RicX
05-13-2008, 02:48 PM
no me quejo, me ha ido bien, pase de crashear 6 veces al dia a crashear 1 vez cada 15 dias, de ahora en adelante hare el esfuerzo de arrancar desde terminal, aqui el backtrace a ver si les sirve de algo a los de NGD.
BACKTRACE:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d609de]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d60d97]
[0xb7f8d420]
libs/libscene_logic.so(_ZNK5Scene4Node13get_root_nodeEv +0x7) [0xb7819237]
libs/libgfx.so(_ZN6Effect14CInfoBillboard4playE13CSmart PointerINS_15CReferencePointEEP17DynamicDataStruct f+0x10d9) [0xb7b2bda9]
libs/libgfx.so(_ZN6Effect9FXManager10add_effectE17Dynam icDataStructPNS_7IEffectE+0x5b9) [0xb7adb6f9]
libs/libgfx.so [0xb7acfd1b]
libs/libgfx.so [0xb7ad0123]
libs/libgfx.so [0xb7ad05b3]
libs/libgfx.so [0xb7ad08c3]
libs/libgfx.so [0xb7ad0dd3]
libs/liblua51.so [0xb71a273e]
libs/liblua51.so [0xb71b6fd4]
libs/liblua51.so [0xb71a3055]
libs/liblua51.so [0xb719bfc1]
libs/liblua51.so [0xb71a1b50]
libs/liblua51.so [0xb71a37a5]
libs/liblua51.so(lua_pcall+0x69) [0xb719c039]
libs/libmisc.so(_ZN19lua_function_base_t4callEii+0x53) [0xb73bf963]
libs/libcommon_objects.so(_ZN16ActionableObject10run_ac tionEP7MessageP10ActionDataPKci+0x21ca) [0xb7d29e2a]
libs/libcommon_objects.so(_ZN16ActionableObject15proces s_actionsEi+0x181) [0xb7d2e721]
libs/libcommon_objects.so(_ZN16ActionableObject24proces s_constant_actionsEv+0x4e) [0xb7d2e80e]
libs/libcommon_objects.so(_ZN15ClassTimerEventI16Action ableObjectE4callEv+0x24) [0xb7d34e24]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv +0x1de) [0xb73a337e]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14 TimerEventBase+0x51) [0xb7398301]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x6c9) [0xb7399989]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x3e) [0xb7d60b5e]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c ) [0xb7f29e1c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d79528]
./game(main+0x47) [0x8048a97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6f0b450]
./game(__gxx_personality_v0+0x65) [0x80489b1]
BACKTRACE:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d609de]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d60d97]
[0xb7f8d420]
libs/libscene_logic.so(_ZNK5Scene4Node13get_root_nodeEv +0x7) [0xb7819237]
libs/libgfx.so(_ZN6Effect14CInfoBillboard4playE13CSmart PointerINS_15CReferencePointEEP17DynamicDataStruct f+0x10d9) [0xb7b2bda9]
libs/libgfx.so(_ZN6Effect9FXManager10add_effectE17Dynam icDataStructPNS_7IEffectE+0x5b9) [0xb7adb6f9]
libs/libgfx.so [0xb7acfd1b]
libs/libgfx.so [0xb7ad0123]
libs/libgfx.so [0xb7ad05b3]
libs/libgfx.so [0xb7ad08c3]
libs/libgfx.so [0xb7ad0dd3]
libs/liblua51.so [0xb71a273e]
libs/liblua51.so [0xb71b6fd4]
libs/liblua51.so [0xb71a3055]
libs/liblua51.so [0xb719bfc1]
libs/liblua51.so [0xb71a1b50]
libs/liblua51.so [0xb71a37a5]
libs/liblua51.so(lua_pcall+0x69) [0xb719c039]
libs/libmisc.so(_ZN19lua_function_base_t4callEii+0x53) [0xb73bf963]
libs/libcommon_objects.so(_ZN16ActionableObject10run_ac tionEP7MessageP10ActionDataPKci+0x21ca) [0xb7d29e2a]
libs/libcommon_objects.so(_ZN16ActionableObject15proces s_actionsEi+0x181) [0xb7d2e721]
libs/libcommon_objects.so(_ZN16ActionableObject24proces s_constant_actionsEv+0x4e) [0xb7d2e80e]
libs/libcommon_objects.so(_ZN15ClassTimerEventI16Action ableObjectE4callEv+0x24) [0xb7d34e24]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv +0x1de) [0xb73a337e]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14 TimerEventBase+0x51) [0xb7398301]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x6c9) [0xb7399989]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x3e) [0xb7d60b5e]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c ) [0xb7f29e1c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d79528]
./game(main+0x47) [0x8048a97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6f0b450]
./game(__gxx_personality_v0+0x65) [0x80489b1]