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Herakles
12-06-2009, 07:01 PM
I was recently in a fort war and was getting 3 fps. This meant that I couldn't move properly or target. All I could really do was areas.

I am wondering if the new client would help with this? Or is it just my bad internet connection?

Thanks for your help.

Arkenion
12-06-2009, 07:36 PM
Afaik internet connection doesn't or shouldn't have anything to do with FPS.

Bad connection leads to a bad ping rather than a bad FPS.
The only reason I can think of concerning few FPS is a bad computer :o

Or has it been different earlier?

UmarilsStillHere
12-06-2009, 08:05 PM
Try running in safe mode, other than that your PC may just not be powerfull enough.

Herakles
12-06-2009, 10:20 PM
I guess it's just because this is a less powerful laptop then in in comparison to a desktop.

Thanks for your help!

Zodar
12-06-2009, 11:14 PM
Yeah, have a mess around with your graphics settings: in addition to and instead of safe more, try turning everything down in the options bit when you first log in and also the frame rate when you're playing the game. Also, make sure you're not doing things like listening to Internet radio, etc. as that may also have a slight impact too.

TheMessenger
12-07-2009, 06:39 AM
I was recently in a fort war and was getting 3 fps. This meant that I couldn't move properly or target. All I could really do was areas.

I am wondering if the new client would help with this? Or is it just my bad internet connection?

Thanks for your help.

For me the new client helps with this alot. At a fort war or whereever there was a zerg I would get like 8fps (maybe even less) with everything turned down and it was unbearable. It pissed me off enough to download the new client and now I dont have everything turned up but in direct3d fixed pipeline I see spells and still avg 23-30+ fps

so for me the new client has help very much

Herakles
12-07-2009, 10:56 AM
For me the new client helps with this alot. At a fort war or whereever there was a zerg I would get like 8fps (maybe even less) with everything turned down and it was unbearable. It pissed me off enough to download the new client and now I dont have everything turned up but in direct3d fixed pipeline I see spells and still avg 23-30+ fps

so for me the new client has help very much

I am going to download it right now thanks for the advice!

Jennifer
12-07-2009, 05:44 PM
With the new client running OpenGL, fixed pipeline, I get verry little or no lag whatsoever during wars no matter how many people there are. DirectX ... well ... don't bother. lol. I switched to OpenGL in the new client and pressed auto-detect ... watched a big ship for a minute or so and pressed escape or left-clicked (can't really remember). It adjusted the settings, I left them like that and everything is good. I do get some weird graphical glitches on occasion, but to me it's a small price to pay to get rid of lag and no doubt they'll fix it soon.

Elite-Smoker
12-07-2009, 05:55 PM
With the new client running OpenGL, fixed pipeline, I get verry little or no lag whatsoever during wars no matter how many people there are. DirectX ... well ... don't bother. lol. I switched to OpenGL in the new clewnt and pressed auto-detect ... watched a big ship for a minute or so and pressed escape or left-clicked (can't really remember). It adjusted the settings, I left them like that and everything is good. I do get some weird graphical glitches on occasion, but to me it's a small price to pay to get rid of lag and no doubt they'll fix it soon.

I have the same thing(that with the little glitches sometimes the screen turns white or something for like a half sec) but with the new engine I don't lagg really sweet

Herakles
12-07-2009, 08:56 PM
whats the difference with open gl? and direct thing?

SPARTISH
12-07-2009, 09:42 PM
Its not internet conection cos mines always been the same n over two years my ping has gone from high def masive wars with 30 ping to my curent low def tiney war with 5 ping. Dont mind 5 ping but now its droping lower and I cannot play if it drops past 4 ping.

Some1 told me its ma graphics card so I gues the more ngd updates graphics the les playable it is 4 me. Funny thing is ma new comp has awsome ping but it shows mobs in ful white n both friendly units n enemy units are ful blak with no names 0_o.

And why do I lag much more on horus than ra, inst the oposite thing ment to happen?

O yeah I see no diference in opengl ting or the other one, some1 enlighten me?

Arafails
12-08-2009, 02:31 AM
Actually I think a fair amount of it is to do with internet connections (not necessarily ping related, but the amount of data throughput required). My computer is above the recommend specs for the game, and I get similar problems. What I notice is that when player models are visible on screen, especially from other realms, a lot more bandwidth seems to be being used than at other times. It's possible if this is dynamic resource updates that the renderer is spending time waiting for data (and also spending time uploading new data eg. textures to graphics memory, even though it might not need to). The new engine does help a lot with this (but the shader pipelines remain horrendously slow).

Jennifer
12-08-2009, 12:33 PM
whats the difference with open gl? and direct thing?

The core of Microsoft DirectX is a set of machine instructions that are commonly used in graphical programming. Whereas OpenGL would execute instructions to produce certain grapics on the CPU, DirectX utilises hardware on DirectX-compatible graphics cards that is specifically designed to execute DirectX instructions. That means your processor is free to do other things. For this reason I find it difficult to understand how the current release of Regnum performs better using OpenGL. Even if the programmers don't use DirectX, by logic it should perform at least as well but it doesn't. However, the new engine seems to perform equally well no matter what you use. Apologies for not editing my post: I can switch to DirectX or OpenGL, but if I select a shader model my FPS drop so dramatically I have to switch to fixed pipeline. Everything is fine, but I can't see any premium paints. That's a bit annoying.

Looks like the current game is entirely OpenGL-based and they're trying to get savvy with DirectX to improve performance under Windows and, at the moment, failing. I'm sure everything will be fixed soon enough though.

ieti
12-08-2009, 12:43 PM
Both DirectX and OpenGL utilize GPU and free CPU from graphic calculations. It is just different libraries. DirectX is Windows only because it was brought by Microsoft and enhanced for their needs. OpenGL is multiplatform standart and exists on all OS.

Herakles
12-09-2009, 01:46 AM
ok thanks!

Daeos
12-09-2009, 03:15 AM
The core of Microsoft DirectX is a set of machine instructions that are commonly used in graphical programming. Whereas OpenGL would execute instructions to produce certain grapics on the CPU, DirectX utilises hardware on DirectX-compatible graphics cards that is specifically designed to execute DirectX instructions. That means your processor is free to do other things. For this reason I find it difficult to understand how the current release of Regnum performs better using OpenGL. Even if the programmers don't use DirectX, by logic it should perform at least as well but it doesn't. However, the new engine seems to perform equally well no matter what you use. Apologies for not editing my post: I can switch to DirectX or OpenGL, but if I select a shader model my FPS drop so dramatically I have to switch to fixed pipeline. Everything is fine, but I can't see any premium paints. That's a bit annoying.

Looks like the current game is entirely OpenGL-based and they're trying to get savvy with DirectX to improve performance under Windows and, at the moment, failing. I'm sure everything will be fixed soon enough though.

So you would recommend OpenGL for current engine? I run a 4650HD and have some problems with loading areas when walking around... any chance its just to do with DirectX ? I tried OpenGL for a short while and noticed a bigger performance hit over DirectX just by rotating the camera to look around.

Jennifer
12-09-2009, 12:29 PM
So you would recommend OpenGL for current engine? I run a 4650HD and have some problems with loading areas when walking around... any chance its just to do with DirectX ? I tried OpenGL for a short while and noticed a bigger performance hit over DirectX just by rotating the camera to look around.

For the current engine yes, certainly OpenGL performs best for me no matter which OS or graphics settings I choose. (Tested on Windows XP, Vista, 7 and Ubuntu versions from 7.10 to 9.10).

With the new engine it doesn't seem to matter what I choose. Using the fixed pipeline option I get decent FPS and almost no lag whatsoever, but I can't see any paints. If I choose a shader model - FPS drop, super lag, plain bad - I can see paints. If the shaders are implemented properly, all will be well. Brilliant even.

Daeos
12-10-2009, 02:46 AM
For the current engine yes, certainly OpenGL performs best for me no matter which OS or graphics settings I choose. (Tested on Windows XP, Vista, 7 and Ubuntu versions from 7.10 to 9.10).

With the new engine it doesn't seem to matter what I choose. Using the fixed pipeline option I get decent FPS and almost no lag whatsoever, but I can't see any paints. If I choose a shader model - FPS drop, super lag, plain bad - I can see paints. If the shaders are implemented properly, all will be well. Brilliant even.


Thats good to hear, I'm not holding my breath for the new engine, however, I've had some issues with Shader 3 in another game I hope I won't have them here if thats what we are looking at. Dawntide (in beta) uses Shader 3 and I get about 17 to 25 FPS in high poly count and 30 in low poly count.

impp
12-19-2009, 02:09 PM
There is a bug in the new client, that was not in the experimental client.

Before the roll out I was getting 30-40 FPS on DirectX on the experimental client with nearly all the graphics settings maxed.

Now the autodetect feature is locking out all my extended settings and I am getting 3-4FPS, and jumpy animations on the spell graphics.

I have to run in OpenGL or safe mode now to get any performance at all.

Sorry for posting in all areas but I don't see any recognition of this issue anywhere else....