View Full Version : Very slow resource loading
platyna
04-08-2009, 12:27 PM
Is the update server so overloaded? The game is downloading resources from the web with amazing speed 57 bytes/s. Ping is ok, and my Internet connection is also ok.
Regards.
signals
04-08-2009, 12:49 PM
with amazing speed 57 bytes/s.
Consider yourself lucky. I've been cruising along at 24 bytes/s and I've had it running for over 12 hours now.
Yes, I know about not loading all of the resources at login, but the game is unplayable without all of the resources loaded (missing objects, terrain, textures, etc.) so I'll wait.
Marlance
04-08-2009, 03:50 PM
Check your log files I found that in my case it wasn't really downloading, the regnum error log file showed a ton of "Unable to download Resource #######"
Mattdoesrock
04-08-2009, 03:52 PM
This, sadly, is normal. It's very slow as ten million trillion people are trying to download the resources at the same time, so with all the strain, it does go verrrry slow.
Also expect the game to be abit laggy for the next day or two, while people download the patch.
P.S. Mine did at 26 bytes/s. :D
roxas99999
04-08-2009, 04:59 PM
Yep, Ive beer swerving around 8 bytes to 24 bytes.
gokusan_
04-08-2009, 05:13 PM
This is where NGD could implement torrent technology so that users can seed their resources and create a huge swarm (instead of bombing the same 3 servers over and over for 72 hours!)
Maybe the game client could use a web port to run a light bittorrent client that is built in, and only enable it during updates?
signals
04-08-2009, 07:32 PM
Maybe the game client could use a web port to run a light bittorrent client that is built in, and only enable it during updates?
Too slow. I beat you to it by a couple of hours in the suggestions forum:
http://www.regnumonline.com.ar/forum/showthread.php?t=40025
But, obviously, I think that's a very good idea. :)
ArcticWolf
04-08-2009, 08:23 PM
Too slow. I beat you to it by a couple of hours in the suggestions forum:
http://www.regnumonline.com.ar/forum/showthread.php?t=40025
But, obviously, I think that's a very good idea. :)
You were slower than me :tonguey:... I suggested that in the Spanish forum and some technical users said it was an (almost) perfect solution. There are some problems like slow upload rates and users who connect, update and play for less than an hour. I thought about that (the seeding problem) and arrived to a conclusion: you could get some in-game money by seeding.
The server would host the files for the first users, then it should "replicate" over bittorrent. You can download a checksum list (in fact, that's what the updater does) and check if they're valid.
signals
04-09-2009, 03:23 PM
You were slower than me :tonguey:... I suggested that in the Spanish forum and some technical users said it was an (almost) perfect solution. There are some problems like slow upload rates and users who connect, update and play for less than an hour. I thought about that (the seeding problem) and arrived to a conclusion: you could get some in-game money by seeding.
The server would host the files for the first users, then it should "replicate" over bittorrent. You can download a checksum list (in fact, that's what the updater does) and check if they're valid.
"Missed it by that much." :thumb:
I'm not sure seeding would be an issue. As I mentioned in my thread about torrents, I am pretty sure that's how WoW distributes updates, and by default, it is always active.
Anyone who is playing has a torrent running in the background to distribute the update files. This can be turned off in an options dialog, but it defaults to on. If it doesn't cause problems, almost nobody takes the time to go turn it off. Therefore, just about everyone who is currently playing becomes a seed for the torrent.
You could also build in a switch to turn an update on. NGD could start distributing the resources by torrent a week or two before it goes live. They would just need a way for the client to set them aside and not use them until the server tells it to. This would mean that by the day of the patch, you already had all of the resources and there would be nothing to download at all. (Assuming you had played enough in the weeks prior.) Then it doesn't really matter how slow the download is because you don't really have to wait for it.
The only issue I could see is the torrent software causing lag in-game, but that could probably be solved by letting the game determine how much bandwidth the torrent uses. If the game is having abnormally high ping times, it could scale back the bandwidth caps on the torrent, or even disable it entirely, if necessary.
Not that I'd object to being able to earn gold from running a torrent, though.
lord_dvl
04-09-2009, 04:21 PM
Niclam said that there is a new installer available to download.
It has all the resources of 1.0.5.
Why donīt you try that?. I reinstall in the same directory where i have the game and it worked fine.
gokusan_
04-09-2009, 04:38 PM
Niclam said that there is a new installer available to download.
It has all the resources of 1.0.5.
Why donīt you try that?. I reinstall in the same directory where i have the game and it worked fine.
That's an option, but not really a good or reasonable solution for everyone, because:
1. A "reinstalling windows" kind of solution doesn't address the problem, which is lack of bandwidth or amount of servers to download the update - this problem will rear it's ugly head again if not addressed properly (i.e. preparing properly for an exam "next time", starting "earlier" on that term paper - never happens!)
2. This will still tax the RO servers - imagine if all users download the new client at the same time - you would have nearly the same issue, if not worse problems, plus some people use metered connections and it isn't reasonable for them to download the entire client again.
3. At the least, this option should be clearly highlighted in the game menu after login, not whispered around randomly by a developer, though I still do not think it is a reasonable solution.
The update should not have been all of a sudden rolled-out with no warning (not even 24 hours notice??) - this, I think, is the crux of the problem, as this update does not seem to have been tested and/or rolled out properly.
I like the idea of seeding the update ahead of roll-out and not letting the game client enable it - then, boom, roll it over and everyone is running.
If WOW uses this technology, there's no reason RO can't.
Like I told a Dev that I saw in ignis realm chat right before a hotfix roll-out and quick server restart recently - "It's 2009 - time to get with the times".
kaczor
08-13-2009, 11:38 AM
I have that problem on windows, downloading latest version didn't work for me, still lots of resources to download! :(((
Place your 2 words here http://www.regnumonline.com.ar/forum/showthread.php?t=46881 (complaint)
onemyndseye
08-14-2009, 01:25 AM
Orrrrr....
You could use the Debian package which is hosted on a quite fast server ;)
Although I do realize that this doesnt truely address the problem it does help relieve some of the stress on the NGD servers
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