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View Full Version : errors from log file, might explain crashes


hellfireraz
12-05-2006, 04:01 AM
I cant paste everything here due to character limit in this forum.

ERROR: 3 compilation errors. No code generated.
[ShaderGL][shader_gl.cpp(578)] Shader <grass> info log:
Link failed. All shader objects have not been successfully compiled.
[ShaderGL][shader_gl.cpp(1129)] Shader validation failed
[ShaderGL][shader_gl.cpp(535)] Shader <vs_terrain> info log:
ERROR: 0:236: '[' : array must be redeclared with a size before being indexed with a variable
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(116)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.

and it goes on and on. ill leave this with you, makes no sense to me.

hellfireraz
12-05-2006, 04:04 AM
this was first part of log file, giving some info on cards and other hardware.
Ive already install files from last thread relating to comp and game crash.
It seems in the actual error log the is alot of mesh issues where files are missing, but like the log is too big to post.

[RenderizerGL][renderizer_gl_win32.cpp(100)] Primary device: RADEON 9600 SERIES
[RenderizerGL][renderizer_gl_win32.cpp(106)] Running on: Windows XP
[RenderizerGL][renderizer_gl_win32.cpp(126)] Resolutions: 800x600x16 800x600x32 1024x768x16 1024x768x32 1152x864x16 1152x864x32 1280x720x16 1280x720x32 1280x768x16 1280x768x32 1280x960x16 1280x960x32 1280x1024x16 1280x1024x32
[RenderizerGL][renderizer_gl.cpp(212)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(213)] OpenGL renderer: RADEON 9600 x86/MMX/3DNow!/SSE
[RenderizerGL][renderizer_gl.cpp(214)] OpenGL version: 2.0.5885 WinXP Release
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, WGL_ARB_pixel_format
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[RenderizerGL][renderizer_gl.cpp(250)] Got a 32 bit visual with a 24 bit depth buffer