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Henri_Freundlich
08-31-2009, 06:11 PM
*Name Removed* : i mean we spent all last night on noob alts talking the piss out of our "organised invasion force" (noob squad)

*Name Removed* : wait untill transfers, then we will see...

*Name Removed* : alsius has poor quality warlocks >.>
*Name Removed* : and pretty crappy conjus
*Name Removed* : obviously there are some major exceptions
-----------------------------------------------

A select few who posts such morale-destroying messages on Realm chat, private Clan Chats and in other public chat services, while waiting anxiously for the server-to-server Character Migration to open up.

Publically mocking our *first* ever successful door-breaking gem-stealing invasion attempts as well as putting the 'everyone is horrible, except us <insert list here>' tag on the entire realm.

Of course, not everybody says these things - it's the select overfrustrated few who sends out low-morale messages on various communications mediums.

It's important to note, that successful companies/organisations/groups/clans works with what they have - their current skillset.

Alsius' first successful door-breaking gem-snatching Invasion worked with the EXISTING skillset, no matter how unskilled the players were. It *almost* went smoothly, with a couple major bumps included. Instead of whining in clan/realm/other chats, we went out there and performed our best, considering the circumstances.

I'm sure, with more guidance/pre-planning, we would have successfully opened the portal that week. However, by the fourth day, most people were mentally exhausted and didn't show up...

*Guidance* is needed from the experienced, instead of ranting about poor player tactics in realm/clan/other chat.

*Guidance* should be given to people that are actually willing to listen and learn - not to those who "dont listen even if u explain things to them" over and over. With the right Mentor/Student combination.

Planning and Guidance should involve EVERYONE when it comes to invasions; not to the select few in <insert clan name here>.

Enemy Target selection/Spell combination for Locks.
100% ally health awareness for conjs.

Yes, I know it's tedious, but sometimes you have to tell them, otherwise they just 'freeze' mid-action.

Note that other RO realms don't complain like *Name Removed* (multiple) did on Public Chat services (that I've seen so far) about lack of invasions, general quality of players etc.

Personally I'm tired of all the rants (and lack of *real* action). C'mon guys, we can pull it off again!

- Concerned Mage (identity somewhere in forum threads), Alsius/Horus.

_dracus_
08-31-2009, 06:25 PM
What is an "unexisting skillset" ?

Henri_Freundlich
08-31-2009, 06:36 PM
Existing Skillset = the skills the group has. For example, Syrtis is Archer-orientated while Alsius is warrior-specific. The Range of people online at the given time.

_dracus_
08-31-2009, 06:49 PM
Existing Skillset = the skills the group has. For example, Syrtis is Archer-orientated while Alsius is warrior-specific. The Range of people online at the given time.

Invasion isn't about skillset, it's about quantity.

ArchmagusArcana
08-31-2009, 07:19 PM
Im not going to lie, ive talked crap before, here, in realm, and in irc. Sometimes you just get frustrated and have to rant and walk away. I try hard not to do it in a manner that will demoralize people, perhaps not always succeeding, but as a whole, im pretty proud of what we can accomplish sometimes WHEN WE WORK TOGETHER. Thats i guess what pisses me off the most; you have noobs that want to just blindly charge, people that want to repeat the same (failing) tactics over and over and over again with no change in outcome, and people that just outright refuse to listen to innovation.

We are at our best when we LISTEN, PLAN, and COORDINATE. When we do these things, we can really kick some ass, when we dont, we fail, and people get pissed off and frustrated. I think that passion can be a really good thing for this game, but in some cases, it just makes people want to quit.

Personally, i dont like invasions (in their current undynamic incarnation), i dont usually bother taking part of them (though i do like to cause havoc at the realm gate if someone else has gotten a gate vuln. I miss open field battles, i miss bridge battles, nice running three way fights, and to me, even fort wars seem a bit stagnant lately. Its all about invasion invasion invasion.

There are a few new players that i can think of that do an amazing job for their first character, most notable a few conju that i can think of, but those are the ones, as you said, that listen to the people that have been playing for a long time. It always seems to come down to that. Ive been playing RPG for 15 years, DnD, Magic The Gathering, and all other manner of strategy games, as well as reading a plethora of middle age wartime books. I can still learn things, everyone can, everyone just needs to listen sometimes. 30 seconds to form a plan isnt going to cost you much and can sometimes handily win you the battle.

I could write a whole book about things that annoy me: People not going when you call terror is a really big one with me, or people not calling terror when the cast it (terror chain + warrior areas are really nice). Once in a while when these things happen, ok, mistakes are made, well make them, myself included, but when its the same people, every battle, all the time, i think you earn a bit of a right to be frustrated. Of course, its a game, and they are real people, and any time you bring more t han one person together, there is an increasing potential for conflict.



Um, so are you talking about that time like 3 or 4 months ago when we took ignis gem, or was this something that happened recently? I was off most of the weekend, so i dont know what happened.

monktbd
08-31-2009, 07:42 PM
Im not going to lie, ive talked shit before, here, in realm, and in irc. Sometimes you just get frustrated and have to rant and walk away. I try hard not to do it in a manner that will demoralize people, perhaps not always succeeding, but as a whole, im pretty proud of what we can accomplish sometimes WHEN WE WORK TOGETHER. Thats i guess what pisses me off the most; you have noobs that want to just blindly charge, people that want to repeat the same (failing) tactics over and over and over again with no change in outcome, and people that just outright refuse to listen to innovation.
[...plus everything else...]


great post arcan.

we need to listen more, watch more, coordinate more, show more patience and rush less.

Saryad
08-31-2009, 08:56 PM
*Name Removed(1)* : i mean we spent all last night on noob alts talking the piss out of our "organised invasion force" (noob squad)

*Name Removed(2)* : wait untill transfers, then we will see...

*Name Removed(1)* : alsius has poor quality warlocks >.>
*Name Removed(1)* : and pretty crappy conjus
*Name Removed(1)* : obviously there are some major exceptions
-----------------------------------------------
(1) and (2) are different people, get it right.

I defend the last 3 lines.
Our warlocks mostly have an innability to coordinate areas at any level.
Many of our conjurors are in fact warjurors most of the rest are inexperienced or simply too damn slow.
And the last line is irrelevant to this situation anyway.

And as to when i say dont bother with trelle.... well when there are 10+ greens in there and 6 alsius noobs running at them time after time.... i dont think i even need to say anymore on that.


Get some balls and sign your blubbering.
Also dont post stuff from irc on forums without asking us all first for our consent.

UmarilsStillHere
08-31-2009, 09:01 PM
Your locks did pretty well clearing out Herb after we kicked Ignis, dont think anyone say what hit us untill we took 4 sultars and a pair of fireballs in the space of 2 seconds, which pretty much raped everyone ;)

Saryad
08-31-2009, 09:06 PM
Your locks did pretty well clearing out Herb after we kicked Ignis, dont think anyone say what hit us untill we took 4 sultars and a pair of fireballs in the space of 2 seconds, which pretty much raped everyone ;)

I refer to myself: "With a few notable exceptions"

Radian
08-31-2009, 11:02 PM
Your locks did pretty well clearing out Herb after we kicked Ignis, dont think anyone say what hit us untill we took 4 sultars and a pair of fireballs in the space of 2 seconds, which pretty much raped everyone ;)

And a nice projectile rain thank you very much. :p You guys came back after that and kicked us back out again. That's where the funny part starts.

I died next to the archer guard on the wall and hung around for the last min of the fight. I noticed that Roguish was camo behind the tower when you guys left the fort. Nobody noticed the archer guard attacking him. Fortunately for you..... he died afk :razz:

BTW Thanks for awesome field fight on agg road.

Henri_Freundlich
09-01-2009, 05:10 AM
@Saryad

> Also dont post stuff from irc on forums without asking us all > first for our consent.

Consent? Haha, there's *no such thing* in text that belongs in the public domain - Public IRC servers for instance.

In the real world, we take responsibilty for what we say/the way we act, instead of shouting 'Consent! Consent!'

> I defend the last 3 lines.
> Our warlocks mostly have an innability to coordinate areas at > any level.
> Many of our conjurors are in fact warjurors most of the rest > are inexperienced or simply too damn slow.

So? Not everyone is capable of front-line work (sadly). Ignore noob warjus and remove inexperienced/clumsy locks from the front lines (except for the occasional sultar).

Along with Combat Training /Target training for locks (ofc, it's tedious).


> And as to when i say dont bother with trelle.... well when
> there are 10+ greens in there and 6 alsius noobs running at > them time after time.... i dont think i even need to say
> anymore on that.

I specifically *didn't* mention Trellie in my post. However,

If you think Trellie team X is playing lousy, call the shots *yourself*. That is, if you have some ideas on beating the seemingly impossible.

As always, complaining 100% doesn't solve anything.
Guidance and Support is the key message here.


> Get some balls and sign your blubbering.

I've signed my in-world name *once* in another Alsius-related topic. If you're *that* curious, do a little hunting and find out for yourself.

> I refer to myself: "With a few notable exceptions"

Wow, you conjured up *four* sultars (and a couple fireballs) in just TWO seconds?

-----

Reiterating what @Heartsfang said, We're at our BEST when we work as a *team*. Teamplay requires managing noob/clumsy players, not blatantly excluding them (or not participating in fortfights).

Mbwana
09-01-2009, 06:40 AM
great post arcan.

we need to listen more, watch more, coordinate more, show more patience and rush less.

agreed, but for me a lot easier to say than to do

I personally try to listen to experienced players but there are many many times when I miss what they say (I have the attension span of a wasp and lag never helps :/)

Saryad
09-01-2009, 10:23 AM
@Saryad
Consent? Haha, there's *no such thing* in text that belongs in the public domain - Public IRC servers for instance.

In the real world, we take responsibilty for what we say/the way we act, instead of shouting 'Consent! Consent!'
You mean like signing our forum posts right? Standing up for what we are saying? Or do you mean hiding behind a name nobody else knows?

So? Not everyone is capable of front-line work (sadly). Ignore noob warjus and remove inexperienced/clumsy locks from the front lines (except for the occasional sultar).
Have you ever tried removing absolutely any noob and suceeded in any other way than making them rage or emo quit?

Along with Combat Training /Target training for locks (ofc, it's tedious).


> And as to when i say dont bother with trelle.... well when
> there are 10+ greens in there and 6 alsius noobs running at > them time after time.... i dont think i even need to say
> anymore on that.

I specifically *didn't* mention Trellie in my post. However,

If you think Trellie team X is playing lousy, call the shots *yourself*. That is, if you have some ideas on beating the seemingly impossible.
(I have tried on numerous occasions, it always ends with mororns rushing the fort anyway and not listening to anyone trying to do it tacticaly)

As always, complaining 100% doesn't solve anything.
Guidance and Support is the key message here.


> Get some balls and sign your blubbering.

I've signed my in-world name *once* in another Alsius-related topic. If you're *that* curious, do a little hunting and find out for yourself.
I dont care who you are i just think you should stand up for what you say including taking responsibility for saying it
> I refer to myself: "With a few notable exceptions"

Wow, you conjured up *four* sultars (and a couple fireballs) in just TWO seconds?
We had eric, rhanya, and i believe arcan online - 3 of the best locks ive ever seen

-----

Reiterating what @Heartsfang said, We're at our BEST when we work as a *team*. Teamplay requires managing noob/clumsy players, not blatantly excluding them (or not participating in fortfights).
If its leave or smash my computer in frustration im hardly gonna stay longer to donate rp to 10 year old ego-trippers

You do seem under the Impression that we have any kind of power over newbies in our realm? If you do please excercise it and teach them how to play their class well, i sure as hell dont have much(apart from a select few who are really quite nice)

_dracus_
09-01-2009, 11:14 AM
Consent? Haha, there's *no such thing* in text that belongs in the public domain - Public IRC servers for instance.


For the reference it's wrong. Public discussion, speech, gig don't fall into public domain. Authors can't lose their IP like that over their creation.

monktbd
09-01-2009, 11:17 AM
I personally try to listen to experienced players but there are many many times when I miss what they say (I have the attension span of a wasp and lag never helps :/)

well we need to listen before the rush, make up some tactics before, i know i miss a good part of the chat when the fight is going on.
having patience before rushing and listening should not be that difficult.

platyna
09-01-2009, 12:59 PM
If Alsius would spent less time bitching on forums and more into fighting, they would perform alot better.

Yesterday, at peak hours, I was running on Alsius land FIVE HOURS, bastard killing people all over their lands. On the end I was so bored that no one interesting comes to hunt me, that I kept killing people again right after they left the altar, in hope this will anger Alsius, but they kept comming back on the same grind place. On ignis I couldn't be there an hour without large rescue team after me, but Alsius? I can't believe none of those people, who got bastard killed from camo did not complain on realm/clan chat, but seems their high level realm mates were too busy to hunt for drops or to bitch on forums to help them. xD

Not to mention Alsius Epic L50 Zarkit Donor Louvina - when she is in the battle, soon all Syrtis warlocks has a L50 Zarky. ;-)

Regards.

ncvr
09-01-2009, 01:02 PM
Yesterday, at peak hours, I was running on Alsius land FIVE HOURS, bastard killing people all over their lands. On the end I was so bored that no one interesting comes to hunt me, that I kept killing people again right after they left the altar, in hope this will anger Alsius, but they kept comming back on the same grind place. On ignis I couldn't be there an hour without large rescue team after me, but Alsius? I can't believe none of those people, who got bastard killed from camo did not complain on realm/clan chat, but seems their high level realm mates were too busy to hunt for drops or to bitch on forums to help them.
It's because we have very few high lvl hunters to counter you, and our lvlers are forced to grind in wz. As I've said before, look in the creatures table at http://regnum.wikia.com and you will see that alsius has very few inner realm lvling spots. Whenever an enemy hunter is in alsius, we report on realm chat. The problem is that there's usually no hunters there to help.

Saryad
09-01-2009, 01:17 PM
I kept killing people again right after they left the altar,
Regards.

So you are self-confessed save camping scum :fury:

platyna
09-01-2009, 01:37 PM
Saryad: I said, "right after they left", since they were persistently going back to their grind sites.

Necrovarus: Not really, considering the fact I see your nice high level hunters on our CS, in count at least 2, even at Alsius dead hours (like today morning).

Regards.

Mbwana
09-01-2009, 03:07 PM
well we need to listen before the rush, make up some tactics before, i know i miss a good part of the chat when the fight is going on.
having patience before rushing and listening should not be that difficult.

you're right, of course

_dracus_
09-01-2009, 04:17 PM
In fact to really be efficient, you need one guy to call for areas. It's simple to sync since cooldown is the same for every big area. And someone (maybe the same) that gives global tactic: attack gate, fall back for back up, attack wall, etc.

Honnestly the leader doens't need to be lvl 50, from my experience there are very good low level 40s. The thing is that you can do mistake like that ofc, but you are always more efficient if your army move as one man, even with the wrong tactic.

UmarilsStillHere
09-01-2009, 04:30 PM
The sad thing with Syrtis-Horus is its often near impossible to co-ordinate because people simply do not listen to each other, regardless of level, experiance, etc... The man with the loudest mouth tends to lead, not the voice of reason.

One man cannot stear the zerg ...

Which is a shame as when co-ordinated you realy see the benifit, Just hunting or Warring with other members from INQ many many times I have seen us win against the odds with real tacitcs and co-ordination,

But when you throw the whole of Syrtis in there are to many people who try to lead, and to many of these people are idiots, and to many of these people are followed... One of the many reasons I prefer to think of Syrtis as a uneasy alliance of clans than a realm

Greyman_tle
09-01-2009, 05:42 PM
great post arcan.

we need to listen more, watch more, coordinate more, show more patience and rush less.
+1 :superpusso:

Comp
09-01-2009, 07:27 PM
Sorry Alsius...I've not been on recently much due to work-load OTHERWISE I'd help keep the enemy hunters and people lurking about away.

Arafails
09-02-2009, 03:45 AM
What more tactics do you need than "FWOOMP", Area spam?

Jippy
09-02-2009, 01:13 PM
Compy, no need to apologize, you are not the only hunter in Alsius... But you make a good point, what about our other hunters?

Do they help defend grinders in our WZ or do they spend most of there time in other realms?

Regards.

Saryad
09-02-2009, 01:44 PM
There are 3 or 4 hunters who i will not name, who i have only ever seen in alsius territory when they have just died and are going back to another realm.

veluchami
09-02-2009, 02:01 PM
We are fortunate to have some good hunters like Kasumi, IHY, CN. rogue to name a few, who patrol the realm and let us know of enemy movements and hunt down enemy hunters roaming in our realm... Keep up the good work guys ! There was a time when we had a huge problem with Syrtis hunter infestation. Now thanks to some nice teamwork, that has been completely neutralized and infact our hunters dominate the wz.
Btw, dont just blame the hunters. In Ignis, when there is info on enemy movement in the realm chat anyone who is nearby and not in any fort wars reaches out to help. Because we know we might be the next victim.

UmarilsStillHere
09-02-2009, 02:11 PM
We are fortunate to have some good hunters like Kasumi, IHY, CN. rogue to name a few, who patrol the realm and let us know of enemy movements and hunt down enemy hunters roaming in our realm... Keep up the good work guys ! There was a time when we had a huge problem with Syrtis hunter infestation. Now thanks to some nice teamwork, that has been completely neutralized and infact our hunters dominate the wz.
Btw, dont just blame the hunters. In Ignis, when there is info on enemy movement in the realm chat anyone who is nearby and not in any fort wars reaches out to help. Because we know we might be the next victim.

That or we are just not there because Namus was on a break, And Pano/Rulez are not currently playing :razz:

veluchami
09-02-2009, 02:29 PM
That or we are just not there because Namus was on a break, And Pano/Rulez are not currently playing :razz:

Maybe they wouldnt be on a break if they had had the same fun as before:p They just used to roam around freely forever without any challenge, but now things have been a different. Also after 1.0.7 lotta ppl have started hunters, which has taken people out of fort wars :/ which is both a good and bad thing. Good for the grinders. Bad for people who like fort wars.

Angelwinged_Devil
09-02-2009, 03:06 PM
The sad thing with Syrtis-Horus is its often near impossible to co-ordinate because people simply do not listen to each other, regardless of level, experiance, etc... The man with the loudest mouth tends to lead, not the voice of reason.

One man cannot stear the zerg ...

Which is a shame as when co-ordinated you realy see the benifit, Just hunting or Warring with other members from INQ many many times I have seen us win against the odds with real tacitcs and co-ordination,

But when you throw the whole of Syrtis in there are to many people who try to lead, and to many of these people are idiots, and to many of these people are followed... One of the many reasons I prefer to think of Syrtis as a uneasy alliance of clans than a realm
it's pretty common knowledge that you do better when you hunt with your clan, oh kicking the ass out of groups that outnumber you 1 to 3 is something I've done with GoP too and everyone else has done with their clan.

Yes too many people who wants to lead are idiots who has no clue about what they are doing, they just shout stuff, a lot of the times it's a guy new to the war zone who tries this too but he usually gets shushed or stfu'ed at even if what he says is true. even if it isn't people could still try to be nice before getting pissed off for not taking on the advice 200 other people advices him to do >_>.

To the OP, I have heard there are quite the drama on ignis so I guess there are shit in all realms, usually I bash platyna for thinking you can become a regnum god with better items or warjurers.
Oh yes and I complain about people who stand at cs complaining about there ain't any battles going on.

e30G
09-03-2009, 03:01 AM
Maybe they wouldnt be on a break if they had had the same fun as before:p They just used to roam around freely forever without any challenge, but now things have been a different. Also after 1.0.7 lotta ppl have started hunters, which has taken people out of fort wars :/ which is both a good and bad thing. Good for the grinders. Bad for people who like fort wars.

Nah they are gone cause of school and life, one of them moved to another game completely. Namus is back, Panoramix I am not sure if he'll return and Rulez is most likely gone for good since he found a new game he enjoys more.

Henri_Freundlich
09-03-2009, 07:47 AM
i sure as hell dont have much [patience](apart from a select few who are really quite nice)

Of course, not everyone has the *patience* to work with all kinds of people.

Outside of clan (including new potentials - working with *all* stakeholders) to come up with something that everyone can participate in, ragardless of skill.

People on "the other side" (same realm) may just turn it into a hatefest, denouncing/discrediting the typist. Too quiet, too lazy etc etc etc.

Overall Management is *the key*. Case in point: TV show "The Apprentice" and "The Apprentice UK"

- Ulrin

p.s: Everyone ( in Alsius::Horus ) probably knows this, but my area of expertise is pretty much *limited* to Mage.

I don't consider myself to be a stellar mage.

Even though RO itself is a game, management isn't.

Comp
09-03-2009, 02:34 PM
Only real problem with Alsius is the lack of involvement from higher leveled players to retake forts that are lost. Most would rather grind for that uber gem...and why...so they can hit the next mob harder since all they do is pve.

Alsius needs to get move invovled in retaking lost forts and then pushing to take an enemies fort. I don't care about invasions, I'll protect against them but I won't start one. I have a personal belief on this matter as I feel it ruined a big aspect of the game.

As for "management" of individuals - the only people you can manage are the indivdiuals in your clan and no one else. Rules have to be put in-place for the clan to be effective in war. Basically a bug rule in our clan that says..."If you are lvl 37 or above....and we need you at a fort...you best be there." And it's simple...if you don't obey the rules of the clan your not in the clan.

DkySven
09-03-2009, 03:50 PM
Actually, when reading this forum it looks to me like Alsius(Horus)'s main problem is defeatism. Most people don't believe anymore that they can win a fight and then just leave. When you lose, think about what went wrong and how youc an do better and try again until you win. Alsius(Ra) managed to win quite a lot of fights in which we were outnumbered badly with this way until we lost our organization.

Klutu
09-03-2009, 04:21 PM
Actually, when reading this forum it looks to me like Alsius(Horus)'s main problem is defeatism. Most people don't believe anymore that they can win a fight and then just leave. When you lose, think about what went wrong and how youc an do better and try again until you win. Alsius(Ra) managed to win quite a lot of fights in which we were outnumbered badly with this way until we lost our organization.

yeah i understand what you mean but theres also a different meaning of being outnumbered.

on ra your being outnumbered situations are 20 vs 35-40 (just as a example)

on horus it's 5 on 15-20 and if we lack the proper classes we are messed up even more.

we do often look back and see what we could improve on but also situations like a stated can make things next to impossible

DkySven
09-03-2009, 05:24 PM
yeah i understand what you mean but theres also a different meaning of being outnumbered.

on ra your being outnumbered situations are 20 vs 35-40 (just as a example)

on horus it's 5 on 15-20 and if we lack the proper classes we are messed up even more.

we do often look back and see what we could improve on but also situations like a stated can make things next to impossible

Nono, I was talking about the old days, when Ra was just a bit larger than Horus is today.

e30G
09-03-2009, 05:30 PM
If you put your heads to it, you can do wonders. We were just watching you hold Menirah right now. Even against a much larger Ignis zerg you held well. Teamplay and good sense will take you a long way even on uneven odds. You are in a unique situation where you can really shine and stand out as a realm. Coordinate and keep fighting with the tenacity we saw in Alsius Ra in Ra's early days. They were outnumbered too and yet they conquered. :)

ArchmagusArcana
09-03-2009, 06:51 PM
If you put your heads to it, you can do wonders. We were just watching you hold Menirah right now. Even against a much larger Ignis zerg you held well. Teamplay and good sense will take you a long way even on uneven odds. You are in a unique situation where you can really shine and stand out as a realm. Coordinate and keep fighting with the tenacity we saw in Alsius Ra in Ra's early days. They were outnumbered too and yet they conquered. :)

I completely agree, that is part of what Alsirian Legion is trying to do. As always, it boils down to getting people to listen and act with direction. Please note im not trying to turn this into a flame or a burn on anyone, but it seems to me that when we do something as a clan, even if we are fewer in number, we tend to do better than a mixed group with more players. I suspect that most clans tend to have the same experience. The hard part is how to turn that clan cohesion into realm-wide tactics.

I have said before, that this is stellar practice to make us better. IF we can do well with less people, imagine what we can do when we have the same amount of people as other realms do. Still though, sometimes it gets goddamn frustrating and one just needs to walk away for a bit.

Yawney
09-04-2009, 10:05 AM
No disrespect but Alsius/Ra were doing this before many updates such as guards made stronger, door's health improved and upgradeable forts. Which means the almost brainless area spam at the door didn't last as long.

e30G
09-04-2009, 11:05 AM
Fights aren't only confined to area spamming. If you think that way then that's short-sighted.

Yawney
09-04-2009, 09:12 PM
I've never said such thing. But if you see ppl gathering at the door to hit and break them, it would be only logical to try to stop them. The best tools are area spells in this case. Also if you don't break the door, you won't take the fort. Therefore part of almost every fight is this area spamming.

My point is that you have to enjoy more areas these days as the breaking of the fort doors takes longer.

Angelwinged_Devil
09-06-2009, 01:23 PM
the "area at the door" tactic will probably get removed anyway, destroys the dynamic of fort wars

ArchmagusArcana
09-06-2009, 03:12 PM
the "area at the door" tactic will probably get removed anyway, destroys the dynamic of fort wars

First step was to reduce areas by 40%. I foresee the removal of a lot of damage from areas, while keeping perhaps the CC effect. That could be fun. They would of course have to completely fix positioning errors, clicking errors (ramap mouse one to mouse 3 so you dont try to move or look with your selecting button), make the general lag a bit better (for the most part, its pretty good with the exception of the last few days, which has been awful).

_dracus_
09-07-2009, 08:06 AM
First step was to reduce areas by 40%. I foresee the removal of a lot of damage from areas, while keeping perhaps the CC effect. That could be fun. They would of course have to completely fix positioning errors, clicking errors (ramap mouse one to mouse 3 so you dont try to move or look with your selecting button), make the general lag a bit better (for the most part, its pretty good with the exception of the last few days, which has been awful).

Just for the reference AoE skills haven't been nerfed of 40% area, it's more. New areas covers 36% (=6*6/(10*10)) of the old areas.

Angelwinged_Devil
09-07-2009, 11:40 AM
First step was to reduce areas by 40%. I foresee the removal of a lot of damage from areas, while keeping perhaps the CC effect. That could be fun. They would of course have to completely fix positioning errors, clicking errors (ramap mouse one to mouse 3 so you dont try to move or look with your selecting button), make the general lag a bit better (for the most part, its pretty good with the exception of the last few days, which has been awful).

sultars terror is still area 10 :) and you don't even need area 10 to spank the shit out of people at the door, fireball is the proof of it

and yes, you need to have all functions assignable, would be nice to use middle mouse for looking around and right button for turning around.

Sieging a fort could be cool though, you know in the old days where they used ladders to climb up the wall? something like that could be used too, or a special archer aura that would give 5% bonus damage if the target is x m above them

UmarilsStillHere
09-07-2009, 12:06 PM
Ladders, Hooks N' Ropes, etc would all be great additions to war and make forts far less "gate centric" if attackers can scale any part of the wall.

ArchmagusArcana
09-07-2009, 01:40 PM
Ladders, Hooks N' Ropes, etc would all be great additions to war and make forts far less "gate centric" if attackers can scale any part of the wall.

In theory i love the idea. However, i foresee issues with that involving zergs. Not trying to make another bitch, but it would be that much harder to defend with less numbers and unless the moronic guard ai were fixed, would encourage more people to exploit the bug where the fort the moron guards wont recapture a fort if their target becomes unattackable.

Like I said, I love the idea, dont get me wrong, id love to do an old fashioned siege, just playing the pessimist here for the sake of pointing out possible issues with it.

What would be cool would be a castle on central island designed specifically for that where maybe every other week at a semi-random time on a set day where realms could take turn defending the fort in a siege only fashion. Small door, lots of hp, a moat, ramparts, sally ports, murder holes (manable), oil casks, barbican, battlements (with cover!), etc. Small reward for either defending or capturing (maybe even holding for <x> time). Would keep normal WZ dynamic more or less intact and give us all another fun option to play.


@Dracus

My 'Area' failed . . . . . . Area = Pi * r ^2 Duh :D

Oh, and i love me my fireball :D

UmarilsStillHere
09-07-2009, 02:13 PM
Well if someone dosnt poop the party then we would end up with all sorts of Issues at the end game, could work if it was done effectivly,

Eg guard AI fixed,
cast times for raising ladders,
% chance the hooks wont catch
Options to push down / cut ropes dealing damage to anyone on them

And so on, well we can dream :)

Angelwinged_Devil
09-07-2009, 04:12 PM
exactly umaril :p, also increase defenses for people on the ladder/rope w/e to increase knights value, barbs at door knights at walls :D