View Full Version : RO launcher
Angel_de_Combate
02-24-2011, 07:45 PM
Heh i played RO last night, no trouble with the launcher..i come to play tonight and i can't get past the launcher. >.< Anyone else having the same trouble..my computer runs linux btw.
DkySven
02-24-2011, 08:08 PM
Start it in a console, so you might get some output in it that can give a clue about what's wrong.
Angel_de_Combate
02-24-2011, 08:09 PM
Yea i know someone suggested on irc, i just wanted to know if anyone has had the same issue. :)
WHMeowulf
02-24-2011, 10:31 PM
Okay okay, here we go.
Running rolauncher in a terminal doesn't produces any messages because the issue is about the process "game" that doesn't spown after rolauncher cycle of life. I run rolauncher on gnu debugger and it exits normally. Both applications, rolauncher and game have run permissions, and the app has a regular access to the folder content. The latest update on my system libraries are about libglib2.0 v. 2.26.1. Does the game use routines in this (??suspected??) library?
Game process, just can't spawn.
Regards
WHMeowulf
02-24-2011, 10:50 PM
..and still... i don't think a solid library updated can screw the game up :S
Wyatt
02-25-2011, 03:01 AM
Hello,
Try downloading the RO launcher from here : link (http://download01.regnumonline.com.ar/autopatch/launcher_linux/rolauncher)
Maybe this will help. :)
OpperVaagheid
04-15-2011, 09:25 AM
ATM i got 3 errors when i try to login; No handler found for image type.
The only thing that doesnt work is the Regnum image.. After that all my menu bars disappear -.-
markben
04-15-2011, 11:20 AM
Same problem here.
When launching from a terminal, the rolauncher starts and displays twice the error mentionned above: "No handler found for image type". The first time is before accepting the terms of service, the second time at the loggin screen. After entering the password, the game exits with a segmentation fault.
imefisto_foro
04-15-2011, 12:17 PM
I think there is a problem with regnum and libpng.
I'm using gentoo, libpng 1.4 but regnum looks for libpng 1.2.
Temporal solution: install both libpng 1.2 and 1.4:
Gentoo way:
emerge -1 libpng:1.2
Years ago same problem arose and Surak uploaded a new rolauncher:
http://regnumonline.com.ar/forum/showthread.php?t=4223&highlight=libpng
Archlinux way ;) :
http://aur.archlinux.org/packages.php?ID=33795
markben
04-15-2011, 03:39 PM
I think there is a problem with regnum and libpng.
I'm using gentoo, libpng 1.4 but regnum looks for libpng 1.2.
Temporal solution: install both libpng 1.2 and 1.4:
Gentoo way:
emerge -1 libpng:1.2
When that happened, I made a hard link of my installed version of libpng and renamed it so the game would find it and it worked fine that way.
However this doesn't solve the problem this time, installing libpng12 doesn't work either. And I have no clue what's happening: rolauncher exits with a segfault and that's all.
Bypassing the launcher by running ./live/game with the loggins as arguments does not produce anything: the game exits with a segfault.
surak
04-15-2011, 03:40 PM
Uhm
32 bit linux here?
mr_scsi
04-15-2011, 03:44 PM
Uhm
32 bit linux here?
I am running 64 bit linux.
the rolauncher produces no errors but after accepting username/password, it simple exits.
The game never runs.
a_user
04-15-2011, 08:04 PM
Same here, 64bit launcher segfaults after clicking Login. The game itself still works, but since there was a hotfix today I guess we need some updates...
Tigerious
04-16-2011, 01:06 AM
Gentoo Linux ~amd64 here.
This fixed launcher for me :
emerge =media-libs/libpng-1.2.44
As you can see this Ebuild don't use slots :
[ebuild R ] media-libs/libpng-1.2.44 528 kB
[ebuild R ] media-libs/libpng-1.4.5 USE="-static-libs" 533 kB
Bestower
04-16-2011, 02:56 AM
Same here, 64bit launcher segfaults after clicking Login. The game itself still works, but since there was a hotfix today I guess we need some updates...
This is what I am guessing too. I get the same results even after installing libpng-1.2.44. I get far enough into the game to see my character for about 1 second before the segfault.
terminate called after throwing an instance of 'std::out_of_range'
what(): basic_string::substr
Saving backtrace to crash_backtrace_24307.log
Got SIGABRT (aborted)
surak
04-16-2011, 03:02 AM
This is what I am guessing too. I get the same results even after installing libpng-1.2.44. I get far enough into the game to see my character for about 1 second before the segfault.
terminate called after throwing an instance of 'std::out_of_range'
what(): basic_string::substr
Saving backtrace to crash_backtrace_24307.log
Got SIGABRT (aborted)
Show me that backtrace!
Topogigio_BR
04-16-2011, 07:19 AM
Mine is this, i am using opensuse 64bits:
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x6504cf]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x6508e8]
/lib64/libc.so.6(+0x32b30) [0x7f1b9d916b30]
./game(_ZN11Environment10Atmosphere9blend_dayESsSsi+ 0x45b) [0x6f286b]
./game(_ZN11Environment10Atmosphere22update_componen t_stateEf+0x562) [0x6f43c2]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x6c) [0xaf34ec]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xae90a2]
./game(_ZN12CentralTimer6updateEv+0x392) [0xae9a82]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x65044f]
./game(_ZN10GameClient7iterateEv+0x13) [0x5a1373]
./game(_ZN8MainLoop7iterateEv+0xd) [0x6501fd]
./game(main+0x178) [0x5a0d98]
/lib64/libc.so.6(__libc_start_main+0xfd) [0x7f1b9d902bfd]
./game() [0x5a0b29]
OpperVaagheid
04-16-2011, 07:56 AM
Show me that backtrace!
Calm down Surak xD :P
Anyway. Problems fixed for me after the update btw
markben
04-16-2011, 09:15 AM
I managed to get past the launcher and the game showed the "regnum" logo then crashed. It created this log file before exiting:
$cat regnum/live/crash_backtrace_5227.log
./game(_ZN10ClientBase14save_backtraceEv+0x69) [0x827cd49]
./game(_ZN10ClientBase12client_crashEi+0xf) [0x827d23f]
[0xb789b400]
/usr/lib/libhal-storage.so(libhal_volume_get_uuid+0x7) [0xb2ed5277]
./game(_ZN16ConnectionEntity17connect_to_serverEP7Me ssage+0x33a) [0x85085fa]
./game(_ZN6Entity22input_message_internalEP7Message+ 0x568) [0x84eff18]
./game(_ZN6Entity13input_messageEPKcP7Message+0x4c) [0x84ef6dc]
./game(_ZN10GameClient4initEiPPc+0x71a) [0x81cc0ba]
./game(main+0x16f) [0x81bf96f]
/lib/libc.so.6(__libc_start_main+0xe6) [0xb7321db6]
./game(ftell+0x31) [0x81bf721]
84victor
04-16-2011, 09:20 AM
Show me that backtrace!
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x6504cf]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x6508e8]
/lib/libc.so.6 [0x7fa677621530]
./game(_ZN11Environment10Atmosphere9blend_dayESsSsi+ 0x45b) [0x6f286b]
./game(_ZN11Environment10Atmosphere22update_componen t_stateEf+0x562) [0x6f43c2]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x6c) [0xaf34ec]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xae90a2]
./game(_ZN12CentralTimer6updateEv+0x392) [0xae9a82]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x65044f]
./game(_ZN10GameClient7iterateEv+0x13) [0x5a1373]
./game(_ZN8MainLoop7iterateEv+0xd) [0x6501fd]
./game(main+0x178) [0x5a0d98]
/lib/libc.so.6(__libc_start_main+0xfd) [0x7fa67760cabd]
./game [0x5a0b29]
xubuntu 9.10 64bit
a_user
04-16-2011, 09:27 AM
Same here. I downloaded the launcher from the update server manually, the launcher is working again, but the game crashes, same backtrace as markben's (see http://pastebin.com/8cuT4W73).
Edit: Debian Lenny 64bit
Bestower
04-16-2011, 11:59 AM
Still not working here: Gentoo Linux 64 bit all current updates
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x6504cf]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x6508e8]
/lib/libc.so.6(+0x320e0) [0x7fc9c458c0e0]
/lib/libc.so.6(gsignal+0x35) [0x7fc9c458c065]
/lib/libc.so.6(abort+0x17f) [0x7fc9c458d2ff]
/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.5/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_ handlerEv+0x115) [0x7fc9c4e16e65]
/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.5/libstdc++.so.6(+0xca296) [0x7fc9c4e15296]
/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.5/libstdc++.so.6(+0xca2c3) [0x7fc9c4e152c3]
/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.5/libstdc++.so.6(+0xca3ae) [0x7fc9c4e153ae]
/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.5/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x67) [0x7fc9c4db1287]
./game(_ZN11Environment10Atmosphere24create_weather_ visual_fxEv+0x3bc) [0x6f3bec]
./game(_ZN11Environment10Atmosphere22update_componen t_stateEf+0xdfa) [0x6f4c5a]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x6c) [0xaf34ec]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xae90a2]
./game(_ZN12CentralTimer6updateEv+0x392) [0xae9a82]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x65044f]
./game(_ZN10GameClient7iterateEv+0x13) [0x5a1373]
./game(_ZN8MainLoop7iterateEv+0xd) [0x6501fd]
./game(main+0x178) [0x5a0d98]
/lib/libc.so.6(__libc_start_main+0xfd) [0x7fc9c4578bbd]
./game() [0x5a0b29]
Bestower
04-16-2011, 06:03 PM
It is working now for me.
mr_scsi
04-18-2011, 03:23 PM
I am running 64 bit linux.
the rolauncher produces no errors but after accepting username/password, it simple exits.
The game never runs.
working now, I had to wipe and reinstall hd.... or maybe I shouldda waited for the server to get fixed???
anyway, all that's eluding me now is sound. I have normal system sound and mp3 and what not, but game refuses to make noise..... :confused2:
Zodar
04-18-2011, 05:42 PM
I'm getting this in /var/log/messages straight after entering my username and password:
rolauncher[6350]: segfault at 40 ip 00007fba92cf12c0 sp 00007fffa6cf2358 error 4 in libhal-storage.so.1.0.0[7fba92cee000+a000]
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