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View Full Version : BSoD on Direct3D, Missing In-Game Models in OpenGL


e30G
06-07-2009, 06:47 PM
Hello. Since verson 1.0.6 came out, I have been getting regular system crashes when I'm using Direct3D when a large number of characters appear on my screen simultaneously (such as when I swing my camera around or press V or while approaching an army). I'm using a LG laptop with a Radion X600 card. My drivers are the latest from LG and for some reason, the standard ATI Catalyst drivers from ATI won't work. I am unable to get the Blue Screen error since the computer restarts itself and the display itself gets distorted.

Under OpenGL, the game runs smoother and more stable. However, I can not see mounts, shields and I can see helms/hats that are hidden by their owners. Is there anyway to fix this in OpenGL? Thanks!