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View Full Version : New client bugs (on x86-64 based)


Innopeor
12-16-2009, 07:51 PM
Hi all,
i got the following bugs on the new client:

1) Options/Settings wont save properly in game.cfg or almost those got
different changes after the logoff. Ex: For unknown reasons i cant still
have particle FXs and Weather FXs enabled.

2) Terrain Multitexturing is just an utopia, cant still have it enabled.

3) Alpha textures looks like z-buffering problem. Ex: Guard captain hairs,
terrain details, etc...

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My PC general info's
-------------------

Graphic Card: nVidia Corporation G96 [GeForce 9500 GT]
GC drivers: 195.22
Kernel: 2.6.31
Arch: x86-64

Topogigio_BR
12-16-2009, 08:07 PM
1)Blurred indicator icon in map window
2)Blurred Clab icon in actions menu
3) lot of flicks in image during de game

I have all settings to lowest lvl with fixed shader and particles on.

------------------
My PC general info's
-------------------

Graphic Card: nVidia Corporation GeForce 6200 LE
GC drivers: 190.42
Kernel: 2.6.31
Arch: x86-64
Distro: Opensuse 11.2

Innopeor
12-17-2009, 07:36 AM
Save settings on exit bug looks fixed now, but others still present.

http://img132.imageshack.us/img132/3338/screenshot2009121708353.th.jpg (http://img132.imageshack.us/img132/3338/screenshot2009121708353.jpg) http://img710.imageshack.us/img710/3578/screenshot2009121708361.th.jpg (http://img710.imageshack.us/img710/3578/screenshot2009121708361.jpg)

http://img710.imageshack.us/img710/9929/screenshot2009121708382.th.jpg (http://img710.imageshack.us/img710/9929/screenshot2009121708382.jpg) http://img36.imageshack.us/img36/1959/screenshot2009121708383.th.jpg (http://img36.imageshack.us/img36/1959/screenshot2009121708383.jpg)

Daeos
12-17-2009, 07:40 AM
Take off the .th part in your links so people who don't take them out won't see only thumbnails.

Example

http://img132.imageshack.us/img132/3338/screenshot2009121708353.th.jpg

Should be

http://img132.imageshack.us/img132/3338/screenshot2009121708353.jpg

Innopeor
12-17-2009, 09:08 AM
Other bug: Anyone looks bald.

http://img36.imageshack.us/img36/180/screenshot2009121710133.th.jpg (http://img36.imageshack.us/img36/180/screenshot2009121710133.jpg)

OreSi
12-17-2009, 09:11 AM
Major Video problem here

In Sky looking down

Graphic Card: Geforce 9600 GSO
Nvidia 185.18
Kernel 2.6.31
Arch: x86-64
Distro: Ubuntu 9.10

Running shader Model 4.0 and 3.0, 2.0 is stable
Max Settings No Post Processing

Innopeor
12-17-2009, 09:30 AM
Meshes disappear running to certain zones.

http://img39.imageshack.us/img39/6844/screenshot2009121710293.th.jpg (http://img39.imageshack.us/i/screenshot2009121710293.jpg/)

Kyrottimus
12-18-2009, 12:00 AM
I just updated to ATI Catalyst 9.12 drivers earlier today: New Client in Shader 3.0 or 4.0 looks like this:

http://i49.tinypic.com/mh3as8.jpg
(Shader 4.0)

Shader 2.0 the terrain and everything is perfectly fine (actually seen ABOVE the water where it should be seen, instead of inverted below it). But with 3.0 or 4.0 the terrain appears inverted or mirrored BELOW the water line with the opposite topography as it should be above the water. My character still walks/runs on top of the invisible REAL landscape but still this is quite screwy.

I played Savage 2 and it runs perfectly fine with no graphical anomalies whatsoever so this appears to be a RO compatibility issue with the new ATI 64 bit Catalyst 9.12 drivers.

My system info is as follows:

AMD Athlon X2 Dual Core @ 2.9GHz 64 bit
4GB RAM
Ubuntu 8.04 amd64 (64 bit OS)
ATI Radeon HD 4550 512mb with 9.12 ATI Catalyst Drivers, x86_64 package (updated today)
http://i50.tinypic.com/29lgwlu.jpg

In-Game engine-log:

http://i50.tinypic.com/34fk4qt.jpg

Cuchulainn
12-18-2009, 05:16 PM
I have the same terrain problems like Kyro with Catalyst 9.12 under Arch Linux 64bit, Radeon HD 4650. With Catalyst 9.11 i had also terrain problems, but the terrain was not permanent away like it is with catalyst 9.12 now.

I downgraded to catalyst 9.10 and it solved the terrain issue.

Topogigio_BR
12-19-2009, 09:21 PM
I am getting a kind of game conflict with xorg server. Sometimes while playing RO makes xorg works at 100% cpu process, making all system to almost freezy.

Kyrottimus
12-19-2009, 10:20 PM
I have the same terrain problems like Kyro with Catalyst 9.12 under Arch Linux 64bit, Radeon HD 4650. With Catalyst 9.11 i had also terrain problems, but the terrain was not permanent away like it is with catalyst 9.12 now.

I downgraded to catalyst 9.10 and it solved the terrain issue.

I had to go back to 9.8 for it to correct my problem.

FWIW.

Topogigio_BR
12-30-2009, 06:48 AM
After todays update my problems with xorg conflict were not solved, but i also getting now a conflict with kwin, RO window suddenly desapear while in windowed mode.

Innopeor
01-12-2010, 04:20 AM
Todays update made the game lagging alot, was playable with good fps since yesterday.
Cpu still 100%, getting less of 10 fps when polys still over 200.000.

Kernel: 2.6.31-17-generic (identical problem on v2.6.33-rc3 from ppa)
Drivers: 195.30 (Beta)
GC: nVidia Corporation G96 [GeForce 9500 GT]

Innopeor
01-12-2010, 06:03 PM
Continues to less fps near forts, towns and when i visualize ppl on the screen.
I'll left RO until those bugs still on.