View Full Version : Problemas con la detección de la tarjeta de video
climene
03-28-2018, 05:42 PM
Hola, recientemente compré un notebook, nuevo, un Lenovo Yoga 710-14IKB con procesador Intel i7, 8GB de RAM, Tarjeta integrada Intel además de Nvidia GeForce 940MX (especificaciones del equipo en la primera imagen).
Pasé un par de días instalando y configurando todo en el equipo. Me preocupé de fijarme en el Panel de Control de Nvidia que el juego estuviera configurado para el uso de la tarjeta Nvidia en vez de la integrada (segunda imagen). Pero cuando intento jugar, hasta en calidad de video en nivel bajo mis FPS no superan los 7-8 (imagenes 5 y 6) . Intenté con GeForce Experience para que me optimizara el juego, pero aunque en las opciones dejo la carpeta del juego para que lo encuentre, no logro que aparezca entre los juegos reconocidos para optimizar (imágenes 3 y 4).
¿Qué puedo hacer para que el juego me reconozca la tarjeta de video? Hasta en mi computador viejo (un Samsung de hace 7 años, con W7 y tarjeta integrada intel únicamente) tenía más FPS al jugar :(
Especificaciones del equipo
https://drive.google.com/file/d/1DPfXV-HqqRuUJNNSfFUfQAp5cdAJlnFN/view
Panel de Nvidia
https://drive.google.com/open?id=1z9wgWzoVqqkUbAJQReRt70xcqDAS1htc
GeForce Experience 1
https://drive.google.com/open?id=1Nh6_gjm47Y9e5LSzITBkX18kqQRp61mg
GeForce Experience 2
https://drive.google.com/open?id=1hAFkyL9yrzoBPwz6-iBdReimjHTX67QG
FPS en juego 1
https://drive.google.com/open?id=1gjXO162jCDISVhl3ESGMCATbMVRT1CJa
FPS en juego 2
https://drive.google.com/open?id=1nPzkuyWZyLT15XcnYFW0L9A9dLgPv33X
Adrian
03-28-2018, 05:49 PM
Hola!
Actualmente estamos investigando este problema debido a un reporte anterior de otro usuario.
Esperamos pronto tener noticias al respecto!
Saludos,
climene
03-28-2018, 07:03 PM
Gracias, estaré atenta a las soluciones que se presenten :D
nestoroso
03-28-2018, 07:40 PM
Es la misma tarjeta de video, la Nvidia 940 MX la que ha generado reportes de algunos jugadores (incluyéndome), estaré atento también, gracias.
Adrian
03-28-2018, 10:31 PM
Los que tienen este problema, ¿pueden entrar con el cliente experimental? Para hacerlo, en el lanzador del juego elijan la opción en Opciones -> Opciones Avanzadas:
https://i.imgur.com/vqB4wN6.png
Luego de entrar al juego, revisen el archivo "log.txt" que está en donde se instaló el juego (por defecto: C:\Games\NGD Studios\Champions of Regnum\LiveServer) y busquen la parte que dice algo así:
[29/03/2018 00:24:45] [logger.cpp(72)] --- Video Adapter #0 ---
[29/03/2018 00:24:45] [logger.cpp(72)] Description: NVIDIA GeForce GTX 1070
[29/03/2018 00:24:45] [logger.cpp(72)] Device ID: 1111
[29/03/2018 00:24:45] [logger.cpp(72)] Vendor ID: 1111
[29/03/2018 00:24:45] [logger.cpp(72)] Device name: \\.\DISPLAY1
[29/03/2018 00:24:45] [logger.cpp(72)] Driver: nvldumd.dll
[29/03/2018 00:24:45] [logger.cpp(72)] Revision: 111
[29/03/2018 00:24:45] [logger.cpp(72)] --- ---
[29/03/2018 00:24:45] [logger.cpp(72)] [DEBUG] Selected device of vendor nVIDIA
Y por favor, cópienlo acá.
También, avisen si les seleccionó bien la tarjeta gráfica esta vez.
¡Gracias!
climene
03-28-2018, 11:30 PM
Lo acabo de hacer, y esto es lo que me salió (adjunto también imagen donde se ve que tengo solo 5 FPS)
https://drive.google.com/open?id=1-1aUvX7o_pQToPxFWK6QR_CjAz9jzSE-
[28/03/2018 20:20:18] [ClientBase][client_base.cpp(343)] Client build: 40093
[28/03/2018 20:20:18] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 620
[28/03/2018 20:20:18] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[28/03/2018 20:20:18] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32
[28/03/2018 20:20:18] [RenderizerD3D9][d3d_renderizer__initialize.cpp(456)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[28/03/2018 20:20:18] [logger.cpp(72)] --- Video Adapter #0 ---
[28/03/2018 20:20:18] [logger.cpp(72)] Description: NVIDIA GeForce 940MX
[28/03/2018 20:20:18] [logger.cpp(72)] Device ID: 4941
[28/03/2018 20:20:18] [logger.cpp(72)] Vendor ID: 4318
[28/03/2018 20:20:18] [logger.cpp(72)] Device name: \\.\DISPLAY1
[28/03/2018 20:20:18] [logger.cpp(72)] Driver: nvldumd.dll
[28/03/2018 20:20:18] [logger.cpp(72)] Revision: 162
[28/03/2018 20:20:18] [logger.cpp(72)] --- ---
[28/03/2018 20:20:18] [logger.cpp(72)] [DEBUG] Selected device of vendor nVIDIA
[28/03/2018 20:20:18] [Direct3D9][d3d_renderizer__initialize.cpp(634)] SafeMode: Hardware Shader Model: None - DX7 Mode
[28/03/2018 20:20:18] [RenderizerD3D9][d3d_renderizer__initialize.cpp(789)] Using Direct3D9Ex
[28/03/2018 20:20:19] [RenderizerD3D9][d3d_renderizer__initialize.cpp(829)] Using Safe Mode
[28/03/2018 20:20:19] [Engine3D][d3d_renderizer__initialize.cpp(887)] Tex Mem available: 4095MB
[28/03/2018 20:20:19] [Engine3D][d3d_renderizer__initialize.cpp(888)] GPU Mem available: 128MB
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1005.35 MB), fragmentation: 8.27%
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3225.18 MB), fragmentation: 9.88%
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(109.15 MB), fragmentation: 0.21%
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.52 MB), fragmentation: 0.26%
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(202.94 MB), fragmentation: 1.80%
[28/03/2018 20:20:19] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(73.14 MB), fragmentation: 19.46%
[28/03/2018 20:20:19] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[28/03/2018 20:20:19] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[28/03/2018 20:20:19] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27369 resources available
[28/03/2018 20:20:19] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[28/03/2018 20:20:19] [TextManager][text_manager.cpp(164)] Text Manager ready
[28/03/2018 20:20:20] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_fixed.xml
[28/03/2018 20:20:21] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.48 MB), fragmentation: 0.00%
[28/03/2018 20:20:21] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[28/03/2018 20:20:21] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.24 MB), fragmentation: 0.00%
[28/03/2018 20:22:03] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[28/03/2018 20:22:04] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
Adrian
03-29-2018, 10:10 AM
Gracias!
Por lo visto no es un problema de selección del dispositivo sino que, por algún motivo, se está forzando a modo seguro.
Intentá de nuevo ahora que subí otro cambio. Decime si ahora te funciona bien el juego.
climene
03-29-2018, 02:40 PM
¿Pruebo con la selección del cliente experimental, o normal?
Adrian
03-29-2018, 02:49 PM
¿Pruebo con la selección del cliente experimental, o normal?
Experimental
climene
03-29-2018, 05:52 PM
¡Ahora sí! Dejo los enlaces de las capturas de pantalla donde se ve mis FPS en resolución alga <3 (y también dejo lo que me sale en log.txt, por si necesitan esos datos)
https://drive.google.com/open?id=1B0rGumYXccQCPulSCDQ2zScvMaOhjsU_
https://drive.google.com/open?id=1Xiqt-JFslqzIXNto8h4vJCcueBiUBrcy
[29/03/2018 14:44:54] [ClientBase][client_base.cpp(343)] Client build: 40093
[29/03/2018 14:44:54] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 620
[29/03/2018 14:44:54] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[29/03/2018 14:44:54] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32
[29/03/2018 14:44:54] [RenderizerD3D9][d3d_renderizer__initialize.cpp(456)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[29/03/2018 14:44:55] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode
[29/03/2018 14:44:55] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[29/03/2018 14:44:55] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[29/03/2018 14:44:55] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB
[29/03/2018 14:44:55] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 128MB
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1005.35 MB), fragmentation: 8.27%
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3225.18 MB), fragmentation: 9.88%
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(109.15 MB), fragmentation: 0.21%
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.52 MB), fragmentation: 0.26%
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(202.94 MB), fragmentation: 1.80%
[29/03/2018 14:44:55] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(73.14 MB), fragmentation: 19.46%
[29/03/2018 14:44:55] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[29/03/2018 14:44:55] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[29/03/2018 14:44:55] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27369 resources available
[29/03/2018 14:44:55] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[29/03/2018 14:44:55] [TextManager][text_manager.cpp(164)] Text Manager ready
[29/03/2018 14:44:56] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3.xml
[29/03/2018 14:45:12] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[29/03/2018 14:45:12] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[29/03/2018 14:45:22] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[29/03/2018 14:45:45] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00%
[29/03/2018 14:46:03] [LuaHelpers][lua_helpers.cpp(943)] [string "scripts/objects/player_client.lua"]:0: attempt to index a nil value
[29/03/2018 14:46:04] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.40 MB), fragmentation: 0.00%
[29/03/2018 14:46:04] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[29/03/2018 14:46:04] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.41 MB), fragmentation: 0.00%
[29/03/2018 14:46:04] [EntitySystem][entity_system.cpp(101)] Entity system ready to shutdown
nestoroso
04-01-2018, 12:26 AM
Aquí envío mis datos
[31/03/2018 21:22:14] [ClientBase][client_base.cpp(343)] Client build: 40088
[31/03/2018 21:22:14] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 620
[31/03/2018 21:22:14] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[31/03/2018 21:22:14] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1280x600x32 1280x720x32 1280x768x32 1360x768x32 1366x768x32
[31/03/2018 21:22:14] [RenderizerD3D9][d3d_renderizer__initialize.cpp(456)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[31/03/2018 21:22:14] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode
[31/03/2018 21:22:14] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[31/03/2018 21:22:15] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[31/03/2018 21:22:15] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB
[31/03/2018 21:22:15] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 128MB
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: .\test0.sdb(0.00 MB), fragmentation: 0.00%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1010.65 MB), fragmentation: 8.75%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3241.52 MB), fragmentation: 10.33%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(109.15 MB), fragmentation: 0.21%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.52 MB), fragmentation: 0.26%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(209.33 MB), fragmentation: 4.79%
[31/03/2018 21:22:15] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(73.14 MB), fragmentation: 19.46%
[31/03/2018 21:22:15] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[31/03/2018 21:22:15] [ResourceManager][resource_manager.cpp(302)] disk retriever test is ready
[31/03/2018 21:22:15] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[31/03/2018 21:22:15] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27369 resources available
[31/03/2018 21:22:15] [DiskRetriever][disk_retriever.cpp(257)] get_outdated_resources: local resource 62952 version 404 is newer than remote version 403
[31/03/2018 21:22:15] [DiskRetriever][disk_retriever.cpp(257)] get_outdated_resources: local resource 62953 version 405 is newer than remote version 404
[31/03/2018 21:22:21] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[31/03/2018 21:22:22] [TextManager][text_manager.cpp(164)] Text Manager ready
[31/03/2018 21:22:26] [EntitySystem][entity_system.cpp(101)] Entity system ready to shutdown
Hola a todos, me doy cuenta que no soy la única con este mismo problema, me pasa todo lo que describen, el disco del pc colapsó y me instalaron windows 10, con 7 no ocurría nada de esto, ¿ a ti se te arregló Climene?, el técnico viene en un par de horas, ¿me meto al experimental y hago todo eso que indica Adrian?, por favor respóndanme, hace una semana que no puedo jugar.:eek24:
para que mando ticket, si ya se tiene claro que el problema radica en windows 10, confío en Kailer que lo arreglará pronto, gracias por la ayuda.
besos
ximena
richard_saga
04-07-2018, 12:14 AM
[06/04/2018 21:08:22] [ClientBase][client_base.cpp(343)] Client build: 40091
[06/04/2018 21:08:22] [Renderizer][renderizer_windows.cpp(117)] Primary device: NVIDIA GeForce GTX 1050 Ti
[06/04/2018 21:08:22] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[06/04/2018 21:08:22] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1176x664x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1600x900x32 1600x1024x32 1680x1050x32 1768x992x32 1920x1080x32
[06/04/2018 21:08:22] [Direct3D9][d3d_renderizer__initialize.cpp(636)] Hardware Shader Model: 4.0 - DX9c Mode
[06/04/2018 21:08:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[06/04/2018 21:08:23] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[06/04/2018 21:08:23] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB
[06/04/2018 21:08:23] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 3072MB
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(995.27 MB), fragmentation: 8.33%
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3106.58 MB), fragmentation: 8.79%
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(105.83 MB), fragmentation: 0.04%
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.52 MB), fragmentation: 0.26%
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(199.57 MB), fragmentation: 0.01%
[06/04/2018 21:08:23] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(58.17 MB), fragmentation: 0.00%
[06/04/2018 21:08:23] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[06/04/2018 21:08:23] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[06/04/2018 21:08:23] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27369 resources available
[06/04/2018 21:08:23] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[06/04/2018 21:08:23] [TextManager][text_manager.cpp(164)] Text Manager ready
[06/04/2018 21:08:24] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3_high.xml
[06/04/2018 21:08:25] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(1.61 MB), fragmentation: 0.00%
[06/04/2018 21:08:25] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[06/04/2018 21:08:25] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(1.61 MB), fragmentation: 0.00%
[06/04/2018 21:08:36] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[06/04/2018 21:08:36] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[06/04/2018 21:08:49] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[06/04/2018 21:09:41] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
eso me salio. el juego solo me reconoce 3gb de los 4
AdamWarlock
04-17-2018, 12:43 AM
Buenas, a mí me pasa lo mismo. Tengo una notebook MSI con una Nvidia Geforce GTX 1050 2Gb pero sólo me reconoce la placa integrada, tanto usando el cliente experimental como el normal. Forzando al juego para que arranque con la placa dedicada desde el driver de Nvidia tampoco funciona.
Acá dejo el log:
[16/04/2018 21:09:50] [ClientBase][client_base.cpp(343)] Client build: 40091
[16/04/2018 21:09:50] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 630
[16/04/2018 21:09:50] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[16/04/2018 21:09:50] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32
[16/04/2018 21:09:50] [RenderizerD3D9][d3d_renderizer__initialize.cpp(456)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[16/04/2018 21:09:50] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode
[16/04/2018 21:09:50] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[16/04/2018 21:09:50] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[16/04/2018 21:09:50] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB
[16/04/2018 21:09:50] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 128MB
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1010.49 MB), fragmentation: 8.75%
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3239.39 MB), fragmentation: 10.34%
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(108.89 MB), fragmentation: 0.21%
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.52 MB), fragmentation: 0.26%
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(209.33 MB), fragmentation: 4.79%
[16/04/2018 21:09:50] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(63.34 MB), fragmentation: 7.09%
[16/04/2018 21:09:50] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[16/04/2018 21:09:50] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[16/04/2018 21:09:50] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27369 resources available
[16/04/2018 21:09:50] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[16/04/2018 21:09:50] [TextManager][text_manager.cpp(164)] Text Manager ready
[16/04/2018 21:09:52] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3.xml
[16/04/2018 21:09:58] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.77 MB), fragmentation: 0.00%
[16/04/2018 21:09:58] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[16/04/2018 21:09:58] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.77 MB), fragmentation: 0.00%
[16/04/2018 21:10:11] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[16/04/2018 21:10:11] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[16/04/2018 21:10:20] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
Saludos.
zerks
04-23-2018, 12:24 PM
Perdon por meterme en el post pero consulto por aca asi de paso si el problema es el mismo que se trata aqui nos ahorramos.armar otra discusion. Tengo una placa de video geforce gtx1050ti y cuando en el launcher entro a opciones me figura "placa de video no soportada" o "hardware no soportado" (no recuerdo bien) y me corre el juego supuestamente con la placa de intel, el juego de todas formas corre bien pero al momento de los epicos o guerra sufro bajones de fps y se me hace imposible jugar, queria saber si hay alguna forma de hacerlo correr con la placa de video, muchas gracias
Lysander_Alcander
09-03-2018, 07:26 PM
Bueno, paso por acá después de MUCHO tiempo porque me dio curiosidad.
Siempre he notado que Regnum tiene problemas con los equipos que tienen una configuración dual-graphics (normalmente laptops)
En mi caso, Intel HD 4600 + nVidia GeForce 860M (2GB)
Este es el log que aparece:
[03/09/2018 14:20:21] [ClientBase][client_base.cpp(343)] Client build: 40133
[03/09/2018 14:20:21] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 4600
[03/09/2018 14:20:21] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[03/09/2018 14:20:22] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32
[03/09/2018 14:20:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(456)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[03/09/2018 14:20:22] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode
[03/09/2018 14:20:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[03/09/2018 14:20:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[03/09/2018 14:20:22] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 2117MB
[03/09/2018 14:20:22] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 112MB
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(998.49 MB), fragmentation: 8.30%
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3113.95 MB), fragmentation: 9.72%
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(105.74 MB), fragmentation: 0.04%
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.57 MB), fragmentation: 0.26%
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(199.36 MB), fragmentation: 0.01%
[03/09/2018 14:20:22] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(61.95 MB), fragmentation: 5.78%
[03/09/2018 14:20:22] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[03/09/2018 14:20:22] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[03/09/2018 14:20:22] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 27978 resources available
[03/09/2018 14:20:22] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[03/09/2018 14:20:23] [TextManager][text_manager.cpp(164)] Text Manager ready
[03/09/2018 14:20:23] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3.xml
[03/09/2018 14:20:24] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.78 MB), fragmentation: 0.00%
[03/09/2018 14:20:24] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[03/09/2018 14:20:24] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.78 MB), fragmentation: 0.00%
[03/09/2018 14:20:35] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[03/09/2018 14:20:35] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[03/09/2018 14:20:57] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[03/09/2018 14:21:19] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.78 MB), fragmentation: 0.00%
[03/09/2018 14:21:19] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[03/09/2018 14:21:19] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.78 MB), fragmentation: 0.00%
[03/09/2018 14:21:38] [SDB_File][sdb_file.cpp(1279)] characters.sdb(1.15 MB), fragmentation: 32.03%
[03/09/2018 14:21:38] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[03/09/2018 14:21:38] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[03/09/2018 14:21:38] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.78 MB), fragmentation: 0.00%
[03/09/2018 14:21:38] [EntitySystem][entity_system.cpp(101)] Entity system ready to shutdown
Como @Climene, he configurado todo para que tanto el Launcher del juego como el Cliente mismo se ejecuten usando la tarjeta nVidia, pero parece imposible.
Además, también cambié la configuración 3D a modo Rendimiento, en lugar de Calidad, y aún así no pasa de 12 FPS, cuando no debería tener ningún tipo de problema.
----
Nota: Creo que este problema está reportado hace muchos años, pero aún parece que no hay solución.
Hace varios meses reporté un problema con las gráficas NVIDIA gama "M" de laptop.
Probé en GTX 950M / 960M y ambas no eran detectadas, capturando el juego la genérica intel graphics.
Cuando pueda paso los datos del log, que sigo con el mismo problema, aunque con fps superiores, pero sin poder mejorar la calidad gráfica.
También añado que desde el panel de control NVIDIA hice exactamente lo mismo que el resto de usuarios, para forzar el uso de dedicada incluso detectando el juego via GeForce Experience.
Un saludo.
C-Alexs
05-22-2019, 02:19 AM
Recientemente adquiri una notebook con la gama M ( M150 para ser mas especifico ) DE 2GB y solo me reconoce el intel hd 620. Alguien ya soluciono esto ?
Ehairilion
05-22-2019, 03:31 AM
Recientemente adquiri una notebook con la gama M ( M150 para ser mas especifico ) DE 2GB y solo me reconoce el intel hd 620. Alguien ya soluciono esto ?
Panel de Control de Nvidia - Controlar la configuración 3D - Configuración globlal - Procesador Gráfico preferido ---> Nvidia de alto rendimiento.
Saludos!
C-Alexs
05-22-2019, 04:00 PM
Ya lo hice y el regnum sigue prefiriendo la integrada a la dedicada y no soy al unico que le pasa, consulte con mas personas con el mismo problema.
https://postimg.cc/yJ1qsJnc
La placa es detectada por mi equipo por si queda alguna duda
https://postimg.cc/D4J06pXv
Ehairilion
05-23-2019, 03:50 AM
Ya lo hice y el regnum sigue prefiriendo la integrada a la dedicada y no soy al unico que le pasa, consulte con mas personas con el mismo problema.
https://postimg.cc/yJ1qsJnc
La placa es detectada por mi equipo por si queda alguna duda
https://postimg.cc/D4J06pXv
¿Tienes los drivers al día? Puede ser eso.
Lo que a mi me paso antes era que me detectaba la integrada pero con la memoria de la gpu (cuando se lanzo W10 con un millon de bugs) pero jugaba con la GPU de todas maneras. Ahora si no se activa la gpu al momento de jugar, ya se tendría que revisar otras cosas.
C-Alexs
05-24-2019, 12:33 AM
¿Tienes los drivers al día? Puede ser eso.
Lo que a mi me paso antes era que me detectaba la integrada pero con la memoria de la gpu (cuando se lanzo W10 con un millon de bugs) pero jugaba con la GPU de todas maneras. Ahora si no se activa la gpu al momento de jugar, ya se tendría que revisar otras cosas.
Ya lo solucione, el launcher me muestra la intel hd aun, pero el proceso lo hace con la nvidia o eso creo, lo que aun no puedo hacer es subirle a la calidad de textura pero va bien casi full graficos ahora.
F-Dartz
05-24-2019, 03:01 AM
Fijate en el bios y desactiva la integrada del procesador
Descarga 3dp chip y actualiza manualmente todos los drivers de tu pc
Adrian
05-28-2019, 01:19 PM
Lo arreglamos en la versión del cliente que subimos hace unos días. Ya elige correctamente el adaptador de video sin necesidad de hacer nada. Resta hacer que el lanzador lo muestre bien también.
Talaka
04-01-2020, 05:26 AM
Hola ami me pasa algo parecido, me toma como primaria la integrada intel, tengo una nvidia gtx 1050TI y no me reconoce el hardware en el panel de inicio de regnum alguna solucion? aqui va el log.txt.
Tengo activado el experimental, y el beta de 64 bits
[01/04/2020 02:17:27] [ClientBase][client_base.cpp(343)] Client build: 40445
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) UHD Graphics 630
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x765x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1600x1200x32 1680x1050x32 1792x1344x32 1856x1392x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1152x32 2048x1536x32 2560x1600x32 2560x1920x32 2560x2048x32 3840x2160x32
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(469)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(543)] Discrete graphics adapter found: NVIDIA GeForce GTX 1050 Ti
[01/04/2020 02:17:27] [Direct3D9][d3d_renderizer__initialize.cpp(670)] Hardware Shader Model: 4.0 - DX9c Mode
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(813)] Using Direct3D9Ex
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(858)] Using HW Vertex Processing
[01/04/2020 02:17:27] [Engine3D][d3d_renderizer__initialize.cpp(911)] Tex Mem available: 4095MB
[01/04/2020 02:17:27] [Engine3D][d3d_renderizer__initialize.cpp(912)] GPU Mem available: 3967MB
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1050.73 MB), fragmentation: 8.80%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3949.94 MB), fragmentation: 13.04%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(110.31 MB), fragmentation: 0.21%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.62 MB), fragmentation: 0.31%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(238.38 MB), fragmentation: 15.66%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(63.10 MB), fragmentation: 6.28%
[01/04/2020 02:17:27] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[01/04/2020 02:17:27] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[01/04/2020 02:17:27] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 28661 resources available
[01/04/2020 02:17:27] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[01/04/2020 02:17:28] [TextManager][text_manager.cpp(164)] Text Manager ready
[01/04/2020 02:17:30] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3_high.xml
[01/04/2020 02:17:54] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[01/04/2020 02:17:54] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[01/04/2020 02:18:05] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
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