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DemonMonger
01-07-2010, 02:42 PM
Home TV News killed Radio News....
Nintendo64 killed Nintendo(original)
Xbox360 killed Xbox(orignial)

Regnum 1.5 killed Regnum.....

Many of the changes to Regnum were good, but many of the changes to combat and skills have killed the original player base.

The cries of the old and new players about all that is going wrong have pushed away new players from Regnum.

The reduction of xp has pushed players away from Regnum.

It would be nice if all casting times for non mage based players would not exceed .5 second cast time. Global cooldown adds additional casting time. Instant casts for some skills should return for archers. Mage should be able to cast barrier while running.... Repetition Shot should have a lower casting time. Pets should do less damage and have skill attacks that do nice damage.

Dannboy
01-07-2010, 02:57 PM
There are alot of things that slowly sufficated my regnum soul.
But the new, static gameplay is what killed it.
Invasion was a smack to the forehead.
All nerfs was suffication.
Ximerin madness was kicking a fallen man.
Further nerfs was stabbing a corpse with a knife.
The global cooldown was not that bad, but a combination of all this KILLED my fun.

Everything started with Horus, then Invasions and the huge wave of nerfs and inbalance.

Flightcap
01-07-2010, 04:37 PM
Regnum is dying?

Every game has its up-times and its down-times...I remember in Runescape when Jagex completely changed the pvp system and hundreds of thousands of players quit in a single day. But Runescape is still going strong and still the most populated MMORPG in the world. Why? Jagex had the guts to make changes that would take the game forward, even though they ticked off a lot of the existing player base. Granted, some of the bugs and nerfs that NGD has run across aren't the greatest thing for RO. But once the new character models are in place, hopefully the team will quit procrastinating and focus on getting balance taken care of and bug fixes worked on. Regnum has that unique appeal of not being like any main-stream MMORPG, and it will stay that way.

UmarilsStillHere
01-07-2010, 06:06 PM
There are alot of things that slowly sufficated my regnum soul.
But the new, static gameplay is what killed it.
Invasion was a smack to the forehead.
All nerfs was suffication.
Ximerin madness was kicking a fallen man.
Further nerfs was stabbing a corpse with a knife.
The global cooldown was not that bad, but a combination of all this KILLED my fun.

Everything started with Horus, then Invasions and the huge wave of nerfs and inbalance.
Need to spread more karma mumble mumble...

This is pretty much how I feel, most class's are a shadow of what they were. Wz was far more tense exciting and difficult to survive in when focused fire under DS could kill you in a second, when a barb could kill a mage in 2 hits, when knight auras were acctualy good (heck I remember people waiting for knight aura CD's before charging)

bois
01-07-2010, 06:25 PM
NGD made the mistake of thinking balance = reduction of powers.

Balance should of been slight adjustment upward or downwards and leave what was working spell wise alone.

Well Invasions on Horus lost its lustre long ago. Being from Ignis and having invaded with the troops several times, I can easily say I can't really be bothered to go anymore. If the realm is making an effort sure I will go but it holds very little interest for me now. The most I am up to now is grinding alts, running in to get our forts back and lurking around and grinding in other realms for that extra special shield.

Right now, I look forward to any open field or bridge fights or even test myself against hunters etc. Ya I lose a lot but at least I give them a run for their money.

Hopefully something other than eye candy is on the horizon. I would rather new warzone objectives than pretty armour anyday.

Zixmund
01-07-2010, 06:31 PM
Errr I not play regnum for so long, but I wish to NGD to be the year 2010 of big rise, anyways I dont know about any better F2p game then Regnum is. There are f2p games which force you to buy for real money stuff or you will not progress there are games which have nice graphic and shit gameplay there are games which have crap graphic but good gameplay. Imo problems in RO like that is OP and that need nerf.. It is the most common problem of ANY MMORPG and I mean even the best of the best, all of them have issues, also cheaters, hackers, glitchers the first two I never saw there and thats great ! Lag.. tell me one game which dont have lag or crash ... or buy the best server for all of us to play on it for free ! I dont see anything dying just a forum where people only want all day 24/7 something and all around again and again...
Complaining this suck, that suck Alsius is the problem, Horus is the problem, Invasion are the problem, Knight is hard, Barb suck, Lock is OP !... whatever.
Anyways when the forums die than it is a dead game also look on which way you all your opinions putting in, I see lots of NEGATIVITY...

Inkster
01-07-2010, 06:38 PM
I wasnt aware that Regnum was dying.

Although NGD have made a lot of changes in the past 12 months, a lot of
which people have not liked (myself included). It is human nature to dislike changes as it puts the person out of their comfort zone. the only way around
that is to learn to adapt.

Also we must remember people simply stop playing as they have moved no to
something else, for no real reason than they want a change.

Ill stay on the roller coaster ride known as Regnum Online, as I enjoy it

makarios68
01-07-2010, 06:45 PM
I wasnt aware that Regnum was dying.

Although NGD have made a lot of changes in the past 12 months, a lot of
which people have not liked (myself included). It is human nature to dislike changes as it puts the person out of their comfort zone. the only way around
that is to learn to adapt.

Also we must remember people simply stop playing as they have moved no to
something else, for no real reason than they want a change.

Ill stay on the roller coaster ride known as Regnum Online, as I enjoy it

I started making a post very similar to this - beginning that IMO Regnum isn't dying - the opposite in fact because it is growing and growing.

I had to log off quickly, but the above says approximately what i wanted to say.

Dannboy
01-07-2010, 06:47 PM
I dont believe that Regnum is dying, but its not going too well either.
If I was 100% sure that Regnum was a lost cause, I would have left this forum months ago.
But im here because I believe in it.
No, wait. I dont. Not anymore.
Im here for the people. I do not longer care about the game itself =/

Boger
01-07-2010, 08:11 PM
It died long ago for me, by the time NGD decided to screw around with the knight too much.

Dannboy
01-07-2010, 08:36 PM
It died long ago for me, by the time NGD decided to screw around with the knight too much.

And its even worse now, Boger =(

Heru
01-07-2010, 08:49 PM
A other complaint topic ; NGD should ....

omg :rale:

Kittypretty
01-07-2010, 08:55 PM
i wouldnt say its dying just yet..but maybe drying up, becoming stagnant.

nerfs or "improvements" by ngd were a bad idea, instead of making a class capable to defend/protect against another class, they just went the easy way and made the skill useless usually.

the update with new tech was rushed too, for alot of people it simple wasn "ready" thankfully im not one of them, but, it works for me is hardly an excuse if you couldnt play would it?

there is too many copycats running around nowdays (and face it, everyone copies someone BUT, ngd has taken away alot of this freedom, it isnt the players fault for using skills that havent been broken, or utilizing cheap skills/exploits/ or tried and true strategies against classes. just we have been forced to use fewer and fewer skills, and setups that were unique may no longer hold as true or be feasible (aura knights? go with knarbs..petless? get a troll and run around target after confusion) etc etc etc.

i also see a frightening lack of offical ngd staff responses to IMO some very good suggestions, and issues players have (glitching bosses/falling out of forts, hunter confuse is a hot topic, same with hunters bad tactics etc)

so i guess i wonder if they are even listening to player feedback, or will continue to know whats best for us (its their game..cant say a thing on that..but your user base is what makes or breaks it)

Bladnoch
01-07-2010, 10:48 PM
Regnum hasn't died for me exactly, otherwise I would just leave this forum and uninstall the game without a trace or goodbye.
Regnum is simply sat alone in the corner of my room gathering a lot of dust.

I really wish I had a better reason like what you people have, because you lot have actually PLAYED Regnum properly. You all know what has affected what, when, how, etc. My lacklustre reason is that I simply got bored of lack of diversity levelling up. Sure, all MMO's have some sort of boring PvE at some point, but at least they differ quests. At least arrows aren't expensive, along with repairs. At least when you buy an item, you don't sell it back for less than 10% of the original price, despite the condition.

Nah, I haven't even bothered to get as far as fighting - I've particated a few times in war, but nothing important, certainly nothing since september time.
I'm mostly annoyed at the stupid xp curve and the monotony that comes with it. Not to mention some of NGD's lack of news. Not that they aren't producing enough, but every time they change something from an update to technology graphics, they should post it on their homepage, game launcher and all forums. But that rarely happens now.
Heck, we didn't even get a post about Tyr closing - Dky had to inform us and he's not even a mod (not yet :D), he shouldn't have to think about it. Come to think of it, NGD haven't commented on this server closure whatsoever (I may be wrong though). Sure it's a negative impact, but we're coping yes? *sigh*

Oh, and I agree with PuppyPaws on lack of NGD replies on some very good and fairly simple suggestions. Not even an "It's good, but we can't because-" to the suggestions that have sprouted up for the past three years. THREE YEARS. What? We didn't ask so badly for Knight nerfs, but when we pipe up about Clan Banks we got dizzlesquat.

Now I'm off to bed.

drunk_harlot
01-07-2010, 11:12 PM
I had so much fun playing this game, for years, so much so I admit I was blind to a lot of it's faults, and defended in ways it probably didn't deserve defending. But it was the home of the Ghosts, and all the adventures and epic fights we had. The sad fact is the longer it crawls along in this state the harder it is to even be nostalgic about the good times. I find myself tearing pieces out of it on chat in the game we've all moved to. And I don't like that I do that, it makes me sad, but I'm bitter that it all went so very wrong out of the blue.

The very last time I played was just after 1.0.8 got released. I was just outside Medenet with Dimera killing mobs, we tested out every conceivable build, we were doing our best to salvage any sense of fluid action, recover a feeling of responsive control as an archer. We laughed, we cried, and we both had a gut feeling these changes were definitely here to stay.


Until that sensation of pace and adrenalin returns to the game, that made it feel so unique and magical, I can't see it recovering its' former glow of being utterly addictive.

The fact that pet hunters (arguably one of the biggest balance problems prior to 1.08) remain largely unaffected by the patch from what I've read, well that's just a very dark joke to top the hole thing off.

Angel_de_Combate
01-08-2010, 12:06 AM
I honestly don't know what to make of regnum any more...leveling has become the equivalent of pulling your teeth out unless you have xim to speed you through the levels quicker and drops are practically non-existent as you get over level 40(you drop a special item after special item if your level 5-15). Horus was and is a great idea still...there just needs to be more effort put in by the developers to make it more populated, sort out the bloody transfers that players on Ra want so much.
<sigh>
My favourite class in this game has always been archer..but its lost its shiny ness for me now..i agree with the above post archer's have lost that 'fluid action' that made playing them so satisfying. Ill guess ill keep hanging till something..anything...just changes. I sense the sand in the hour glass is trickling faster..

I still love regnum very much..ive had good times here with good people, but its just not the same anymore. :(

Heru
01-08-2010, 12:44 AM
TRRRRIXXXXXXXXXXXXXX

*_*

/me hugs Trix like a teddy bear :angel2:

veluchami
01-08-2010, 12:56 AM
... in the game we've all moved to....
Which game? oO

Kittypretty
01-08-2010, 01:17 PM
Hello Kitty online

Eaten
01-08-2010, 02:00 PM
Balance...

Balance has been the highest contributing factor to ruining this game. Every time you try to make something fair it just destroys the game. People at least had fun when barbs could one hit things. People at least had fun when archers were uncatchable. People even had when they fell through a bridge.

The funny thing is two thirds of that still remains in the game, yet somehow how most of the fun is completely sapped out of it.

Envy
01-08-2010, 03:13 PM
I find myself tearing pieces out of it on chat in the game we've all moved to. And I don't like that I do that, it makes me sad, but I'm bitter that it all went so very wrong out of the blue.

I find myself tearing pieces out of it on chat in the game we've all moved to.

we've all moved

http://i248.photobucket.com/albums/gg169/SeriousWB/WBCryingSmiley.jpg

craiyzee
01-08-2010, 04:45 PM
What is making it die?

Possibly greedy developers that can't figure out for the life of them that all the class nerfs they are doing is not because the spells are overpowered but because their items are overpowered. But of course, why make the game any good when you can just rip people off by providing uber expensive items which you are forced to buy if you want to keep up with premium players and in return they nerf everything they can just to make it seem like they care for balance, community, the game or anything other then the money. Oh yeah, the scam with 1:1 dollar to euro conversion is not helping either.

Imo, the NGD in 2009 is easily comparable to Gollum looking from the aspect of their enormous greed that is completely making them stray off course and that they can't see how much they ruin the game because of it. Good product sells itself. Tyr closing down only few months after it started is a sign that Regnum obviously isn't a good product anymore (since it attracts less and less new players).

Now, I can already see NGD fanclub rioting about this, repeating (along with NGD) the already immortal sayings like "Somos Pocos", "You are not forced to buy xim" or even brilliant gems from people that got their head stuck too deep in dev's asses like "This is a free game, stop whining". Well newsflash, to a lot of people this game is not free (xim buyers) and they have every right to whine and demand whatever they want.

xoxo,

backe
01-08-2010, 06:08 PM
Possibly greedy developers that can't figure out for the life of them that all the class nerfs they are doing is not because the spells are overpowered but because their items are overpowered. But of course, why make the game any good when you can just rip people off by providing uber expensive items which you are forced to buy if you want to keep up with premium players and in return they nerf everything they can just to make it seem like they care for balance, community, the game or anything other then the money. Oh yeah, the scam with 1:1 dollar to euro conversion is not helping either.
This, TBQFH. :thumb_up:

makarios68
01-08-2010, 06:29 PM
What is making it die?

Possibly greedy developers that can't figure out for the life of them that all the class nerfs they are doing is not because the spells are overpowered but because their items are overpowered. But of course, why make the game any good when you can just rip people off by providing uber expensive items which you are forced to buy if you want to keep up with premium players and in return they nerf everything they can just to make it seem like they care for balance, community, the game or anything other then the money. Oh yeah, the scam with 1:1 dollar to euro conversion is not helping either.

Imo, the NGD in 2009 is easily comparable to Gollum looking from the aspect of their enormous greed that is completely making them stray off course and that they can't see how much they ruin the game because of it. Good product sells itself. Tyr closing down only few months after it started is a sign that Regnum obviously isn't a good product anymore (since it attracts less and less new players).

Now, I can already see NGD fanclub rioting about this, repeating (along with NGD) the already immortal sayings like "Somos Pocos", "You are not forced to buy xim" or even brilliant gems from people that got their head stuck too deep in dev's asses like "This is a free game, stop whining". Well newsflash, to a lot of people this game is not free (xim buyers) and they have every right to whine and demand whatever they want.

xoxo,

At the risk of being accused of ass-licking - the NGD staff need to make a living - just like the rest of us. No money making, no game.

Or maybe you don't know much about the financial facts of life yet, because you still live at mommy and daddy's house.

WhateverUSMC
01-08-2010, 06:31 PM
I have been playing RO for over a year now. I stuggled against it at first, since I'd never played anything like this before.

The people I've met on here (on all three sides, I might add) have been awesome, helpful, and a blast to get to know.

My frustration with this game comes (in part) from these great memories I have of playing this game, and seeing the state it is in now. A large number of the people I used to play with have left due to their own frustrations with the game or their subclass, not that I blame them. After spending so much time and effort on a character, and seeing them stripped to a shadow of their former selves, people are just getting fed up.

I used to get a sort of rush from playing this game. It now feels more like being pinned under a burning couch.

EDIT: I was gonna mention the lack of communication and the nonexistant customer service, but it looks like it's been mentioned anyways. Not like NGD is gonna read this anyways...

DkySven
01-08-2010, 06:33 PM
Although I do agree that there are some flaws in this game, the fact that Tyr didn't make it could also be caused by lack of advertisement by the company responsible(UnitedGames) or a too small target-group.

Inkster
01-08-2010, 09:08 PM
I have already said, that I wasn't aware this game was dying, but if it was, a huge
factor would be the eternal winging that goes on here on this forum. I am sure that has
put off many a potential player to this game.

Not only do we have the eternal gripe masters to contend with but also comments like this

Now, I can already see NGD fanclub rioting about this, repeating (along with NGD) the already
immortal sayings like "Somos Pocos", "You are not forced to buy xim" or even brilliant gems
from people that got their head stuck too deep in dev's asses like "This is a free game,
stop whining"

This is a free to play game, remember NGD have outgoings ie Utility bills, serverbills,
wages etc. You have quite correctly pointed out that we are not forced to buy xim.

Before you accuse me of having my head up a devs ass, I don't, If NGD make an error,
i do inform them of it THROUGH THE PROPER CHANNELS and not whine on here like This Creature! (http://www.youtube.com/watch?v=2SGpm6Uh5cc)
(shame some parents didn't follow the advice in the video)

As you said

to a lot of people this game is not free (xim buyers) and they have every right to whine and demand whatever they want.

Newsflash..

http://i140.photobucket.com/albums/r33/Inkie_04/Regnum/XimCapture.png

I demand you STOP WHINING!

trakker
01-08-2010, 09:45 PM
EDIT: This reply goes out to Inkster as well, at the time of writing this I didn't see he replied with his usual bullshit post that contains no argument. Fortunately enough this time he didn't open a topic or write here to tell us that farts smell.
At the risk of being accused of ass-licking - the NGD staff need to make a living - just like the rest of us. No money making, no game.

Or maybe you don't know much about the financial facts of life yet, because you still live at mommy and daddy's house.

First of all, I, Nightchill, have posted that from kaelee's account. I'm mentioning this so you wouldn't think bad of her or think that's her stand on Regnum and NGD.

It is true, I still live with my parents, I go to college but I also work in my spare time so I can be as much as independant I can and I can say I'm familiar with financial facts of life as well. Now, let me ask you, since it seems you're a professional when it comes about financial facts of life. Have you ever conned people to make a living, or needed to con them? I would like you to use your own head, and think of an answer while you also read my explanation below (or you could just read my first post on this topic and maybe get all the pieces of the puzzle on your own since I don't think you're that dumb that you need me to draw it out for you).

First of all, let's take a trip down the memory lane. Update 1.0 is released, bringing invasion and soon to be controversial premium content in the form of lucky boxes. As you might know, you could get incredible items from those boxes with just few mouseclicks, all you needed to do is fork out a certain amount of ximerin. Those items were (and still are) almost impossible to attain to non-paying player who instead of paying for items decides to grind for them. The attainable items created (and still do) somewhat of a gap between paying and non-paying players and that gap keeps increasing over the time, long with general imbalance in Regnum. NGD obviously noticed that but instead of taking a harder route and nerf the existing items and provide some bonus cap for them they once again opted for easier route and ingeniously came to a conclusion that it's the existing spells who create the aforementioned imbalance and make a series of dumb moves. If I remember correctly, first in series of those moves was claiming Bless Weapon is imbalanced and nerfing a perfectly fine spell just because you could get insane weapons from the boxes that would allow you to stack up to +100 damage on a weapon (with gems and socketing possibly even more). And while players who pay for their items most probably won't feel a thing, people with not so deep pockets (or simply refusing to fork out insane amounts of money to be competitive in a video game) find themselves in status quo - wall in to NGD's ninja tactics of money extortion and finally buy that premium content to stay competitive or watch how their skill and ability to play the game matters less and less with each update since their spells/classes are no longer being that much useful due to constant nerfs in NGD's holy mission to attain balance. All this in the end causes dissatisfaction to non-paying players and feeling of no longer making a difference in wars (the feeling I still remember from early Horus days, which is almost gone now due to wars being terror-rush-mod-area-area-wait for opposing team to respawn). I hope you get my point, over the last year the F2P in Regnum's case became Forced2Pay instead of Free2Play. And while this kind of money extortion is still somewhat legit way of making money, my second paragraph covers something outrageously wrong. Please continue reading Wudy, it might help you understand my previous post.

Currency conversion. I have never seen in my life, in any video game, such an outrageous con. It is literally a slap in the face for everyone in European Union. While Americans and countries not in EU still pay dollars, EU countries pay in euros. That itself wouldn't be such a big deal if there was a proper currency conversion. Unfortunately, everyone knows it, NGD's currency conversion system is 1:1, meaning 1 dollar counts as 1 euro. They are robbing people of their money, and despite it being a topic for numerous threads for over a year now, NGD did absolutely nothing to fix that. They just continue to throw empty promises and con people out of their money and forcing them to pay more for the same thing other people get for less money. I won't be writing about this anymore because it makes me lose my temper and makes me write all kinds of insults. Instead, I will just present you with two screenshots for you to figure it out. Is this a legit way to make a living? Robbing people you live off? Maybe in Argentina, and maybe in country you're from since you defend them for doing that.

Picture 1 All prices listed in dollars, country: Croatia, everything seems fine so far.

http://i45.tinypic.com/2mfi55.png

Picture 2 Paypal for my account, country: Croatia, prices still in dollars and still no traces of a scam.

http://i48.tinypic.com/288usjs.png

Picture 3 Things start to get weird, country: European Union, prices converted to euro on a 1:1 conversion principle, wtf moment #1.

http://i49.tinypic.com/2gv3trl.png

Picture 4 Wtf moment #2, prices really are in euro and I have to pay 11.42 kuna's more (1.58 euro more) for same xim pack just because I live in EU?! Smells like scam, looks like scam and sure is one since I just got ripped off. It's not a big sum, but a rip off is a rip off, and more importantly - it makes me (and every other normal person) not trust them one bit, and if your customers don't trust you anymore then you won't have a successful business in the long run.

http://i45.tinypic.com/9urqxz.png

This being said, it's time for a conclusion. I will keep it short and simple. It's not about them making a living, you are correct - no money, no game. It's how they make a living. In a completely criminal and morally wrong way.

Regards,

Nightchill

Inkster
01-08-2010, 09:53 PM
sorry, I DONT SPEAK CHAV.


-Regards

Mattdoesrock
01-08-2010, 10:00 PM
...Regards,...Nightchill

As much as it pains me ( :sifflote: ) you put forward a good argument, in a great post NC.

Sadly though, it'll fall into the ranks of the thousands of great posts gone unheard and falling on the deaf ears of NGD. :thumb_up:

makarios68
01-08-2010, 10:05 PM
sorry, I DONT SPEAK CHAV.


-Regards

HAHA, me neither.

I fell asleep on the second line.

Znurre
01-08-2010, 10:20 PM
... Regards, NightchillWell said.
Even though I never experienced the Ximerin rates as a problem myself I would prefer to have it fair.

Anpu
01-08-2010, 10:44 PM
+1 Nightchill. :thumb_up:

Truewar
01-08-2010, 11:48 PM
friends,

Do you need Ximerin for war? No. Do you need Ximerin to level up? No!
All you need is to come to WZ in kick some ass. Or do you think NGD should take your hand and bring you there? Maybe also put sword|bow|staff in your hand?

Players make war. Znurre made it few days ago.

Sure Regnum has serious problems like bugged quests, textures, lags etc. But it still has good base for good gameplay.

makarios68
01-09-2010, 12:23 AM
To all those who have congratulated NC on his last post, please be aware that this is not the same as his original post. He has changed tack somewhat.

The last post raises a valid point (the unfair regional rates of payment) - good point.

But his original post was a rant about premium content per-se - as though it is some kind of sin to tempt players to purchase items for cash.

It amazes me that anyone can accuse NGD of being greedy for doing what all gaming companies aspire to do - make money. You expect them to work as voluteers for a charity?

Also, i suspect they make far less than most gaming companies do.

Zixmund
01-09-2010, 01:26 AM
NC I dont agree of the most of your post only with the second about euro. You said ngd didnt choose the hard way to nerf items, if they do then they will harm the payers, also can you tell me I mean an example of any F2P game which figured out how to make the game free to play and give some avatgange for the premium buyers, but to realy keep it F2P? The fact is IMO retail and sucribe games have less more troubles with this and I think on the market they are more popular just need to put your hand in the pocket. I think if there is any problem what NGD face its not just their problem. I read few articles about other games also I tried some and as I said in my first post in some games the stuff is even worste. But I agree the eur/usd thinky not make it nice just I dont understand why you buy it then LOL...

Oh and about putting head to ass etc kids stuff... I dont play few weeks because my card not support enough.

ncvr
01-09-2010, 02:31 AM
NC I dont agree of the most of your post only with the second about euro. You said ngd didnt choose the hard way to nerf items, if they do then they will harm the payers, also can you tell me I mean an example of any F2P game which figured out how to make the game free to play and give some avatgange for the premium buyers, but to realy keep it F2P? The fact is IMO retail and sucribe games have less more troubles with this and I think on the market they are more popular just need to put your hand in the pocket. I think if there is any problem what NGD face its not just their problem. I read few articles about other games also I tried some and as I said in my first post in some games the stuff is even worste. But I agree the eur/usd thinky not make it nice just I dont understand why you buy it then LOL...

Oh and about putting head to ass etc kids stuff... I dont play few weeks because my card not support enough.
This is not the point, and Regnum shouldn't be like every other game out there. A long time ago, premium items did not effect the wz at all, directly or indirectly - now they do that, just indirectly. So, tell me, how did NGD survive from 2003 (the oldest version of http://regnumonline.com.ar on http://web.archive.org is from April, 2003) - 2008 without having to sell lucky boxes, gem boxes, etc. ?

Regnum might not be dying, but it (and its community) is nowhere near the state at which it used to be - just go back to early-mid 2008 and have a look around the forums. How long will it take for NGD to realise that they made a mistake somewhere along the line and it will be much easier for them to correct this mistake rather than continuously nerfing other classes instead, and trying to cover it up? The core of this game was always RvR, so why is NGD just giving people more reason to sit around trading or grinding? Now people just grind for xp, gold, drops, gems, or collect magna, whatever as opposed to after beta where there would be plenty of wars and hunts. Of course, the only thing that's killing Regnum is the whinging? Well, newsflash, there wouldn't be any if the game wasn't in its current state.

Now there are plenty of examples of how this game is nowhere near what it used to be. Think back, again, to right after beta. How many skills were deactivated or not working? Yet we had significantly more setup options and freedom to play however we like back then because of balance. That's right, with at least half of the skills broken or deactivated, balance was better than it is now. NGD needs to ask themselves why this is the case. Plenty of good, useful spells have been nerfed without the players ever asking for them - death sentence, balestra, caution, frenzy, onslaught, ribs breaker, stunfist, etc. while it took almost 2 years for NGD to do something useful to SotW. Just accept that the game turned out better than your vision of it, rather than using nerfs and only nerfs to achieve that vision.

Warzone activity is another issue which needs to be adressed. We used to be able to go anywhere and get a good fight - now that's not going to happen, in part because of the horrendous class balance, in part because of the now static gameplay, in part because of the ridiculously nerfed skills (I remember a spanish post by NGD saying that 1.2k dmg from the old TFB was overpowered. I don't think I will be able to begin to list the number of reasons this is laughable) and of course because all the mobs were moved to the inner realm. Again, nobody asked for this, and it's taken even more of the fun out of the game.

Now let's go to mid/late 2008, back when NGD added the uber rings and amulets to mob drops. The community's response was mixed at best, but eventually NGD listened and took them out because the items were overpowered and encouraged grinding. Now what have they done? Subtly added those items back in, with different names, and acquired differently, with buying premium being the best way to do it.

NGD, you should be glad that the community cares enough to spend this much of their time making posts this long because it means they really do care about your game.

Arafails
01-09-2010, 06:06 AM
You know, I've come to the conclusion that I couldn't give a rat's ass about the premium items being unbalanced. Plus seven percent cast speed, whoop-de-****ing-doo. Alright it adds up, but y'know, the big problem there was the removal of cooldown from cancelled spells.... I've still beaten the crap out of people with unbalanced items who didn't know how to use them properly (alright, so I have a few unbalanced items of my own, but apparent hit chance numbers mean dick all today anyway).

I think the big turning point was actually when the cheaters started on, I think we can all of us who were there remember the guy who was warping into gem areas in other realms thanks to the leniency of the position system at the time? Well NGD put a stop-gap solution in and it messed a whole pile of stuff up, whereupon everyone whined about overpoweredness of some classes because it didn't affect them as much and that started a vicious cycle which continues to degenerate even now.
They've put in place the roots for a better solution now, and people are whinging about how they're out of touch, well newsflash people: They can't do everything at once, and they have a pressing need to eat, y'know?
How would you feel if they kept everyone except their testing team out of the loop, let the cheating go unchecked, closed Amun off indefinitely, and then shipped Regnum Online 2.0 as a new product when it was ready? You'd whine about that too, I bet.

ncvr
01-09-2010, 06:13 AM
They've put in place the roots for a better solution now, and people are whinging about how they're out of touch, well newsflash people: They can't do everything at once, and they have a pressing need to eat, y'know?
How would you feel if they kept everyone except their testing team out of the loop, let the cheating go unchecked, closed Amun off indefinitely, and then shipped Regnum Online 2.0 as a new product when it was ready? You'd whine about that too, I bet.
Well, they have community managers for a reason. Some time ago they did do something like this (although Amun was open), the communication was terrible, they rarely ever posted. Anyway, they can get someone just to do the communication stuff (like gamemod, although I can't say he's doing it very well), while the rest of them work on something else. In any case this isn't an excuse, they're working just as hard on thinking of new ways to screw us over and nerf things as they should be on improving things, fixing balance and adressing the issues, some of which have been brought up over the course of 2 years now.

Bladnoch
01-09-2010, 10:32 AM
NightChill's arguement on premium conversion calamity...

Can't a company get sued for charging more to certain customers than others?

Angel_de_Combate
01-09-2010, 12:00 PM
sorry, I DONT SPEAK CHAV.


-Regards

Inky you are grrrreat!

For people who dont know what a chav is :

http://www.urbandictionary.com/define.php?term=chav

arlick
01-09-2010, 12:25 PM
Hey.

I just wanna say that i feel like regnum just dies at level 50. What to do at that level? War, war, war..., war? Thats really really boring. Sometimes there are nice battles, but i think not happend a lot. Invasions? Cool, but after 2 or 3 i feel like it non sense, the rewards are poor.

I think that NGD should create more content to expend time at wz, cities? inter-realm sports? I dont know, but for me the game is usally die at level 50.

And about the balance i think its just the begining of a better balance (i hope).

Angelwinged_Devil
01-09-2010, 01:19 PM
unhappy players, means a time for ngd to do something, if not, they are really stupid :D

however nightCHAV (In real life I scare the shit out of these) is right about the 1:1 conversion, it's unfair and illegal, but I also think he should tone his flaming down

Znurre
01-09-2010, 02:47 PM
Hey.

I just wanna say that i feel like regnum just dies at level 50. What to do at that level? War, war, war..., war? Thats really really boring. Sometimes there are nice battles, but i think not happend a lot. Invasions? Cool, but after 2 or 3 i feel like it non sense, the rewards are poor.

I think that NGD should create more content to expend time at wz, cities? inter-realm sports? I dont know, but for me the game is usally die at level 50.

And about the balance i think its just the begining of a better balance (i hope).I like to compare Regnum with Quake.
What is the ultimate goal in Quake? To kill, kill, kill...
What is fun in Quake is to master the gameplay, to improve your aim and to become a better player, and to simply have fun with your friends in the team oriented aspects of the game.

Regnum is no different from this in my eyes.
Regnum for me, is a frag game, just that you have classes, a variety of skills and items.
Becuase of this, there need to be no fancy content like crafting, invasions or whatever.
The fighting itself is enough - if the fight is fun, that is, as used to be the case 2 years ago.

The fact that you play against real players, that will never act the same, with different setups and tactics, is enough to provide with a dynamic and everchanging gameplay.
However, since the 1.0.8 patch - Regnum is like Quake with aimbot and a random interval between each bullet in a weapon.

The one with quad, yellow armor and sniper will win no matter what without much effort while the ones not using a 1 shot kill weapon will have a hard time, stuck with bad dynamics and without their skill and knowledge about the game making much difference.

1.0 introduced invasions, which gave people a reason not to fight but to camp inside buldings, protected by the system, or to run around the map trying to not get spotted.
Instead, people use bridge fights as a last resort to get some old, decent wars which makes the rest of the warzone really static and boring.

Everyone grinds inside the walls, which further adds to making the warzone more static.

And then the balance.


Anyone else remember early version 0.9 where everyone attacked faster thanks to weapon speed not affecting delay between hit/skills?
Anyone else remember version 0.9 where conjurers heal had less cooldown and healed for more hp?
Anyone else remember that you could get up to 50rp/kill in early 0.9, which also solved the problem with leechers getting a big RP share and denying the damage dealers theirs, without nerfing the auras etc. for that sake?
Anyone else remember when there were several ways to cause high damage, without using only one high damage dealing skill?
Anyone else remember when there were less evades and resists?
Anyone else remember when items would not decide the outcome of any battle as much?


I do.

Since 1.0, to me Regnum has taken a step backwards in everything but graphical content, quests and premium items.
Some of the balance changes since 0.9 -> 1.0 have been good, but most not.

To me, this is why Regnum died.
It's like Quake nerfing all damage, implementing evades, adding a sanctuary zone in the middle of the map where people can chat and trade and giving points/minute for avoiding your enemies for as long as possible.

That's not the definition of fun for me.

arlick
01-09-2010, 03:19 PM
I dont think thats a good comparation (regnum - quake) because:

1.- At Quake most times you dont need help, or you are alone in a free for all!! I mean, at RO you MUST be with more ppl to survive, at quake not.

2.- At Quake the map is small, you can die and kill many times in a minute, not in RO.

3.- At Quake there are no many differents from a character to other, just the power of the weapon, at RO all is different from one player to another.

I mean most time at RO is lost time (travel, resurrecting, tradding...) and war is small time. If you connect for 30 min then, with luch, you will fight 5 min. If you want to play RO you need many time, for me thats an important point. Thats kill regnum for me.

Fight at RO is pretty, and will be really awesome if ppl cooperate and if the places (like castles) take an important influence at battles, if not the battles take 5 minutes to destroy an army of 20 and thats not funny.

For me the combat system and balance inst really bad, the problem is the ppl and the spots.

At quake i dont need to trust in my teams mates if im pretty good, but thats impossible at RO, you could be the best but if your mates are noobs you will die.

(I also play urban terror, not quake :P)

PS: For example nerfing conjus was really stupid. More conjus, more time fighting, more fun.

Raideniza
01-09-2010, 04:15 PM
1.- At Quake most times you dont need help, or you are alone in a free for all!! I mean, at RO you MUST be with more ppl to survive, at quake not.
Depends what game mode you play.

2.- At Quake the map is small, you can die (...) many times in a minute
If you suck.

3.- At Quake there are no many differents from a character to other, just the power of the weapon, at RO all is different from one player to another.
Yep, that's the reason Quake is more balanced.

I mean most time at RO is lost time (travel, resurrecting, tradding...) and war is small time. If you connect for 30 min then, with luch, you will fight 5 min. If you want to play RO you need many time, for me thats an important point. Thats kill regnum for me.

Fight at RO is pretty, and will be really awesome if ppl cooperate and if the places (like castles) take an important influence at battles, if not the battles take 5 minutes to destroy an army of 20 and thats not funny.

For me the combat system and balance inst really bad, the problem is the ppl and the spots.
Good point

At quake i dont need to trust in my teams mates if im pretty good
Another false statement.

(I also play urban terror, not quake :P)
I guess your quake facts are taken from your UrT experience then, since they're completely off the ball.

arlick
01-09-2010, 04:21 PM
Depends what game mode you play.


This is some kind of truisms challenge?


If you suck.


why have to cutted the message and respond half phrase?


Yep, that's the reason Quake is more balanced.


RO is balanced when your in a group, RvR, not PvP.


Another false statement.


Its false for you, not for me.


I guess your quake facts are taken from your UrT experience then, since they're completely off the ball.

This a thread to discuss about RO, isnt it?

Raideniza
01-09-2010, 04:25 PM
This is some kind of truisms challenge?
no
why have to cutted the message and respond half phrase?
the part about killing many in a minute is true

RO is balanced when your in a group, RvR, not PvP.
Sometimes

Its false for you, not for me.
It's false for anyone who played quake more then a day

This a thread to discuss about RO, isnt it?
yeah, but you were being ignorant, now that i've fixed that you guys can continue on to flame each other about regnum.

backe
01-09-2010, 09:52 PM
...100% Truth...
Unfortunately, my forum controls lack the ability to give you the amount of good karma you deserve for this post.

Edit:
You must spread some Reputation around before giving it to Znurre again. :rolleyes2:

Dannboy
01-10-2010, 11:22 AM
Regards,

Nightchill

And everyone else that has complained about Xim prices.
This is not new.
Alot of companies do this.
For example Steam, one of the most famous gaming-shops. They do exactly the same.
Alot of games do this, they take the same price and just changes the money type, instead of converting it.
A pity, I know.
But thats how it works =(

I dont like it either, and it does stop me from buying Xim. Simply because its unfair.
Nice post, btw.

Arkenion
01-10-2010, 01:36 PM
Anyone else remember early version 0.9 where everyone attacked faster thanks to weapon speed not affecting delay between hit/skills?
Anyone else remember version 0.9 where conjurers heal had less cooldown and healed for more hp?
Anyone else remember that you could get up to 50rp/kill in early 0.9, which also solved the problem with leechers getting a big RP share and denying the damage dealers theirs, without nerfing the auras etc. for that sake?
Anyone else remember when there were several ways to cause high damage, without using only one high damage dealing skill?
Anyone else remember when there were less evades and resists?
Anyone else remember when items would not decide the outcome of any battle as much?


I do.


Awesome post there Znurre, green Karma for that.

Yes, I do remember those times too and I miss them just as much as you and countless other people do.

One of the first stupid changes was the change of mobs in the warzone. It used to be filled with beastly hyenas and everything, high level everywhere so there were grinders and stuff like that. Now... bloody level 20-30 mobs, what the HECK is that??

I just can't stop complaining about the resists and evades you also mentioned, it's the point that just makes me wanna leave the game sometimes. I hope this is going to be fixed in the future, but considering NGD's "care" about people's complaints I guess not....

DemonMonger
01-10-2010, 07:45 PM
I dont think thats a good comparation (regnum - quake) because:

1.- At Quake most times you dont need help, or you are alone in a free for all!! I mean, at RO you MUST be with more ppl to survive, at quake not.

2.- At Quake the map is small, you can die and kill many times in a minute, not in RO.

3.- At Quake there are no many differents from a character to other, just the power of the weapon, at RO all is different from one player to another.

I mean most time at RO is lost time (travel, resurrecting, tradding...) and war is small time. If you connect for 30 min then, with luch, you will fight 5 min. If you want to play RO you need many time, for me thats an important point. Thats kill regnum for me.

Fight at RO is pretty, and will be really awesome if ppl cooperate and if the places (like castles) take an important influence at battles, if not the battles take 5 minutes to destroy an army of 20 and thats not funny.

For me the combat system and balance inst really bad, the problem is the ppl and the spots.

At quake i dont need to trust in my teams mates if im pretty good, but thats impossible at RO, you could be the best but if your mates are noobs you will die.

(I also play urban terror, not quake :P)

PS: For example nerfing conjus was really stupid. More conjus, more time fighting, more fun.

I agree... not a perfect comparison because one is FPS one is FPAB

Quakes action is set high to give a constant adrenaline rush...
Regnums action is variable and some days can even put you to sleep.

Regnums is more like SIMS were we battle at times.....

I too remember the fun time Znurrrreee!!! + 1

e30G
01-11-2010, 03:57 AM
This:


Anyone else remember early version 0.9 where everyone attacked faster thanks to weapon speed not affecting delay between hit/skills?
Anyone else remember version 0.9 where conjurers heal had less cooldown and healed for more hp?
Anyone else remember that you could get up to 50rp/kill in early 0.9, which also solved the problem with leechers getting a big RP share and denying the damage dealers theirs, without nerfing the auras etc. for that sake?
Anyone else remember when there were several ways to cause high damage, without using only one high damage dealing skill?
Anyone else remember when there were less evades and resists?
Anyone else remember when items would not decide the outcome of any battle as much?



I do.

Since 1.0, to me Regnum has taken a step backwards in everything but graphical content, quests and premium items.
Some of the balance changes since 0.9 -> 1.0 have been good, but most not.


Regnum is not dead yet, but it is going stale real quick.

I mean most time at RO is lost time (travel, resurrecting, tradding...) and war is small time. If you connect for 30 min then, with luch, you will fight 5 min. If you want to play RO you need many time, for me thats an important point. Thats kill regnum for me.

This also holds true. Too much time in the game is spent doing nothing. Moving mobs to the inner realm was a big factor to this situation too.

I remember when there were huge concentration of high level mobs around Algaros, Pozo, Alsius Beach and Areas around Menirah Beach. Huge grinding parties would develop and eventually, realms would clash for control of these spots. If you wanted a fight you knew where to go and it was epic fun.

I also agree with Nightchill's posts. The nerfs imposed upon us can be attributed to the new items we have now. While NGD couldn't take them off now, they should have at least increased drop rates to make it more attainable for everyone and improved character defense instead of nerfing spells, movement and dynamics.

1.0.8 was the worst update to hit this game. Not only did it have nerfs all around, it killed what dynamics the game had left, made fighting cumbersome and utterly failed to accomplish what it was supposed to do (improve the warrior class situation).

Llayne
01-11-2010, 04:59 AM
I can't deal with the crashes. The last two fort wars I crashed and logged back in at the save. Perhaps I could deal with it if I actually got logged out when I crashed but knowing I was just standing still while getting killed really irritates me. I had high hopes for the new engine but things have not changed. I may still play casually but I do not see RO heading in the right direction and have no hope for things improving.

Perhaps if they made lucky box items more powerful and made decent drops even more nonexistent you'd win me back.

Scratch that last part, just fix crashing and logging back in at the save and I might get on board again. Is some sort of crash detection with instant log out too much to hope for? My guess is yes.

Mellion
01-11-2010, 07:25 AM
You must spread some Reputation around before giving it to Znurre again.

The current action/situation in the wz is a joke to what it was a year or 1.5 y ago.

Yawney
01-11-2010, 11:27 AM
Perhaps if they made lucky box items more powerful and made decent drops even more nonexistent you'd win me back.

Eh what?
10char

Llayne
01-11-2010, 12:54 PM
Eh what?
10char

I was going to put an eye roll after that but assumed the sarcasm would be apparent.

Freduardo
01-11-2010, 03:08 PM
What is making Regnum die?

On Ra:
- The Lag (it really all ends there for me on that server)

On Horus (and probably also on Ra, but I have not been able to stand the lag to find out):
- Invasions and whole game mechanics encouraging hiding in/at forts, area spamming, zerging.
- The ridiculous XP-curve, high level mobs inner realm.
- Realm chat in WZ

and many more as you can see from other replies in this thread...

Orimae
01-13-2010, 07:04 PM
There are alot of things that slowly sufficated my regnum soul.
But the new, static gameplay is what killed it.
Invasion was a smack to the forehead.
All nerfs was suffication.
Ximerin madness was kicking a fallen man.
Further nerfs was stabbing a corpse with a knife.
The global cooldown was not that bad, but a combination of all this KILLED my fun.

Everything started with Horus, then Invasions and the huge wave of nerfs and inbalance.

Yeah...what he said..:tsk_tsk: :ohill:

Hamster_of_sorrow
01-13-2010, 08:30 PM
i think that invasions werent all that bad.
NERFS!!! NERFS KILLED EVERYTHING!!

Arafails
01-14-2010, 02:39 AM
Invasions could have been awesome without this half-assed gem grabbing shit.
Instead it's like Regnum Gem Z! (http://www.youtube.com/watch?v=LEpv6hVmmRo) except without the steady injection of epic (either fail or win, you decide).

Actually, there's a lot of parallels to be drawn there. For example, Barbarian combat dynamics – now like powering up Super Saiyan level 3 only to have your lights knocked out before you get a chance to use it.

Phantom141
01-14-2010, 01:36 PM
Just the nerfs and crashes for me D=

Domino_
01-16-2010, 04:53 PM
Well said Nightchill .... , also i have to agree with Arlicks post .... and with some parts from Znurre's post about the 0.9 ....
To others, behaviour and posts on forums only mirror the state of the game. I really dont remember if in the past was so many flame wars, ranting etc. in here.
So if you think that the game is better than in the past and isnt going downhill then you must be blind. As the time goes by, threads and posts like these will occur more often :(
Sad, but fact

Mikan
01-16-2010, 05:27 PM
I've been avoiding the forums for a few months, but I feel I must reply to this topic.

In my opinion, it is NGD that is making Regnum die. There is no other cause, and there never has been. They will try to say that the players are just not adjusting to the times, and that they hate implementing things that will lose players even though "it is necessary for the advancement of the game", it is little more than a front to the fact that they do not wish to work on anything that doesn't get them paid.

If it doesn't make them money, they are not interested in it. And I have heard many players attest to as much from their replies to support e-mails and other methods of "direct" communication. They will continue to work on Regnum to the extent that there will be no massive loss of players all at once, but player losses over time can be clearly managed (or else RA would not still exist), so it is not really a big deal to them from a business standpoint, which is all that matters from now on.

Chilko said it himself - Regnum Online is a product, and they want customers, not supporters.

Kind regards.

Toad_
01-16-2010, 07:54 PM
BUGS!!! :rale:

DemonMonger
01-16-2010, 09:17 PM
I've been avoiding the forums for a few months, but I feel I must reply to this topic.

In my opinion, it is NGD that is making Regnum die. There is no other cause, and there never has been. They will try to say that the players are just not adjusting to the times, and that they hate implementing things that will lose players even though "it is necessary for the advancement of the game", it is little more than a front to the fact that they do not wish to work on anything that doesn't get them paid.

If it doesn't make them money, they are not interested in it. And I have heard many players attest to as much from their replies to support e-mails and other methods of "direct" communication. They will continue to work on Regnum to the extent that there will be no massive loss of players all at once, but player losses over time can be clearly managed (or else RA would not still exist), so it is not really a big deal to them from a business standpoint, which is all that matters from now on.

Chilko said it himself - Regnum Online is a product, and they want customers, not supporters.

Kind regards.

I remember the words spoken to us about wanting customers and not supporters. Why not have a balance of both? We the so called supporters of regnum have been here and pushed this game on all of our friends and even many strangers we met in lifes ventures. I bought Ximerin in the past not because I needed to buy it to succeed, but because I wanted it at the time. I was hoping that they would have a Player with the most Xim on the highscores charts as well, but that never happened.

The thing that will make regnum stay alive will be the fun factor....
The thing that will make regnum stay alive will be the bonds made in game with other players (makes us want to return)

Personally I did not care what other games were comming out... I did not care about knightonline, warcraft, or any of the other games when regnum was new to me. Why you may wonder? I loved the people that played on regnum, I loved Megrims ideas and connection with the players (megrim was working with NGD) I loved that we could help develop the game with out ideas (at this time ideas were to build up characters and not to nerf)
Graphics didn't matter.... it was fun!

If NGD wants customers they will need to make a commercial game that can compete with the current games and engines online.

The first player base to the game felt like family...
I'm sure we all know family is forever and brings "support" and "customers" just come and go looking for the best bargains or deals.

I rather have supporters...

I want to return to the time when we all were working to make regnum the ultimate online game experience! NICLAM,SURAKOR,MEGRIM bring us back into the days of glory please... The days when people reported bugs and tested bugs without fear of being banned... The days when NGD staff was personal and open... The days when the vision was shared by all.... The days when NGD worked with those who found bugs to fix bugs....

e30G
01-17-2010, 09:42 AM
Customers are paying supporters of the game. You cannot have customers without supporters to start with.

Pakos
01-17-2010, 03:47 PM
hacks? some ppl who uses hacks are banned for some time but then they still use them...

drunk_harlot
01-21-2010, 06:31 PM
I played for the first time since the 1.08 patch today.

I gave it a fair chance, used my knight Doll (my second highest level character I have). I just ran around cancelling my own powers 90% of the time and failed to make any powers or normals connect with any enemies at any point.

Fluid and responsive war was RO's *BEST* feature, the thing it had above games that were better looking, were more flexible and had richer content. I have this sentimental itch, it's why I came on today, and why I will probably venture on again one day. But until that fluid, action-packed, natural feeling responsiveness and interaction is recovered, I don't think it will ever deliver that unforgetable rush it used to when a frenzied hard-fought battle was unfolding.

LuthienNenharma
02-16-2010, 07:36 PM
I miss you guys!

Everytime I log in no one of my friends is online! I think everybody plays on Horus now or just left the game.
This is so sad. I loved hunting so much!

I think that the game started to "suck" when they changed the xp curve. The invasions are also not that much fun as I thought.

But... the community and NGD is great. Dont know any community which is like this one!

Mattdoesrock
02-16-2010, 07:46 PM
Luthiiii! :wub2:

You're just in the wrong realm! Ignis is where it's at! :sifflote:

Also, nearly all English speakers in Syrtis left for Horus. :/ There are only a couple left.

LuthienNenharma
02-16-2010, 07:51 PM
As far as I know a lot of people from Ignis left too.
Tiamat and Twix for example.

This is so sad.

Mattdoesrock
02-16-2010, 07:53 PM
Yeah, they both left awhile ago. :ohill:

But both can still be found on Irc.

Ooh! Boger has made a return recently too!

theotherhiveking
02-16-2010, 07:59 PM
I miss you guys!

Everytime I log in no one of my friends is online! I think everybody plays on Horus now or just left the game.
This is so sad. I loved hunting so much!

I think that the game started to "suck" when they changed the xp curve. The invasions are also not that much fun as I thought.

But... the community and NGD is great. Dont know any community which is like this one!
woah! so long! Hello Luthien; we are still active in valhalla.

Imho, what is killing the game is that the 'game' development is frozen.
They keep improving the client (im not talking about graphics here.) and server, but the game is as broken as it was 6 months ago, the class design and balance is awful, there have been obvious imbalances for ages that arent getting fixed, lots of useless dead content like rapiers and 65% of the spells in the game, the spells themselves are not consistent, the most basic combat formulas are not solid and imposible to balance, most mob spells are overpowered, no economy other that spamming the chat with magnatites, we are even missing basic features like single item repair and player shops, positioning problems, medieval war that consists of guys shooting each other..
Also stuff like when they nerfed the damage, instead of lowering weapons attack, they choosen the fast (and worst by a long margin) way, lowering the stat influence. Now i have a +5 helmet that boost my attack with my vslow weapon.. like... 10 damage? Games are all about choices, they just keep killing them with stuff like this.


I Wanted to write a full game review not long ago, dunno. i might after all.

LuthienNenharma
02-16-2010, 08:04 PM
Thank you for telling me this.
My first thought was "so everything is like before" :>

Boger? Thats the best reason for me to log in.

I am actually downloading the game. Give me a warm welcome *smile*

DkySven
02-16-2010, 08:44 PM
Come to Alsius! :D

Znurre
02-16-2010, 09:34 PM
The English Alsius community on RA is still alive and kicking.
Nice to see you pop in from time to time Luthien :)

Arkenion
02-17-2010, 12:33 AM
Thank you for telling me this.
My first thought was "so everything is like before" :>

Boger? Thats the best reason for me to log in.

I am actually downloading the game. Give me a warm welcome *smile*

No it's not... :(

Has anybody mentioned the new items yet?
Cast speed items, gems, horses, all those things have made RO item and ximerin based. When I started playing this game, it said Premium content would not influence PvP. Can anybody claim that now? No... Warlock with most cast speed wins, mages escape from battles with time-master and horse... It just sucks, everybody wants the old times and balance back but that will never happen. Resists are worse than ever, on-going complaints on the forum confirm this but NGD can't fix it or don't even bother looking into it, as if it weren't a high enough priority thing. Seriously, I understand all those who left the game and I'm not so far from it either. Right now it is unplayable half of the time due to lag, too.

Really... It's not like it used to be, not at all. :crying1:

Syd_Vicious
02-17-2010, 05:14 AM
I like the Quake comparison made by Znurre, but think that Quake Wars, Team Fortress and Savage 2 are closer contenders since they have class based play. Savage 2 is a lot fun and has similar concepts to RO except it is small scale and limited users. Here is my top 10 list, things I can think of at this time in order to brain storm ideas of why ppl are not holding onto RO so much:

1. All Imbalance – XP imbalance between leveling different character classes. Gold imbalance between characters due to repairs/arrow costs. Realm population imbalances by time zone. Patching imbalances between servers. Over run by premium those players who are willing to pay can greatly decrease the amount of skill required to win. It almost begs for a cap system to level the playing field for non-premium users or increase drop system for non-premium. Also it seems bugs with premium are the last to be fixed, rather than the first only perpetuating the use of and seeking of bugged items. Imbalance in resists and evades. The in game economy is poor and rewards those with low repair costs. Some ppl with warriors grind alt mages just to cover for repairs without using a repair hammer due to being a non-premium user.

2. Too much running around - I think decreasing the inner realm land masses by 25% would help considerably. Doing some quests 50-70% of the quest is travel time. This falls in line with a previous comment about requiring a lot of time to play RO. Some ppl only have an hour a day to play and without knowing anyone or researching sites will only get to level 10 in a couple days – especially those that sign in - in less than peak times. Maybe a map marker system for quests would help those just starting out as well to cut down on the time just trying to run around to find a quest. Don’t increase movement speed any more as we have seen it takes to long to fix for combat (as in it is still somewhat broken right now).

3. Targeting system – The targeting system in this game is just atrocious as of late. The mouse click movement/view in conjunction with the click targeting system screws a lot up. At times you can get away with selecting an arm or the torso, yet sometimes it seems you have to center on the heart before the target is selected. That is the heart where they will be and not what you see on your screen as you are probably lagging. Perhaps a 2m or 1m invisible target bubble would help, even an option to disable the binding of camera movement to the left mouse key and let that be a key/mouse combination.

4. All lag – not just the lag from the server for slowing fights down, but the lack of responsiveness and snap too of the spells. Those of use playing for a while can gauge it and time our spells, but newer players get fed up quickly mashing a button only to have the spell activate 4 seconds later or to get a (you must select a target for this spell) when the target wont lock on (see # 3). That reading the spell description and it says “instant” expect it to be instant when not on cool down and they are using a medium or better weapon. That is why you see a lot of barbs using kick before feint because it seems to be one of the only real instants in the game.

5. Slowing Attacks – waiting 2 seconds to fire a ranged weapon is maddening at times. It would have been better served to reduce the hit chance of rapid fire succession and movement rather than stagnating the flow of battle.

6. Customer service in some respects. The suggestion forum is filled with some suggestions that have not been altogether thought out, but there are also some very good suggestions with good insights that do not get any merit that we can see at all. Not a lot of feedback on the suggestions and seemingly seeing NGD utilizing a magic 8 ball approach doesn't help. We know NGD is working, but with every new update we wonder what next are we are in store for. Some feedback in suggestions would help and it wouldn't have to be "yes we will implement next patch immediately," but a "we may look into" "hey nice idea" or even "would be too hard to implement" would work (nothing binding just reassurance). We have seen more suggestions receive responses in the General section of the forum then the suggestion box.

7. The nerf wand. It may be easier to fix something be decreasing or removing it, but it isn't always the right choice. We need some positive reinforcement rather than negative. Mana costs to be a support conju are relatively insane these days due to nerfing mana com and increasing heal costs.

8. Content – Rock finding, grinding for epics, bosses more fun than stagnant war for some users perpetuate sub-games within the game that appear to be more inviting than the normal game itself. When you have more ppl logging in for silly masks for an event than to play regularly, you know something is wrong with how you are delivering not exactly what you are delivering.

9. Players too involved with the mechanics: Hacking/Elitism – there is some of this in the game too, not a lot, but enough to be noticeable. This is both an NGD caused issue and a player issue. When you have players computing algorithms, devising and testing the system you have on the end of the spectrum those who will abuse what they have learned and this small amount of ppl causes issues for the entire community. You can also see from some responses on the forums not everyone is dealt with fairly if they are in proximity to that individual or group. UDP is a known issue with this game; NGD was made aware of some of its problems and they began to devise the new positioning system last year. The second part elitism is person centric and ego dependent so I will leave it at that. I’m not meaning do not learn how to become a better player I am meaning don’t forget that you are playing a game. For this I would recommend getting rid of the ranking system and making RP convert to Xym on a 10k rp to 100 xym ratio. This would help if NGD institutes the Xym gifting system so that those who have benefited from the epic items they purchased can help out those who are without if they so choose. Also it wouldn't make up for charging more in monetary exchanges when compared to the US dollar, but its a good start.

10. Useless spells – some spells have almost no use or are broken and players wonder why have them even at all. Like weapon trees for warriors, the slashing tree has been overdone and the spear tree is sorely lacking.

Other than that I am having fun and enjoying the game.

DemonMonger
02-17-2010, 05:23 PM
.....

+1 to all you said!

Zibnab
03-21-2010, 03:50 PM
Errr I not play regnum for so long, but I wish to NGD to be the year 2010 of big rise, anyways I dont know about any better F2p game then Regnum is. There are f2p games which force you to buy for real money stuff or you will not progress there are games which have nice graphic and shit gameplay there are games which have crap graphic but good gameplay. Imo problems in RO like that is OP and that need nerf.. It is the most common problem of ANY MMORPG and I mean even the best of the best, all of them have issues, also cheaters, hackers, glitchers the first two I never saw there and thats great ! Lag.. tell me one game which dont have lag or crash ... or buy the best server for all of us to play on it for free ! I dont see anything dying just a forum where people only want all day 24/7 something and all around again and again...
Complaining this suck, that suck Alsius is the problem, Horus is the problem, Invasion are the problem, Knight is hard, Barb suck, Lock is OP !... whatever.
Anyways when the forums die than it is a dead game also look on which way you all your opinions putting in, I see lots of NEGATIVITY...

I agreed absolutely. The game is really fun and it keeps you playing for long. Really good for a F2P. All the people complaining look like have been playing for a while and they can not adapt to changes. Do they thing NGD is trying to make the game worst and kill themselves!? Development priority should be and it is to attract and keep new users. That would make Regnum bigger, more income for developers, meaning more development at all levels, playability, technology, etc (the bigger the game the quicker would improve, the better servers will get,...). New players don't know and care how things where before, but about what they see now, and that is I guess why NGD is improving the "Looks" of the game, because that is what is going to shell it in the first instance (if you just start playing and the game looks crappy you leave for another one, there is looooots of them out there). They opened new servers in Germany, Holland and France, and you can feel the areas more populated now than 2 years ago, which means the game is not dieing but growing. For a small independent team they are doing an incredible work. !!!Well done NGD!!!
xD:thumb_up: