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-SoL-
01-20-2009, 05:55 AM
This Is The Second Time In 2-3 days that ignis has invade Syrtis/Alsuis well i am expecting alsuis to be invaded in the next bit! But this is just dumb now ignis outnumbers us 8 to 1 and uses no tactics just runs at the gate! Everyone knows this is just a game but come on we still wanna be able to enjoy the game
which we can't do anymore because everyone goes to bed except a few and ignis attacks at our dead hours! now only thing this is doing is giving ignis more and more power while syrtis and alsuis struggle to hold the gates.
we need idea's to impove our ability to defend or put off invasions for a bit on horus and work on impoving numbers!

these are idea's to help out with defence for everyone

-Give the ability when gate breaks for everyone capable of moving the gem this means people from there own realm could move the gem around to protect it!
if a person from the same realm takes the gem it shows on the map. once the gate respawns the gem moves back to its holder.

-give more realm defences like separate towers around the realm walls to alow a tactical advantage!

-The Ability To Buff The Gates And Guards Around The Wall! But Doing So Will Give The Realm A -25 exp for 24 hours

- Move Each Gem To The Two Big Cities In Each Realm! (example Syrtis Fisgael And Doshim)

Please Post And Comment! And Please No Fighting I Did Not Create This Thread To Start Another Forum Fight!!!! :)

tikinho
01-20-2009, 06:32 AM
Dude it is fine now I like it I want to see -200% xp for syrtis :P and your sugestions are not good for me...
Maybe if they make it impossible to invade if the online players from the realm that try to invade are 3 times more than the online players that are defending the realm that will be invaded...
It is 07:30 a.m. (gtm +2) 2 hours after the invasion.

Nahbi
01-20-2009, 07:00 AM
Tonight Ignis invaded Alsius with at least 30 ppl while we had only 5 to defend at the gate. The gate was down in less than 5 min. Luckily the defenders had saved at Aggers and we were able to attack the gem carrier when he came by on his way back to Ignis with one of our gems. I hit him twice and saw absolutely no loss in his hp. Perhaps it would be a good idea to make the gem holder more vulnerable to attack rather than stronger. We could have had a chance to retrieve our gem if that was the case. Instead we were essentially powerless to do anything to stop him.

Torin_Ironfist
01-20-2009, 09:27 AM
Most of your suggestions were ridiculous Ramsi.

Personally I think that a simple change in the gate height would help alot. This would allow for ALL archers to shoot off the top of the wall, not just the ones with range 30 bows and distance buffs.

ncvr
01-20-2009, 10:41 AM
This is the Alsirian Defense Force.

http://i43.tinypic.com/23k2kqu.jpg
Yep, that's all of us. Ignis had 3 groups, each twice as large as us. 75% of them were lvl 50.

e30G
01-20-2009, 11:28 AM
Somwhere there lies the corpse of Galynn, Lyla and Stooge. :D

*Passes some coffee to the Alsirians to keep them awake on off hours.

-SoL-
01-20-2009, 02:58 PM
This is the Alsirian Defense Force.

http://i43.tinypic.com/23k2kqu.jpg
Yep, that's all of us. Ignis had 3 groups, each twice as large as us. 75% of them were lvl 50.

yeah lol you guys got it a bit worst we have About that same numbers but add 2 or 3 lvl 10's lol

Last Night Syrtis Owe's Alsuis For Randomly Popping Up To Help :)

Pornstar
01-20-2009, 03:25 PM
I want primary RLM bonus added for realm balance to be removed! That was absolutely wrong way for balance. Btw no need to fix invasions, let all syrtians die. :gun_bandana:


P.S. another xp reduction will be better than gold reduction.

gluffs
01-20-2009, 04:05 PM
Something must be done for horus. We can spend all day defending and
manage to fight off the one that try to invade us. But there is no point
anymore because we get invaded anyways when we are asleep. As it is now it
is impossible for us to defend 24 hours and trying to grow stronger feels
even more futile because the invading force gets bounus and grow even
stronger and faster then we can. So even if there are realm exp for balance
they are worthless. So some regulation for the time beeing would be nice, it
really sux that alsius (and syrtis?) allways gets invaded during the time that
the realms are allmost empty. :thumb_down:

Ertial
01-20-2009, 05:13 PM
Lets start a secret Alsius-Syrtis alliance! If we'd help each other, Ignis would stand no change! But ssh, they might hear it!

EDIT: I'm not proposing an SSH connection, but instead encouraging the members of the secret alliance to be silent.

-SoL-
01-20-2009, 05:20 PM
Lets start a secret Alsius-Syrtis alliance! If we'd help each other, Ignis would stand no change! But ssh, they might hear it!

EDIT: I'm not proposing an SSH connection, but instead encouraging the members of the secret alliance to be silent.


We gotta talk in code!
xD

Ertial
01-20-2009, 05:35 PM
To the person that gave me bad karma for my latest post: it was sarcasm, aimed at the recent fuss Ignis made when Alsius and Syrtis both attacked the Ignitian frontier.

The problems at Horus are indeed problematic for Alsius. Whereas Syrtis can gather a decent defence force, has Alsius got trouble with even retaking one of its own forts. This is not because they suck and Ignis rulessszzz, but just because there aren't enough Alsirians on Horus.
What could be done against this? At least the RLM bonus for Ignis should be removed, they are already the strongest realm and giving a bonus is just unfair.
This doesn't directly help Alsius -- even though their main opponent gets new high-levels less fast, they don't get anything themselves. I think Alsius should be actively promoted at the character creation screen, but NGD should take care they don't plainly say: Alsius has the lowest population, come and help. Such a thing would scare players away.
Maybe clarifying the Alsirian storyline and give them a larger role in the events, without compromising the current lore, is necessary to make the icy realm more attractive.

UmarilsStillHere
01-20-2009, 05:35 PM
The realm bonus's are clearly broken, how NGD can justify Ignis needing it after this is beyond me (I heard it was remmoved, but havent checked)

And make gates HARDER? How would we ever get into Ignis then? Besides towers and guards being buffed wont help with no one on to use them, as I said before Ignis plays RvR defesively and RvNPC's for invasion.

Wyatt
01-20-2009, 05:38 PM
Ignis currently does not have the Realm balance RLM bonus we are "balanced" with Syrtis in terms of active players so it seems. We currently have for 1 week a bonus of 15% which started yesterday as far as I know.

Alsius is currently getting a 5% XP bonus, I don't see them enought in warzone and I wish they were more active to enhance the game experience for all of us, not just for Ignis.

Horus overall needs help with the population, the realm balance system was not enought.

Regards.

UmarilsStillHere
01-20-2009, 05:43 PM
Well in my eyes the realm balance things are pretty broken anyway if they count all 30+ players, Because I beleive Syrtis has around 1100 of these last check, so about 80-90% dont play. It should be rased to 35+ and count only users that have logged in over the past week-month.

No one can say Horus has "balanced" population with out someone laughing about it anymore.

Flightcap
01-21-2009, 04:17 AM
1100 players over level 30? Could that be characters? Even Ra doesn't approach that many in population, and we got quite a few of our players from Ra.

Miraculix
01-21-2009, 05:37 AM
1100 players over level 30? Could that be characters? Even Ra doesn't approach that many in population, and we got quite a few of our players from Ra.

Syrtis has ~1100 characters in clans, Alsius ~500, Ignis ~700, on Horus.

e30G
01-21-2009, 05:42 AM
But that doesn't mean they are all level 30 and up. :) It's interesting that Ignis is now tied with Syrtis in numbers based on the realm bonus. I wonder what the level differences are now.

Angelwinged_Devil
01-21-2009, 05:43 PM
clearly when you play in the gam it shows something else e30ernest :/, ignis has way more war ready players than syrtis and alsius combined as they always have a force 24/7

In another post I explained how the realm bonus should work with active players above level 35

Syd_Vicious
01-21-2009, 11:22 PM
Syrtis has ~1100 characters in clans, Alsius ~500, Ignis ~700, on Horus.

This does not count into perspective that most of Alsius clan members are just alternates split between the 3-6 character slots. Even deleted characters still count toward the clan total number if not removed by the clan leader. Even account based would be somewhat eskewed since ppl started multiple accounts prior to the premium 6 slot option being available.

Also Alsius is not getting the realm bonus right now, it might say so on the screen, but it is not reflected while grinding. Possibly due to that oh so wonderful option NGD put in to punish realms that can not defend themselves at night (-15% xp).

Last Night Syrtis Owe's Alsuis For Randomly Popping Up To Help

Your welcome, that will be 5 bucks. We would of taken Shaanarid too if that bastard Guard Captain didnt keep disappearing through the walls and coming back with regen'ed health.

Oh here is Chilko's direct response (http://www.regnumonline.com.ar/forum/showpost.php?p=601559&postcount=25) to when I burned the devs on my thread:

We care for this game and its community way more than you guys... it is the work of our lives and we worked almost (if not completely) for free for 5 years to make it a reality and 2 years more after that to make it something that we can be proud of.

anyway, we are well aware of the shortcomings of the game and our company as a service provider.

I can't believe that you guys think that we are either sabotaging ourselves with our decisions or trying to F U to the point of making you guys leave the game. You even keep creating crazy ideas such as Muspell not having the new experience curve or fatigue... ahahaha.

The honest truth is that we are still very small team, (only 10 people) and because of that, we make a lot mistakes and we cannot attend all of the problems at the same time. We are doing a great effort to make this game better. We still have to invest more in money into every month Regnum than what Regnum makes...

We are well aware of the situation in Horus, and we are thinking about how to make it better and we understand the difficulties that the community there is facing. We hope to be able to provide solutions in time, I hope you can be patient.

For me personally, Horus is our most important server right now as it carries the seed of what could make Regnum a success as an international product.

We've been very busy this year, we improved the game's performance, we finally implemented invasions to somehow fix the end game and there is a light at the end of the tunnel in terms of the business model. We hope we can now fix the rest.

best regards,

- Chilko

Personally I would rather see the Gems give -30% or even -15% hp. 1000%hp makes character unstoppable just about (think a knight with 5k hp now has 50k hp - like fighting a dragon). Remove the penalties on other realms for xp, screwing with ppls ability to level in an already 95% grinding game is a ball buster. We have ppl leaving who are already getting a bonus so their is a gameplay problem that is not being addressed. Putting the gems in cities would be a nice distraction, but I do remember that Ignis once strolled through Fisgael during one invasion in Syrtis - so it might be just that a distraction.

Given current Gem bonuses and the fact a camo'ed hunter can stroll into a city undetected and pick up the gem and walk out slightly unscathed it is still a problem (seriously I figured camo was a wilderness skill that shouldn't work in cities, but whatever). The guys that built the game are not military commanders and that is apparent in quite a few aspects of the games design so you can forgive them for that (ie. no guards at realm bridges to prevent unauthorized access, NPC guard archers are not all placed on elevated towers, gates have less guards than a castle, etc..) Also in conjunction slightly with Chilko's statement they are still working on the game and we should see what this Amun patch brings once it is applied to Horus. If it sucks then we can mass exodus (back) to Ra and crash that server lol :guitar:

Miraculix
01-22-2009, 12:00 AM
This does not count into perspective that most of Alsius clan members are just alternates split between the 3-6 character slots. Even deleted characters still count toward the clan total number if not removed by the clan leader. Even account based would be somewhat eskewed since ppl started multiple accounts prior to the premium 6 slot option being available.

Also Alsius is not getting the realm bonus right now, it might say so on the screen, but it is not reflected while grinding. Possibly due to that oh so wonderful option NGD put in to punish realms that can not defend themselves at night (-15% xp).



Your welcome, that will be 5 bucks. We would of taken Shaanarid too if that bastard Guard Captain didnt keep disappearing through the walls and coming back with regen'ed health.

Oh here is Chilko's direct response (http://www.regnumonline.com.ar/forum/showpost.php?p=601559&postcount=25) to when I burned the devs on my thread:



Personally I would rather see the Gems give -30% or even -15% hp. 1000%hp makes character unstoppable just about (think a knight with 5k hp now has 50k hp - like fighting a dragon). Remove the penalties on other realms for xp, screwing with ppls ability to level in an already 95% grinding game is a ball buster. We have ppl leaving who are already getting a bonus so their is a gameplay problem that is not being addressed. Putting the gems in cities would be a nice distraction, but I do remember that Ignis once strolled through Fisgael during one invasion in Syrtis - so it might be just that a distraction.

Given current Gem bonuses and the fact a camo'ed hunter can stroll into a city undetected and pick up the gem and walk out slightly unscathed it is still a problem (seriously I figured camo was a wilderness skill that shouldn't work in cities, but whatever). The guys that built the game are not military commanders and that is apparent in quite a few aspects of the games design so you can forgive them for that (ie. no guards at realm bridges to prevent unauthorized access, NPC guard archers are not all placed on elevated towers, gates have less guards than a castle, etc..) Also in conjunction slightly with Chilko's statement they are still working on the game and we should see what this Amun patch brings once it is applied to Horus. If it sucks then we can mass exodus (back) to Ra and crash that server lol :guitar:

You expect too much out of a single patch, so soon after the invasions patch. And still, this patch brings a lot of changes, alas cosmetic. Minor balance tweaks and fixes, and of course fatigue removal.

Solving the Horus situation imo can only be done by a mass injection of new *WAR READY* players. Horus is still getting new players anyway. The numbers I posted above are the second measurement I took. Since the first, a few months back, each realm has gained about ~100 new members. The problem is that they don't tend to stick around, because grinding is bad as it is, but on Horus the WZ is not that good either, so they just go for another game.

The funny thing is that NGD doesn't even have to look for how to "create" new, yet experienced and war ready players on Horus. They are already there, just on another server. I hope they understand this soon enough and just do it already. If what I read on some other topic is true (about NGD working on a migration tool) then things are already underway and we should see the results soon.

Mantarni
01-22-2009, 01:53 AM
I just thought of something great/hilarious, picture this:

Ignus does another PvE invasion... they have all of the gems, and triumphantly go into the portal.

Suddenly, a voice booms over all the realms - "YOUR COWARDLY FIGHTING STYLE DISGRACES YOU! CURSES UNTO YOU AND BLESSINGS FOR YOUR ENEMIES!"

And they are treated to a week long (or longer) -25% exp/gold/(and permanent necro while in WZ even, maybe?) to Ignus, and +25% exp/gold for Syrtis and Alsius. :biggrin:

Syd_Vicious
01-22-2009, 08:00 AM
You expect too much out of a single patch, so soon after the invasions patch. And still, this patch brings a lot of changes, alas cosmetic. Minor balance tweaks and fixes, and of course fatigue removal.

Solving the Horus situation imo can only be done by a mass injection of new *WAR READY* players. Horus is still getting new players anyway. The numbers I posted above are the second measurement I took. Since the first, a few months back, each realm has gained about ~100 new members. The problem is that they don't tend to stick around, because grinding is bad as it is, but on Horus the WZ is not that good either, so they just go for another game.

The funny thing is that NGD doesn't even have to look for how to "create" new, yet experienced and war ready players on Horus. They are already there, just on another server. I hope they understand this soon enough and just do it already. If what I read on some other topic is true (about NGD working on a migration tool) then things are already underway and we should see the results soon.

If you read the whole thread that spawned it you would see patch by patch where I outlined follies, hack jobs and missed attempts to fix the game. I even gave them the links to threads that were around at the time that actually offered solutions rather than just criticism. So it wasn't an expectation of a single patch to fix everything, it was a series of failures that turned Alsius (horus) into a 3rd world realm that got me angry. I felt pretty vindicated tho when 3 devs responded, the only thing I am still waiting for are results and not more minor patches that avoid common problems with the game or produce more cosmetic enhancements.

niclam is the only one that mentioned a server migration service, not the boss chilko, so I don't know how much stock to put into it. Only problem I see with a migration only based approach is that most players would go to their realm they were in Ra. NGD would need an incentives approach to possibly help (like cheaper to move to a low populated realm and more expensive to move to a high populated realm.) In the end though I think it would just benefit Syrtis more. So syrtis takes the gems during the day and then ignis takes the gems during the night. It only keeps the game really 1Rvs1R rather than 2Rv1R or the 3R against each other.

I would love to see an influx of new players to Alsius that are actual war ready players and not give up after losing one battle. Though now a days some of them gotta point due to getting zerged and losing gems when they have logged off.

overander3
01-22-2009, 01:27 PM
If you read the whole thread that spawned it you would see patch by patch where I outlined follies, hack jobs and missed attempts to fix the game. I even gave them the links to threads that were around at the time that actually offered solutions rather than just criticism. So it wasn't an expectation of a single patch to fix everything, it was a series of failures that turned Alsius (horus) into a 3rd world realm that got me angry. I felt pretty vindicated tho when 3 devs responded, the only thing I am still waiting for are results and not more minor patches that avoid common problems with the game or produce more cosmetic enhancements.

niclam is the only one that mentioned a server migration service, not the boss chilko, so I don't know how much stock to put into it. Only problem I see with a migration only based approach is that most players would go to their realm they were in Ra. NGD would need an incentives approach to possibly help (like cheaper to move to a low populated realm and more expensive to move to a high populated realm.) In the end though I think it would just benefit Syrtis more. So syrtis takes the gems during the day and then ignis takes the gems during the night. It only keeps the game really 1Rvs1R rather than 2Rv1R or the 3R against each other.

I would love to see an influx of new players to Alsius that are actual war ready players and not give up after losing one battle. Though now a days some of them gotta point due to getting zerged and losing gems when they have logged off.

True, and i fear the freshened Syrtis zerg would hurt the fun for everyone.

DkySven
01-22-2009, 04:11 PM
If server transfers will be premium items the current English Ra community will be split up, which I would hate.

UmarilsStillHere
01-22-2009, 05:50 PM
the -bonus has to go, Effecting grinding positivly is a reward for your hard work, - is just kicking a guy when hes down... its so, low...


NDG should remember that Grinding ISNT content, other stuff to do is content, The -bonus should maybe be replaced with giveing everyone in the portal a nice armour/wep for their class maybe with odds of

100% Special
40% Magical
10% Epic

If Epic weps realy were epic more often,

100% Spec
50% Mag
25% Epic

Kianoni
01-24-2009, 07:00 PM
I have to post again to keep this topic active and hope ngd has some common sense and try to understand how this game works..

Issues to be addressed and fast:
- realm imbalance
- player retention (I could write 5 pages why people quit but you can already find the reasons in the forums)
- ability to cheat like speedhack (stop "fixing" things like dual-login so it becomes impossible to use bank characters for example - prioritize a little please)
- spell fixes (like the knock downs for example, don't touch a working spell - prioritize a little please)
- collision (I've invited my friends to play this game and they laugh at it when they keep teleporting at door when they run in, seriously they laugh at the game.)

after this.. you could consider implementing something new like invasions and keep the above issues in mind when implementing it, like realm imbalance and how your implementation affects it? right? do you get it? you are loosing it, you are loosing the game.. and it makes me sad.

good job so far, but not enough imho.

best regards,
Kimmo
Senior Software Architect

UmarilsStillHere
01-24-2009, 09:45 PM
- realm imbalance

invasions and keep the above issues in mind when implementing it, like realm imbalance and how your implementation affects it? right? do you get it? you are loosing it, you are loosing the game.. and it makes me sad.


The MONTHS of "Balance" Updates that supposedly "fixed" imbalance? (On what server??? Nifleheim??) Have in my eyes been wasted time thanks to Invasion, Becuase the +/- Xp boosts simply feed realm imbalance, Ignis Invaded first (they got a zerg from somewere after been dead for weeks) and got stronger, then they invaded 2nd and got stronger then 3rd, and got stronger, then 4th and got a little cocky and have forsaken there tactics a little in my eyes but you see were im going with this? Currently Invasion has made this a one sided game (on Horus) and something needs to be done about it because as we proved TWICE even Alsius AND Syrtis together cant get the Ignis gate to the First "damaged" Phase.

valikar
01-27-2009, 11:37 PM
i only just finished downloading the game so sorry if i say anything nooby and stupid. but it seems kinda silly that the gem holders get bonuses. shouldnt they be more vulnerable or slower since they are weighed down with it and have to protect it. that way the rest of their realm is kinda forced to protect them. this way it makes people work together more.
btw im joining alsius. the challenge of a low pop sounds like it wil be fun.

-SoL-
01-28-2009, 01:00 AM
i only just finished downloading the game so sorry if i say anything nooby and stupid. but it seems kinda silly that the gem holders get bonuses. shouldnt they be more vulnerable or slower since they are weighed down with it and have to protect it. that way the rest of their realm is kinda forced to protect them. this way it makes people work together more.
btw im joining alsius. the challenge of a low pop sounds like it wil be fun.


I Said The Same Thing! Thank You!!!!! :D

SmUrV
01-30-2009, 10:26 AM
Perhaps you guys simply don't realize how hard it to actually invade. The guards if not tended to emediately can easily kill one to two players. The door regineration rate must over taken by damage.(note: even a slight amount of time off the door can let it heal from 1/4 to above half) Protecting the entire army from enemy areas has been the hardest task to find a solution for. However, I do agree that something needs to be done. It may not be as easy as stated here to invade and im sure you can all realize that since you haven't had such success.

Quite bluntly, I'm tired of winning all the time. Its boring when there no threat of it happening back or risk of dying. Lately my clan and I ahve resorted to simply fort warring and hunting, which has turned out to be quite a bit more fun at this point.

By the way, next time you say we aren't using tactics look at how many times we've tried and failed and now look at how well we do. Try to come up with somethin yourselves, some way of attacking the gate. I've watched interesting approaches and terrible ones from both Alsius and Syrtis and it seems like you guys need to plan it out a little better.

The easier something looks is explainable by how well its done.

Envy
01-30-2009, 01:38 PM
Perhaps you guys simply don't realize how hard it to actually invade. The guards if not tended to emediately can easily kill one to two players. The door regineration rate must over taken by damage.(note: even a slight amount of time off the door can let it heal from 1/4 to above half) Protecting the entire army from enemy areas has been the hardest task to find a solution for. However, I do agree that something needs to be done. It may not be as easy as stated here to invade and im sure you can all realize that since you haven't had such success.

Quite bluntly, I'm tired of winning all the time. Its boring when there no threat of it happening back or risk of dying. Lately my clan and I ahve resorted to simply fort warring and hunting, which has turned out to be quite a bit more fun at this point.

By the way, next time you say we aren't using tactics look at how many times we've tried and failed and now look at how well we do. Try to come up with somethin yourselves, some way of attacking the gate. I've watched interesting approaches and terrible ones from both Alsius and Syrtis and it seems like you guys need to plan it out a little better.

The easier something looks is explainable by how well its done.

We've all tried to invade SmurV, we know how hard it is. There is no way at all you can argue that your invasion success is down to how you are playing. Bored of having no risk of dying? Then stop trying to invade in the same time period.

I'm really not sure how you can claim anything to do with tactics when a group of 20 to 30 (http://i44.tinypic.com/2i9sbdj.jpg) Igneans fight against say.. This (http://www.regnumonline.com.ar/forum/showpost.php?p=614182&postcount=5) defense.

UmarilsStillHere
01-30-2009, 04:36 PM
He we dont understand how hard it is to invade, classic.

Your bored of winning? Good because we are bored of trying to win, as such we have also mostly gone back to good ol' hunting and fort wars for fun, Hence recent takeings of shana-samal-pinos-Aggers etc...

Its also Nice that Als are takeing alga now and then, realy helped with the kill 20 als quest which otherwise would have taken forever trying to find you guys running around wz :P

SmUrV
01-31-2009, 07:04 AM
We've all tried to invade SmurV, we know how hard it is. There is no way at all you can argue that your invasion success is down to how you are playing. Bored of having no risk of dying? Then stop trying to invade in the same time period.

I'm really not sure how you can claim anything to do with tactics when a group of 20 to 30 (http://i44.tinypic.com/2i9sbdj.jpg) Igneans fight against say.. This (http://www.regnumonline.com.ar/forum/showpost.php?p=614182&postcount=5) defense.

Well thats when the rest Ignis wants to invade and last time I checked its a bit impossible to do it alone.

However, agreed Alsius is absolutely no challenge to get through what so ever.