PDA

View Full Version : New balancing for warriors since last update?


Znurre
04-17-2007, 08:59 PM
When I went into the experimental server today I noticed that there was a slightly delay between my clicks on my spells before they worked.
Later, when you updated the official server the same happened there.
Is this supposed to be?
Is this some kind of re balancing, or is it a bug?

This thing makes the whole game play feel slower, especially in battles because I cannot use a spell before I've completed my normal attack.

I can click the spell before my normal attack ends, but it wont work before the normal attack is finished.

Thanks

twiistedkaos
04-17-2007, 09:10 PM
When I went into the experimental server today I noticed that there was a slightly delay between my clicks on my spells before they worked.
Later, when you updated the official server the same happened there.
Is this supposed to be?
Is this some kind of re balancing, or is it a bug?

This thing makes the whole game play feel slower, especially in battles because I cannot use a spell before I've completed my normal attack.

I can click the spell before my normal attack ends, but it wont work before the normal attack is finished.

Thanks
Spells speed is now based on weapon speed.
barbarians weapon speed / 1.5
archers and mages weapon speed / 3

This is how the game play is meant to be now, You shouldn't be able to cast a spell while you are in a current hit motion. It's unrealistic, now you haev to finish your current attack before the spell takes place.

NightTwix
04-17-2007, 09:38 PM
Spells speed is now based on weapon speed.
barbarians weapon speed / 1.5
archers and mages weapon speed / 3

This is how the game play is meant to be now, You shouldn't be able to cast a spell while you are in a current hit motion. It's unrealistic, now you haev to finish your current attack before the spell takes place.

the last part is right!
BUT

why did they made warriors so SLOW?!
thats insane!
i recap the last updates regarding warriors:
- 500hp less
- 5 sec spring (speed spell) less
- 4 sec rimpost less
- casting TWICE as slow as the other classes now

on the other hand there is the feint spell thats lasting 1 sec instead of 4 or 5 as it should

whats top most annoying:
Before when i ran behind one i JUST was able to reach him and knock him if i was lucky. now as i can run 5 sec less AND my spells cast so slow i can hardly do that any more.

i admit that some of the changes were nessicary but all at once and in that extend... i dont know.
NGD should rethink that!
esp the casting time - thats plain madness

bigjim
04-18-2007, 04:41 AM
the last part is right!
BUT

why did they made warriors so SLOW?!
thats insane!
i recap the last updates regarding warriors:
- 500hp less
- 5 sec spring (speed spell) less
- 4 sec rimpost less
- casting TWICE as slow as the other classes now

on the other hand there is the feint spell thats lasting 1 sec instead of 4 or 5 as it should

whats top most annoying:
Before when i ran behind one i JUST was able to reach him and knock him if i was lucky. now as i can run 5 sec less AND my spells cast so slow i can hardly do that any more.

i admit that some of the changes were nessicary but all at once and in that extend... i dont know.
NGD should rethink that!
esp the casting time - thats plain madness

I do not want to complain anymore, but I think the way the spell casting system that was implemented in the last big update was pretty cool. It made casting spells fun and the war had a fun feel to it. The update is not so bad for me because I have two characters to fight in the war with. The update did not seem to effect my conjurer much because I use a medium speed weapon. On the other hand my Barbarian is pure shit now. I can not even train anymore because I can not even start casting a spell before the weapon goes through its cycle. I probably will never train my barb again because it is almost impossible to train. I was trying to fight cyclops and I would get half of my health taken away before I could kill it. I used to could kill a cyclops so fast that I would only get hit once at the most. I am not writing this to complain to NGD, but I do think you have been a little harsh on warriors as of late. I do think you are making strides to make the game better but it seems like every time there is an update to make class better another class gets a lot worse. If the update was to make mages no be able to be killed in 2 hits I understand, but I think a better way of solving this problem would be to just make the mages have more health and/or more resistance to damage. All in all I am happy with the update, and it is making the game more balanced. Good day to all.

Znurre
04-18-2007, 09:09 AM
the last part is right!
BUT

why did they made warriors so SLOW?!
thats insane!
i recap the last updates regarding warriors:
- 500hp less
- 5 sec spring (speed spell) less
- 4 sec rimpost less
- casting TWICE as slow as the other classes now

on the other hand there is the feint spell thats lasting 1 sec instead of 4 or 5 as it should

whats top most annoying:
Before when i ran behind one i JUST was able to reach him and knock him if i was lucky. now as i can run 5 sec less AND my spells cast so slow i can hardly do that any more.

i admit that some of the changes were nessicary but all at once and in that extend... i dont know.
NGD should rethink that!
esp the casting time - thats plain madness

Yes you are right.
This kind of re balancing was not good.
This makes warriors have no advantages at all, and therefore no idea to be a warrior. Please, make the spells work like before the update or at least solve it in another way.

Angelwinged_Devil
04-18-2007, 10:10 AM
the last part is right!
BUT

why did they made warriors so SLOW?!
thats insane!
i recap the last updates regarding warriors:
- 500hp less
- 5 sec spring (speed spell) less
- 4 sec rimpost less
- casting TWICE as slow as the other classes now

on the other hand there is the feint spell thats lasting 1 sec instead of 4 or 5 as it should

whats top most annoying:
Before when i ran behind one i JUST was able to reach him and knock him if i was lucky. now as i can run 5 sec less AND my spells cast so slow i can hardly do that any more.

i admit that some of the changes were nessicary but all at once and in that extend... i dont know.
NGD should rethink that!
esp the casting time - thats plain madness

I don't see anything wrong with this, warriors are supposed to be close combat dudes.
Also if you are running for someone with a warrior you hardly are the lucky one who get a kill. If you want to do such things get a hunter.

Znurre
04-18-2007, 11:51 AM
And what's worse!
This new update will make the knights even stronger compared to barbarians!
Because almost every knight use a fast sword or such this slowness won't apply to them...
This will make barbarian the worst subclass to play with in the whole Regnum!

This crap makes our two handed weapons useless!
The only reason why you would choose barbarian is because you might wanna use two handed weapons, but what's the matter with great damage if you cannot do a single spell before the enemy have knocked you down and killed you?

NeZZeR-N
04-18-2007, 01:06 PM
I can barely play anymore....

My fast Dareh staff have fast speed ..it's like my Slow Laeri staff before this crap update.

The NPC's are very newbie, now you can hit a NPC with a spell and after about 4 seconds the NPC react,lol.:mad:

Znurre
04-18-2007, 08:54 PM
I don't see anything wrong with this, warriors are supposed to be close combat dudes.
Also if you are running for someone with a warrior you hardly are the lucky one who get a kill. If you want to do such things get a hunter.

Yes... but as it's now, we even sucks in close combat!
Today I got killed by an unchallening hunter, only because he attacked lots faster then me...
Barbarians are supposed to do lots of damage, but what's the point of doing one high damage attack when your enemies can do the same amount damage in the same time?

Example:

I'm attacking an archer.
I'm hitting him for 800damage.
But before I've even completed my hit and I'm ready to use a new attack he have done at least 600damage in the same time!
And because his attacks are so damn fast he have also got the time to ambush me between his normal attacks and I can do nothing about it!

I might be whining, but I see this as a serious problem and so does many of my friends even if they haven't written anything on the forum.

twiistedkaos
04-18-2007, 11:06 PM
Yes... but as it's now, we even sucks in close combat!
Today I got killed by an unchallening hunter, only because he attacked lots faster then me...
Barbarians are supposed to do lots of damage, but what's the point of doing one high damage attack when your enemies can do the same amount damage in the same time?

Example:

I'm attacking an archer.
I'm hitting him for 800damage.
But before I've even completed my hit and I'm ready to use a new attack he have done at least 600damage in the same time!
And because his attacks are so damn fast he have also got the time to ambush me between his normal attacks and I can do nothing about it!

I might be whining, but I see this as a serious problem and so does many of my friends even if they haven't written anything on the forum.

No you're aren't whining. This is completely true, and Barbarians were made almost completely useless in this new update. I went into warzone with my level 30 mage and killed an impossible barbarian, which almost made me laugh, he got 1 hit in, unfortunately leaving me with 100hp, so I ivyied him, ran back some drained his hp and gave it to myself and fireballed him. Wasn't really much of a challenge, Especially when he should've completely killed me.

Znurre
04-19-2007, 06:41 AM
No you're aren't whining. This is completely true, and Barbarians were made almost completely useless in this new update. I went into warzone with my level 30 mage and killed an impossible barbarian, which almost made me laugh, he got 1 hit in, unfortunately leaving me with 100hp, so I ivyied him, ran back some drained his hp and gave it to myself and fireballed him. Wasn't really much of a challenge, Especially when he should've completely killed me.

Thank you for your support.
I really hope NGD make something about this problem.
The barbarians are very hard both to train and PvP with right now.

Angelwinged_Devil
04-19-2007, 07:36 AM
znurre: see now you're talking :p. I can see barbarians have been made weak. But not before your last post, not the previvious ;).

About the warlocks, I would like some side effects of using ice blast or lightning, a level 3 ice blast does 80->130 damage, or 110, 1xx something, while a level 1 lightning 80. And this is constant damage. A side effect of slow movement like there was before would be a nice add.

Znurre
04-19-2007, 08:39 AM
znurre: see now you're talking :p. I can see barbarians have been made weak. But not before your last post, not the previvious ;).

About the warlocks, I would like some side effects of using ice blast or lightning, a level 3 ice blast does 80->130 damage, or 110, 1xx something, while a level 1 lightning 80. And this is constant damage. A side effect of slow movement like there was before would be a nice add.

Haha, I even thought they were weak that time.
Now they are EVEN weaker.

But I've come up with a solution to fix the problem.
Maybe you could double up the damage caused by a dual handed weapon?
That would make everything work like desired.

Barbarian = Very Slow, high damage
Right now it's Barbarian = Very Slow, not very much damage

or, even better, turn it back to normal like it was before the update.

bigjim
04-19-2007, 06:46 PM
I think one of the main the developers that develops the spells is a Warlock because it seems like most of the other classes has been weakened a great deal.

Znurre
04-19-2007, 06:52 PM
I think one of the main the developers that develops the spells is a Warlock because it seems like most of the other classes has been weakened a great deal.

yes -_-
Hope this get fixed soon.

bigjim
04-19-2007, 06:57 PM
Me too, I was soo close to having Slim Jim to lvl 50 in one week and a half. Now I can not train, and why the hell make the warrior casting times half as slow as all the other classes? That is the most unfair thing I have ever seen, but I do not develop the game. It is fine because I have a conjurer too. If I only had a warrior as a pj; I would be extremely pissed off. I am more mad at the fact that it hurt many of my friends. They can not even fight in the war anymore as a barbarian.

_Meldanen_
04-19-2007, 06:59 PM
At overall I think it's a good thing the barbarian has been weakened. In my opinion the problem with the old barbarian was:
1.) the damage of a nuker class (e. g. equal or more damage than a warlock on a single enemy)
2.) the speed of a hunter
3.) almost the same tanking qualities a knight has (ignoring amour)

No other class had this good overall attributes (that's probably why there are so many barbarians).

However, there must be one thing left the barbarian does better than any other class?!

Znurre
04-19-2007, 07:37 PM
At overall I think it's a good thing the barbarian has been weakened. In my opinion the problem with the old barbarian was:
1.) the damage of a nuker class (e. g. equal or more damage than a warlock on a single enemy)
2.) the speed of a hunter
3.) almost the same tanking qualities a knight has (ignoring amour)

No other class had this good overall attributes (that's probably why there are so many barbarians).

However, there must be one thing left the barbarian does better than any other class?!

Right now, the barbarians have got nothing good compared to the others.
Bad armors, too slow weapons that makes it imposible to play.

The barbarian might have been unbalanced, but this is too much.
You can try play as a barbarian now if you want, and you wont find it easy.

Right now the barbarians is completely useless!

NightTwix
04-19-2007, 09:31 PM
dont forget about the knights.

i can tell u how to make a fair fix for this:
DONT MAKE WARRIORS SLOWER THAN THE OTHER CLASSES!

its as easy as that.
the whole spell system was balanced on even casting speed.
I dont see a logic reason y warriors are twice as slow now as others.

twiistedkaos
04-19-2007, 10:43 PM
dont forget about the knights.

i can tell u how to make a fair fix for this:
DONT MAKE WARRIORS SLOWER THAN THE OTHER CLASSES!

its as easy as that.
the whole spell system was balanced on even casting speed.
I dont see a logic reason y warriors are twice as slow now as others.

Well, technically they should be slower, they use heavier weapons, but right now it's too slow. Instead of weapon speed / 1.5 for warriors, maybe weapon speed / 2, they would still be naturually slowerer than a mage or an archer, but they should be.

Znurre
04-20-2007, 06:41 AM
Well, technically they should be slower, they use heavier weapons, but right now it's too slow. Instead of weapon speed / 1.5 for warriors, maybe weapon speed / 2, they would still be naturually slowerer than a mage or an archer, but they should be.

Yes and add an extra +100 damage to the barbarian.
That might do it.

twiistedkaos
04-20-2007, 07:33 AM
Yes and add an extra +100 damage to the barbarian.
That might do it.

Nah, barbarians do enough damage as is. All they really need is more speed, and maybe their normal HP back. But that may be pushing it :P.

Znurre
04-20-2007, 08:02 AM
Nah, barbarians do enough damage as is. All they really need is more speed, and maybe their normal HP back. But that may be pushing it :P.

Okay then :)
I agree with you.
But the HP is not really a big problem for me as brabraian, I think that's more problem for the knights.

But please make tthe barbarian weapon speed faster :)

NightTwix
04-20-2007, 03:34 PM
Well, technically they should be slower, they use heavier weapons, but right now it's too slow. Instead of weapon speed / 1.5 for warriors, maybe weapon speed / 2, they would still be naturually slowerer than a mage or an archer, but they should be.

no thats wrong.
heavy weapons ARE slower already. thats y they are slow in the description.
a trained warrior should be equally fast as a trained mage/archer!

it doesnt make sense the way it is.
if spells are too fast or to powerful, raise the cast time or weaken them (i dont really have to tell u how to balance)
but messing around with the basic is not a good idea

Znurre
04-20-2007, 03:56 PM
no thats wrong.
heavy weapons ARE slower already. thats y they are slow in the description.
a trained warrior should be equally fast as a trained mage/archer!

it doesnt make sense the way it is.
if spells are too fast or to powerful, raise the cast time or weaken them (i dont really have to tell u how to balance)
but messing around with the basic is not a good idea

Nice NightTwix!
You are so right, I love you (besides in war).

Please, can someone from NGD respond to this thread, so we know if they have even noticed this topic and answer about how this will be solved?

scaramanga
04-20-2007, 04:05 PM
Seriously, if i were part of NGD, i wouldn't answer to threads with ridiculous insults like this at all.

I think one of the main the developers that develops the spells is a Warlock because it seems like most of the other classes has been weakened a great deal.

Tyr
04-20-2007, 05:49 PM
NGD most likely will not respond to this thread as only a few has defined the problem and not whined or complained. If you truly want the devs to acknowledge that there is a problem the approach needs to change. Try writing it up by defining the problem (more then casting is too slow) and describe how the overall balance has been affect (again more then barbarian are the weakest class now). I personally would not add a resolution because who likes to be told how to do their job but that is just me. If a resolution is going to be suggested remember 99% of the time "back the way it was is not a resolution". Writing up this will have a higher probability of getting a response.

G40st
04-20-2007, 07:35 PM
I don't see any difference with my barbarian when im fighting.
But it maybe that im used to my archer so that i can't see the effect on the weapon speed.
Because my barb is doing skills at the same rate as my archer so what's all the fuzz about :huh:

Us archers have been fighting like this all along so why not at least try it for a while and then maybe plead to NGD to change this because now we archers and mages finally can get the edge in Close Combat :theking:

Peace Out

Valkyria - Dwarf Marksman of Valhalla Freedom Fighters :viking:

c0wb0y
05-01-2007, 05:15 AM
Hello To those who set the balance in this game. I just would like to share with you what a day of trainning is like for a knight now. humm you know now that we have balance hee hee right. I have been trainning as hard as I can for weeks . but still the same level. Why you ask or maybe you smuggly say try harder. Well I start a day at the beach I kill about 10 monster and an elf arch shows up kills me with no fear of me killing him. me kill him what a laugh. so than I go to the cem. and kill afew ghost maybe 10 or 12 than and arch shows up and kills me . with no fear of me killing him. Than I go to the mount where I kill 10 0r 15 monsters and you guest it and archer shows up and kills me . with no fear of me again. than I go to prozo where I kill a few snakes and ???/ yep thats right an archer shows up and yes I die . lets see wasn't archers suppose to fear fighting a knight one on one . lets go even better I'm high level knight and I get killed by low level archers 1on1 dose that seem right . why can't I level couse I'm to busy dieing all the time I have nowhere I can go to do this with out you guessed an archer showing up and killing me. Balance humm looking through the eye of all history wasn't archers weaker than knights at one on one fighting in close I can see the eadge go to an acher at distance but right up on ya . thats crazy. so why don't you work on fixing this right . barbs are for close in attacking .let them do what they need to .[ knights are for protecting range units } let us do our jobs to knights don't as a rule care about rp as much as protecting the range units } guess what they don't need us the don't fear us I just go and sit who would care . only the guy who want our rp which I give out freely it seems . I can't protect myself I can't run as you know knigts are the slowest movers on the game .I cna't fight back couse I can't get close and even if I do some spell has me standing like a stone. SO what I want is for you to tell me and the others just what do you tthink we are for or should do , where do we train? who do we fight . do we just sit and let range units get rp or should we act like for thier shakes that are tring to fight them???? Please tell me why knights are a part of this game I would hate to think this is the way it will be from now on.
I loved this game before the so called balance or as the players know it the big Joke I await an answer to those things I ask I really would like to know what to do . Please don't let the knights fade away and only have ranged it would kill the game I love so much jokes over guys what ya say ?

surak
05-01-2007, 05:18 AM
c0wb0w, please post this message only once. And please use some text formatting, it's unreadable.

NightTwix
05-01-2007, 09:11 AM
...

ok i managed to read it ;)

first: knights are not the slowest. mages are

but i see the problem.
When i started playing and started lvling in the wz u had NO chance to reach an archer as a warrior. They could shoot while running and ran faster backwards than we ran forwards. And that was the case for a LONG time.
I started hating Thanus and Mantis at that time. They killed u in a breeze and you had no chance to fight back.

after a while things changed. they changed the shoot-while-run thing and more important the spring skill was same for both classes!
Now a warrior was actually able to reach the archer and maybe kill him.
at least we were able to fight back.

well, after the last big spell/balance update things changed more towards archers again.
besides all the penalties for warriors, spring lasts 5 secs longer now for archers.
So we are back at a point where u have to rely on mistakes archers make.
Highly skilled archers like Thanus does not make mistakes, at least no big ones. So i can barely kill him.
I would guess in a 1on1 he will win 8 or 9 times out of 10

and thats not what i call balance.

a fight at equal lvl/skill should be 50/50. a low lvl should only kill a high lvl with LUCK and not by design.

Tyr
05-01-2007, 04:02 PM
-Cowboy I fixed the format and some spelling for you. Other then that it is as you wrote it.-


Hello to those who set the balance in this game. I just would like to share with you what a day of training is like for a knight now. Humm you know now that we have balance hee hee right. I have been training as hard as I can for weeks, but still the same level. Why you ask or maybe you smugly say try harder.

Well I start a day at the beach I kill about 10 monsters and an elf arch shows up kills me with no fear of me killing him. I kill him what a laugh. So than I go to the cem. and kill a few ghost maybe 10 or 12 than and arch shows up and kills me. With no fear of me killing him. Than I go to the mount where I kill 10 0r 15 monsters and you guest it and archer shows up and kills me. With no fear of me again. Than I go to prozo where I kill a few snakes and ??? Yep that’s right an archer shows up and yes I die.

Lets see wasn't archers suppose to fear fighting a knight one on one. Let’s go even better I'm high level knight and I get killed by low level archers 1 on 1 does that seem right. Why can't I level because I'm to busy dieing all the time I have nowhere I can go to do this with out you guessed an archer showing up and killing me.

Balance humm looking through the eye of all history wasn't archers weaker than knights at one on one fighting in close I can see the edge go to an archer at distance but right up on ya. That’s crazy. So why don't you work on fixing this right. Barbs are for close in attacking. Let them do what they need to. [Knights are for protecting range units] Let us do our jobs to knights don't as a rule care about RP as much as protecting the range units. Guess what they don't need us they don't fear us I just go and sit who would care? Only the guys who want our rp which I give out freely it seems. I can't protect myself I can't run as you know knights are the slowest movers on the game. I can't fight back because I can't get close and even if I do some spell has me standing like a stone.

So what I want is for you to tell me and the others just what do you think we are for or should do, where do we train, and who do we fight? Do we just sit and let range units get rp or should we act like for their shakes that are trying to fight them???? Please tell me why knights are a part of this game I would hate to think this is the way it will be from now on.

I loved this game before the so called balance or as the players know it the big Joke. I await an answer to those things I ask I really would like to know what to do. Please don't let the knights fade away and only have ranged it would kill the game I love so much jokes over guys what ya say?

Tyr
05-01-2007, 04:18 PM
Now that the post is readable I do understand your frustration with the balance but the way you are going about explaining your point is all wrong. Fine tuning the balance is not an easy thing to and I would bet we will see it get better for some class and worst for other many more times before it is completed.

What is need here is a report of the problem without the digs and smartass comments.

Znurre
05-01-2007, 05:55 PM
Now that the post is readable I do understand you frustration with the balance but the way you are going about explaining your point is all wrong. Fine tuning the balance is not an easy thing to and I would bet we will see it get better for some class and worst for other many more times before it is completed.

What is need here is a report of the problem without the digs and smartass comments.


I have tried to do that.
Maybe you can come up with something?

bigjim
05-02-2007, 12:24 AM
Seriously, if i were part of NGD, i wouldn't answer to threads with ridiculous insults like this at all.

Wow, grow up. Have you ever heard of a joke.

c0wb0y
05-04-2007, 10:20 AM
Now that the post is readable I do understand your frustration with the balance but the way you are going about explaining your point is all wrong. Fine tuning the balance is not an easy thing to and I would bet we will see it get better for some class and worst for other many more times before it is completed.

What is need here is a report of the problem without the digs and smartass comments.


What I wrote was ment in a fun way not a dig but as a joke among friends to lightin the moment :naughty: