ArchmagusArcana
03-21-2008, 08:54 PM
When i try to run the 32 bit linux client in terminal i get this:
regnum32$ ./rolauncher
./rolauncher: error while loading shared libraries: libgthread-2.0.so.0: cannot open shared object file: No such file or directory
I've tried that molloc thing too....
Now, i have searched here, and on the ubuntu forums and have had scant luck finding anything relating to this.
I cannot find libgthread in synaptic anywhere....this game was working just fine till i reloaded the os, so my thinking is that it is a dependancy of some other program.
The 64bit client works ok, its kind of hard to be in the wz sometimes, as i see the grid lines most of the time, and form time to time i see some crazy stuff coming off of mobs and pcs, mostly pcs; it seems to me like it is poorly rendered textures, usually large triangles coming off of movable objects, stretching from them to the edge of the screen.
As i have mentioned in another thread, 3d works great, getting 8500 fps on glxgears, and other 3d games work just fine. Yes, i have tried playing with gfx settings, turned off all extra effects, turned down AA and such, and still get the issue, sometimes worse. I took a few screens of the crazy stuf coming from pcs, but when i try to take screens of the gird its like an old tv when your antenna was just catching the edge of a signal and all warped and scanlined.
I can deal with that for a while i guess, but what im looking to do is see if the 32 bit client works like it used to before i nuked the old os....it could just be a video problem, but i dont want to mess with that if i dont have to. If anyone could help me out, with either one of these issues, that would really be great.
regnum32$ ./rolauncher
./rolauncher: error while loading shared libraries: libgthread-2.0.so.0: cannot open shared object file: No such file or directory
I've tried that molloc thing too....
Now, i have searched here, and on the ubuntu forums and have had scant luck finding anything relating to this.
I cannot find libgthread in synaptic anywhere....this game was working just fine till i reloaded the os, so my thinking is that it is a dependancy of some other program.
The 64bit client works ok, its kind of hard to be in the wz sometimes, as i see the grid lines most of the time, and form time to time i see some crazy stuff coming off of mobs and pcs, mostly pcs; it seems to me like it is poorly rendered textures, usually large triangles coming off of movable objects, stretching from them to the edge of the screen.
As i have mentioned in another thread, 3d works great, getting 8500 fps on glxgears, and other 3d games work just fine. Yes, i have tried playing with gfx settings, turned off all extra effects, turned down AA and such, and still get the issue, sometimes worse. I took a few screens of the crazy stuf coming from pcs, but when i try to take screens of the gird its like an old tv when your antenna was just catching the edge of a signal and all warped and scanlined.
I can deal with that for a while i guess, but what im looking to do is see if the 32 bit client works like it used to before i nuked the old os....it could just be a video problem, but i dont want to mess with that if i dont have to. If anyone could help me out, with either one of these issues, that would really be great.