Wolfe
11-19-2006, 02:36 PM
On foreword please excuse my weak english. Now to the game
It would be great if conjurer could send his pet to attack, without attacking by himself (by conjurer) (somehow figure out attack (by doubleclick or second click) and switch off autoattack). Maybe it could be something (little window with buttons/icons etc.) to control summons, for example : Stay/Stop (sometimes happens, that player needs to go inside buildings and bumps to his summon at every step), Come/Retreat/Follow(for call back from battle, or just change target; to sit is not good idea), Release (ocassionally happens, that summon stucks - I mean it wont vanish after time, or sometimes I just have reason to release him). It would be also nice that summon doesn't flick forth and back, :jacky_chun: I can admit it is funny, but not practical. Yet question at the end. Why summon stops to attack when I sit and rest ? I think it could attack also in time when I'm resting. :thumb:
Thanks
It would be great if conjurer could send his pet to attack, without attacking by himself (by conjurer) (somehow figure out attack (by doubleclick or second click) and switch off autoattack). Maybe it could be something (little window with buttons/icons etc.) to control summons, for example : Stay/Stop (sometimes happens, that player needs to go inside buildings and bumps to his summon at every step), Come/Retreat/Follow(for call back from battle, or just change target; to sit is not good idea), Release (ocassionally happens, that summon stucks - I mean it wont vanish after time, or sometimes I just have reason to release him). It would be also nice that summon doesn't flick forth and back, :jacky_chun: I can admit it is funny, but not practical. Yet question at the end. Why summon stops to attack when I sit and rest ? I think it could attack also in time when I'm resting. :thumb:
Thanks