View Full Version : Some new ideas that can be assimilated into the game to make it more fun
Vulture@Victorious
03-06-2009, 03:21 PM
The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
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Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade
With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )
Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.
Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.
* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.
Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.
Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.
Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.
Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.
Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
-Edge-
03-06-2009, 03:38 PM
The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
--------------------------------------------------------------------------
Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade
With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )
Clans shouldn't be limited to only 1 area imo, and if you are a new player you aren't going to be able to do 2 and 3 right away.
Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.
This has been suggested before, but I think games shouldn't have democratic system, this is a medieval game :P Im not so much for peace either, these kind of things only make bigger distrust between realms and tensions grow worse.
Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.
* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.
Only in some cases do I think a leader is needed, but there shouldn't be any official thing, usually modern leaders we have now are just clan leaders and thats enough for me. I don't want someone acting like the god of my realm, we already have people that do that and it dosent help. (This would only make people jealous imo)
Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.
Again, im not for the whole democratic thing, what if a clan has 200 members and they all just outvote someone with 40 people. It dosent seem like it but its usually very likey :P
Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.
Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.
Eurgh, I think realms should be self sufficient and not have to rely on other realms.
Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.
Then all current RP would come to a stop in how much a realm has total, unless you just kill people with zero RP. Im against RP rewards because some people are gamerz that can spend the whole day farming them.
Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
Well gold is getting pretty scarce as it is, I don't want someone purging my gold. I wouldn't find it fun anyway if I was stealing from someone for maybe a day, how could you do something like this for even a week? I would die from boredom.
Miraculix
03-06-2009, 03:41 PM
You need some professional F1 dude.
Valothin
03-06-2009, 05:13 PM
I think these are good suggestions :) NGD should implement some of them.
:lightsabre: Valothin:lightsabre:
I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
Mellion
03-06-2009, 07:21 PM
I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
You are so right. Nobody needs "leaders" or worse GMs in this game.
Radian
03-06-2009, 07:51 PM
Elections? Most popular (loudest) person does not = best leader in combat.
Negative RP? Sounds like a good way for RP farming to be even worse.
Thieves? Sounds like a good way to harass players.
Leaders that can make peace? RO is a war game. Peace for what?
You are looking for MySpace, not RO.
Is there some reason you did not post this in the suggestions forum?
-Edge-
03-06-2009, 07:56 PM
I don't know why this leaders stuff is always suggested in RO. I swear its like the 5th time ive heard it, and never in other MMO's, but always Regnum... why? :¬¬:
Znurre
03-06-2009, 09:11 PM
In Regnum there is constant war, no peace.
Negative RP, oh my god, no please.
OMG. My first poem!
wolfus
03-06-2009, 11:09 PM
In Regnum there is constant war, no peace.
Negative RP, oh my god, no please.
OMG. My first poem!
:p you are so funny znurre (?) xD
talking about the tread... it's too long and i was thinking... (yes impossible is nothing) xD
if you want entrenteiment 1rst we need something how the crafting but the game, in my opinion, need a good image and nothing of lag 1rts
good lucky people.
PD: my idiom is spanish and i cant read this read becuase is too large for my xD
but good job because you donate time of you life for this =)
Vulture@Victorious
03-07-2009, 01:30 AM
In Regnum there is constant war, no peace.
Negative RP, oh my god, no please.
OMG. My first poem!
I agree, there should be constant war, if you notice i have suggested that every realm should be able to make peace with only ONE other realm
With regards to RP: do they mean anything as they are now? does lvl matter more or RP? ask anyone if regnum what RPs are good for and you will get the same answer: NOTHING! give this more though
Thanks for reading my suggestions.
Fiddiccan
03-07-2009, 09:23 AM
I hope I cover everything when I say:
No thank you, no thank you, no thank you, no thank you :p
Znurre
03-07-2009, 02:22 PM
I agree, there should be constant war, if you notice i have suggested that every realm should be able to make peace with only ONE other realm
With regards to RP: do they mean anything as they are now? does lvl matter more or RP? ask anyone if regnum what RPs are good for and you will get the same answer: NOTHING! give this more though
Thanks for reading my suggestions.
Realm Points/Regnum Points
RP's are good for nothing...
They create a lot of problems as some people tend to care more about RP than tactics and good setups.
But they are also a motivation to play, they give you satisfaction after a nice area chain and they give you a reason to carry on, atleast in my case.
I do not let RP decide how I play in a battle.
I always take out enemies depending on good target selection priorities and how big threat they represent, and my setup is composed in a way I feel comfortable with it.
Still, I would lie if I said that RP means nothing to me.
Without the RP rankings I probably would have quit long time ago....
Alliances
In my opinion, there are already enough alliances.
Both Alsius and Ignis have suffered from this on RA, I think every Ignis and Alsius player knows what I am talking about here.
Leaders
And finally, about leaders...
Well, Ignis/Horus already have a (self?) elected leader called Efrendi, which shows pretty good that this kind of crap is possible even without the game supporting it.
I'd like to echo what Eli said:
I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
Vulture@Victorious
03-07-2009, 11:25 PM
Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?
Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
relu-cri
03-08-2009, 10:59 AM
now the peace is useless, it could be if there will be more than three realms, the other ideas isn't so bad :superpusso:
and one more suggestion why rp can be used to sell some spell stuff? it would be funnier
Znurre
03-08-2009, 12:18 PM
Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?
Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.Well, the RP thing have been brought up so many times here already during the 2+ years I've been playing, and I made up my mind concerning those rather early.
The other points however, are ideas that are pretty new and original and I've been thinking about them.
I came to the conclusion that they would harm many of the things I value, like total open RvR, the freedom Regnum provides when it comes to choosing how to play or who to follow.
Your last idea, about the thieves, I have no real thoughts about and have also not commented.
Quincebo
03-08-2009, 01:46 PM
i dont agree with any of your ideas.
This is a war game were the realms should make war with each other.
Maybe a thief from 1 realm could steal money or something from an other realm,but they must make it very hard to succeed, not only the battle ability but also other skills must be needed to succeed a thief attempt
Ulmanyar
03-08-2009, 02:08 PM
Negative realm points might, somehow in theory, not be such a bad idea. Or, at least, the idea that there should be some (minor) drawback from dying. However, in reality this is a hard one. First off: in this game the occation of dying is not equally distributed among classes. You pretty soon realize that - in an open fight - there are certain classes that always tend to be the last ones standing.
This is how I think it should be and is part or balance, somehow. If you play a tough fight well - there use to be a conju among the surviving (if the conju dies, the fight wasn't that well played after all, right?), and some might get ressed. Also, dying is sometimes neccessary to win a fight - if you only knew how many suicide MoD-rushes that has changed the ending of a fight (well, at least with the old MoD).
But that's another discussion. The conclusion, however, is that negative realm points might be very hard to implement (well, at least if inter-class RP-stats matters). But if they are implemented, they could actually make one good thing: the difference between good and bad players will be shown better. Right now, the ones who spend the most time in ZG gets the most RP - with another system we might get a situation where the ones who actaully play good get high up on the rankings.
But there is one huge problem with this: each and every system that I can think about will benefit a certain behaviour and/or playing style (i.e. drawbacks from dying might cause hunters to camo and run when the fight turns ugly). This is really bad! One of the great points of this game is the diversity. Also, and more important, the biggest point is that we badly need good teamwork. And any system where any individual, at some point, thinks of his own benefits instead of the groups progression is, by definition of a RvR-game, a really bad system.
Ok, I can imagine other situations that just in RvR games that this is bad, but that's an entirely different discussion ;)
Negative realm points have the potential to be the basis of such an individualistic system.
Hmmm ... Pretty interesting. Pray tell me, are these your true ideas or did you just try to come up with anything that would disagree with my suggestions?
Everyone is entitled to their opinion as long as they are not biased and prejudged. I can't shake the feeling that yours, are.
I actually think that those are Znurre's true ideas. He's the kind of person who have very clear opinions about this game - what it is and what it should be. I've been playing with him for quite some time now, and Znurre seems to value this game very high and is very dedicated to keep it a really good game (according to his point of view, of course). So prejudicism? No, rather a lot of experience combined with a stong personal will/mind. After all he's somewhat pretty old-school, so to speak ;)
DkySven
03-09-2009, 05:03 PM
Leaders
And finally, about leaders...
Well, Ignis/Horus already have a (self?) elected leader called Efrendi, which shows pretty good that this kind of crap is possible even without the game supporting it.
You should see how many people come when you put up a banner :p If Efrendi is Ignis/Horus' leader, you're ours (\o/)
Truewar
03-10-2009, 06:36 AM
There are generally 3 types of clans:
* RWT (Royal Warrior Trainers)
* RFK (Royal Fort Keepers)
* RAF (Royal Attack Force)
I told already that it is utopia. We can not make regular (like real) army in regnum because WE LIVE IN REAL WORLD. Online\offline status of all player depends on many things: work, studing, family, health, tiredness etc... You can check it yourself: usually only 30% of clan online at pick-hour =)
Also some people simply want to create own clan. For them it is something like a dream. And you cannot disallow it for them.
I am glad to see people who trying to bring any order in Alsirian CHAOS. It is good.
I am glad to see new clans, like Winged Wolf Tavern, Nordic Legion, UFA. They are based on interesting ideas, have special order etc.
And I think we have to learn first, how to communicate between clans to organize our forces fast.
P.S. I am sure, Alsius will open the portal in Horus world. I do my best for it.
Vulture@Victorious
03-23-2009, 07:17 AM
Negative realm points might, somehow in theory, not be such a bad idea. Or, at least, the idea that there should be some (minor) drawback from dying. However, in reality this is a hard one. First off: in this game the occation of dying is not equally distributed among classes. You pretty soon realize that - in an open fight - there are certain classes that always tend to be the last ones standing.
This is how I think it should be and is part or balance, somehow. If you play a tough fight well - there use to be a conju among the surviving (if the conju dies, the fight wasn't that well played after all, right?), and some might get ressed. Also, dying is sometimes neccessary to win a fight - if you only knew how many suicide MoD-rushes that has changed the ending of a fight (well, at least with the old MoD).
But that's another discussion. The conclusion, however, is that negative realm points might be very hard to implement (well, at least if inter-class RP-stats matters). But if they are implemented, they could actually make one good thing: the difference between good and bad players will be shown better. Right now, the ones who spend the most time in ZG gets the most RP - with another system we might get a situation where the ones who actaully play good get high up on the rankings.
But there is one huge problem with this: each and every system that I can think about will benefit a certain behaviour and/or playing style (i.e. drawbacks from dying might cause hunters to camo and run when the fight turns ugly). This is really bad! One of the great points of this game is the diversity. Also, and more important, the biggest point is that we badly need good teamwork. And any system where any individual, at some point, thinks of his own benefits instead of the groups progression is, by definition of a RvR-game, a really bad system.
Ok, I can imagine other situations that just in RvR games that this is bad, but that's an entirely different discussion ;)
Negative realm points have the potential to be the basis of such an individualistic system.
I actually think that those are Znurre's true ideas. He's the kind of person who have very clear opinions about this game - what it is and what it should be. I've been playing with him for quite some time now, and Znurre seems to value this game very high and is very dedicated to keep it a really good game (according to his point of view, of course). So prejudicism? No, rather a lot of experience combined with a stong personal will/mind. After all he's somewhat pretty old-school, so to speak ;)
Negative realm points have the potential to be the basis of such an individualistic system.
DjupaTanken: that was a very precise observation on your part, having read your reply, I am now convinced that negative RP is indeed not a very good idea. thank you for your comprehensive reply
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