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UmarilsStillHere
06-18-2009, 04:13 PM
Well you have most likely been part of one, and it would take a special person to ignore all the faults so, Invasions, the most anticipated feature in Regnum, should it stay or should it go.

If you have the time then also post reasons why you want them on/off your server, though just by looking through the forum for 10 mins you get 100 reasons why they should be dropped.

-Edge-
06-18-2009, 04:25 PM
Obviously its not going to be taken out.

The only thing is just that they should be refined, like all other content. NGD needs to start tuning the game imo instead of adding more content to add to the fix-it list for later on.

When we were discussing the idea of invasions months before they were actually announced and it was just a suggestion there was a lot of things that NGD thought out for us, and a lot of things they left out. For example most people expected invasions to be the final step of something bigger. We did not expect invasions to be focused on single targets again, gems. I don't think anyone suggested gems, or capturing any items. Though the idea is nice, it fails imo because just like forts it focuses on single objectives and spams a whole group of players into one area.

Its just on a fatter and much more chaotic scale. You still spam your whole army at a single gate. I like the changes NGD thought of without player suggestion, like the timer. But a lot of us expected a land expansion first, the expansion of our own realms territory, being able to capture cities, etc. These were original invasions ideas. Not just another copy and paste gate thing. They could have worked better if players would be able to capture cities, and settle in them, like getting their own save. That was a widely discussed idea, ACTUAL expansion of territory.

How many people realize that invasions are really just hopping over the wall and stealing, well I guess that's living up to its name. But I think more of us were expecting the siege-like concept and some of the ideas I posted above.

Znurre
06-18-2009, 04:27 PM
The intention of my thread, with the poll about pre 1.0 was actually directed at the introduction of invasions.
If you want to find my reasons why invasions need to go, look here:
http://regnumonline.com.ar/forum/showthread.php?t=42642

UmarilsStillHere
06-18-2009, 04:28 PM
I know it wont be removed, its to big to be removed, this is a badly worded poll basicaly asking if your happy with invasions or would rather have them "turned off" or something untill the system is working,

On horus the pop is to low for invasions,

On Ra the server cant handle invasions,

The whole thing is a mess

Znurre
06-18-2009, 04:30 PM
On horus the pop is to low for invasions,

On Ra the server cant handle invasions,

The whole thing is a messNot only this, but the invasions makes the WZ dead in every other regard.
This is the biggest reason why I dislike invasions.

Skjringsaal
06-18-2009, 04:35 PM
I think what WZ needs is not to eliminate the invasions, but other alternatives simpler to realise more in reduced groups. That produces clearing, diversity and constant activity through the election of the players and is a change of easy study that can even allow to revalue spaces of the map.

Mellion
06-18-2009, 04:36 PM
Invasion is the worst bug ever next to putting high lvl mobs into the realm. Both kill the game.

Znurre
06-18-2009, 04:38 PM
I think what WZ needs is not to eliminate the invasions, but other alternatives simpler to realise more in reduced groups. That produces clearing, diversity and constant activity through the election of the players and is a change of easy study that can even allow to revalue spaces of the map.Can you give any example?

-Edge-
06-18-2009, 04:40 PM
I think what WZ needs is not to eliminate the invasions, but other alternatives simpler to realise more in reduced groups.
But isn't that the problem? They are not an alternative to fort wars, they replaced and destroyed fort wars.

Znurre
06-18-2009, 04:51 PM
But isn't that the problem? They are not an alternative to fort wars, they replaced and destroyed fort wars.How I wish I could give you shitloads of karma for that.
For now I'll just keep that as a quote in my signature :p

Skjringsaal
06-18-2009, 05:03 PM
One of the modalities that were suggested was captures the flag with times of duration of minimum permanence to obtain a benefit and random location of the flag of the opponent in some of the three buldings.

The other has to do with constructing establishments in any zone that provide defensive advantage for the constructor and work in equipment to mount it.

Another proposal was to create a system of automatic messages of call at moments of less users with content of rol, originating of the theoretical leaders of the three realms (emperor, prophet, etc.).

The problem of the invasions is the amount of people that they require, that produces congestion in the server and problems of organization for whom the game is not done: 1. The health of the doors of the castle is insufficient sometimes.
2. The charges of powers cannot with the affluence of players from an altar to a taken fort.
3. The chat and warbanners do not give real guarantee of organization.
4. The chat and warbanners allow espionage and in addition they are mainly informal.

Heru
06-18-2009, 09:33 PM
i vote NO Horus.... cause

no invasions = no final goals in the game

Thank NGD team for this big update !

Znurre
06-18-2009, 09:40 PM
And what is the final goals with an invasion?
It's an MMORPG, there will be no end. ever.

The final goal of going to a bridge could be a fort war.
The final goal of grinding is becoming lvl 50.

Why is invasions something different in this regard?

Heru
06-18-2009, 09:43 PM
they have more strategy in invasion fight, and i love the sound of breaking door *_*

Mattdoesrock
06-18-2009, 09:45 PM
I know we can only dream of it, but I wish Invasions would go.

They've ruined the game. RO used to have 24/7, round the clock action.

Now? You're lucky if you get any action even at peak times.

I mean seriously.. Who enjoys 10 FPS, with 10k ping during invasions? Mucho fun!

Znurre
06-18-2009, 09:47 PM
they have more strategy in invasion fight, and i love the sound of breaking door *_*Sorry - but I call that bullshit.
Invasions, just like super bosses and the dragons are nothing but a spam fest of damage and defensive spells.

It's all about manpower.

If you want tactics and challenge, try an open field battle in a place with a lot of obstacles and hills.
To plan where to ambush people, to use line of sight as an element of surprise, to cancel skill casting by using trees, to flank people, to set up invisible parties with Stalkers Surroundings, the combinations are endless.

Heru
06-18-2009, 10:07 PM
Invasions \0/ :dance:

-SoL-
06-18-2009, 10:13 PM
imo invasions are nice and make the game have some depth

yet i belive it needs to be refined and given some new purpose
.................................................. ...................................
Gems need to have some sort of protection in cities some guards or a small tower.

new wishes in the portal something that will make players want to invade!

some defence at the gate tower barricades and such to make it less of a door/area/death fight! :P

and redoing the castles make them possible to defend with any class

Bladnoch
06-18-2009, 10:13 PM
I vote no for Horus.
At least take it down for a month, work on all other fixes and then put it back up in a more refined state which makes players spread out more, create less lag and to stop us all complaining on this poor forum. O_O

JennyfromtheBlock
06-18-2009, 10:16 PM
I don't think the should remove they invasions... I love the invasion factor. I just think before they do anything new to RO they should fix the already know issues.

:fury:

terekon
06-18-2009, 10:20 PM
I think the invasions aspect of the Regnum is great. Fort wars are great, but this adds more strategy to it, trying to capture all forts get door dont and make it out with the gems is sometimes quite a task but thats what is great about it. A fort war requires a small group of us to work together. A fort can be taken with a fairly small group, but an invasion takes cooperation by a large part of a realms WZ ready players, and the same goes for the group defending their gate.

Mattdoesrock
06-18-2009, 10:23 PM
It seems to me that all the people who want to keep invasions are too new and don't know what it was like Pre-Invasions, when there were actual decent fights.

If they think that the action is good now.. They would have loved it back in the good ol' days.

SPARTISH
06-18-2009, 10:24 PM
i hate invasions, u cant have a good fight at any fort coz noobs shout out castle or another fort and the whole group leaves us to die O_o

i miss the days we used to charge to samal/herb for a massive fight while i yelled we wont last. i was right in a way i charged into enemy and dieded all the time but the rest always lasted xD

o yea plus the realm chat was waaaayyyy less laggier than invasion lagg, i would like to trade teh two O_o

-SoL-
06-18-2009, 10:27 PM
i was here pre 1.0 and i liked it they should bring back some of the pre 1.0 like samal save move but invasions are a part of the game wether u like it or not all i ask is to make it less of a door war

Kittypretty
06-19-2009, 12:08 AM
i hate them.

sorry if i didnt read thru the other pages but my reasons are,

theyd be fun if the server could handle them. to me its like trying to play a game when your system falls utterly short of the minimun req. :)

it also drew away focus to holding forts, mostly its just big army, overrun fort, upgrade, move on.

before, it was fun and easier to get people to co-op and help take a fort back, even if it didnt mean anything.
nowdays it promotes too much save camping, and realm teamups because it actually has a consequence. so nobody wants to fight against those odds.

Comp
06-19-2009, 12:20 AM
I dislike invasions myself. On RA I have to log off everytime an invasions starts because I can't take the lag....it sux. So...I've yet to actually partake in one. I think invasions are a necessary evil; however, they could be refined. I have no ideas of how yet...but if NGD asks I'm sure I can come up with something.

Kittypretty
06-19-2009, 03:05 AM
well have u ever played starcraft or command and conquer? and built like a shitload of the same uber unit before your screen is filled and your pc is lagging from the stress of just your own units? and just clicking the "attack area" button and going afk as your stuttering mammoth army lags toward certain victory?

thats basically what an invasion is..

UmarilsStillHere
06-19-2009, 09:29 AM
well have u ever played starcraft or command and conquer? and built like a shitload of the same uber unit before your screen is filled and your pc is lagging from the stress of just your own units? and just clicking the "attack area" button and going afk as your stuttering mammoth army lags toward certain victory?

Yup, Invasions put up the pretence of tactics for about 10mins, once your in the fort its often just a case of praying, once you hit the gate its just 'zerg strike[7] --> Door'

But in this case, 2/3 of your little zergy men fall oover get stuck on trees and rocks or totaly freeze before even reaching the gate.

chassor
06-19-2009, 09:47 AM
invasions are crap , shit , boring , lame , annoying .... and much much more !

-Edge-
06-19-2009, 10:44 AM
well have u ever played starcraft or command and conquer? and built like a shitload of the same uber unit before your screen is filled and your pc is lagging from the stress of just your own units? and just clicking the "attack area" button and going afk as your stuttering mammoth army lags toward certain victory?

thats basically what an invasion is..
Maybe if you play it that way, I always played C&C by taking one zone at a time and expanding my base with the more land I captured. I think that's what invasions should be like :p

veluchami
06-19-2009, 12:36 PM
Maybe if you play it that way, I always played C&C by taking one zone at a time and expanding my base with the more land I captured. I think that's what invasions should be like :p

I think NGD has thought over that before deciding on the present system. In horus, Alsius have been kinda weak. If Invasions are to have an permanent effect like expansion of territory, then they would not have any territory left to defend soon. A weak realm would just become weaker. The current invasion system has been well thought over by NGD without giving the invading realm too much/everlasting power.
And yes server lag/ glitches are a totally diff issue which they have promised to fix with the new engine. Lets wait and see...

In the polls, the only reason people dont want invasion is because of the server lag in Ra.
In horus, the verdict (at this moment) seems to be split. May be they should have diff servers for PvE, RvR(with invasions), RvR(without invasions) and give the choice to move to which ever you want :p This is a case in many other mmorpgs too.

UmarilsStillHere
06-19-2009, 12:40 PM
I predicted that some great shift in power would come about with invasions, you invade, your realm gets stronger, you are more able to invade, so you invade your realm gets stronger, you are more able to invade, and so on and so on, clearly Ignis is the "big winner" with invasions, and I doubt that will change.

-Edge-
06-19-2009, 12:49 PM
I think NGD has thought over that before deciding on the present system. In horus, Alsius have been kinda weak. If Invasions are to have an permanent effect like expansion of territory, then they would not have any territory left to defend soon. A weak realm would just become weaker.
Maybe, but you also forget that when a something is pushed to the lowest point possible, then it will always bounce back. In the case of this logic, if Alsius had all territory lost but the un-capturable, then they would become more organized by grouping together.

It seems like it would be the way you describe it, but I think it would work similarly to fort wars. Its not so hard to capture something when your opponent has to split all over the map, same would go for land, you cannot hold it all at once easily.

Its all just a theory though, but I doubt it would work with the current map either. Maybe if NGD does that land expansion one day..

clearly Ignis is the "big winner" with invasions, and I doubt that will change. Unless NGD does action by force :p ?

backe
06-19-2009, 01:16 PM
Maybe, but you also forget that when a something is pushed to the lowest point possible, then it will always bounce back. In the case of this logic, if Alsius had all territory lost but the un-capturable, then they would become more organized by grouping together.
That's great in theory, but it doesn't really reflect what I've witnessed. People get beat down over and over, to their lowest point, and simply quit playing and find a new game to play...

Kyrottimus
06-19-2009, 01:17 PM
imo invasions are nice and make the game have some depth

yet i belive it needs to be refined and given some new purpose
.................................................. ...................................
Gems need to have some sort of protection in cities some guards or a small tower.

new wishes in the portal something that will make players want to invade!

some defence at the gate tower barricades and such to make it less of a door/area/death fight! :P

and redoing the castles make them possible to defend with any class

+1

I never played RO before there were invasions so my opinion is based on a somewhat distant and wholly subjective point-of-view.

However, before invasions, what was the ultimate goal in capturing a fort and/or castle? Now at least there is a goal, an objective for a realm to strive for.

Of course it needs refining, lots and lots of refining. But what's the point of having a warzone (or a war) if there isn't anything being fought over or won?

There is more to risk and more to gain with invasions, and the incentives for being in the wz are more for each realm (mostly), if only the invasion system were revamped and the whole process more appealing for everyone to be involved in.

That is my hope for the future of invasions...

SPARTISH
06-19-2009, 04:11 PM
i feel like i did when runescape took wildy away....they put it back recently but its too late god knows how much people had left...

NGD dont do the same thing with invasions...

the server cant handle invasions anyway, it was fun for the first week but i think its time for it to go =(.

Yawney
06-19-2009, 04:18 PM
Actually invasion brought a goal to the fort capturing but did not encourage ppl to capture forts. The war nowadays is like chess. As soon as fort is captured ppl are running to the castle and sit there for hours while screaming "we're gonna be invaded".

Pre-invasion goal of capturing forts was to make hunting in that realm easier by taking a place to hide away from the said realm and more important for fights, pure fun with no stress from possible invasion. I remember huge fights where I was lagging like hell or small (up to 10vs10) fights. Also lots of ppl were trying to take a fort for fun - something that you almost can't even imagine now - which was creating hella open field wars when those groups met.

Least but not last, forts were easier to capture with weaker doors, weaker guards and no uberguard.

Please take into account that this comes from lvl 40 noob.