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arunasp
10-27-2007, 04:45 PM
Hello,

After registering here i downloaded game for linux and triied to run. It crashes in character selection when selecting wood elf and trying to change hair and crashes when character is created then selected then game downloads resources. :(

Here is backtrace:


libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d9433e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d946c7]
[0xffffe420]
/usr/lib/dri/radeon_dri.so [0xb6971621]
/usr/lib/dri/radeon_dri.so [0xb6a11a78]
/usr/lib/dri/radeon_dri.so [0xb6a125a3]
/usr/lib/dri/radeon_dri.so(_tnl_run_pipeline+0x14a) [0xb6a09f6a]
/usr/lib/dri/radeon_dri.so [0xb695f98a]
/usr/lib/dri/radeon_dri.so(_tnl_draw_prims+0x3f3) [0xb6a0a4a3]
/usr/lib/dri/radeon_dri.so [0xb6a02990]
/usr/lib/dri/radeon_dri.so [0xb6a02a9f]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xf0b) [0xb76f5b3b]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x93d) [0xb76f73bd]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xf3) [0xb76f79c3]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1c8) [0xb78faec8]
libs/libgui_extension.so(_ZNK4sigc15adaptor_functorINS_ 18bound_mem_functor0IvN3GUI12CameraWidgetEEEEclEv+ 0x26) [0xb78ffb86]
libs/libgui_extension.so(_ZN4sigc8internal10slot_call0I NS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEvE7 call_itEPNS0_8slot_repE+0x20) [0xb78ffbb0]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x338) [0xb79e57e8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x142) [0xb79b66c2]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x188) [0xb79b6708]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x188) [0xb79b6708]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x188) [0xb79b6708]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x188) [0xb79b6708]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xb79b69f3]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x81) [0xb7bb0681]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42 ) [0xb7f3b3c2]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7da6548]
./game(main+0x47) [0x8048b67]
/lib/i686/libc.so.6(__libc_start_main+0xdc) [0xb6fd3d8c]
./game(__gxx_personality_v0+0x61) [0x8048a81]


and log:

[27/10/2007 16:38:53] [RenderizerGL][renderizer_gl_x11.cpp(159)] X Server vendor: The X.Org Foundation
[27/10/2007 16:38:53] [RenderizerGL][renderizer_gl_x11.cpp(163)] X Server release: 1.3.0
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(347)] Got a 24 bit visual (36) with a 24 bit depth buffer
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(375)] Resolutions: 1024x768x16 832x624x16 800x600x16
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(397)] OpenGL vendor: Tungsten Graphics, Inc.
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(398)] OpenGL renderer: Mesa DRI Radeon 20061018 AGP 4x x86/MMX+/3DNow!+/SSE NO-TCL
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl.cpp(399)] OpenGL version: 1.3 Mesa 7.0.1
[27/10/2007 16:38:54] [RenderizerGL][renderizer_gl_extensions_loader.cpp(253)] Detected OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_compression, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data0.sdb(4.34 MB), fragmentation: 0.01%
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data1.sdb(30.66 MB), fragmentation: 0.00%
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data2.sdb(1.83 MB), fragmentation: 0.00%
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data3.sdb(2.52 MB), fragmentation: 0.00%
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data4.sdb(1.30 MB), fragmentation: 0.01%
[27/10/2007 16:38:54] [SDB_File][sdb_file.cpp(1185)] SDB: ../data5.sdb(1.20 MB), fragmentation: 0.05%
[27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready
[27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready
[27/10/2007 16:38:54] [ResourceManager][resource_manager.cpp(278)] http retriever is ready
[27/10/2007 16:38:54] [ResourceListManager][resource_list_manager.cpp(306)] Got resource list: 11828 resources available


/usr/lib/dri/radeon_dri.so is part of libmesagl1-7.0.1-8mdv2008.0 package.

Running Mandriva 2008.0 on Compaq Evo N1015v notebook.

The crash address is same in when selecting hair for new character and after character selection.

Any ideas how i get past of that crash?

NightTwix
10-28-2007, 01:44 AM
i can only roughly guess that maybe a broken resource is crashing your game.
you could try renaming the regnumfolder and do a complete reinstall.

and is this the whole backtrace?
if not and the first line shows somethink like "glibc detected" or "double free..." then try starting ROL like this:

MALLOC_CHECK_=0 ./rolauncher

arunasp
10-28-2007, 08:31 PM
and is this the whole backtrace?
if not and the first line shows somethink like "glibc detected" or "double free..."
Yes, it is whole bakctrace(crash & log files contents).
I have sound/music turned off, safe mode forced, running in 800x600x16 mode.
The last setting did not affect, still getting crashes at same things.
What else i could try?

NightTwix
10-28-2007, 10:49 PM
if a complete reinstallation doesnt work i have no good idea any more

magnet
10-28-2007, 11:07 PM
It's official, Syrtis makes Linux crash! :angel1:

PS: don't give up too soon, hopefully Surak will pop by.

arunasp
11-27-2007, 05:24 PM
Hi,

I just updated my linux open source ATI driver to 6.7.196 (includes xrandr 1.2 new implementation with xxorg update as well)

Now game does not crash on new character hair selection but it still crashes with same backtrace as before ( [0xffffe420] /usr/lib/dri/radeon_dri.so [0xb691b621]) after downloading resources when character is selected. :( There is still few things also: in character selection screen character textures are overlapped by surroundings textures so character is invisible and if i leave game load up minimized it runs fine until i reopen window. This is definately is bug in the way how game uses ATI _tnl_draw_prims()->_tnl_run_pipeline(). Please suggest how i can avoid running tnl pipelines on my old ATI or maybe i could use some dev patch to try.

By the way, if i startup m$ windows xp, the game starts saying my video card is not supported but runs under wine with crash as described.