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View Full Version : Middle click broken in Linux client?


linearguild
05-26-2010, 02:05 AM
Before this update I could use middle click to look immediately behind my character. I asked around and found two people who could still use the middle click, and one person who couldn't use it either. Both me and that one person use the Linux client so...has anyone else experienced this?

Arafails
05-26-2010, 03:25 AM
Middle click now moves the camera behind the player instead of looking back, it seems.

fxeon
05-30-2010, 10:24 PM
Yep, same problem here! Bring the middle click rear view back please !

Raideniza
06-06-2010, 10:18 PM
Before this update I could use middle click to look immediately behind my character. I asked around and found two people who could still use the middle click, and one person who couldn't use it either. Both me and that one person use the Linux client so...has anyone else experienced this?

well, considering how middle click = paste in linux, it might interfere with regnum. not saying it's the case, but maybe look into it and try with disabling?

gray_graff
06-07-2010, 05:21 AM
same problem

Arafails
06-07-2010, 06:43 AM
well, considering how middle click = paste in linux, it might interfere with regnum. not saying it's the case, but maybe look into it and try with disabling?
In Linux, middle click = middle click. In most X11 cases that happens to be a press event followed by a release event on button 2. Back in the day, Motif implemented a standard policy by which this would look up a "selection buffer" provided by X11, and "paste" the contents of this into the most recently focused text entry field, at the caret. For some applications, before this happened the caret would be moved to where the mouse events occurred. A vast majority of application toolkits have since mimicked this behaviour in various forms, often requiring that the user selects the desired text field rather that clicking anywhere on the window; however it is still a decision that can be made at the application level (eg. in GTK+ you can connect to a signal before the default click events and cancel later events, thus preventing the behaviour).
As far as I'm aware, there is no OpenGL toolkit that implements this behaviour by default, as it would make little sense for the majority of OpenGL applications. So unless NGD programmed middle click to paste selection buffer in (which wouldn't be hard, but why would you open your game up to really fast chat spam?), this is not the case.

linearguild
06-22-2010, 09:42 AM
I started playing again recently and noticed that middle click is back. Thanks!