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View Full Version : The Marksman class's death


GIO879
11-15-2018, 09:47 PM
NGD's big anything!
How can we kill a class at this point !!! what can serve a marshman in the game. I play since 2008, from update to update the game was lost in absurd rules, new areas that are useless, if only to empty the game of his players. the marskman has died since the last update with retaliation revision, he has the weakest armor of the game, no zone spell can help the other classes in the fight, so for the dragons it is useless, too little Damage, no chance to drop something not enough damage. Nobody takes a marksman in a team !! the class attribute is strictly useless and brings no benefit. there is far too much difference with other classes that are complementary. the marksman is an isolated class that is useless to whom the warmaster powers are useless to him and to others.
I stopped playing for 5 years, I come back and I see that it is worse than before
What a shame, you had the game with a gameplay that can not be found anywhere else, you actually broke everything with strong like Eferia, Shanarid and Imperia or nobody goes, they should have a central place but they are in empty areas of players ... Such a waste
The game comes down to camping save and battles of very boring (especially for a marksman who does no damage and consomme crazy mana
Frankly put the game back as it was in 2010, turn those Zone battles for nothing.
Before we hunted, we had fun, there were players everywhere, the farming areas were full of players, now the areas have moved and everything is empty ...
the proof to keep the players you are obliged to give Ximerin and other bonuses, it's a pity
I want to find the game I knew, not the one he became ...

GIO879
11-15-2018, 10:00 PM
The only class who couldn't make 2000 of damages in 2 sec
A warlock can do that
A hunter can do that
the 2 others classes we can't kill them .... or 2h after !

Aver
11-16-2018, 12:09 AM
Yes.. I'm pretty sure that's the reason why you can hardly find any marksman around warzone... They have no damge, their range is as low as a hunter... The 7cs rings only benefit warlocks giving them more CS, marksman don't need that... Marksman are certainly dead...
My opinion? Absurd.
Kind regards!

blood_omen
11-16-2018, 12:46 AM
I don't agree at all. Marks is OP if used correctly. Plus all the different builds you can go with and still be effective.

Hollow-Ichigo
11-16-2018, 02:41 AM
Can the shitpost threads please stop.

Anunnaki
11-16-2018, 08:08 AM
GIO879 Absolutly agree with ya

Marks need a new area like typhoon from 30 range.

Redo_Ger
11-16-2018, 08:33 AM
Yeah, marks do no damage at all. (https://www.youtube.com/watch?v=0RFxe9bjvFo&feature=youtu.be)

Lebeau
11-16-2018, 08:51 PM
Can the shitpost threads please stop.

neverNeverNEVER!!! @ Ichi.

Eh, quit ya' bitchin', who else ya' gonna' troll ffs?!

:no:

Try this on @ GIO879:

https://regnumsentinel.com/en/tdzr

^ RvR 60th skillset built to annoy, for those with crap gears & jewels.

(stay at 30+; get closer only long enough to use ranged 25- spells)....

:D

GIO879
11-17-2018, 01:12 AM
neverNeverNEVER!!! @ Ichi.

Eh, quit ya' bitchin', who else ya' gonna' troll ffs?!

:no:

Try this on @ GIO879:

https://regnumsentinel.com/en/tdzr

^ RvR 60th skillset built to annoy, for those with crap gears & jewels.

(stay at 30+; get closer only long enough to use ranged 25- spells)....

:D

I have 900 000 rp what is about you ?

Hollow-Ichigo
11-17-2018, 01:38 AM
I have 900 000 rp what is about you ?

Damn, you must be really skilled to have that much rp

halvdan
11-17-2018, 06:58 PM
Idea for spell:
Ximerin Arrow:
On range 0 turns the target into pile of raw ximerin, killing it immediately. The pile of ximerin can be collected after. Only by the caster ofc.

I think it would make marksman strong class again.
:lighten::lighten::lighten:

GIO879
11-18-2018, 07:58 PM
The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have

EMIN
11-19-2018, 08:29 AM
I would rather nerf marksmans it’s quite boring

Aver
11-19-2018, 04:31 PM
The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have

At this point, I'm not sure if you really want a change or if you were been sarcastic since you opened the thread...

GIO879
11-19-2018, 06:20 PM
Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....

Lebeau
11-20-2018, 02:51 AM
Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....

So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....

:poster_spam:!

GIO879
11-20-2018, 10:47 PM
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....

:poster_spam:!

Yes really !!! + a group's spell really !!!

Ceryiuz
11-20-2018, 11:58 PM
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....

Yes really !!! + a group's spell really !!!

I mean well geared marks already do that. :) (in the video Redo_Ger linked, we tried to maximize our dmg as marks)

What do you actually want as group spell? We have already a shit ton of stuns in our toolkit. Fire Arrow is in alot of situations a life saver, maybe try using it :rolleyes2: . For AoE tagging you got Firerain, which does a good amount of dmg (even with lvl 1), especially when you combine it with selfbuffs (maneuver, dead eye, [dirty fighting]) + external buffs (onslaught, otwh, hotp, bless weapon/feline dexterity), only counterplays are knight CD's atm (paladin's aid, deflecting barrier and shield wall)

GIO879
11-21-2018, 08:59 PM
Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...

Hollow-Ichigo
11-22-2018, 12:09 AM
Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...

Because the game is built around RvR, not killing bosses

Aver
11-22-2018, 12:11 AM
The answer is easy... Because a marksman is not any other class.
If we think that way, people will ask why hunters have no dizzies, or why can't barbarians and locks have a kind of Sanctuary.
The unique "weakness" of marksmen is not being invited to dragon raids, other than that, it does not have.

GIO879
11-22-2018, 09:54 PM
Because the game is built around RvR, not killing bosses

This is the good reason to exclude one class, probably ... You 're too smart :dumbofme:

GIO879
11-22-2018, 10:03 PM
The answer is easy... Because a marksman is not any other class.
If we think that way, people will ask why hunters have no dizzies, or why can't barbarians and locks have a kind of Sanctuary.
The unique "weakness" of marksmen is not being invited to dragon raids, other than that, it does not have.

Only one weakness...
Poor Armor, Hunters have a best armor...., no speed , eat a lot of mana
any chance to escape, can't do 2000 of damages in 3 secondes like : hunter, lock, barb, Warmaster powers totaly useless, attribute's points useless too, better to have + 5 of consti than 5 of dexterity, i don't speak about a conju and knight cause they are impossible to kill with a marskmam or if you have an half of hour front of you why not !!!

Leily
11-22-2018, 10:31 PM
If you want to be a part of a dragon raid, just create it yourself, with the correct spells and allies should not be a problem

Only one weakness...
Poor Armor, Hunters have a best armor...., no speed , eat a lot of mana
any chance to escape, can't do 2000 of damages in 3 secondes like : hunter, lock, barb, Warmaster powers totaly useless, attribute's points useless too, better to have + 5 of consti than 5 of dexterity, i don't speak about a conju and knight cause they are impossible to kill with a marskmam or if you have an half of hour front of you why not !!!

So you want to have barb damage with mark range (you have a video in this topic showing a really high damage in 1 hit btw), tanking like a knight and be able to scape like a hunter? What a dream :sifflote:

The marskman should have range 35 like old time ..


As an old player (2007-2008) you must know that it was originaly and for a long time 30

:closed2: