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View Full Version : Archer Review (by the players of Regnum)


DemonMonger
08-29-2009, 05:58 AM
This post is being made for archers to talk about their current skills and what they personally feel can be changed with their own class. Discuss what skill you have that are underpowered, and what skills you have that you feel are possibly overpowered.

Please keep the following format
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Server:
Class:
Current level:
Skill Name:
What you feel should be changed to make this skill better:
Why you feel the change should happen:
Other comments/Pictures:
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This is a constructive attempt for archers to gather and express on one collective post what skills they desire to be changed from their own class, so that they can compete in the RvR world of regnum.
5vs5 should be considered RvR
3vs3 should be considered RvR
To me anyone from another realm attacking you is RvR......

Goodluck everyone!
Please no flaming or fighting.. (even though we all love to do it)

Pizdzius
08-29-2009, 06:34 AM
EDIT: ok just for you, DMC ;]

DemonMonger
08-29-2009, 06:49 AM
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Server:RA

Class:Hunter

Current level:50

Skill Name:Enemy Surveillance

What you feel should be changed to make this skill better: It would be nice if this skill tracked in the direction we were facing and displayed all targets within all ranges that our skill level allows.

Why you feel the change should happen: Most would feel that their skill was valuable and working properly if when they tracked 6 enemies west in a range of 300m to find that there were really 6 enemies, instead of 12 enemies at range 150m. The skill itself would be more useful to players moving in a general direction to scout ahead in a specific pre planned area.

Currently the skill tracks the enemy that is farther away from you and ignore the ones close up. This allows for a hunters to easily escape when many players are near. The way I proposed the skill works is that if there are 3 archers total at ranges 100m 150m and 250m the skill will say (100m W Archer, 150m W Archer, 250m W Archer), instead of just saying (250m W Archer) ignoring the other two that are also west.

Other comments/Pictures:
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-Edge-
08-29-2009, 08:11 AM
Enemy Surveillance should track the nearest enemy. Simple as that.

Saryad
08-29-2009, 11:02 AM
Server: Horus
Class: Marksman
Current level: 50
Skill Name: Hawks Gaze

What I feel should be changed to make this skill better: The mana cost and countdown should be drastically reduced, i would say a cost of 250 mana a duration of 60s and a countdown of 120s.

Reasons: Currently mages have arcane acceleration which has a low mana cost and the same cd/duration.
I rarely use hawks gaze now due to the ridiculous costs(500 mana on lvl 5) even with a mana pool of 1600+ i cant afford to use hawks gaze and buff and have enough mana to get a few spells of and use recharged arrows. Its v-long countdown doesnt encourage me to spend the points either.

tl:dr: Its too expensive and cd is far too long.

Ferente
08-29-2009, 11:17 AM
Server: Horus
Class: Marksman
Current level: 50
Skill Name: Hawks Gaze

What I feel should be changed to make this skill better: The mana cost and countdown should be drastically reduced, i would say a cost of 250 mana a duration of 60s and a countdown of 120s.

Reasons: Currently mages have arcane acceleration which has a low mana cost and the same cd/duration.
I rarely use hawks gaze now due to the ridiculous costs(500 mana on lvl 5) even with a mana pool of 1600+ i cant afford to use hawks gaze and buff and have enough mana to get a few spells of and use recharged arrows. Its v-long countdown doesnt encourage me to spend the points either.

tl:dr: Its too expensive and cd is far too long.

+1 Actual Hawk is useless for me too..

_dracus_
08-29-2009, 12:39 PM
I'd say hawk gaze cost could be 400 mana and cooldown 120s, but after Marksman with a bounding conjuror could be really a killing machine.

UmarilsStillHere
08-29-2009, 01:40 PM
Server: Horus
Class: Marksman
Current level: 42
Skill Name: Low Profile

There is no need whatso ever for this to be an insta cast skill, It should have a cast time nearer to sanct, since NGD wanted to remove conjus "get out of jail free card" to some extent there no reason for archers to still have one.

Skill Name: Strafing

Well as much as I would like NGD to just improve warriors "balance has to be negative" (crap rule) to I suggest strafe speed to be lowered, put it somewere between normal forward running and backpedal.

Skill Name: Attack area

Make archer attack angle smaller, as it is you can shoot near as sideways, a combo of this + strafe means I have killed a level 48-49 knight 3 times without ever taking more than 2 hits. And twice taking no hits at all, this from a 42 marks using on Ambush[1] and movement is way to powerfull.

Zas_
08-29-2009, 05:13 PM
Server: Horus
Class: Hunter
Current level: 43

Skill Name: Spell Elude
Why you feel the change should happen: It doesn't give enough spell resistance for the mana cost, rarely use (SOTW instead)
What you feel should be changed to make this skill better: Reduce mana cost or increase spell resistance

Skill Name: Camouflage corpse
Why you feel the change should happen: useless spell, almost never used.
What you feel should be changed to make this skill better: drop it, or allow hunter to move a corpse instead

Threno
08-31-2009, 08:31 PM
Server: Horus
Class: Hunter
Current level: 50
Skill Name: Dual Shot
What you feel should be changed to make this skill better: Bring the CD back down to 4.5 seconds.
Why you feel the change should happen: Whilst I appreciate that NDG feel the need to "balance" classes, increasing the CD on dual shot only restricted the ways in which hunters can play. Especially seeing as hunters are the weakest offensive class, this basically forces us to use pets, which a lot of us don't want.

Angel_de_Combate
08-31-2009, 08:33 PM
Yuppers..although dmc and others that are still might disagree and say that its possible to remain petless..im not convinced.

Saryad
09-01-2009, 02:45 AM
I'd say hawk gaze cost could be 400 mana and cooldown 120s, but after Marksman with a bounding conjuror could be really a killing machine.

Like we are supposed to be!

DemonMonger
09-01-2009, 03:31 AM
Server: Horus
Class: Hunter
Current level: 50
Skill Name: Dual Shot
What you feel should be changed to make this skill better: Bring the CD back down to 4.5 seconds.
Why you feel the change should happen: Whilst I appreciate that NDG feel the need to "balance" classes, increasing the CD on dual shot only restricted the ways in which hunters can play. Especially seeing as hunters are the weakest offensive class, this basically forces us to use pets, which a lot of us don't want.

I agree that the cooldown will be best at 4.5 seconds. I also feel that other skills for warriors and mages should be returned to what they once were. NGD is not going to reduce the cooldown time though because they feel it makes hunters "assassins". No matter what people say the pet hunters with confuse are the best "assassins", and do way more damage than the petless hunters. (petless hunters use <dual shot 5[7secs], ensnare 5[8secs], and tear apart 5[30secs]>, pet hunters use <dual shot 2-3[7secs] ,ensnare 4-5[8secs], + a pet that hits 200 - 600 damage[1.5-3seconds]>)
Even with the loss of damage per 30 seconds I refuse to use pets. The increase of dual shot just means I will hunt more people that have little life points remaining, and avoid those who are at full life and full mana if I can. So levelers blame NGD don't blame the hunters!

_dracus_
09-01-2009, 06:21 AM
Like we are supposed to be!

Sorry, I don't mean to be rude but I used the v1.0 Hawke Gaze quite a lot, and it rocks as long as you have one or two energy bound. To me it's typically a war skill. Which is why it has a long cooldown. The mana could be adjust a bit since mana is harder to get from conjuror, even from the one willing to give it.

Zas_
09-01-2009, 01:42 PM
Server: Horus
Class: Hunter
Current level: 50
Skill Name: Dual Shot
What you feel should be changed to make this skill better: Bring the CD back down to 4.5 seconds.
Why you feel the change should happen: Whilst I appreciate that NDG feel the need to "balance" classes, increasing the CD on dual shot only restricted the ways in which hunters can play. Especially seeing as hunters are the weakest offensive class, this basically forces us to use pets, which a lot of us don't want.

+1 i don't want to be forced to use pets.

platyna
09-01-2009, 01:46 PM
Server: Horus
Class: Hunter
Current level: 45
Skill Name: Enemy Surveilance
What you feel should be changed to make this skill better:
Everything on this subject already has been said.
Why you feel the change should happen:
Because it is unreliable, which defeats its purpose.

Regards.

Zas_
09-01-2009, 01:47 PM
I agree that the cooldown will be best at 4.5 seconds. I also feel that other skills for warriors and mages should be returned to what they once were. NGD is not going to reduce the cooldown time though because they feel it makes hunters "assassins". No matter what people say the pet hunters with confuse are the best "assassins", and do way more damage than the petless hunters. (petless hunters use <dual shot 5[7secs], ensnare 5[8secs], and tear apart 5[30secs]>, pet hunters use <dual shot 2-3[7secs] ,ensnare 4-5[8secs], + a pet that hits 200 - 600 damage[1.5-3seconds]>)
Even with the loss of damage per 30 seconds I refuse to use pets. The increase of dual shot just means I will hunt more people that have little life points remaining, and avoid those who are at full life and full mana if I can. So levelers blame NGD don't blame the hunters!

Yes, without a pet damages made are far less and it is hard to compete with hunter+pet, marksman, barb, or warju.
But this is the way i want to play and i don't care much about it.

Zas_
09-01-2009, 01:49 PM
Server: Horus
Class: Hunter
Current level: 45
Skill Name: Enemy Surveilance
What you feel should be changed to make this skill better:
Everything on this subject already has been said.
Why you feel the change should happen:
Because it is unreliable, which defeats its purpose.

Regards.

The only thing that should be fixed is that it should always indicate the nearest enemy.

Myxir
09-01-2009, 03:17 PM
Server: Ra
Class: Hunter
Current level: 50
Skill Name: Ambush
Why you feel the change should happen:
Ambush is way overpowered. It should become freeze and not knock down. Duration and mana cost can be kept but give it a higher cooldown.

Class Hunter:
Completeley revamp it. In 1on1 Hunters are like invincible. In wars they are useless because of non reliable spells.
A good rebuild of the class (especially regarding to pets) and that can be solved.

Saryad
09-02-2009, 07:39 PM
Server: Horus
Class: Hunter
Current level: 50
Skill Name: Dual Shot
What you feel should be changed to make this skill better: Bring the CD back down to 4.5 seconds.
Why you feel the change should happen: Whilst I appreciate that NDG feel the need to "balance" classes, increasing the CD on dual shot only restricted the ways in which hunters can play. Especially seeing as hunters are the weakest offensive class, this basically forces us to use pets, which a lot of us don't want.

There is a reason for their weakness, they get the element of suprise and can also choose when to fight.

UmarilsStillHere
09-03-2009, 10:04 AM
There is a reason for their weakness, they get the element of suprise and can also choose when to fight.

I agree, if a Hunter was as strong one on one as other class's in 'fair' prebuffed situation then they would be overpowered when they can attack fully buffed a unbuffed target likely low on Mana/Hp and have the element of suprise if they could also be as strong as that class would be on full hp/mana and buffed then they would never lose.