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Tobsl
03-04-2007, 11:26 PM
Hello,

at first i'm sorry for any misstake - my english isn't that good.
Now my issue :horsey:
After the crashed i viewed my error_log and found this interesting output:
ERROR: 0:25: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.Why are these files missing and where can I get them?
In the options menu I ticked the option to download all of the sources at once.
Another issue I have is that in some places (e.g. as Ignis player in the quest noisy nights at the green valley(if i remember correctly) the game gets so slow that it is unplayable. I have really problems to get out of this place into anoter where the game runs very nice and smooth(e.g. a Ignis village). I can't understand these extrem perfomance difference. Is there a way to fix it?
My hardware: ATI Radeon X800pro; Intel Pentium III 2,54 GHz; 1024 MB RAM. I have installed the fglrx graphic driver.

Hope for answers, bye

surak
03-04-2007, 11:29 PM
Those are development stuff. You don't need them.

Tobsl
03-04-2007, 11:46 PM
ok thank you. And whats about the graphick lags?
I don't think its normal that in some places the game runs excellent and in other it won't.

surak
03-04-2007, 11:56 PM
That's because the game is not finished and the engine is not completely optimized.

Tobsl
03-05-2007, 12:15 AM
Is there a way to reduce the number of lags? I've allready tried to set down all graphic options but this doesn't affect the lags.