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View Full Version : Controlling summons


Wolfe
11-19-2006, 02:36 PM
On foreword please excuse my weak english. Now to the game
It would be great if conjurer could send his pet to attack, without attacking by himself (by conjurer) (somehow figure out attack (by doubleclick or second click) and switch off autoattack). Maybe it could be something (little window with buttons/icons etc.) to control summons, for example : Stay/Stop (sometimes happens, that player needs to go inside buildings and bumps to his summon at every step), Come/Retreat/Follow(for call back from battle, or just change target; to sit is not good idea), Release (ocassionally happens, that summon stucks - I mean it wont vanish after time, or sometimes I just have reason to release him). It would be also nice that summon doesn't flick forth and back, :jacky_chun: I can admit it is funny, but not practical. Yet question at the end. Why summon stops to attack when I sit and rest ? I think it could attack also in time when I'm resting. :thumb:
Thanks

chilko
11-19-2006, 04:07 PM
this is exactly the design that we ve got in mind :)

the current way of using pets/summons is provisionary

regards,

Chilko

Wolfe
11-19-2006, 05:14 PM
Thank you for answer.
I have another ideas and I don't want to create another topic so I'll put it here.
It is regarding client - It would be much more practical if with right mouse button I rotate also my character, not only camera (like in all games with third person view = rotate camera + character together (character turned with his/her back to camera)) ? I think it could be more comfortable to player, and more practical especially we could use arrows to move with cursor in textline in chat instead turning character (during autorun (q key)). Many times happened I had switched autorun key and I was typing something to party, and I was stressed looking how to turn character to don't enter into water without need
to send unfinished text in the same time to switch from typing to controlling. (I use 'ASDW' keys as imo most players do). What's regarding errorneous controlling (typing "WWWWWWWAAAAADDDD" and so on into chat, instead moving) it could be useful to able erase textline at once with a combination of keys (Ctrl+Backspace for example or whatever you'll set) unless you intend to make mouse point and click moving into future.

Wolfe
11-19-2006, 07:28 PM
Could Town Criers hide names of npc's for actual player for whose he had already done quests, to don't have mess which npc's quests are still able to do and which are not? Thanks