View Full Version : Goodbye v2
octopus
04-11-2009, 08:28 PM
I left Regnum last summer because of massive imbalance from hunters being overpowered. I returned in December, when that problem was resolved.
However, since then, knights have simply replaced hunters as being the unkillable gods. I have seen one knight charge, attack and kill four people by himself, and seen a dozen people fail to kill a knight in 60 seconds. Knights should be tough, but not gods.
In addition, the placement of Trelle save so close to Syrtis, combined with Syrtis vastly outnumbering Alsius, has ruined the game for me. Almost every time I log in at Trelle save, there will be 30+ Syrtis there camping the altar. I've seen times where 20 have camped the alter, while 30 held Trelle fort, and 20 more hunt our beach and cemetary, and only about 6 Alsius anywhere to be seen. Add to this the number of bugs I see. Somehow some Syrtis marksman named Aranwe always hits me with 2 attacks in a row, over and over (normal+spell, normal+spell). Level 25 mobs evade 40% of my level 50 marksman attacks, despite being buffed with a +50% hit chance. Gold runs out at an incredible rate, costing me around 29 gold PER ARROW, forcing my marksman to use low level arrows.
What used to be a strategic, team-oriented game has become nothing but a constant defensive struggle standing at Trelle save against impossible odds, making it, quite simply, boring. I hung around until that last major update, hoping things would be resolved, but I see none of my complaints have been addressed.
I deleted Regnum today, and don't have any plans to bother checking back unless I hear that NGD has fixed the game.
fluffy_muffin
04-12-2009, 10:52 AM
I left Regnum last summer because of massive imbalance from hunters being overpowered. I returned in December, when that problem was resolved.
Bye again.
UmarilsStillHere
04-12-2009, 01:27 PM
A knight could only do that under the following conditions,
Most likely Ao0
Most likely they are 4 low lvl players, because no way a knight could down 4 lvl 45+ players within the Ao0 duration
This can be simply delt with using mindsquasher, if your warriors dont have Mindsquasher, then convince them its one of the most usefull spells in a warriors base skill trees and that they should get it.
In addition, the placement of Trelle save so close to Syrtis, combined with Syrtis vastly outnumbering Alsius, has ruined the game for me. Almost every time I log in at Trelle save, there will be 30+ Syrtis there camping the altar. I've seen times where 20 have camped the alter, while 30 held Trelle fort, and 20 more hunt our beach and cemetary, and only about 6 Alsius anywhere to be seen.
In the timezones I have played there this is simply un-true, most of the time the battle just ping pongs from either side of the bridge to as far as the cliff on syrtis siade and the tree line on Alsius side. I have taken a hunter around the area at these times as well and never ran into more than 1 hunting party of 5 Syrtis.
Add to this the number of bugs I see.
Ill give you that one
Somehow some Syrtis marksman named Aranwe always hits me with 2 attacks in a row, over and over (normal+spell, normal+spell). Level 25 mobs evade 40% of my level 50 marksman attacks, despite being buffed with a +50% hit chance.
I think 40% evasion is you exaggerating a bit, or picking on very rare occurance's If that marks is allways hitting you then its just luck. Or he has a lot of +conc/+Hc items and you keep standing away from Deflecting Barrier
What used to be a strategic, team-oriented game has become nothing but a constant defensive struggle standing at Trelle save against impossible odds, making it, quite simply, boring. I hung around until that last major update, hoping things would be resolved, but I see none of my complaints have been addressed.
Simply go to another part of warzone, trele isnt the be all and end all of the game.
I deleted Regnum today, and don't have any plans to bother checking back unless I hear that NGD has fixed the game.
In that case, toodles ^^
Angelwinged_Devil
04-12-2009, 06:27 PM
210paul it's possible with blocks too if the blocks go your way, but I agree with the original poster and say tata till we meet again
octopus
04-12-2009, 07:24 PM
A knight could only do that under the following conditions,
Most likely Ao0
Most likely they are 4 low lvl players, because no way a knight could down 4 lvl 45+ players within the Ao0 duration
This can be simply delt with using mindsquasher, if your warriors dont have Mindsquasher, then convince them its one of the most usefull spells in a warriors base skill trees and that they should get it.
The attacking knight was level 50. Our group was a barb, level 43 to 45, marksman level 50 (me), and two mages around level 40 to 45.
The knight attacked the barbarian first. I'm guessing the barb tried casting mindsquasher, but the knight probably blocked it, since he was blocking every single attack I threw at him. In about 10 seconds, the barb was dead, and the knight was still at 80% HP, as I and the remaining mages continued to attack to no avail. Next the knight attacked me, as my arrows and spells bounced off his shield, he knocked me down, stuck me in place and tore me to shreds still with 70% HP remaining. The two arrows that actually hit him did around 75 damage (they normally do around 500). As I lay dead, I watched him kill the two mages, then skip away.
UmarilsStillHere
04-12-2009, 07:50 PM
The two arrows that actually hit him did around 75 damage (they normally do around 500). As I lay dead, I watched him kill the two mages, then skip away.
He was lucky with blocks, and to reduce your damage so much most likely under Ao0, so If mindsquasher failed then im not supprised he won, But remember a knight is a TANKING class, if he could not take the kind of damage you were throwing at him then he would become little more than a low dmg barb with some nice auras.
I assumed you used etheral? (knights bane)
You should also have been knocking him, dizzying him, imobalizing him, even freezing him to try and stay alive longer than the AoO duration, if he clearly had it up but your group were still trying to land power attacks then you didnt play very well.
Quick reminder though, Knights were considered underpowered and even broken by many not long ago, very little, if anything at all, has changed that was knight specific since then, they are just more common so people notice them more, and when the enemy has 3-4 knights in their group they can be a very powerfull force.
Since you removed Regnum though partly over the entirly rubbish "wahh knights pwn" thing then cya and I hope you find another game to enjoy.
fluffy_muffin
04-12-2009, 08:02 PM
I am still downloading resources so let me ask one question :D
Why are are leaving then talking about how wonderful life is, then come back, then leave again? Why not stay and find other ways to have fun? :D
octopus
04-13-2009, 06:18 AM
He was lucky with blocks, and to reduce your damage so much most likely under Ao0, so If mindsquasher failed then im not supprised he won, But remember a knight is a TANKING class, if he could not take the kind of damage you were throwing at him then he would become little more than a low dmg barb with some nice auras.
I assumed you used etheral? (knights bane)
You should also have been knocking him, dizzying him, imobalizing him, even freezing him to try and stay alive longer than the AoO duration, if he clearly had it up but your group were still trying to land power attacks then you didnt play very well.
Ethereal: blocked
Ambush: blocked
Freeze: blocked
Dizzy: blocked
Damage attacks: blocked, [70 damage], blocked, [75 damage], blocked, I'm dead.
Kinda doesn't matter what you throw at them if they block everything, does it? I guess all four of us could have just run away, leaving the slowest mage to die alone. That sounds so cowardly, but it seems the only thing to do when 4 non-knights are attacked by 1 knight.
Doesn't matter though, I'm gone from Regnum, and I've enjoyed a weekend of actually getting things done, and spending time with people in the real world again. I'm not the only one though, since about 95 of the 100-ish people in my friend list haven't been on-line in months. Good timing though, since Summer weather is approaching and there are lots more things to do outside.
Later,
-Octopus
shayologo28
04-13-2009, 08:25 AM
Knights are not god
marks need use etheral arrow and tear appar AOO don't work on
Will he have AOO you can't kill him alone, best solution is wait AOO disipation
Knight have good resistance against knock down ambush is not the best solution
if you have warrior with you he can use disabling (in tactic) knight can't block and he lose protection (very easy to kill him after) and use mind squasher after is perfect
I am barb, i don't use hammer : no mind squasher but just disabling is very exellent
knight can't block is knight dead
I love when knight charge on us in war :p he use AOO but with disabling you can sur he will dead
Znurre
04-13-2009, 10:06 AM
I am barb, i don't use hammer : no mind squasher but just disabling is very exellent
knight can't block is knight dead
I love when knight charge on us in war :p he use AOO but with disabling you can sur he will deadBut Disabling does not help against Precise Block, since it's absolute, another layer of blocks compared to the ones showed on the Character Window.
A successful Disabling on a knight will still not change the fact that he have atleast 30% chance to block a hit/skill.
And what if Disabling itself is blocked?
I wouldn't call Knights overpowered, god, etc, since I can win against one myself - but it's all about luck.
This is the problem.
Sometimes you can kill the knight with 50% hp left, sometimes with 100 hp left, sometimes you die.
ONTOPIC: Sad to see you go Mehgan, even though I didn't see you much in the end.
I still don't understand why you didn't choose not to bind at Trelle, since I guess you would have got a way more enjoyable game otherwise.
Trelle is a trap, an endless war.
UmarilsStillHere
04-13-2009, 01:42 PM
I wuite like that trele is constant war, and its not exactly one sided since the fight ping pongs from syrtis side to alsius side every few mins.
In this case vs that knight he was very lucky with his blocks, but It should not be a reason to leave the game, I have a knight, admitedly not a very high lvl one (43) but I spent long enough in wz and the arena to know playing a knight is 80% luck, I can have huge streaks were I somehow block 10 hits in a row, but then can go 10mins without another block. Its all luck.
Kittypretty
04-13-2009, 04:56 PM
i enjoy the usual fights between alsius and syrtis side bridge, but we usually have no high levels, or a few, and mostly low levels who bind at algaros save to grind there for whatever reason..
the problem with syrtis is they are so un co ordinated it makes it more frustrating than fun alot of times, we never use auras, terror or other areas never rez, rarely heal (there are some exceptions, some nice conjurors but most will simply walk over your dead body without a single look back..and expect lots of syrtis to heal on their own) and we have a major problem of simply running, not backpeddling, or helping the stragglers or the slower classes, but outright running like girls when the tide turns, and any one whos behind or a melee class, youre screwed.
if we happen to do have enough people to make it a fair fight then usually alsius doesnt last long, but that is another problem, since the ones who were tired of being outnumbered over and over before it was "even" will spawn camp the hell out of trell save for that, and ive seen it alot. honestly think you deserve it half the times, since algaros is no challenge anyways, no one visits there/low levels grind there and few bind there. the rest of syrtis is usually taking other forts even when they KNOW one of our own is captured and we need help.
so holding a fort with so many people/killing the same outnumbered groups and expecting no retaliation eventually, is stupid. i usually just give up if its too one sided, i dont take my dying so serious, if i died being hit by 10 people while we have 5 people total and not much in the way of heals or any support, oh well, not like ill cry over it, its to be expected to lose when you have less people.
eventually though, enough syrtis realize that hey we do need help, and arrive in enough numbers to take back the fort, most usually leave to do other things, but occasionally they will stay or move to pp2/trell save and repeat basically the outnumbering process.
thats why i think they get camped anyways, they bring it on themselves by taking alg so often, if they took stone itd be different and more challenging, but taking the easy route, well..it comes back and makes it harder for some of you later.
i dont usually camp, ill sometimes get a bit close chasing down someone or to kill them, but usually i just stand and watch and talk with expand, since repeating trell isnt exactly gonna work. i dont understand why trell is alot of times not defended well when attacked, the bind is so close, and the wall spawn is so much shorter than ignis/syrtis for their forts. the fort or the save should be moved again, both for algaros and for trell, as both are far too easy to get to and camp (trell save is quick to reach from pp2, and alg save is a bottleneck for spawncamping)
makarios68
04-13-2009, 06:38 PM
The Trell-Alga fights can be entertaining.
When the numbers are approximately equal the fights are entertaining.
When one side camps a save because the numbers are in their favour (both sides do it) - it sux.
Because of the greater Syrtis numbers they are more often able to commit this treachery than us.
Twinkle1
04-14-2009, 08:14 AM
bye bye again. :bruja:
fluffy_muffin
04-14-2009, 09:07 AM
Because of the greater Syrtis numbers they are more often able to commit this treachery than us.
^^ that is why Algaros belong to Alsius most of the day? Wudy, Wudy :D
Just ask temoosomething (SC 1,3k jajajaja) or miss Tania why they like Algaros save so much.
Nightchill
04-14-2009, 12:21 PM
drama queen. go away.
Miriya_PS
04-15-2009, 12:26 AM
I should probably send this by PM, but I feel that this is a better way to reach you. And I hope you can read this. As always, I hope you understand my English.
I just wanted to say: Thank You, my friend. I could write now a hundred reasons, but you know and I know, and that is enough.
I should be sad because I really enjoyed playing and chatting with you. But I am happy for you, if you feel this is the right choice for you. And I agree that freetime is too short to use it to play games you do not enjoy.
I will miss you a lot and I wish you the best. Until we meet again...
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