either Def sup is broken, or its RNG is broken, but it needs a fix anyhow.
One thing else I noticed that needs a change is that, suppose you do Paladin Aid on your ally , and then that ally takes a spell like Darkness, so by aid that darkness is directed to us and we take it. But the spell animation of darkness, goes to the ally instead of us, thus if someone would tend to dispel that darkness, and he does it to the ally who he sees it on, it wont affect us thus its hard for people to see if a knight needs dispel or someone else.
Now, i made a recording of my playing on knight, and i did a check on all the spells i resisted from def sup, and didn't resist them.
After summing up with only 1h of warring, i saw that 45% of the spells casted on me, were going through def support, which is supposed to be 65% resist chance while it was truly only 45%.
You Sir .... are a god among men for summing this up so well! :hat:
Pery3000
02-09-2017, 08:58 AM
This is great! Fast and quick adjustment :D.
Well Leily, so after the new update, not only me, but many knights noticed that Defensive Support at level 5 was failing too much, as from past experience it felt true to itself being 65% resists, but now I'd say it is about 35%. It just seems to fail too much, and it is not only me.
Following are few of MANy who think about it, doing this so my thread aint ignored lol. (cant believe i gotta do this xD)
http://postimg.org/image/6nmwwlbg3/
http://postimg.org/image/z1scggz03/
http://postimg.org/image/o3h2yaaer/
Now : I think defensive support is either being bugged or broken because nothing was changed to it, so perhaps it is somehow affected by the use of Paladin aid (?) But its not always failing because of aid so cant say that either.
One thing is for sure that either Def sup is broken, or its RNG is broken, but it needs a fix anyhow.
One thing else I noticed that needs a change is that, suppose you do Paladin Aid on your ally , and then that ally takes a spell like Darkness, so by aid that darkness is directed to us and we take it. But the spell animation of darkness, goes to the ally instead of us, thus if someone would tend to dispel that darkness, and he does it to the ally who he sees it on, it wont affect us thus its hard for people to see if a knight needs dispel or someone else.
Now, i made a recording of my playing on knight, and i did a check on all the spells i resisted from def sup, and didn't resist them.
After summing up with only 1h of warring, i saw that 45% of the spells casted on me, were going through def support, which is supposed to be 65% resist chance while it was truly only 45%.
Idk if I should laugh or shoot myself
Ludwig-von-Mises-I
02-09-2017, 11:53 AM
This is great! Fast and quick adjustment :D.
Well Leily, so after the new update, not only me, but many knights noticed that Defensive Support at level 5 was failing too much, as from past experience it felt true to itself being 65% resists, but now I'd say it is about 35%. It just seems to fail too much, and it is not only me.
Following are few of MANy who think about it, doing this so my thread aint ignored lol. (cant believe i gotta do this xD)
http://postimg.org/image/6nmwwlbg3/
http://postimg.org/image/z1scggz03/
http://postimg.org/image/o3h2yaaer/
Now : I think defensive support is either being bugged or broken because nothing was changed to it, so perhaps it is somehow affected by the use of Paladin aid (?) But its not always failing because of aid so cant say that either.
One thing is for sure that either Def sup is broken, or its RNG is broken, but it needs a fix anyhow.
One thing else I noticed that needs a change is that, suppose you do Paladin Aid on your ally , and then that ally takes a spell like Darkness, so by aid that darkness is directed to us and we take it. But the spell animation of darkness, goes to the ally instead of us, thus if someone would tend to dispel that darkness, and he does it to the ally who he sees it on, it wont affect us thus its hard for people to see if a knight needs dispel or someone else.
Now, i made a recording of my playing on knight, and i did a check on all the spells i resisted from def sup, and didn't resist them.
After summing up with only 1h of warring, i saw that 45% of the spells casted on me, were going through def support, which is supposed to be 65% resist chance while it was truly only 45%.
I can confirm this. It happens to me alot too, even though i have 90% knock resist. :[..
Thanks for bringing it up Saumya. :punk:
About the changes: Thanks NGD, a decent change for Knights.
Anunnaki
02-09-2017, 01:03 PM
I can confirm this. It happens to me alot too, even though i have 95% knock resist. :[..
Thanks for bringing it up Saumya. :punk:
Thanks NGD a decent change for Knights.
I doubt steadiness and def support stack together, when you get a knock both are checked separately.
I did a test years ago, for steadiness the result was correct around 25%, i resisted 1 of 4 kicks.
For def support was not , it fail a lot. But some knights seems to resist everything, really curious how it works.
Lebeau
02-09-2017, 10:50 PM
No ready complaints on these particular changes, BUT I must submit, the current version of Knight haste is entirely too top-heavy, so how about a smoothed-out effect overall, say 10% @ 1, 20 @ 2, 30 @ 3, 40 @ 4, & 50% @ 5, hmmm?
:lighten:
Deepak007
02-10-2017, 01:59 AM
Few issues that I have noticed:
1. Knight can still hide precise block by turning around using mouse or Q, E buttons.
2. Retaliation on archer ends if you cast a non damaging spell, for example silence
3. I am not able to change my weapons quickly (I use spear+axe on knight and switching between them is taking time), can anyone else can confirm this problem??
If Leily or any GM/GC can confirm these that would be great.
Thanks,
Hollow-Ichigo
02-10-2017, 02:46 AM
3. I am not able to change my weapons quickly (I use spear+axe on knight and switching between them is taking time), can anyone else can confirm this problem??
Its been like that for a while, I use all 3 weapon types and switching is a real pain.
Also, clan ranks still get bugged and become unchangeable.
http://imgur.com/a/jWxY8
Deepak007
02-10-2017, 04:08 AM
Its been like that for a while, I use all 3 weapon types and switching is a real pain.
Also, clan ranks still get bugged and become unchangeable.
http://imgur.com/a/jWxY8
Well that is not good, it used to be instant. I played knight today after update and I had trouble switching weapons and enemies ran away. Also try retaliation it is not working as intended, just vanished when you get hit by a non damaging spell.
Dumberest
02-10-2017, 11:44 AM
Well that is not good, it used to be instant. I played knight today after update and I had trouble switching weapons and enemies ran away. Also try retaliation it is not working as intended, just vanished when you get hit by a non damaging spell.
retaliation has always been cancelled on the first attack if that attack was non damaging.....unless it got bugged somehow since i last played archer class,im not sure what you mean otherwise.
Kimahri_Ronso
02-10-2017, 03:15 PM
retaliation has always been cancelled on the first attack if that attack was non damaging.....unless it got bugged somehow since i last played archer class,im not sure what you mean otherwise.
Not always, bugs getting fixed, but for a strange reason they re-appear, only NGD knows (?) why...
Leily
02-10-2017, 06:38 PM
Few issues that I have noticed:
1. Knight can still hide precise block by turning around using mouse or Q, E buttons.
2. Retaliation on archer ends if you cast a non damaging spell, for example silence
3. I am not able to change my weapons quickly (I use spear+axe on knight and switching between them is taking time), can anyone else can confirm this problem??
If Leily or any GM/GC can confirm these that would be great.
Thanks,
Need to check 2 points, just knew about the 1º. Thanks :)
Also, clan ranks still get bugged and become unchangeable.
Yes, this fix brings some server issues, we are working on it.
saumya
02-12-2017, 05:47 AM
Leily, can we please get some feedback about defensive support, its not just us it really is broken, some feedback whether you confirmed it or anything would be great.
Leily
02-13-2017, 02:34 PM
Leily, can we please get some feedback about defensive support, its not just us it really is broken, some feedback whether you confirmed it or anything would be great.
Nothing new about it, just the mana cost
Dedric Fox
02-22-2017, 06:54 PM
Leily, can we please get some feedback about defensive support, its not just us it really is broken, some feedback whether you confirmed it or anything would be great.
Imo it works as intended. Its a percentage based buff and isnt going to resist all the time, or really that frequently. The more you are subjected to CCs will have a big play on how often you resist something. Atleast its higher than MB's 45% at lvl5. This is still an RNG game and hoping for a percentage buff/spell to work out more than often is a reaching a bit. Just buff it, and hope for the best :D Cause I doubt if they would increase its percentage. Same would go for dispel or ms.
saumya
02-23-2017, 09:58 AM
Please dont make me say it all again, even i know after years of constant knight playing how much def sup works and fails, and before it lived up true to 65% . But i clearly proved its not the same as before, its based on RNG right.
So many knights are saying the same thing that it seems broken or acting weird, its obviously not just a feeling. So why not check it? Or if its RNG'S problem then that too.
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