Seer
03-22-2008, 12:38 AM
I want to make this a thread about the lag situation, unless someone can point me towards another existing thread that specifically deals with lag and provides updates.
And I'm not referring to the type of lag that obviously comes from your machine not being able to render huge fort battles, I'm talking about pure network/server originating lag.
I was lvling just now and I swear to God I couldn't even do that because I was waiting 5 seconds or more just between regular staff shots, and with casting spells it seemingly took even longer between clicking and it being cast. Completely unplayable. It's only gotten worse since I started playing Regnum some months ago now.
When I was playing for free I couldn't really complain, and I appreciate that you take and enjoy what's given to you under those circumstances. But I have been paying plenty of money amounting to a regular monthly payment in the form of premium items for the last couple of months, so now I can.
If NGD is seriously working on lag, then they need to communicate it better, period. Having someone else referring to some 'other thread' that has one post from a NGD developer mentioning it, is not sufficient. If there already is such a thread on *this* issue, then great, but there isn't on most occasions. Developers are generally bad about keeping users in touch; being one I understand - they just work on the solution, keep hoping they'll having it ready soon and not need to keep the users in touch, then the next thing you know it's been days or a week and you haven't kept the users informed all that time. So all we get is silence. The PayPal situation was a great example of that.
It's all about communication. Without it, users only have their frustration. With it, users can be amazingly tolerant.
I think there either needs to be a developer forum with only messages allowed from developers so they can keep us up to date on progress, or they should use the main news ticker on the public website. I'm sure they would think it was more appropriate for the forum, though.
But having to dig through dozens of forums and posts hoping to find one ray of hope from a developer just doesn't cut it.
Again being a programmer (albeit web) I would find it interesting to be kept up to date on developments and the fascinating problems that NGD must tackle in dealing with MMORPG development issues. Instead of keeping users at bay, why not take them along for the ride?
What interests me for example, is how NGD plans on fixing the lag to the point where the Regnum architecture scales better. If it creaks under 650-700 users, how do they ever plan on expanding beyond that? What are the issues/possible approaches? etc. You don't have to waste enormous time writing on the forum, but look, other developers can take time out to do it, so it's possible to keep users up to date and work on a solution at the same time. John Carmack did it for years. :)
I'm quite sure the NGD developers do some amazing work given challenging parameters. I think Regnum is a fantastic and generally well balanced game. But lag can just take all that and turn it to crap. Same with any network game. So share some! Hell, I wouldn't mind running posts through babelfish.altavista.com if the developer only speaks Spanish!
Good luck and talk to us more will ya. :beerchug:
And I'm not referring to the type of lag that obviously comes from your machine not being able to render huge fort battles, I'm talking about pure network/server originating lag.
I was lvling just now and I swear to God I couldn't even do that because I was waiting 5 seconds or more just between regular staff shots, and with casting spells it seemingly took even longer between clicking and it being cast. Completely unplayable. It's only gotten worse since I started playing Regnum some months ago now.
When I was playing for free I couldn't really complain, and I appreciate that you take and enjoy what's given to you under those circumstances. But I have been paying plenty of money amounting to a regular monthly payment in the form of premium items for the last couple of months, so now I can.
If NGD is seriously working on lag, then they need to communicate it better, period. Having someone else referring to some 'other thread' that has one post from a NGD developer mentioning it, is not sufficient. If there already is such a thread on *this* issue, then great, but there isn't on most occasions. Developers are generally bad about keeping users in touch; being one I understand - they just work on the solution, keep hoping they'll having it ready soon and not need to keep the users in touch, then the next thing you know it's been days or a week and you haven't kept the users informed all that time. So all we get is silence. The PayPal situation was a great example of that.
It's all about communication. Without it, users only have their frustration. With it, users can be amazingly tolerant.
I think there either needs to be a developer forum with only messages allowed from developers so they can keep us up to date on progress, or they should use the main news ticker on the public website. I'm sure they would think it was more appropriate for the forum, though.
But having to dig through dozens of forums and posts hoping to find one ray of hope from a developer just doesn't cut it.
Again being a programmer (albeit web) I would find it interesting to be kept up to date on developments and the fascinating problems that NGD must tackle in dealing with MMORPG development issues. Instead of keeping users at bay, why not take them along for the ride?
What interests me for example, is how NGD plans on fixing the lag to the point where the Regnum architecture scales better. If it creaks under 650-700 users, how do they ever plan on expanding beyond that? What are the issues/possible approaches? etc. You don't have to waste enormous time writing on the forum, but look, other developers can take time out to do it, so it's possible to keep users up to date and work on a solution at the same time. John Carmack did it for years. :)
I'm quite sure the NGD developers do some amazing work given challenging parameters. I think Regnum is a fantastic and generally well balanced game. But lag can just take all that and turn it to crap. Same with any network game. So share some! Hell, I wouldn't mind running posts through babelfish.altavista.com if the developer only speaks Spanish!
Good luck and talk to us more will ya. :beerchug: