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View Full Version : No reconoce tarjeta grafica GTX1050TI


Talaka
04-03-2020, 01:40 AM
Hola el regnum no reconoce mi tarjeta grafica GTX1050TI tengo el experimental colocado y el de 64 bits, pero aun asi nada. ahi les va el log.txt.

[02/04/2020 22:38:41] [ClientBase][client_base.cpp(343)] Client build: 40445
[02/04/2020 22:38:41] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) UHD Graphics 630
[02/04/2020 22:38:41] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[02/04/2020 22:38:41] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x765x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1600x1200x32 1680x1050x32 1792x1344x32 1856x1392x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1152x32 2048x1536x32 2560x1600x32 2560x1920x32 2560x2048x32 3840x2160x32
[02/04/2020 22:38:41] [RenderizerD3D9][d3d_renderizer__initialize.cpp(469)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[02/04/2020 22:38:41] [RenderizerD3D9][d3d_renderizer__initialize.cpp(543)] Discrete graphics adapter found: NVIDIA GeForce GTX 1050 Ti
[02/04/2020 22:38:41] [Direct3D9][d3d_renderizer__initialize.cpp(670)] Hardware Shader Model: 4.0 - DX9c Mode
[02/04/2020 22:38:41] [RenderizerD3D9][d3d_renderizer__initialize.cpp(813)] Using Direct3D9Ex
[02/04/2020 22:38:41] [RenderizerD3D9][d3d_renderizer__initialize.cpp(858)] Using HW Vertex Processing
[02/04/2020 22:38:41] [Engine3D][d3d_renderizer__initialize.cpp(911)] Tex Mem available: 4095MB
[02/04/2020 22:38:41] [Engine3D][d3d_renderizer__initialize.cpp(912)] GPU Mem available: 3967MB
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1050.95 MB), fragmentation: 8.79%
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3953.29 MB), fragmentation: 13.03%
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(110.46 MB), fragmentation: 0.21%
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.62 MB), fragmentation: 0.31%
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(238.38 MB), fragmentation: 15.66%
[02/04/2020 22:38:41] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(63.10 MB), fragmentation: 6.28%
[02/04/2020 22:38:41] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[02/04/2020 22:38:41] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[02/04/2020 22:38:41] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 28661 resources available
[02/04/2020 22:38:42] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[02/04/2020 22:38:42] [TextManager][text_manager.cpp(164)] Text Manager ready
[02/04/2020 22:38:45] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3_high.xml
[02/04/2020 22:38:48] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.77 MB), fragmentation: 0.00%
[02/04/2020 22:38:48] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[02/04/2020 22:38:48] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.39 MB), fragmentation: 0.00%
[02/04/2020 22:38:55] [Renderizer][d3d_renderizer__initialize.cpp(1385)] Setting video mode: 1920x1080x32

solucion?