View Full Version : Support the Walk Out [Horus]
Syd_Vicious
01-01-2009, 04:30 AM
I have been playing this game for months now and have seen many "fixes", "updates", and "patches" (further called FU-P[layer]) being applied. At first most of these patches have been pointed towards trying to help the game. Unfortunately the main baseline for these patches has always been the Ra Server. To this extent Horus has suffered. While some have lauded and appraised the patches for bringing player balance, these patches have not done anything in the majority for Realm Balance or player retention.
I have spent most of my time in Alsius trying to help others. This has ranged from making a book for new players to help them get through the game and level faster to sometimes finding a grinding spot and just spamming mana com and GH. From patch to patch this has gotten increasingly harder to do, by me not being able to find a lot of ppl online. While it has gotten harder to level it has also gotten harder to retain players. XP bonuses aimed at aiding the Realm Balance issue have not done anything to promote retention of players. Giving players a 5-15% increase in XP while increasing the difficulty of leveling by 20% across the board does not help at all.
Not to mention incorporating an Invasion system when realms aren't balanced has lead to repeated invasions and continued promotion of a single realm further increasing the realm imbalance between the realms. This makes the game less fun for others, while some may enjoy being the underdog it has also decreased our ability to keep active players. It has also increased the difficulty of new players leveling because they are continuously defending against invading forces. Some players have chose leveling over defending against an invasion because they feel the invasion is inevitable and are powerless to stop it.
On top of that NGD continues to add these FU-P instances where things are perpetually broken. Currently guards, mobs and enemy players are shooting through walls, doors and other obstructive objects that are there to offer protection. Fort and Castle Guards are running through walls to attack players that don't have a chance to attack the Door to bring it down. Pets from enemy hunters attack players inside of forts and castles when the doors are up.
This is just the latest instance from failed patching, yet NGD continues to perform commercial holiday events in an attempt to capitalize and make a quick buck from the users without performing any real fix or necessary update.
Some players may consider this whining, but I am calling for what I believe a necessary action. This is mainly asked of my fellow Alsius players, but other realm players are welcome to support, a staged walk out where we refuse to play or buy xym for a week. What this has the opportunity to do is to show NGD that they have a potential to lose customers for failure to maintain their product in a state that promotes both player retention and overall enjoyment of the game. If a game is not enjoyable then it is a chore. Many of our players have already quit and gone to other MMOs and something needs to be done to curtail this trend and that power lies with NGD. We as players can only help so much before we are no longer playing the game ourselves, but vicariously playing the game over again through different new users. If in the end NGD deems this as a waste of their time, then by default if boosting retention of players and promoting realm balance is a waste of their time then this game is a waste of most of our time. While some of you might not agree with this, most of you can agree with some of the points that have been made. Also this is not quiting this is leveraging the power of the consumer against a company that failed to realize that their product is losing its fitness of merchantability with the general consumer baseline for English users.
Also remember that the Horus server is a different entity compared to Ra, though some of the same trends maybe occurring there even though NGD has the market share on Spanish MMOs. I would appreciate anyones input in regards to this post. As for me I am going to quit playing altogether, but will still look at this post from time to time and if NGD does manage to put fixes into the game that promote retention and realm balance bringing fun back into the game I may come back.
Walk Out Days 4, Jan 2009 to 11, Jan 2009
Mikan
01-01-2009, 04:43 AM
Hey Sydonay_Rex,
I wholeheartedly agree with you, and yes all of these same things are happening on Ra as well.
It's always been like that, and sadly you would be the millionth person to quit, not the first, and I honestly doubt NGD is going to care this time any more than the hundreds of times in the past.
This is because NGD is led by a boss and the nice folks such as surak and niclam do not ultimately decide what gets done (in most cases), but rather the hierarchial command structure of the company, just like all companies. They have to do their job as they are told to do, whether it benefits us or not.
Nothing will get these trends to change short of the game outright dying, but that is not going to happen because as you said NGD is holding the monopoly over the Spanish MMO market.
I'm sorry.
Regards,
makarios68
01-01-2009, 04:51 AM
As i have said a lot lately, realm imbalance is the most pressing problem in the game ATM.
Alsius in Ra are much more on the backfoot than not.
It sounds even worse in Horus.
SmUrV
01-01-2009, 04:58 AM
This is the second time (in my time playing) that a fix has been displayed in the changelog but the outcame has been the exact opposite.
Version: 0.9.37 (Hotfix) (Date: 2008/11/4)
Description:
Premium:
- Fixed: Scroll name change didn't disappear from the inventory, after use.
Gameplay:
- Fixed: Quests that had "use with dob" objectives couldnt be completed.
- Fixed: Missing rewards from certain quests.
- Updated: Now, monsters that appear under water will drown.
My hunter still hasn't recieve an amulet of emenations after losing one to the bug fixed here and I pmd kailer about it.
And recently
Version: 1.0.2 (Date: 2008/12/31)
Description:
Premium:
- New: Fireworks with three variants, single, tri-shot and light show.
Gameplay:
- New: Realm gems state now persist automatically after a server failure or scheduled update. This means that after a server restart, the gem will appear on the portal and/or pedestal where it was last seen.
- Fixed: Now gems dropped on the ground will return to their last position after a while (portal and/or pedestal).
- Modified: Destination of the teleport stones in the middle island is now the corresponding realm boat, near the shore.
- Modified: Yellow war state now displays the time left for the great wall to be vulnerable.
Client:
- Fixed: A problem with the physics engine was corrected. This caused several monsters and guards to "levitate", as well as players shooting through solid objects (i.e.: fort doors).
- Modified: Resource download mechanism has been optimized to support more users, it's now also less prone to download failure (although the system supports automatic resume).
- New: Two new weather effects, Snow and Sand storms.
ALL spells and or other attacks can be casted through fort and castle walls(friendly or otherwise).
AND there is a thread currently under the discusion of experience and its effect on horus.
El_Naso
01-01-2009, 06:54 AM
Well you are bringing up a good point... I have not been to horus yet but for what I hear Horus is still just a baby world compared to ra, and it's growing in a much more different way, so it should be treated differently and carefully. Ra grew much like amun. There was a world chat, frew people, everybody knew each other, wars were arranged since there were never too many players, it was like a family. Playerbase grew, reset came, global chat was removed, but the players remained strongly attached to each other. Premium was introduced as a way for those who belived in the game to donate money so that ngd could continue developing it, as they were still just a "garage" company.
Few of the players that have lived through those times or have known that comunity that grew with the game remain today. In horus, that never happened. Game development evolved based on the ideal amount of players, but that amount hasn't apparently been reached in horus. There is probably not nearly enough people for invasions there, while in ra it's hard to invade, in horus seems to be easier since there are fewer players to defend, and as a side effect, players on the loosing side may leave, same with new players encountering few people online, little things to do and a lot of grinding that doesen't seem to be going to ever pay off. Players were overwhelmed.
So... yeah, you are bringing up a good point. Things in Ra that are balanced with the playerbase in mind should be treated differently in horus not to hinder it's population. It's a delicated problem, and not a very easy one to solve btw :|
Znurre
01-01-2009, 12:05 PM
You are very true here...
I can only say I feel sorry for the people playing in Alsius on Horus.
For soon 2 years I have been playing in Alsius on RA, and experienced how it is to be the underdog.
From what I can understand you have it 10 times worse than what I experienced.
However, I think the main problem is the ignorance of NGD. Clearly.
Yes I know that people like Kailer or surak for example are not allowed to reveal much information - but how about a friendly "We care about this problem. We will look into it and try to solve it" ?
Or how about replying mails sent from your customers?
Froste
01-01-2009, 01:05 PM
You can walk if you want, but I certainly won't.
Inkster
01-01-2009, 02:22 PM
Going from the title of this thread and the pure lazieness of myself not been bothered to read the content heres by 5p's worth
There is a saying cut off your nose to spite your face. If you guys who play in horus do this walkout malarky, then there will be less people playing on horus (obviously).
Not enough players, ngd will simply close the server. (as has been mentioned by themselves elsewhere on the forum) Then you will have lost the work you put in and will only have yourselves to blame IF you walk out
Angelwinged_Devil
01-01-2009, 03:41 PM
Going from the title of this thread and the pure lazieness of myself not been bothered to read the content heres by 5p's worth
There is a saying cut off your nose to spite your face. If you guys who play in horus do this walkout malarky, then there will be less people playing on horus (obviously).
Not enough players, ngd will simply close the server. (as has been mentioned by themselves elsewhere on the forum) Then you will have lost the work you put in and will only have yourselves to blame IF you walk out
I can only agree with these words, wait, do not quit :)
Syd_Vicious
01-01-2009, 09:05 PM
Going from the title of this thread and the pure lazieness of myself not been bothered to read the content heres by 5p's worth
There is a saying cut off your nose to spite your face. If you guys who play in horus do this walkout malarky, then there will be less people playing on horus (obviously).
Not enough players, ngd will simply close the server. (as has been mentioned by themselves elsewhere on the forum) Then you will have lost the work you put in and will only have yourselves to blame IF you walk out
AS I said above if we aren't worth the time, then the game isn't. It is not a cut off your nose to spite your face situation if there is an appropriate outcome. If they close the server then so be it. Ppl on Horus can join RA that were RA transplants anyways, the base that had joined based on it being a FP2 English MMO have many better options at that point. Killing Horus doesn't sound like a bad idea since it doesn't get it's own support since NGDs main focus is the playerbase on RA.
Also remember that NGD has also had previous threads saying the RA server has never had so many players as it does now and they are only setup to handle 1500 ppl so they are just watching the servers. Imagine them having a server "refugee" in rush if they close Horus. All in all it is more of a lose lose situation for them. As players we have many more options than they do.
Waiting - procrastination, solves nothing and is more of a "appreciate your ass to spite your brain" decision or in another words is like a second marriage "hope versus experience".
niclam
01-01-2009, 09:50 PM
Whoa,
I want to clear two things out:
- The bug with players being able to shoot thru everything was an honest mistake and was quickly fixed one day after launch. For those not looking at the date, January 1st is a national holiday here in Argentina so we could have been anywhere else but chose to address this as hastily as possible to fix the problem. So if anyone has anything to say about us not fixing the problems, I dont know what the heck you are talking about.
- If anything we are going to bring more people into Horus, be that with a Character transfer service (we are thinking in adding this service in the near future) or by promoting through new partners. But these things take time, of course we would like Horus to be filled 24 hours after we opened it but it wasn't the case and we are working to remedy the situation.
I hope this sheds some light into this matter. We all want all the servers to be perfectly balanced in terms of population, so our work there is not yet done. The realm bonus was a measure meant exactly for that, I didnt work as expected? No problem, we will devise other ways, please be patient.
By the way, "Our boss" is one of the lead game designers of the game so Regnum Online is in part his creation (with its hits and misses).
One last thing, our main focus is ALL SERVERS, why would we care more about Ra than Horus? (Or Muspell/Niflheim for that matter). This is exactly the same as saying we favor one realm over the other. Let's get one thing straight, NO!, we favor ALL of them, we want ALL of the servers to have 1000+ users and we want ALL realms to be balanced.
Update:
You can support more users into Horus in a negative way, by going away for 4 days (?) or you can do something positive like this (http://www.regnumonline.com.ar/forum/showthread.php?t=35142) to help us. Whichever helps the most, is up to you.
Regards
Syd_Vicious
01-01-2009, 11:49 PM
niclam,
Thank you for your response. Here is a detailed list of what I have seen evolve patch by patch since I have been playing since you are wondering what the heck I am talking about:
0.9.34 - Minor update, some minor fixes not much to gripe about except the collision engine sucks. Bunjee rocks, bunjee trees, you can jump off stairs run 5 meters and then magically be on the stairs again. Mobs disappear when hitting an obstructive object (ie. rock, tree) and then reappear behind it.
0.9.35 - Fixed only half way, even with newer updates being shipped out I have still gotten stuck on the "Loading Language Resources" screen and have uninstalled and reinstalled to try and remediate if it is a client corruption issue. Mostly this is likely on your resource server as we have seen during the invasion patch. So while the software may have been patched the hardware and connectivity on your end are still lacking, would appreciate an update.
0.9.36 - New mounts were added and comsmetic improvements rather than fixing pre-existing problems. These pre-existing problems include collision detection issues with players drowning in Gokstad in Alsius. Chilko came online and did a quick check and told us these issues were already known. There still hasn't been a fix and Alsius players (especially knights) are told of the issues in Gokstad and not to take a horse near there. Chilko's main questions though only pertained to possible FPS increases.
Also new super bosses were added that one realm could not take by themselves. On Horus there was a server wide initiative required in order for all three realms to fight as one against the bosses. Doing that we were Players vs. Game rather than RvR, and it continues to be that way since no realm can defeat all of the bosses by themselves.
Taking a fort increased in difficulty with this patch, if memory serves, and it slowly dwindled into a PvE and Hunting Party game. Fort wars became less and less fun due to realm imbalance issues and we started losing more people than normal, those who were more into fort wars than hunting. So the fun of the game started lacking. This patch also punished the archer class since they have to pay per hit with arrows, making it more expensive for them in game to participate in fort wars.
0.9.37 - This patch saw the first spout of commercial based content rather than fixing the previous problems. Some problems had been addressed, but questing problems arose where people didn't get the quest specific items that they should have. The corresponding following hotfix fixed this issue for players that had not taken the quests, but did nothing to resolve issues with players that had completed the quest and received nothing. So newer players that had completed the quest prior to the hotfix were walking around with less items than players prior to this patch and post hotfix. This also included the quests which required interaction with objects, that wasn't fixed until a month later. Wouldn't it had been simple to apply a script for any player that completed quests the previous days to have the item to their inventory? That would sound like good customer service to me. Prior to this Alsius on Horus lost one our most active clans, not just one or two people, but a whole clan. This is basically where the Pet incidents increased where Hunters pets went through fort doors and attacked players inside.
1.0 - This patch saw item qualities and substances changed, the invasion system was in place and mobs now aggressively attacked players. While this was exciting at first, the large imbalances of realms and time zone disparities turned this into a one sided invasion system. During normal daytime hours for GMT -5 and late day to night time hours for our European players, no one was able to invade. When night time hit and most players had gone to sleep, realms were invaded with little resistance. This only perpetuates the realm imbalance and makes it harder on lower populated realms since they are always on the defense. There have already been a couple posts on negative implications of the invasion system and
The item quality and substance change, while it didnt impact the statistics of the weapon, was a negative impact on player gold economy. Whereas in lower levels item drops are plenty, at higher levels that rates differ dramatically. Some items that were paid for prior to the patch with in game gold were dropped dramatically by level. So as an example if a level 40 staff was purchased at 180k gold and it is now available to newer players at 130k gold at level 37, that is somewhat cheating players out of the ability to say purchase half a level of a fort upgrade.
Speaking of Fort Upgrades and Gold, lower population servers such as Horus do not have as vibrant economy as more populated servers such as Ra. Players have typically applied a give back what you received for taking a fort, but this is not an ultimatum and not everyone applies it. At higher levels with all quests completed it is hard to make 100k gold even with the sparse treasure drops that are around.
On the topic of XP the patch basically erased the realm xp bonus due to the increasing the difficulty of grinding. Not to mention the respawn rates had been changed in the previous patch and some of our grinding spots lost suitability due to this. Increasing the difficulty on newer players hurts more than any realm bonus helps.
1.0.1 - This patch was another commercial based update. While you opened up Central Island for an "Xmas" event for everyone to chat, you forgot to turn off the teleporters there. Xmas eve Alsius was defending against potential Syrtis Invaders appearing on our wall, behind our guards and sometimes in the realm space between the inner realm gate and the warzone gate. One noob mage even got inside the realm and had to be chased down while the Gates were still up. Of course at this time your abuse email was full, no one had answered any support emails to disable the teleporters - so this patch was shot. Kind of like a new toy to keep players placated by giving them something else to do. While I will admit the xmas tree search was a nice change of pace, forgetting to disable the teleporters trumped that.
1.0.2 - This was basically the straw that broke the camels back for me. I was killed multiple times while on the Alsius stairs leading to the wall space over looking the warzone outside our gate. I was killed once with my barb by the inside guards and the mutant guard running straight through the back of a fort as if the walls did not exist, on top of trying to fight them off the archers were casting the level 5 fire rain spells the whole time.
So while you say some of these things are oversights, ok I can agree with that. I understand having a unified patching system to apply to all servers as a best practice in order to maintain lower development time for the game as a whole. What I do not agree with is the continued indifference to issues caused by realm imbalance that can vary between server to server and ignoring the fixing of long term problems. Compounding on that from an IT standpoint it appears that with Amun down we are all now the test bed, so without a separate test enterprise to aid in the evaluation and mitigation of some of these problems I do not see where you will be able to correct these problems without first making it everyone's problem.
l
I would recommend that some of your devs go to Horus as players, not as devs, and make characters in all three realms in order to better appreciate the different playing environment that exists. An experiment such as this might give you insight in validation of a lot of our forum posts.
That is where I stand from my end user perspective.
niclam
01-02-2009, 12:53 AM
Well,
I have read your entire last post and I can only say that thank you for a well written criticism.
We may or may not agree on some points but we do agree in the fact that we all want the game to keep growing and improving so we'll keep working on the shortcomings.
Regards
Syd_Vicious
01-02-2009, 01:29 AM
Well, coming to an agreement is the easy part. Even if its agreeing to disagree.
Seeing action or a plan of action (planned fixes, hell even a cheesy flow chart) would be a much more desirable end result to encourage ppl to stay.
But I appreciate your professionalism of not having us boil it down to the bytes and bits of what is right and wrong with the game.
Syd_Vicious
01-02-2009, 01:41 AM
To help out in case some of you guys at NGD didn't see them are threads discussing possible fixes and player retention notations/posts:
Grinding and Player Retention (http://www.regnumonline.com.ar/forum/showthread.php?p=600082)
Ideas to Complement the Invasion System (http://www.regnumonline.com.ar/forum/showthread.php?p=600939)
A couple Suggestions for Horus and the Invasion System (http://www.regnumonline.com.ar/forum/showthread.php?t=34715)
Response to the Update (http://www.regnumonline.com.ar/forum/showthread.php?t=34355)
Nightchill
01-02-2009, 04:41 AM
So if anyone has anything to say about us not fixing the problems, I dont know what the heck you are talking about.
Nice, how about you fix the problem of charging in euros more then in dollars and stop blatantly ripping off people you live from? Or is that too part of your grand plan to balance all 3 realms and both world poles at same time?
anyway, I can't say I agree completely with Syd's first post/thread starter because walking out will probably cause even more imbalance but if horus community doesn't get the attention that it needs to get in order to grow it's best for everyone to find another game.
oh yeah, as for ra-horus transfer i was wondering will it be possible to transfer chars from horus to ra and how much do you plan to charge for this service? i hope not much because we've already put in tons of money in our chars and another extra big cost would not be fair.
Caelia
01-02-2009, 08:16 AM
- If anything we are going to bring more people into Horus, be that with a Character transfer service (we are thinking in adding this service in the near future) or by promoting through new partners. But these things take time, of course we would like Horus to be filled 24 hours after we opened it but it wasn't the case and we are working to remedy the situation.
Oh man, as much as I would LOVE to have more players in Horus, I do not want this possibility. I have a character on Ra - (barb with the same name as the barb I have on Horus) and I have put money in leveling the 2nd despite the fact that I wasn't sure if I wanted to start over. I fell in love with the tight-knit community we had on the Horus server (something that I didnt have outside of my clan on Ra) and decided to stay there.
To think that if I had only just waited to transfer my Ra barb onto Horus, well... Just seems a bit cruel to everyone who started over on the Horus server from Ra. We wanted that character transfer at the very beginning as well, but we sucked it up and went on there because we wanted a chance to have an English server. Now we find that others who didnt want to give it a chance can have a free ride? Again, just doesn't seem fair I guess.
I want more players as much as anyone else on Horus, but I don't like that decision :/
Sorry - on topic - I don't think having a walk out would change much, if anything, would only make things worse in a way. The ones who stayed would only have it that much easier to rule the wz. And because of that, I think we should stay and defend as much as we can despite everything.
<3
Mikan
01-02-2009, 09:18 AM
...
You're one of the last who feels that way. (http://www.regnumonline.com.ar/forum/showthread.php?t=33755)(link)
Personally, I would never transfer servers, even to an English server. It's too little, too late, in a long list of bad decisions by NGD. We should've had an English server in the beginning, and when it finally came we should've been allowed character transfers, instead of people having to put money into leveling characters all over again from scratch, only to face this shameful situation.
Until the game gains more staying-power, not much is going to improve on Horus. NGD thinks they can just get more and more people, but the truth is the game is simply not worth staying for in the eyes of English players. Many people keep trying to tell them this and niclam's own responses in this thread prove they aren't listening. New English players just don't like Regnum Online's first impressions.
Every single English player I have ever invited to the game had nothing but complaints about it. And I am being brutally honest about that, and I've invited alot of people over time.
Sydonay_Rex's (constructive) critisism hit all of the nails right on their heads.
Please don't misunderstand NGD, I'm not saying you are bad folks or anything. But you just aren't listening to us, even if you think that you are. You haven't been for a year or longer, and almost anyone that you ask will tell you that, and it doesn't matter how much you defend yourselves and your decisions, we wouldn't go to such lengths and say these things (repeatedly) if they weren't true.
"A person with a problem is always the last one to realize it." I think this applies to groups of people too.
There are some glimmers of hope that you care, such as the long-awaited balance update. But other than that, as a whole the English community tends to go ignored in favor of the Spanish community. Perhaps what you really need is a dedicated English community manager, who is sensetive to the issues that we face, rather than a shared community manager like Kailer who many think has done more harm than good (again with my brute honesty - nothing personal Kailer, but it's true).
But me, I'm tired of discussing it, over and over, to no end. This will be my last post on the subject. I want to say that I have alot of karma because I deserve it, but I honestly don't know. But I do hope that people will find some merit in my words, thoughts and feelings and not simply dismiss them as unimportant. I think that Regnum Online can reach high places, but for now, there's no way with the current system.
There's just no way.
Regards,
-Edge-
01-02-2009, 11:11 AM
At least NGD makes the community feel better when they talk to us, honestly, I think most of us prefer an open discussion more often over some secret updates done in the shadows.
This community is shaken to a point where we need to hear something good again from NGD. What does it mean wait and see? Tell us something more. There used to be a feeling where it felt like we were all the same, its started to fade away as Regnum started to look like a moneymaker.
(Or Muspell/Niflheim for that matter)
I just wanted to say shortly why Muspell and Nilfhelm don't have fatigue or the new exp curve? Infact it seems Gamingo can choose what they want to go through and what they don't want. If thats not true then im sorry, but at least I think its like this, im not 100% sure.
- If anything we are going to bring more people into Horus, be that with a Character transfer service (we are thinking in adding this service in the near future) or by promoting through new partners. But these things take time, of course we would like Horus to be filled 24 hours after we opened it but it wasn't the case and we are working to remedy the situation.
Yeah, we suggested this transfer service many times. Moving Chars from RA to Horus would be a nice help for Horus.
I just wanted to say shortly why Muspell and Nilfhelm don't have fatigue or the new exp curve? Infact it seems Gamingo can choose what they want to go through and what they don't want. If thats not true then im sorry, but at least I think its like this, im not 100% sure.
As far as I know, there are the same rules as on RA or Horus
Onteron
01-02-2009, 12:25 PM
You're one of the last who feels that way. (http://www.regnumonline.com.ar/forum/showthread.php?t=33755)(link)
At the time Mira wrote that post things were looking dire, but they've picked up again now. Ignis have gained a lot of strength and Alsuis is starting to too.
Angel_de_Combate
01-02-2009, 01:22 PM
Waiting - procrastination, solves nothing and is more of a "appreciate your ass to spite your brain" decision or in another words is like a second marriage "hope versus experience".
Awesome quote by the way, sorry for the slight subject change :)
viperdh
01-02-2009, 01:34 PM
I personally shall NOT be supporting this walk out, do you seriously think everyone reads the forums? What you are talking about doing will only be seen by a few people !!
Secondly.....
The game is great, the RVR aspect of the game is wicked, ok realms may not be balanced.... who is the dominant realm? Ignis - who is now the lowest? Alsuis. Sorry to say Sytris but I commend the effort of the Alsuis who even FORCED me to reskill they fort so hard at there wall, with so few, that I even suggested that we leave there realm as soon as we had what we went for. Sytris pick up your act.
Everyone else... The game is great - instead of picking holes in what is a free game, find something else to pick on. I am viperdh, full support conj, often in the WZ, spend your time trying to kill me instead of winging on the forums about how Horus isn't what YOU want it, or prehaps you could tell a friend about the game as I have and get ... Hmmm 7 ppl into horus as I have.
Spend your time in the WZ instead of complaining no one is in there..... if you are not in there how can you expect others to be in there, if there is no action in the war zone how can you expect others to stay in the realm with no action?
Think about it guys, if you walk out, the server dies, if you aren't in the wz, there is no action in the WZ, really it's up to us to make it happen, NDG have advertised the game we just need to stick at it.
Znurre
01-02-2009, 02:13 PM
You can support more users into Horus in a negative way, by going away for 4 days (?) or you can do something positive like this (http://www.regnumonline.com.ar/forum/showthread.php?t=35142) to help us. Whichever helps the most, is up to you.
RegardsHaven't you seen the problem yet?
It is nearly impossible to get NGD's attention, even more reply, without doing something really drastic.
When Kailer got the job as community manager, I thought it was great.
I remember the first week(s) when he was on IRC, chatting with us - now that created a good Developer/User feeling.
Then in the beginning he replied to a few of our posts and even while he could not give answers to all of them - due to policies or simply that he did not know - he atleast confirmed that he had read the post and that *some* action would be done.
in the Suggestion section of the forums he marked threads (read) if he had looked at them.
Now, where is Kailer? I haven't seen his presence on the forums since before christmas....
Things like that is all that is needed!
A confirmation that you care, that you read the English forums at all.
Right now I, and many others have the feeling that you don't care about either the free players and those that buys premium.
chilko
01-02-2009, 02:55 PM
Now, where is Kailer? I haven't seen his presence on the forums since before christmas....
Kailer is on vacation. its summer down here you know? :)
We care for this game and its community way more than you guys... it is the work of our lives and we worked almost (if not completely) for free for 5 years to make it a reality and 2 years more after that to make it something that we can be proud of.
anyway, we are well aware of the shortcomings of the game and our company as a service provider.
I can't believe that you guys think that we are either sabotaging ourselves with our decisions or trying to F U to the point of making you guys leave the game. You even keep creating crazy ideas such as Muspell not having the new experience curve or fatigue... ahahaha.
The honest truth is that we are still very small team, (only 10 people) and because of that, we make a lot mistakes and we cannot attend all of the problems at the same time. We are doing a great effort to make this game better. We still have to invest more in money into every month Regnum than what Regnum makes...
We are well aware of the situation in Horus, and we are thinking about how to make it better and we understand the difficulties that the community there is facing. We hope to be able to provide solutions in time, I hope you can be patient.
For me personally, Horus is our most important server right now as it carries the seed of what could make Regnum a success as an international product.
We've been very busy this year, we improved the game's performance, we finally implemented invasions to somehow fix the end game and there is a light at the end of the tunnel in terms of the business model. We hope we can now fix the rest.
best regards,
- Chilko
chilko
01-02-2009, 03:08 PM
Haven't you seen the problem yet?
It is nearly impossible to get NGD's attention, even more reply, without doing something really drastic.
believe me, we don't need more threats about leaving the game or more thoughts about how we are suiciding the game...
you may be getting our attention, but it only attempts aggainst our motivation to continue working hard on our creation.
Sometimes you guys make me want to install a red button in my desk with a sign that reads "shutdown". :)
best regards,
-Chilko
Znurre
01-02-2009, 03:10 PM
Kailer is on vacation. its summer down here you know? :)You know what? That explains pretty much everything.
And it also shows how stupid some people (including me) are to assume that everything is exactly like where they lives.
I apologize.
Inkster
01-02-2009, 03:51 PM
believe me, we don't need more threats about leaving the game or more thoughts about how we are suiciding the game...
you may be getting our attention, but it only attempts aggainst our motivation to continue working hard on our creation.
Sometimes you guys make me want to install a red button in my desk with a sign that reads "shutdown". :)
best regards,
-Chilko
I have to agree here, as i said ealier walking out isnt an option, it will not benefeit anyone.
Us players must realise that throwing our rattles about with solve nothing at all.
Also we should remember NGD is a small company. They work hard on their creation, which we must also recognise is free, we are not forced to buy premium but premuim helps ngd and ultimately helps us the players.
I started playing this game the day beta finished, and have seem a hell of a lot of improvements, in bug fixes and content - i guess some people forget about the improvements (i am also guilty of this) in terms of gameplay improvements.
FINALLY - Chilko dont install a red button on your desk with a sign that reads "shutdown". Give me a red button with 'INSTANTANIOUS COMBUSTION' on it, to remove irritations from the game (irritations as in some players)
EDIT:
- If anything we are going to bring more people into Horus, be that with a Character transfer service (we are thinking in adding this service in the near future)
I understand some people want this feature but if it is implememnted, would Ra suffer from the loss of users? I for one will not play on Horus, Ra is my home.
Something us the players might be able to do to help ngd - How many people have you recommened this game to? If every player could get at least 1 new user, then think of the potential income for ngd - allowing them to improve the game further
EDIT 2:
If ngd had a banner or graphic we could use, it would be easy to advertise the game on our blogs or wepages (if we have either)
Nightchill
01-02-2009, 05:33 PM
Chilko, this "we are a small team" excuse is starting to get really pathethic. Ever heard of id software? well their small team made bestsellers & games that (re)defined whole gaming genres, and they were not much bigger team then you guys. So please, stop with such lame excuses and do something right for once in your life.
Syd_Vicious
01-02-2009, 05:53 PM
I believe, for one, that this thread had its primary intent completed. To have NGD post and talk to players once more, while accepting criticism at the same time is a big thing for a company to have to do.
I actually feel a lot better now about that game then when I was getting killed in the inner realm, by ppl in the warzone without any gates down. That got infuriating very quickly.
On the other hand I still agree with Katiechan in regards to the games development and impact on primary english players. For this game to be a real contender things do have to be fixed. While it maybe easy to lure someone into playing RO by referral it is still hard to keep them.
Most of the ppl I know who are into MMOs are playing WoW, Final Fantasy Online, Warhammer and Guild Wars. So it is hard to attract them to a game that is RvR based that still has the same problems it has had for months, with a small development team behind it. That also has a lot less content in it that the games they are already playing.
The only thing I wish we had right now, besides all bugs magically fixed and balance between all realms and server. would be a planned fix outline that shows when things are hoped to be addressed. They could all just be labeled as proposed, but it would at least help to see changes were on the way.
Also, Chilko or niclam, if possible for player retention can you shoot me a list of all the NPC locations for all realms to my account email address? I'm building a rather large players guide that absorbs most of the knowledge in these forums while also adapting to some new changes caused by the invasion system. I just need NPC positions to update my current NPC location roster.
Oh yeah Walk Out request canceled, thanks for all that played this game.
Inkster
01-02-2009, 06:07 PM
Chilko, this "we are a small team" excuse is starting to get really pathethic. Ever heard of id software? well their small team made bestsellers & games that (re)defined whole gaming genres, and they were not much bigger team then you guys. So please, stop with such lame excuses and do something right for once in your life.
ID sofwware has a huge publisher ngd does not think before you make yourself look dumb
Nightchill
01-02-2009, 06:18 PM
ID sofwware has a huge publisher ngd does not think before you make yourself look dumb
i doubt their games would be a hit if they didn't do the job right... oh yeah, why all those free mmorpg's that are really behind regnum's gameplay have more players? certainly not because they have big publishers. i mean, i've tried metin2, it's pure shit with some good ideas and endless grinds. massive community tho. then tried 2moons, same thing. then tried perfect world, same shit different name. and yet they have their servers packed with people. it's obviously problem in the game company behind regnum (ngd) not doing good job in advertising the game. c'mon, every shitty mmo has it's ad on every site dedicated to mmo's.. regnum doesn't. interview with ign was cool but certainly not enough. btw inkster don't try to make me look stupid, cause my point is correct here. if you wanna suck up to ngd do it, but not over my back.
-Nightchill
update: it's spelled SOFTWARE, not SOFWWARE. try thinking before you make yourself look dumb.
surak
01-02-2009, 06:22 PM
Chilko, this "we are a small team" excuse is starting to get really pathethic. Ever heard of id software? well their small team made bestsellers & games that (re)defined whole gaming genres, and they were not much bigger team then you guys. So please, stop with such lame excuses and do something right for once in your life.
Geez. Ever tried to develop an MMORPG in our conditions? Or in Argentina? Or just develop it? I'm not trying to justify ourselves here, but IT IS TOO DAMN HARD DAMMIT.
Bye.
Inkster
01-02-2009, 06:33 PM
update: it's spelled SOFTWARE, not SOFWWARE. try thinking before you make yourself look dumb.
ARSE HOLE is the correct spelling of exactly what you are - dont try to make yourself look better as i made a typo
ALSO how much is the minimum you pay for id software compared to 0 you have to play for regnum
Sorry dude you really suck and to pick on a typo on my part proves the point.
You either
A: like to moan
or B: Dislike Regnum
Do yourself and everyone else a big favor - shut up
Nightchill
01-02-2009, 06:34 PM
Geez. Ever tried to develop an MMORPG in our conditions? Or in Argentina? Or just develop it? I'm not trying to justify ourselves here, but IT IS TOO DAMN HARD DAMMIT.
Bye.
do you ever have the feeling of being pulled by your nose? well this feels like it because for the past 6 months I've been listening to same reason why you didn't do something right, and it's the small team one. how about that? and don't give me that "if you think you can do better develop it yourself" bullshit. I (we) have been paying *YOU* to develop it. Comprende amigo?
Inkster
01-02-2009, 06:40 PM
Surak
you have no need to justify yourself, i have seen first hand how hard you guys work. (unlike a lot of the whiners)
makarios68
01-02-2009, 06:42 PM
do you ever have the feeling of being pulled by your nose? well this feels like it because for the past 6 months I've been listening to same reason why you didn't do something right, and it's the small team one. how about that? and don't give me that "if you think you can do better develop it yourself" bullshit. I (we) have been paying *YOU* to develop it. Comprende amigo?
Everyone has a whine and a moan sometimes, but this is taking things too far.
It is unconstructive nastiness.
If you dislike the game so much, piss off somewhere else, instead of spreading your poison here.
Nightchill
01-02-2009, 06:44 PM
ARSE HOLE is the correct spelling of exactly what you are - dont try to make yourself look better as i made a typo
ALSO how much is the minimum you pay for id software compared to 0 you have to play for regnum
Sorry dude you really suck and to pick on a typo on my part proves the point
lol dude, you must be mentally challenged because you haven't got my point obviously (which is: small team can make an excellent game in reasonable period of time). oh yeah, i payed less for an id game then for regnum. and i wouldn't have payed for regnum if i didn't feel at the time that devs deserved it. now i don't feel like that. just like you felt you needed to shit on my opinion in the first place so don't give me that "picking on a typo" shit. So i guess you are the same ASSHOLE like me, even if not worse one.
Edit:
@makarios: i'm just saying what's on my mind, and I too wish only the best for this game cause I actually like it pretty much (probably hard to believe for you, but I do). I just find it hard to watch this game going to waste and that's probably why I overreact. Invasions were a hit... one hit in how many months? get my point. anyway, NGD sorry for my rant, I apologise and hope you keep working on this game as best as you can. Sorry for spreading "my poison" as makarios said.
surak
01-02-2009, 06:44 PM
do you ever have the feeling of being pulled by your nose? well this feels like it because for the past 6 months I've been listening to same reason why you didn't do something right, and it's the small team one. how about that? and don't give me that "if you think you can do better develop it yourself" bullshit. I (we) have been paying *YOU* to develop it. Comprende amigo?
I won't give you that, I'll give you the 'if you really had an idea about in how many ways the fact that Regnum EXISTS today is a MIRACLE, you'd probably not be arguing with me now'.
Inkster
01-02-2009, 06:44 PM
lol dude, you must be mentally challenged because you haven't got my point obviously (which is: small team can make an excellent game in reasonable period of time). oh yeah, i payed less for an id game then for regnum. and i wouldn't have payed for regnum if i didn't feel at the time that devs deserved it. now i don't feel like that. just like you felt you needed to shit on my opinion in the first place so don't give me that "picking on a typo" shit. So i guess you are the same ASSHOLE like me, even if not worse one.
mantally challenged for a game i see great potential in, then yes i must be challenged for that
and it is spelt arse hole not asshole
/me passes the crown of been top arse hole to you
you may now go and play with your blocks
Edit: opt1k i shall not bother responding to any more of your aimless drivel - your simply not worth my time
Nightchill
01-02-2009, 06:53 PM
mantally challenged for a game i see great potential in, then yes i must be challenged for that
and it is spelt arse hole not asshole
/me passes the crown of been top arse hole to you
you may now go and play with your blocks
http://www.merriam-webster.com/dictionary/arse%20hole
http://www.merriam-webster.com/dictionary/asshole
/me gives the crown back to where it belongs.
update: surak, like I said in my previous post, I apologise for my rant.
surak
01-02-2009, 06:59 PM
http://www.merriam-webster.com/dictionary/arse%20hole
http://www.merriam-webster.com/dictionary/asshole
/me gives the crown back to where it belongs.
update: surak, like I said in my previous post, I apologise for my rant.
Okay! Friends again then :P
Nightchill
01-02-2009, 07:01 PM
Okay! Friends again then :P
i guess :P anyway, i'll try to be more constructive then destructive in following posts/topics. ;)
Syd_Vicious
01-02-2009, 07:17 PM
Jerry! Jerry! Jerry!
(shameless reference to Jerry Springer)
chilko
01-02-2009, 07:20 PM
i doubt their games would be a hit if they didn't do the job right... oh yeah, why all those free mmorpg's that are really behind regnum's gameplay have more players? certainly not because they have big publishers. i mean, i've tried metin2, it's pure shit with some good ideas and endless grinds. massive community tho. then tried 2moons, same thing. then tried perfect world, same shit different name. and yet they have their servers packed with people. it's obviously problem in the game company behind regnum (ngd) not doing good job in advertising the game. c'mon, every shitty mmo has it's ad on every site dedicated to mmo's.. regnum doesn't. interview with ign was cool but certainly not enough. btw inkster don't try to make me look stupid, cause my point is correct here. if you wanna suck up to ngd do it, but not over my back.
-Nightchill
update: it's spelled SOFTWARE, not SOFWWARE. try thinking before you make yourself look dumb.
It's clear that you have little idea about the game industry so let me tell you something...
here you have the credits to Doom back in 1995:
Programmers
* John Carmack
* Mike Abrash
* John Romero
* Dave Taylor
Artists
* Adrian Carmack
* Kevin Cloud
Designers
* Sandy Petersen
* American McGee
Biz
* Jay Wilbur
Software Support
* Shawn Green
Sound Code
* Paul Radek
Music/FX
* Robert Prince
that's for a quasi 3D game with less than a dozen characters, a couple of texture sets on 30 or so levels.
Regnum has 250.000 words of dialogs, 500 different NPCs, docens of creatures, thousands of items, a continuous world with radically different locations, and much more sofisticated gameplay systems as mmorpgs do.
that's 12 people, Regnum's original team averaged 7 people
also, they made that groundbreaking game investing a lot of money that they had made with wolfenstein3D and previously with commander keen.
you mention all of those crappy korean games that have such huge communities, and that we don't know how to advertize our game... you know what they do to have all that advertizement? they invest millions of dollars.
millions of dollars that we don't have, i cannot understand how you still don't see that Regnum is not even paying for our salaries yet... its improving, it's getting there, but not yet.
Doom 3 was made by 26 people of the most experienced developers in the world, backed by Activision with a budget of over 10 million dollars.
Regnum was made by 7 people was made by a group of newcomers with a budget of less than 150.000 USD in 5 years (that meant having the salary of a maid or no salary at all for years.
Also, id shipped Doom 3 and they just had to put up a couple of patches and let Activision led with customer relations
we have a live game with thousands of players that we are trying to cater to.
We have to continuously add new content and features, maintain a server infrastructure and deal with the community ourselves.
So comparing us to id software (when we win like this :) ) is incoherent even when I consider it a big compliment.
So why not compare us to those other companies that people are mentioning in this thread such as blizzard?
WOW has more than 300 developers for doing maintenance and expansions only. it was a 4 year development with a 40 MILLION dollar budget
it also has more than 3000 people across the world working on maintenance and mostly customer supprt.
or how about those Korean games? none of them has less than 50 developers and now live teams that are well in the hundreds.
Regnum is a miracle, and for that you should feel amazed and thrilled that you are part of that.
If we where making lots of money (or even if we had the money to invest it ourselves) we would without a doubt invest all of it and all of our efforts to make Regnum compete with those guys.
But considering the state of things now, we feel proud that we are doing the best that we can.
best regards,
Chilko
Nightchill
01-02-2009, 07:41 PM
(...)
wow chilko, since you know all these numbers i guess you're good with grammar too, maybe you can shed some light on inks' and mine's problem. ASSHOLE or ARSE HOLE?
anyway, just to reply on one of your questions cause i didn't bother reading the whole post, i compared you to id cause you are/were of the similar/same size and you both do games i love to play.
Syd_Vicious
01-02-2009, 07:54 PM
WOW has more than 300 developers for doing maintenance and expansions only. it was a 4 year development with a 40 MILLION dollar budget
it also has more than 3000 people across the world working on maintenance and mostly customer supprt.
or how about those Korean games? none of them has less than 50 developers and now live teams that are well in the hundreds.
Regnum is a miracle, and for that you should feel amazed and thrilled that you are part of that.
First topic, thats why its so hard to keep new English players with this game because it is not competitive. Some of us stay because we love the game play, but to be on topic with the origination of this post - there is a lot of ground to over come there.
Second, I don't believe in miracles = /dev/null fodder, but thats just me personally.
Lastly, still haven't received any emails that would help me to help other players in order to try to maintain our player levels without this being a battle of attrition. All I need is the NPC coordinate info to update the older ones, minor work for u guys, but since you do not allow multiple accounts for one user I can't very well go out and collect all the data myself and still be within your EULA. Help me to help you, thanks.
Very Respectfully,
Syd
SSG, US Army (retired 02/09)
CISSP
^^since everyone loves sig blocks these days
-Edge-
01-02-2009, 08:02 PM
Since people are talking,
I'll give NGD the question how money actually plays a role in adding new content, I mean I always thought if you had a computer you could make your own resources and thats it. After all everything is made on a computer, the money is needed for running costs, your paychecks, and other things.
When it comes to the change of simply changing something like mob skins, or adding new ground layers, new skills, etc, how does a short income influence that? Im not asking to be funny, im asking because Im interested and id like to do 3D modeling or graphic design in the future myself :P
theotherhiveking
01-02-2009, 08:07 PM
First topic, thats why its so hard to keep new English players with this game because it is not competitive. Some of us stay because we love the game play, but to be on topic with the origination of this post - there is a lot of ground to over come there.
Second, I don't believe in miracles = /dev/null fodder, but thats just me personally.
Lastly, still haven't received any emails that would help me to help other players in order to try to maintain our player levels without this being a battle of attrition. All I need is the NPC coordinate info to update the older ones, minor work for u guys, but since you do not allow multiple accounts for one user I can't very well go out and collect all the data myself and still be within your EULA. Help me to help you, thanks.
Very Respectfully,
Syd
SSG, US Army (retired 02/09)
CISSP
^^since everyone loves sig blocks these days
I would be not so sure about that. I dont know how regnum handles data.. there are some obfuscated luas and two big files wheres everything is packed.. maybe theres not a file that tells where are npc but its all in the server source code, and taking that info out would take a few hours.
Mikan
01-02-2009, 08:11 PM
Hey all,
I would like to remind folks that personal attacks in karma comments or PMs are unneccessary.
Geez. Ever tried to develop an MMORPG in our conditions? Or in Argentina? Or just develop it? I'm not trying to justify ourselves here, but IT IS TOO DAMN HARD DAMMIT.
Bye.
/me hugs surak.
Regards,
lala110593
01-03-2009, 02:52 AM
its funny how NGD representatives have the time to argue with ranters, but dont reply to a single post that has to do with our money in premium forums, makes me feel warm about where my money is going...
SmUrV
01-03-2009, 03:48 AM
Its encouraging that the devs actually replied to this and to get 3 of them to notice something.
So while we have your attention...
This last invasion patch was possibly one of the best patches you guys have put out thus far. However, I think that the content should stay as is for awhile and the bugs of the game should be worked out and i mean all of them especially those that have been around since beta. Fix all the spells and random terrible crap that has gone wrong with the game before distracting us with shiny objects. You have been doing great lately but there are still things that need fixing that have been broken since before i played the game.
And seriously the grinding is ridiculous. I play another pvp based gamer it take about 15 minutes to get a character ready to fight others. I'm not saying make it that simple to level but two months to get to the meat of the game is ridiculous.
These are the conditions in which NGD works.
http://212.214.41.26/forum/showthread.php?t=21983
What hit me hardest was the screwing up of good grind spots, (and also the lvl 50 marksman targeting me through samal's door) basicallly all i can say is that i agree with Syd and will not be playing during the walk out, i will also be urging other players not to aswell. However NGD, i think it is amazing that you are providing a decent free to play mmorpg, even if it is damn buggy!
Mikan
01-03-2009, 12:22 PM
These are the conditions in which NGD works.
http://212.214.41.26/forum/showthread.php?t=21983
Actually, those were pictures posted prior to a complete remodelling that coincided with NGD bringing in new staff members. So essentially, their current workplace looks nothing like that anymore.
Last I seen the new headquarters looks pretty good. :smile:
Regards,
DkySven
01-03-2009, 01:08 PM
Surak, could we see a photo of your desktop(not the pc one)? :D
-Edge-
01-03-2009, 01:09 PM
Yeah they just got the studio painted in the summer last year :D
Paint doesn't mean repairs. Or was it both?
UmarilsStillHere
01-03-2009, 03:54 PM
Do a U-tube search on NGD, you can find a vid showing the office revamp
lala110593
01-03-2009, 05:15 PM
These are the conditions in which NGD works.
http://212.214.41.26/forum/showthread.php?t=21983
is this supposed to be their excuse? am i supposed to see this and throw money at them buying xim, and their crappy premium items? which they seem to ignore the problems with?, and dont even seem to care that they have unsatisfied customers, i get thats its free to play, but when you mess with people money, people will get angry, idc if they work in a pigs stall, if their asking $8 for a plat lucky box it better be damn good.
arlick
01-03-2009, 05:18 PM
is this supposed to be their excuse? am i supposed to see this and throw money at them buying xim, and their crappy premium items? which they seem to ignore the problems with?, and dont even seem to care that they have unsatisfied customers, i get thats its free to play, but when you mess with people money, people will get angry, idc if they work in a pigs stall, if their asking $8 for a plat lucky box it better be damn good.
what NGD did bad with your money?
Znurre
01-03-2009, 05:19 PM
what NGD did bad with your money?http://regnumonline.com.ar/forum/showthread.php?t=34899
arlick
01-03-2009, 05:32 PM
http://regnumonline.com.ar/forum/showthread.php?t=34899
Well i agree with your post
http://regnumonline.com.ar/forum/showpost.php?p=597948&postcount=5
But not with the 1st of that thread. Im sure that i would make same mistake like they (if i were a developer of regnum), sometimes think in all possibilities is really hard. I dont know if they are thinking in how to solve it now (or if you have recibed an answer about it). I only want to add that NGD, most times, give us the better words even when we insult they.
Also premium support have to be improved. They are hiring (i dont know if that the correct word) ppl, like kailer or ponter, to fix that point.
Nightchill
01-03-2009, 05:32 PM
http://regnumonline.com.ar/forum/showthread.php?t=34899
it clearly states in premium window that only main class will be the same. and that the level is similar or same as yours. so there's a 50% chance to get a *random* item for your subclass. i don't know znurre, but seems pretty clear to me what you can expect if you buy plat box. ofc you hope for the best but it doesn't turn out always that way ;) and you know what comments on irc about those boxes were (basically, they mostly say the boxes are crap), and you still bought one. your fault. :D
Znurre
01-03-2009, 05:48 PM
I dont agree with the starter of the thread either... I just linked to the thread that expalined his frustration.
However - nowhere in the description there is written that Utghars have less chance to obtain an usable item, and that is why I am upset by this premium item.
Syd_Vicious
01-03-2009, 09:37 PM
Technically Gluclose's thread could be considered a subvariation under what went wrong when the invasion patch hit.
Most of what this thread has been about has been a failure to address outstanding issues not corrected from patch to patch that were causing our player population to leave and also to highlight that customer service had been declining rapidly. Also with the invasion system seeming to favor the realm with the most war zone active players, not taking balance into consideration (why develop a system that helps/rewards those that already have ppl and continue to improve them while leaving everyone else behind.)
But with the 3 of the devs showing up, Chilko even shown up in Alsius yesterday for a couple minutes on Horus to see how things were, we have their attention.
From my perspective the game is at a good 90% solution. Its just the content, customer service and maintenance need some good fixes rather than quick fixes and niclam had already said it will take them sometime.
lala110593
01-03-2009, 10:06 PM
what NGD did bad with your money?
their new lucky boxes( platinum boxes) are crap, they make them $8 for items that are worse than plane special items, that are constantly dropped by monsters, tell me what good is an abyssal hammer with +3 str, +2% cast speed, and +1 concentration, no one even wants it for free!
arlick
01-03-2009, 10:39 PM
their new lucky boxes( platinum boxes) are crap, they make them $8 for items that are worse than plane special items, that are constantly dropped by monsters, tell me what good is an abyssal hammer with +3 str, +2% cast speed, and +1 concentration, no one even wants it for free!
Dont buy it then ;)
The description of the item say what you need to know, what problems can occur. I have very very bad luck, so i'll go to buy the most expensive box, not the others. I know before what can happen and what not.
There is a chance that you will get a good item and a bad item, just like how there is a chance to lose money and win money when gambling...
lala110593
01-04-2009, 03:20 AM
Dont buy it then ;)
The description of the item say what you need to know, what problems can occur. I have very very bad luck, so i'll go to buy the most expensive box, not the others. I know before what can happen and what not.
yeah i bought the most expensive box, platinum, but i mean i understand for the more cheaper boxes, but from what ive seen everyone gets a crappy item, rangers getting str bonuses, ugthars getting helmets, it seems like the platinum boxes are just bad, your better of grinding for an epic drop, i got an epic staff drop a million times better than anything you would get from a platinum box, (+135 health, +13 fire, +14 lighting) i dnt remember the exact bonuses but they where around there... platinum boxes rnt worth $8
How do you know it was a million times better than "anything" you would get if you only tried the box once or twice?
lala110593
01-04-2009, 04:00 AM
because i know many people who have tested out many, many platinum boxes on amun, and can tell you that 8/10 of item you get are junk, thats not a very good ratio for such an expensive item.
Nightchill
01-04-2009, 12:36 PM
because i know many people who have tested out many, many platinum boxes on amun, and can tell you that 8/10 of item you get are junk, thats not a very good ratio for such an expensive item.
...and you still bought the box.
Froste
01-04-2009, 03:19 PM
The boxes are a lottery. If you buy a lottery ticket in a store, and it doesn't give you anything, do you usually go back to the store to complain about that too?
lala110593
01-04-2009, 05:13 PM
...and you still bought the box.
i bought the box before i found this out from other people, then i posted a thread about the box, and other people posted about their trials with the box and how bad it was...
lala110593
01-04-2009, 05:14 PM
...and you still bought the box.
i bought the box before i found this out from other people, then i posted a thread about the box, and other people posted about their trials with the box and how bad it was...
The boxes are a lottery. If you buy a lottery ticket in a store, and it doesn't give you anything, do you usually go back to the store to complain about that too?
yeah its seems to be a lottery where only NGD wins..., and plus im saying for the very low chance of winning this lottery, and often for the crappy items you get, the box is way to expensive...
Angelwinged_Devil
01-04-2009, 11:30 PM
- If anything we are going to bring more people into Horus, be that with a Character transfer service (we are thinking in adding this service in the near future) or by promoting through new partners. But these things take time, of course we would like Horus to be filled 24 hours after we opened it but it wasn't the case and we are working to remedy the situation.
wtf? You should have done this from the start not now after people spent money and time in their characters on horus
A lottery where only NGD wins? I suppose you weren't paying attention to the +6% and +7% casting time items lots of people received, or the +5 const +145 hp barb breastplate...
Mattdoesrock
01-05-2009, 12:07 AM
or the +5 const +145 hp barb breastplate...
...
....
.....
Brb.. Going to kill myself.
Inkster
01-05-2009, 10:00 AM
...
....
.....
Brb.. Going to kill myself.
Can i watch ^^
theotherhiveking
01-05-2009, 10:41 AM
A lottery where only NGD wins? I suppose you weren't paying attention to the +6% and +7% casting time items lots of people received, or the +5 const +145 hp barb breastplate...
HOLY SHI-!
/me drools.
Nightchill
01-05-2009, 12:18 PM
A lottery where only NGD wins? I suppose you weren't paying attention to the +6% and +7% casting time items lots of people received
hah, well I got two of those items and I can tell you they make the difference. sweetest part is I got both as a gift (ty lunar & nyte :P), so 0 xim invested :P
Syd_Vicious
01-05-2009, 02:28 PM
To think that the premium isn't supposed to affect RvR, but the way some of you guys are talking about the good items received this looks more like it will eventually lead this game to be just another items based game.
Now if equal numbers of realm players are playing against each other it may just come down to who is wearing/using the epic items/weapons, on who wins.
Nightchill
01-05-2009, 03:45 PM
To think that the premium isn't supposed to affect RvR, but the way some of you guys are talking about the good items received this looks more like it will eventually lead this game to be just another items based game.
Now if equal numbers of realm players are playing against each other it may just come down to who is wearing/using the epic items/weapons, on who wins.
i wouldn't say so. the prems have setbacks too, at least my epic staff. while it has 5% faster casting speed it also has 20 range, so it's not quite usefull 90% of the time (because i use fast/20 instead that epic med/20 for all purposes except casting sultar infront of castle/fort door). but then again i saw a tunic with total +180hp (some const bonus & hp bonus). that would be very nice to have. :D
-Edge-
01-05-2009, 04:50 PM
I don't like the premium boxes, but I think the main thing NGD tried to do here was to encourage more trading.
Syd_Vicious
01-05-2009, 06:00 PM
i wouldn't say so. the prems have setbacks too, at least my epic staff. while it has 5% faster casting speed it also has 20 range, so it's not quite usefull 90% of the time (because i use fast/20 instead that epic med/20 for all purposes except casting sultar infront of castle/fort door). but then again i saw a tunic with total +180hp (some const bonus & hp bonus). that would be very nice to have. :D
Meh, but also seeing lvl 50 knights running around in custom armor, when some have kept an insane block rate is a little discouraging just to know from one breastplate they could have an addition 150 hp on top of other possible const bonuses (notice didnt mention helm, pauldron, gauntlet or leggings to the possible bonus list). Its bad enough already just trying to stop one when they pick up a gem.
Nightchill
01-05-2009, 10:05 PM
Meh, but also seeing lvl 50 knights running around in customer armor, when some have kept an insane block rate is a little discouraging just to know from one breastplate they could have an addition 150 hp on top of other possible const bonuses (notice didnt mention helm, pauldron, gauntlet or leggings to the possible bonus list). Its bad enough already just trying to stop one when they pick up a gem.
yeah, well ngd should limit max bonus / stat in the random script of theirs so those kind of really imba items don't appear anymore.
Syd_Vicious
01-06-2009, 06:15 AM
Yeah I mean you can go back a little farther in the other threads and just find out how miffed ppl were with players dual wielding Ignis Lightning Rings, and those are an in game quest item that can be traded like other items.
Just imagine as this progresses and you see who has xym and who doesn't have or just doesn't want to pay the xym on a lucky box. Attack preemption: I understand its ppls money, but NGD had it right before when premium wouldn't give players an unfair character edge in RvR since this is a F2P game. Otherwise this could somewhat change the dynamic to F2P inner realm, drop a lot of cash warzone.
It would be cool though if it was a limited time thing, like you have that bonus for the first 10 durability points of the original armors durability (even if you get repairs their is still a counter), then it falls by 10% each point after that finally resting at 50% of what it was originally. So a 150hp breastplate would finally rest at 75hp after some wear and tear. Also it still leaves the possibility open for other bonus armor still giving more bonuses. Just trying to brainstorm a way to get away from a bunch of little demi-god characters showing up.
Nightchill
01-06-2009, 11:50 AM
i had the similar durability idea, but instead of lowering the bonus as durability goes down, just to half the total durability of item. so instead 100/100, it'd have 50/50 and easily destroyable. or if nothing to actually limit the number of repairs those items can have, after which they are unusable.
SmUrV
01-08-2009, 08:37 AM
So even if you find a an epic item by chance from a drop (which is possible) you want it to break twice as fast?
So even if you find a an epic item by chance from a drop (which is possible) you want it to break twice as fast?
A long time ago we didn't have even special items. Since then, items are having more of an effect on combat, and that's a bad thing.
-Paradox-
01-08-2009, 10:58 AM
As long as the bonuses found in the boxes can be matched through looting it should be okay. The boxes should only be a lazy way for those who are willing to pay rather than play for the items. Not actually benefit the premium users by that much.
Nightchill
01-08-2009, 03:26 PM
So even if you find a an epic item by chance from a drop (which is possible) you want it to break twice as fast?
well... most epic from drops is shit like 2x hit chance bonus & conc bonus :D and whoever buys xim to get epics can probably rape the plat box until he get some really imba item. so yeah, durability of epics should be limited in some way.
P.S. Jeez, who the f*** is still giving me a bad karma on this topic? C'mon, if you do it at least sign, don't act like <female-reproductive-organ>.
-NC
Syd_Vicious
01-09-2009, 12:46 AM
One the guys in my clan found an epic staff, it was level 28 and not very epic.
Nightchill
01-09-2009, 11:19 AM
One the guys in my clan found an epic staff, it was level 28 and not very epic.
well, there are epic fail drops too :D
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.