jlapier
03-14-2007, 04:13 AM
Hi all -
Using an ATI Radeon 9550 running on Ubuntu Edgy AMD 64-bit linux. About half the textures in the game show up as white blobs, and the game runs impossibly slow (like 1-2 FPS).
(note: other OpenGL games work fine for me, eg. Unreal Tournament 2004, NWN)
Here's the char select screen as an example of the white blobness:
http://damital.com/images/Screenshot-Regnum-Online.jpg
Here's system.nfo:
[CPU]
- Vendor Name: AuthenticAMD
- Model Name: Unknown
- Family: 15
- Model: 12
- Stepping: 0
- Feature: 15
- Os Support: 0
- Checks: 15
[GPU]
- OpenGL Support: 1
- GPU Info: RADEON 9550 Generic
Here's game.cfg:
[video_graphics]
vg_anisotropic_filter=1
vg_antialiasing=1
vg_enable_weather_fx=0
vg_enable_particle_fx=0
vg_enable_local_lighting=0
vg_terrain_texture_quality=0
vg_camera_far_plane=300
vg_cluster_object_factor=67
vg_terrain_lod=2
vg_texture_lod=0
vg_water_lod=1
vg_game_render_mode=default
vg_fullscreen_mode=1
vg_screen_width=1280
vg_screen_height=1024
vg_force_safe_mode=1
vg_screen_bpp=16
vg_renderizer=opengl
[client]
cl_update_all_resources=1
cl_language=eng
cl_sdb_path=..
[sound]
snd_sound_volume=128
snd_music_volume=64
[resources]
res_database=live
[debug]
dbg_gui_logger=1
[server]
sv_game_server_host=212.214.41.27
sv_game_server_tcp_port=48000
sv_retriever_host=212.214.41.25
sv_retriever_port=80
Here's log.txt:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(389)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL renderer: RADEON 9550 Generic
[RenderizerGL][renderizer_gl.cpp(411)] OpenGL version: 2.0.6286 (8.33.6)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[Logger][logger.cpp(709)] Using log file: ./log.txt
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(389)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL renderer: RADEON 9550 Generic
[RenderizerGL][renderizer_gl.cpp(411)] OpenGL version: 2.0.6286 (8.33.6)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[ResourceManager][resource_manager.cpp(277)] memory retriever is ready
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[ResourceManager][resource_manager.cpp(277)] http retriever is ready
[EventImportX11][event_import_x11.cpp(364)] Can't open Input Method!
[SDB_File][sdb_file.cpp(1239)] SDB: ../data0.sdb(46.48 MB), fragmentation: 0.16%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data1.sdb(393.33 MB), fragmentation: 0.02%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data2.sdb(81.07 MB), fragmentation: 0.02%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data3.sdb(4.49 MB), fragmentation: 0.67%
[logger.cpp(50)] libopenal.so: cannot open shared object file: No such file or directory
[logger.cpp(50)] libopenal.so.0: cannot open shared object file: No such file or directory
[logger.cpp(50)] libopenal.so.1: cannot open shared object file: No such file or directory
[AL][al_loader.cpp(246)] Can't load OpenAL
[SDB_File][sdb_file.cpp(1239)] SDB: ../data4.sdb(86.84 MB), fragmentation: 0.08%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data5.sdb(2.69 MB), fragmentation: 0.09%
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10407 resources available
[ShaderGL][shader_gl.cpp(525)] Shader <ps_pp_bloomv> info log:
ERROR: 0:25: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
[ShaderGL][shader_gl.cpp(568)] Shader <PostProcess.BloomV> info log:
Link failed. All shader objects have not been successfully compiled.
[ShaderGL][shader_gl.cpp(1119)] Shader validation failed
[ShaderGL][shader_gl.cpp(525)] Shader <ps_pp_bloomh> info log:
ERROR: 0:25: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
[ShaderGL][shader_gl.cpp(568)] Shader <PostProcess.BloomH> info log:
Link failed. All shader objects have not been successfully compiled.
[ShaderGL][shader_gl.cpp(1119)] Shader validation failed
[EntitySystem][entity_system.cpp(104)] Entity system ready to shutdown
and error_log.txt:
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53537
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53621
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53931
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53861
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53666
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1207959624check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1291845707check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53876
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53631
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32432
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32438
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32459
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32460
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32473
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 52797
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53546
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53615
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53629
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53925
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1442840658check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1442840658check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53130
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32345
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32346
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32348
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53320
Sorry for all the logs, just wanted to be sure I provide enough info.
Thanks,
Jason
Using an ATI Radeon 9550 running on Ubuntu Edgy AMD 64-bit linux. About half the textures in the game show up as white blobs, and the game runs impossibly slow (like 1-2 FPS).
(note: other OpenGL games work fine for me, eg. Unreal Tournament 2004, NWN)
Here's the char select screen as an example of the white blobness:
http://damital.com/images/Screenshot-Regnum-Online.jpg
Here's system.nfo:
[CPU]
- Vendor Name: AuthenticAMD
- Model Name: Unknown
- Family: 15
- Model: 12
- Stepping: 0
- Feature: 15
- Os Support: 0
- Checks: 15
[GPU]
- OpenGL Support: 1
- GPU Info: RADEON 9550 Generic
Here's game.cfg:
[video_graphics]
vg_anisotropic_filter=1
vg_antialiasing=1
vg_enable_weather_fx=0
vg_enable_particle_fx=0
vg_enable_local_lighting=0
vg_terrain_texture_quality=0
vg_camera_far_plane=300
vg_cluster_object_factor=67
vg_terrain_lod=2
vg_texture_lod=0
vg_water_lod=1
vg_game_render_mode=default
vg_fullscreen_mode=1
vg_screen_width=1280
vg_screen_height=1024
vg_force_safe_mode=1
vg_screen_bpp=16
vg_renderizer=opengl
[client]
cl_update_all_resources=1
cl_language=eng
cl_sdb_path=..
[sound]
snd_sound_volume=128
snd_music_volume=64
[resources]
res_database=live
[debug]
dbg_gui_logger=1
[server]
sv_game_server_host=212.214.41.27
sv_game_server_tcp_port=48000
sv_retriever_host=212.214.41.25
sv_retriever_port=80
Here's log.txt:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(389)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL renderer: RADEON 9550 Generic
[RenderizerGL][renderizer_gl.cpp(411)] OpenGL version: 2.0.6286 (8.33.6)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[Logger][logger.cpp(709)] Using log file: ./log.txt
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(389)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL vendor: ATI Technologies Inc.
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL renderer: RADEON 9550 Generic
[RenderizerGL][renderizer_gl.cpp(411)] OpenGL version: 2.0.6286 (8.33.6)
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[RenderizerGL][renderizer_gl_extensions_loader.cpp(209)] OpenGL Shading Language version: 1.10
[RenderizerGL][renderizer_gl_extensions_loader.cpp(214)] Shader model 2 capable card detected
[ResourceManager][resource_manager.cpp(277)] memory retriever is ready
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[ResourceManager][resource_manager.cpp(277)] http retriever is ready
[EventImportX11][event_import_x11.cpp(364)] Can't open Input Method!
[SDB_File][sdb_file.cpp(1239)] SDB: ../data0.sdb(46.48 MB), fragmentation: 0.16%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data1.sdb(393.33 MB), fragmentation: 0.02%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data2.sdb(81.07 MB), fragmentation: 0.02%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data3.sdb(4.49 MB), fragmentation: 0.67%
[logger.cpp(50)] libopenal.so: cannot open shared object file: No such file or directory
[logger.cpp(50)] libopenal.so.0: cannot open shared object file: No such file or directory
[logger.cpp(50)] libopenal.so.1: cannot open shared object file: No such file or directory
[AL][al_loader.cpp(246)] Can't load OpenAL
[SDB_File][sdb_file.cpp(1239)] SDB: ../data4.sdb(86.84 MB), fragmentation: 0.08%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data5.sdb(2.69 MB), fragmentation: 0.09%
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10407 resources available
[ShaderGL][shader_gl.cpp(525)] Shader <ps_pp_bloomv> info log:
ERROR: 0:25: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
[ShaderGL][shader_gl.cpp(568)] Shader <PostProcess.BloomV> info log:
Link failed. All shader objects have not been successfully compiled.
[ShaderGL][shader_gl.cpp(1119)] Shader validation failed
[ShaderGL][shader_gl.cpp(525)] Shader <ps_pp_bloomh> info log:
ERROR: 0:25: '{' : syntax error parse error
ERROR: 1 compilation errors. No code generated.
[ShaderGL][shader_gl.cpp(568)] Shader <PostProcess.BloomH> info log:
Link failed. All shader objects have not been successfully compiled.
[ShaderGL][shader_gl.cpp(1119)] Shader validation failed
[EntitySystem][entity_system.cpp(104)] Entity system ready to shutdown
and error_log.txt:
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53537
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53621
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 721420331check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53931
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53861
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53666
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1207959624check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1291845707check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53876
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53631
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32432
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32438
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32459
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32460
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32473
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 52797
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53546
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53615
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53629
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53925
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1442840658check your code
[Constant ID List][constant_id_list.h(229)] Request for unexisting ID 1442840658check your code
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53130
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32345
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32346
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 32348
[RenderizerGL][renderizer_gl__textures.cpp(573)] Error uploading texture : invalid operation
[Texture Manager][texture_manager.cpp(128)] Error uploading texture, resource ID: 53320
Sorry for all the logs, just wanted to be sure I provide enough info.
Thanks,
Jason