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View Full Version : Town Criers+achieved quests, controlling character and so on


Wolfe
11-20-2006, 06:16 PM
I didn't want to make another thread, so I continued to write some ideas in my previous topic, but noone noticed, perhaps thought it is just further discussion by players ;) so I decided to make new thread after all and paste it here:

I have another ideas and I don't want to create another topic so I'll put it here.
It is regarding client - It would be much more practical if with right mouse button I rotate also my character, not only camera (like in all games with third person view = rotate camera + character together (character turned with his/her back to camera)) ? I think it could be more comfortable to player, and more practical especially we could use arrows to move with cursor in textline in chat instead turning character (during autorun (q key)). Many times happened I had switched autorun key and I was typing something to party, and I was stressed looking how to turn character to don't enter into water without need
to send unfinished text in the same time to switch from typing to controlling. (I use 'ASDW' keys as imo most players do). What's regarding errorneous controlling (typing "WWWWWWWAAAAADDDD" and so on into chat, instead moving) it could be useful to able erase textline at once with a combination of keys (Ctrl+Backspace for example or whatever you'll set) unless you intend to make mouse point and click moving into future.

Could Town Criers hide names of npc's for actual player for whose he had already done quests, to don't have mess which npc's quests are still able to do and which are not? Thanks

And btw I just want to ask if you intend to fix a little better collision detection, many times I walk through stone like it was mud, and sometimes I must avoid it by many steps.
Once happened that in colosseum I fell down into wall, so I had to die by menu to get from there. Everything seems to be ok except "stones", there is rough detection collision made.

In forward thanks for answer.

Domestus
11-26-2006, 01:08 AM
I just have to say that i DON'T support the idea that the player turns with the mouse2 too because looking around would be so much restricted. I really like to do things like running on and check if there are enemies behind me for example. It's not really wise to make the character start strafing and running backwards while checking.
Also without the character moving with the mouse helps you if u are just looking for something specific around.

Of course it might be a good idea to put the character turning with mouse with some other combination like mouse2 + 1, or maybe just mouse3. :wink:

Wolfe
11-27-2006, 12:09 AM
Yes I Was thinking and writing about many things and forgot to add that turning with camera could be able with another mouse button (with middle f.i.)