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View Full Version : ATI less effects than nVidia ?


kristof
02-15-2009, 02:27 PM
Hi,

I see there are some diffrence with ATI and nVidia video cards:
- i have no post processing with my ATI 3870
- No multi texturing
- No water effect

Is this normal, i have a problem with my installation ?

Other, the game, work perfectly, thanks to support the Linux release !

Ciao !

Znurre
02-15-2009, 05:16 PM
Check your config file (game.cfg)
There should be an option called dbg_disable_shaders or something similar.
Remove it and set the config file to read-only.

This is done automatically on ATI card installations because of troubles with the ATI drivers in the past.

kristof
02-15-2009, 07:45 PM
Thanks to answers:

I don't found "dbg_disable_shader"

Note :
- i have a Debian testing (lenny)
- Intel 8200
- ATI 3870 Asus
- I try the game under Windows Xp on the same PC and the effects working perfectly (under DirectX...)

this is my : game.cfg
[Regnum Config File]



[client]

cl_combat_log_colored_names = 1
cl_combat_log_constant_damage = 1
cl_combat_log_power_level = 0
cl_combat_log_small = 0
cl_invert_selection_priority = 0
cl_language = eng
cl_mapobject_load_radius = 2
cl_sdb_path = ..
cl_show_resource_loading = 1
cl_show_tips = 1
cl_terrain_load_radius = 2
cl_update_all_resources = 0
cl_user_name = regnum


[debug]

dbg_entity_system = 0
dbg_gui_logger = 1


[general]



[keys]

key_auto_run = KEY_q
key_backpedal = KEY_s
key_combat_switch_mode = KEY_DELETE
key_forward = KEY_w
key_hide_hud = KEY_TAB
key_toggle_heads_gui = KEY_v
key_turn_left = KEY_a
key_turn_right = KEY_d
key_walk = KEY_e


[logger]



[network]

net_http_proxy_port = 0
net_http_proxy_server =


[player]



[resources]

res_cache_compressed = 0
res_cache_enabled = 0
res_cache_size = 64
res_database = live_rgn


[server]

sv_game_server_host = 212.214.41.165
sv_game_server_tcp_port = 48000
sv_retriever_host = 212.214.41.27
sv_retriever_port = 80


[sound]

snd_music_combat_enabled = 0
snd_music_volume = 0
snd_sound_volume = 77


[ui]

ui_bar_caption_enabled = 1
ui_close_spellbook_when_cast = 0


[video_graphics]

vg_anisotropic_filter = 1
vg_antialiasing = 1
vg_camera_far_plane = 200.000000
vg_cluster_object_enabled = 1
vg_cluster_object_factor = 100
vg_detail_level = 1
vg_enable_fog = 1
vg_enable_local_lighting = 1
vg_enable_particle_fx = 1
vg_enable_weather_fx = 1
vg_fullscreen_mode = 1
vg_game_render_mode = default_with_water
vg_gamma = 9.259259
vg_lod_distance = 20
vg_renderizer = opengl
vg_screen_bpp = 32
vg_screen_height = 1024
vg_screen_width = 1280
vg_screenshot_format = jpg
vg_terrain_texture_quality = 0
vg_texture_lod = 0
vg_trilinear_filtering = 0
vg_vertical_sync = 0
vg_water_lod = 2

Thanks

Znurre
02-15-2009, 08:45 PM
There are also game.cfg files in each server directory (live/test).
Check these too.

kristof
02-16-2009, 09:28 PM
Yes, you're right.

i delete the "bad line" and turn the file "read only". (the live section)

Problem, when i read the game.cfg file once i leave the game, the "bad line" is comes back.

i try

chown root /home/kristof/regnum/live/game.cfg


And it's the same result, the line comes back.

Perhaps my installation is wrong, like you can see i placed the game in my Home directory.

Thanks

Znurre
02-17-2009, 08:26 AM
Yes, you're right.

i delete the "bad line" and turn the file "read only". (the live section)

Problem, when i read the game.cfg file once i leave the game, the "bad line" is comes back.

i try

chown root /home/kristof/regnum/live/game.cfg


And it's the same result, the line comes back.

Perhaps my installation is wrong, like you can see i placed the game in my Home directory.

ThanksTry to also copy the game.cfg file from live to the regnum root and overwrite the other config.
That should do it.

kristof
02-17-2009, 06:52 PM
Ok, it working, thanks

only the water stay to the basic effect, but it not very important.

Thanks !

Arafails
03-21-2009, 05:07 AM
Ok, it working, thanks

only the water stay to the basic effect, but it not very important.

Thanks !

In fact the water shader only validates properly on the less strict nVidia driver. Unfortunately the newest AMD Catalyst driver has started crashing when it tries to apply this shader again, or at least the revision in Ubuntu 9.04 test releases does (the last couple of revisions simply didn't apply it which is the behaviour you're noticing).