View Full Version : Do you think that the client would be better off opensource?
travisman
07-29-2010, 12:05 AM
Do you think that the client would be better off opensource? I have seen so many post about problems with the client crashing or freezing ect. Do you think that the community of regnum online players could actually fix up the client and make it better than NGDs client?
Nekoko
07-29-2010, 08:36 AM
No. Ignore this part cause you need 10 characters to post something otherwise I'd just post the no.
Dupa_z_Zasady
07-29-2010, 09:48 AM
Do you think that the client would be better off opensource? I have seen so many post about problems with the client crashing or freezing ect. Do you think that the community of regnum online players could actually fix up the client and make it better than NGDs client?
No. I my opinion client is stable enough.
Franz1789
07-29-2010, 10:40 AM
obviously it would be better, ngd will never do it...
Topogigio_BR
07-29-2010, 12:47 PM
I really dont think open source is the way to go.
An open channel with the community, much like they are doing in the balance forums i think is a much better way to go.
But i think this same approach should go in other ways, like translation, sounds and sound tracks, some visual effects and animations, the community could help with all of this and make it a better game without being 100% open source.
Gytha_Ogg
07-29-2010, 12:53 PM
Do you think that the client would be better off opensource? I have seen so many post about problems with the client crashing or freezing ect. Do you think that the community of regnum online players could actually fix up the client and make it better than NGDs client?
It depends. If it's designed such that a modded client can never attach to a real game server, only Amun (or another server set up for exactly this), that'd be cool. If you could attach it to a real server, there'd be too much scope for abuse.
Arafails
07-29-2010, 02:03 PM
I've seen this kind of thing happen before: Client goes opensource, no-one contributes anything meaningful, upstream is swamped with a million (bad) patches for stupid things, development goes stale. If NGD were to start a new client, open source might be an option, but an established code base often create problems.
UmarilsStillHere
07-29-2010, 04:39 PM
:facepalm2:
I do wish people would use the search option more.
There are roughly 10,000,000 threads asking NGD to open source Regnum, they have said no, and said there are 1000 reasons why they wont. The risks by far outweigh the unlikely rewards.
Even if they did how many players accutaly have the skill and time to make any meaningfull positive contribution? And how many would try and just break something? Meaning NGD would need to screen every single thing submitted, and going through someone elses code looking for bugs can be a time consuming pita.
NGD dont have the time or manpower to run any part of Ro as open source.
Mikan
07-29-2010, 11:54 PM
Ugh, not another one of these threads. You should definitely use the search function next time.
ArcticWolf
07-30-2010, 12:03 AM
As much as I like open source, no. It wouldn't get better.
Awrath
07-30-2010, 10:27 AM
No. I my opinion client is stable enough.
Agreed. Longest run was about 600 minutes and no crash. I don't really see a problem with stability of the client. There's the odd crash here and there, but, these are freak crashes, and don't happen often.
Arafails
07-30-2010, 10:33 AM
Agreed. Longest run was about 600 minutes and no crash. I don't really see a problem with stability of the client. There's the odd crash here and there, but, these are freak crashes, and don't happen often.
Ten. Hours. Straight?!!
_Nel_
07-30-2010, 07:50 PM
Ten. Hours. Straight?!!
Yes I did it too on Linux.
@ Awrath and Dupa_z_Zasady
Tick on weapon trails, and come back talking about stability... :superpusso:
ArcticWolf
07-30-2010, 07:58 PM
Yes I did it too on Linux.
And I. It was summer and I had plenty of time to play.
Awrath
07-31-2010, 04:23 AM
Yes I did it too on Linux.
@ Awrath and Dupa_z_Zasady
Tick on weapon trails, and come back talking about stability... :superpusso:
I should point out, this was on fixed pipeline :p. My crappy lappy on board graphics is able to handle maximum shader 2.0 on Windows, however, as of yet, nothing above fixed pipeline on linux.
Ashnurazg
07-31-2010, 04:43 PM
It's like this thread: http://www.regnumonlinegame.com/forum/showthread.php?t=63322
Yes, I think it's better that the client is partly or 100% OS (OpenSource).
I have great performance problems, compile the client on my own will make it run better.
I think NG3D (the 3D engine) only should be OS under a very strict license which only allows to use the code at regnum client. The rest (e.g. network code) can be precompiled (in binary format) and linked together while compiling the client.
There are 2 development models (from: http://en.wikipedia.org/wiki/The_Cathedral_and_the_Bazaar):
The Cathedral model, in which source code is available with each software release, but code developed between releases is restricted to an exclusive group of software developers.
The Bazaar model, in which the code is developed over the Internet in view of the public. [There are maintainers who coordinates the source code and watches for violation of trademark rights, etc.]
I think for Regnum The Cathedral model is better than The Bazaar model.
PS: The windows client is compiled with MS Visual C++ 6.0 (OMG this version is released 1998) :fsm:.
Recoil
08-02-2010, 04:32 AM
I dont think opensourcing the client would help much because there are only so much things that client does... the most interesting stuff is happening on server anyway and I dont think NGD would opensource it.
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