brokndodge
12-31-2006, 08:08 PM
rolauncher updates the game fine, when i click play the game switches resolution to 800x600 then crashes. the log.txt had this to say:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(388)] Got a 16 bit visual with a 16 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Keith Whitwell
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI i810 20050821
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.2 Mesa 6.5.1
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_rectangle, GL_EXT_draw_range_elements, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EntitySystem][entity_system.cpp(95)] Entity system ready to shutdown
[Game][game_client.cpp(641)] Exiting Game
err_log.txt
[GameClient][game_client.cpp(597)] Needed OpenGL extensions not found:
S3TC textures (GL_EXT_texture_compression_s3tc)
S3TC textures (GL_S3_s3tc)
If you know your video card support this capabilities,
try updating your video drivers to the last available version.
[Game][game_client.cpp(499)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system()
here is system.nfo:
[CPU]
- Vendor Name: GenuineIntel
- Model Name: INTEL Pentium-III
- Family: 6
- Model: 8
- Stepping: 10
- Feature: 3
- Os Support: 0
- Checks: 15
[GPU]
- OpenGL Support: 1
- GPU Info: Mesa DRI i810 20050821
is there anything else that i should post to help troubleshoot?
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(388)] Got a 16 bit visual with a 16 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Keith Whitwell
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI i810 20050821
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.2 Mesa 6.5.1
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_rectangle, GL_EXT_draw_range_elements, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EntitySystem][entity_system.cpp(95)] Entity system ready to shutdown
[Game][game_client.cpp(641)] Exiting Game
err_log.txt
[GameClient][game_client.cpp(597)] Needed OpenGL extensions not found:
S3TC textures (GL_EXT_texture_compression_s3tc)
S3TC textures (GL_S3_s3tc)
If you know your video card support this capabilities,
try updating your video drivers to the last available version.
[Game][game_client.cpp(499)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system()
here is system.nfo:
[CPU]
- Vendor Name: GenuineIntel
- Model Name: INTEL Pentium-III
- Family: 6
- Model: 8
- Stepping: 10
- Feature: 3
- Os Support: 0
- Checks: 15
[GPU]
- OpenGL Support: 1
- GPU Info: Mesa DRI i810 20050821
is there anything else that i should post to help troubleshoot?