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View Full Version : HORUS crashes


Anpu
08-26-2008, 04:54 PM
Hi all,
I m experiencing tons of crashes on Horus in very small time (about 4 crashes in 2 mins).
While on Ra I rarely crash, on Horus I crash a lot.
I checked my settings for Horus and they are same as for Ra.
Here are 4 crashes today that happened in couple of miutes (first one happened when I first entered in world):
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x79) [0xb7d0df09]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x1b) [0xb7d0e5bb]
[0xb7ee7420]
/usr/lib/dri/r200_dri.so [0xb6a4d107]
/usr/lib/dri/r200_dri.so(r200EmitArrays+0x2ac) [0xb6a4d55c]
/usr/lib/dri/r200_dri.so [0xb6a3d441]
/usr/lib/dri/r200_dri.so(_tnl_run_pipeline+0x153) [0xb6adac83]
/usr/lib/dri/r200_dri.so [0xb6a30318]
/usr/lib/dri/r200_dri.so(_tnl_draw_prims+0x431) [0xb6adb201]
/usr/lib/dri/r200_dri.so [0xb6ad3714]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xa14) [0xb768a4b4]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x741) [0xb768c5c1]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xea) [0xb768cd0a]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1b8) [0xb791e4e8]
libs/libgui_extension.so [0xb791fa1c]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1d2) [0xb79d9562]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x112) [0xb79b2a82]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x81) [0xb79b2e41]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x57) [0xb7b74987]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x4c ) [0xb7e8e46c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x24) [0xb7d203e4]
./game(main+0x277) [0x8048f97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6f60450]
./game(__gxx_personality_v0+0x6d) [0x8048c21]

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x79) [0xb7d4df09]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x1b) [0xb7d4e5bb]
[0xb7f27420]
/usr/lib/dri/r200_dri.so [0xb6a8d001]
/usr/lib/dri/r200_dri.so(r200EmitArrays+0x2ac) [0xb6a8d55c]
/usr/lib/dri/r200_dri.so [0xb6a7d441]
/usr/lib/dri/r200_dri.so(_tnl_run_pipeline+0x153) [0xb6b1ac83]
/usr/lib/dri/r200_dri.so [0xb6a70318]
/usr/lib/dri/r200_dri.so(_tnl_draw_prims+0x431) [0xb6b1b201]
/usr/lib/dri/r200_dri.so [0xb6b13714]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xa14) [0xb76ca4b4]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x741) [0xb76cc5c1]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xea) [0xb76ccd0a]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1b8) [0xb795e4e8]
libs/libgui_extension.so [0xb795fa1c]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1d2) [0xb7a19562]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x112) [0xb79f2a82]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79f2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79f2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79f2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79f2ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x81) [0xb79f2e41]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x57) [0xb7bb4987]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x4c ) [0xb7ece46c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x24) [0xb7d603e4]
./game(main+0x277) [0x8048f97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6fa0450]
./game(__gxx_personality_v0+0x6d) [0x8048c21]

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x79) [0xb7d48f09]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x1b) [0xb7d495bb]
[0xb7f22420]
/usr/lib/dri/r200_dri.so [0xb6a88107]
/usr/lib/dri/r200_dri.so(r200EmitArrays+0x2ac) [0xb6a8855c]
/usr/lib/dri/r200_dri.so [0xb6a78441]
/usr/lib/dri/r200_dri.so(_tnl_run_pipeline+0x153) [0xb6b15c83]
/usr/lib/dri/r200_dri.so [0xb6a6b318]
/usr/lib/dri/r200_dri.so(_tnl_draw_prims+0x431) [0xb6b16201]
/usr/lib/dri/r200_dri.so [0xb6b0e714]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xa14) [0xb76c54b4]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x741) [0xb76c75c1]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xea) [0xb76c7d0a]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1b8) [0xb79594e8]
libs/libgui_extension.so [0xb795aa1c]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1d2) [0xb7a14562]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x112) [0xb79eda82]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79edae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79edae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79edae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79edae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x81) [0xb79ede41]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x57) [0xb7baf987]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x4c ) [0xb7ec946c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x24) [0xb7d5b3e4]
./game(main+0x277) [0x8048f97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6f9b450]
./game(__gxx_personality_v0+0x6d) [0x8048c21]

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x79) [0xb7d0ef09]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x1b) [0xb7d0f5bb]
[0xb7ee8420]
/usr/lib/dri/r200_dri.so [0xb6a4e107]
/usr/lib/dri/r200_dri.so(r200EmitArrays+0x2ac) [0xb6a4e55c]
/usr/lib/dri/r200_dri.so [0xb6a3e441]
/usr/lib/dri/r200_dri.so(_tnl_run_pipeline+0x153) [0xb6adbc83]
/usr/lib/dri/r200_dri.so [0xb6a31318]
/usr/lib/dri/r200_dri.so(_tnl_draw_prims+0x431) [0xb6adc201]
/usr/lib/dri/r200_dri.so [0xb6ad4714]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xa14) [0xb768b4b4]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x741) [0xb768d5c1]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xea) [0xb768dd0a]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1b8) [0xb791f4e8]
libs/libgui_extension.so [0xb7920a1c]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1d2) [0xb79da562]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x112) [0xb79b3a82]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b3ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b3ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b3ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x171) [0xb79b3ae1]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x81) [0xb79b3e41]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x57) [0xb7b75987]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x4c ) [0xb7e8f46c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x24) [0xb7d213e4]
./game(main+0x277) [0x8048f97]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb6f61450]
./game(__gxx_personality_v0+0x6d) [0x8048c21]

Now, once again, on Ra is all fine, only when playing in Horus, I have these problems.
Kubuntu 8.04 (up to date), ati radeon 9250 gamer edition, 1gb ram, processor amd 2600+.