PDA

View Full Version : Crash after faction selection


Whoisthis
07-08-2010, 06:17 PM
Hello everybody.

I'm having problems playing the game. I installed the game earlier today and had the "your graphic card is too old" -problem, but fixed it with instructions I found here. I managed to get to the character creation screen once, but I closed the window to check wiki because I forgot what character I was supposed to make.

Now when I click one of the faction logos the screen fades and about 20s later the game crashes back to desktop. I know my mesa-drivers might be a problem but the ATI official drivers don't work for me.

Some stats and error log:
2.6.32.10-90.fc12.i686
ATI xpress 200m
Mobile AMD Sempron +3200
1GB RAM
Vendor DRI R300 Project
Renderer Mesa DRI R300 (RS400 5975) 20090101 NO-TCL DRI2
Version 1.5 Mesa 7.7.1-DEVEL
"direct rendering: Yes"

[08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value
[08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61135
[08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value
[08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61136
[08/07/2010 20:55:02] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value
[08/07/2010 20:55:02] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61742

Please tell me if you need more info. Any help appreciated!

Arafails
07-09-2010, 03:02 AM
Can you post your crash backtrace?

Whoisthis
07-09-2010, 05:39 AM
Sure, here's the crash backtrace:

./game(_ZN10ClientBase14save_backtraceEv+0x69) [0x828ca09]
./game(_ZN10ClientBase12client_crashEi+0xf) [0x828ceff]
[0xb771d400]
/usr/lib/dri/libdricore.so(+0xd1fb9) [0xb743dfb9]
/usr/lib/dri/libdricore.so(vbo_split_copy+0x76f) [0xb743e82e]
/usr/lib/dri/libdricore.so(vbo_split_prims+0x56) [0xb743ddc5]
/usr/lib/dri/libdricore.so(_tnl_draw_prims+0x11b) [0xb74446f7]
/usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5]
/usr/lib/dri/libdricore.so(vbo_rebase_prims+0x310) [0xb743dca4]
/usr/lib/dri/libdricore.so(_tnl_draw_prims+0x9c) [0xb7444678]
/usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5]
/usr/lib/dri/libdricore.so(+0xd054d) [0xb743c54d]
/usr/lib/dri/libdricore.so(+0xd080b) [0xb743c80b]
/usr/lib/dri/libdricore.so(+0xc06ab) [0xb742c6ab]
/usr/lib/libGL.so.1(glDrawRangeElements+0x3e) [0xb76b8512]
./game(_ZN8Engine3D12RenderizerGL24render_indexed_pr imitiveEjjjjjj+0x144) [0x8846374]
./game(_ZN8Engine3D10RendererGL14render_drawsetEPNS_ 14RenderOpParamsER13CSmartPointerINS_8GeometryEERS 3_INS_7DrawSetEE+0x31b) [0x892ff8b]
./game(_ZN8Engine3D10RendererGL6renderEPNS_12RenderO pListEPNS_11IRenderPassE+0x261) [0x892e2b1]
./game(_ZN8Engine3D12RenderizerGL11render_listERNS_1 7RenderOpListViewsE+0x520) [0x8865b90]
./game(_ZN3GUI12CameraWidget12render_sceneEv+0x247) [0x867d777]
./game(_ZN3GUI8Drawable6renderEv+0x1b2) [0x85cb1d2]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 102) [0x85b53b2]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 15e) [0x85b540e]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 15e) [0x85b540e]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 15e) [0x85b540e]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 15e) [0x85b540e]
./game(_ZN3GUI6Widget11draw_signalEv+0x73) [0x85b57a3]
./game(_ZN13DisplayEntity15show_next_frameEv+0x46) [0x826a506]
./game(_ZN10GameClient7iterateEv+0x3e) [0x81b92de]
./game(_ZN8MainLoop7iterateEv+0x14) [0x828c694]
./game(main+0x187) [0x81b8d07]
/lib/libc.so.6(__libc_start_main+0xe6) [0x350bb6]
./game(ftell+0x3d) [0x81b8aa1]

Whoisthis
07-09-2010, 12:33 PM
Made these changes to game.cfg

dbg_disable_draw_to_render_lists = 1
dbg_disable_dynamic_physics = 0
dbg_disable_fx_system = 0
dbg_disable_ground_meshes = 0
dbg_disable_keyboard_hook = 0
dbg_disable_mapobjects = 0
dbg_disable_picking = 0
dbg_disable_renderlist = 1
dbg_disable_shaders = 0
dbg_disable_textures = 1

I'm now able to create a character and enter the game. Only problem is I can't see any models or textures because of this configuration :superpusso: Kinda harms the gameplay... I can see the HUD fine and use skills and such.

Arafails
07-12-2010, 08:12 AM
I didn't even know they were using renderlists :what:

I'd be inclined to believe that's probably a graphics driver error at this point, anyway. Consider trying a more recent version of Mesa3D....

starretry
08-06-2010, 07:27 PM
What's mesa3D, and how can I update it?

(I've got the same problem)

Arafails
08-11-2010, 09:35 AM
Mesa3D is the graphics drivers packages. In the case of Fedora Core 12, the easiest way to upgrade them would probably be to grab the packages from Fedora Core 13 and install those (or even upgrade your OS already, geez). If you're using Debian or Ubuntu, then you'll need the libgl1-mesa-* packages from Debian experimental or Ubuntu 10.10 (because the somewhat outdated 7.7 version is present even in Ubuntu 10.04 and Debian Unstable. Boo, hiss).

Tilley
08-16-2010, 09:08 PM
got the same sort of thing, is their any better way than to change the game.cfg file?

Tilley
08-16-2010, 09:21 PM
changed the game.cfg like you, but got no images what so ever lol