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View Full Version : Downloaded update fine, but synchronizing resources fails.


mrnoodlehead
04-09-2009, 09:51 AM
So, I opened up my client, it downloaded the updates but the process hangs when it says "Synchronizing resources".
I'm running Ubuntu 8.10
I have opened the recommended ports on my firewall and I'm not sitting behind a router
Log of the error:
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl_x11.cpp(214)] X Server vendor: The X.Org Foundation
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl_x11.cpp(218)] X Server release: 1.5.2
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl.cpp(380)] Got a 24 bit visual (41) with a 24 bit depth buffer
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl.cpp(412)] Resolutions: 2048x1536x16 1920x1440x16 1920x1200x16 1920x1080x16 1856x1392x16 1800x1440x16 1792x1344x16 1680x1050x16 1600x1200x16 1440x900x16 1400x1050x16 1280x1024x16 1280x960x16 1280x768x16 1280x720x16 1152x864x16 1024x768x16 960x720x16 864x648x16 800x600x16
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl.cpp(435)] OpenGL vendor: ATI Technologies Inc.
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl.cpp(436)] OpenGL renderer: ATI RADEON X800 XL
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl.cpp(437)] OpenGL version: 2.1.8087 Release
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.20
[09/04/2009 10:48:05] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data0.sdb(102.34 MB), fragmentation: 28.38%
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data1.sdb(724.33 MB), fragmentation: 4.51%
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data2.sdb(84.08 MB), fragmentation: 0.09%
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data3.sdb(7.86 MB), fragmentation: 22.55%
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data4.sdb(98.34 MB), fragmentation: 16.43%
[09/04/2009 10:48:05] [SDB_File][sdb_file.cpp(1205)] SDB: ../data5.sdb(5.48 MB), fragmentation: 0.01%
[09/04/2009 10:48:05] [ResourceManager][resource_manager.cpp(295)] memory retriever is ready
[09/04/2009 10:48:05] [ResourceManager][resource_manager.cpp(295)] disk retriever is ready
[09/04/2009 10:48:05] [ResourceManager][resource_manager.cpp(295)] http retriever is ready
[09/04/2009 10:48:05] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 15069 resources available
[09/04/2009 10:48:06] [TextManager][text_manager.cpp(164)] Text Manager ready
[09/04/2009 10:48:07] [Display Entity][display_entity.cpp(78)] Setting 1024 x 768 x 16 video mode
[09/04/2009 10:48:09] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00%
[09/04/2009 10:48:09] [SDB File][sdb_file.cpp(965)] Optimizing space in characters.sdb
[09/04/2009 10:48:09] [SDB_File][sdb_file.cpp(1205)] SDB: characters.sdb(0.06 MB), fragmentation: 0.00%
[09/04/2009 11:02:38] [logger.cpp(51)] Socket creation failed, error code 24

After the last line it just repeats the
"[09/04/2009 11:02:38] [logger.cpp(51)] Socket creation failed, error code 24"

Any help solving this problem would be greatly appreciated.
Thanks.

Edit: I got through to the game after I switched off the "Download all updates at once"
So, the problem seems to be gone for now but I don't know how to delete this post.