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Saryad
02-28-2011, 02:41 AM
This is directed at ignis especially Efrendi and his nightly crew.
Stop camping in the top of the tower at forts, its really really annoying, and really cowardly. Sure i like to win as much as the next man, but at least im a bit of a sportsman.
FFS stop being pussies and come down and fight.

VandaMan
02-28-2011, 02:43 AM
Really? :facepalm3:

Mattdoesrock
02-28-2011, 02:48 AM
The resulting cluster fuck is annoying, and pisses me off too... (I should not be allowed on IRC when warring / raging.)

But to be fair, it's valid tactic none the less.

Wes_
02-28-2011, 02:54 AM
This is directed at ignis especially Efrendi and his nightly crew.
Stop camping in the top of the tower at forts, its really really annoying, and really cowardly. Sure i like to win as much as the next man, but at least im a bit of a sportsman.
FFS stop being pussies and come down and fight.

Google Translated this from Goat -> English:

Stop making the fights interesting and longer lasting. When the door drops you're obligated to bend over and give your enemy rps. I need my quest! Wah wah wah. Back to grinding I go.

Btw, this is my crew Ef's just in it ;)

terekon
02-28-2011, 03:01 AM
It is a useful tactic. One that we choose to exercise when we dont want that fight to end. I know you guys have grinding to get back to, but come on.

If you want us out how about you stop raging, stop whining on the forums and figure it out.

See you in the tower.
:happybday:

_Seinvan
02-28-2011, 03:03 AM
Saryaaaaaaaaaaaaaaaaaad :D

Tower fucks are annoying and crowded, yes, but hopefully with the new forts (which are coming when..?) they'll be a little more interesting :)

aricosity_
02-28-2011, 03:14 AM
Perfectly viable tactic, You know you're doing something right when people bitch.

Kitsuni
02-28-2011, 03:15 AM
You guys are mistaken, believing that the OP is talking about normal fort wars where you go to the tower at the end. This is not what Efrendi's group does. Instead, they take the fort, then immediately run to the tower, even against equal numbers or a bunch of noobs. After the fort is captured, they then kill people that try to go up to the tower, sometimes for 15-30 minutes at a time. When you finally manage to kill them, they come back five minutes later and do it again, rinse repeat, all night long. Then they go to Herb and do the same thing. What people in this thread are upset about isn't fort tower wars, those are fine, because usually you can kill the people in the tower after retaking the fort, with some effort. The issue with Efrendi's group is that they don't even bother to give a fort war, even against equal numbers, they always just play this easy "tower gank" game, and because of this Alsius has had very little actual war in the last week from Ignis. Sometimes they come down with all of their barbs in UM and recapture the fort too, making it a never-ending door-killing, tower-ganking game. The result is perhaps the most unpleasant events that I've ever had the displeasure of participating in.

I don't know if you've ever tried to assault a tower with equal or less numbers, but unless you have some kind of significant advantage, you are just going to get destroyed one by one over and over and over again. The tower is simply too hard to select or attack in (not facing errors), when you are unable to zerg the opponent, and most of Efrendi's group is barbs, usually facing mostly archers, making the battles even more one-sided and sometimes just outright impossible. I'm just not a big fan of this new type of farming, especially not when your enemy doesn't outnumber you. To me it just shows poor sportsmanship, even if it is a valid tactic. We've been begging for war for the last week... and what do we get? Five barbs and a knight camping Agg tower all night long, and maybe a Syrtis zerg at Agg during the peak ours, and nothing else. It seriously sucks.

I believe in being aggressive and unfair to your enemies when possible... but there should be a limit. All players are people, and if you stress players out too much, robbing them of any possible fun they could have, they will log off, and eventually quit. And that's Alsius in a bottle.

Wes_
02-28-2011, 03:24 AM
You guys are mistaken, believing that the OP is talking about normal fort wars where you go to the tower at the end. This is not what Efrendi's group does. Instead, they take the fort, then immediately run to the tower, even against equal numbers or a bunch of noobs. After the fort is captured, they then kill people that try to go up to the tower, sometimes for 15-30 minutes at a time. When you finally manage to kill them, they come back five minutes later and do it again, rinse repeat, all night long. Then they go to Herb and do the same thing. What people in this thread are upset about isn't fort tower wars, those are fine, because usually you can kill the people in the tower after retaking the fort, with some effort. The issue with Efrendi's group is that they don't even bother to give a fort war, even against equal numbers, they always just play this easy "tower gank" game, and because of this Alsius has had very little actual war in the last week from Ignis. Sometimes they come down with all of their barbs in UM and recapture the fort too, making it a never-ending door-killing, tower-ganking game. The result is perhaps the most unpleasant events that I've ever had the displeasure of participating in.

I don't know if you've ever tried to assault a tower with equal or less numbers, but unless you have some kind of significant advantage, you are just going to get destroyed one by one over and over and over again. The tower is simply too hard to select or attack in (not facing errors), when you are unable to zerg the opponent, and most of Efrendi's group is barbs, usually facing mostly archers, making the battles even more one-sided and sometimes just outright impossible. I'm just not a big fan of this new type of farming, especially not when your enemy doesn't outnumber you. To me it just shows poor sportsmanship, even if it is a valid tactic. We've been begging for war for the last week... and what do we get? Five barbs and a knight camping Agg tower all night long, and maybe a Syrtis zerg at Agg during the peak ours, and nothing else. It seriously sucks.

I believe in being aggressive and unfair to your enemies when possible... but there should be a limit. All players are people, and if you stress players out too much, robbing them of any possible fun they could have, they will log off, and eventually quit. And that's Alsius in a bottle.


So, you have a problem with fighting warriors in a tower...but no problem with your army of archers ranging a fort door? I don't see any sort of unsportsmanlike conduct if the latter isn't also considered unsportsmanlike. You play with the strengths of your own character and the group you're playing with. We found a tactic that works well against Rangenum, and you've used your best tactic against anything...bitching. I guess we'll see what becomes of this battle.

See you in the Warzone.

And ffs, it's MY group, Efrendi is a noob.

Kitsuni
02-28-2011, 03:27 AM
So, you have a problem with fighting warriors in a tower...but no problem with your army of archers ranging a fort door? I don't see any sort of unsportsmanlike conduct if the latter isn't also considered unsportsmanlike. You play with the strengths of your own character and the group you're playing with. We found a tactic that works well against Rangenum, and you've used your best tactic against anything...bitching. I guess we'll see what becomes of this battle.

See you in the Warzone.

And ffs, it's MY group, Efrendi is a noob.
You mean that issue that was fixed in this patch due to all of your bitching? Archers have a severe range limit on doors now.

terekon
02-28-2011, 03:30 AM
they always just play this easy "tower gank" game, and because of this Alsius has had very little actual war in the last week from Ignis.

most of Efrendi's group is barbs, usually facing mostly archers, making the battles even more one-sided and sometimes just outright impossible.

And that's Alsius in a bottle.


If alsius has been itching for war all week why havent you made any? We started doing this because no one is warring, just grinding. Go to alsius oc at 10pm. you will see 5 grinders. kill them 20 will come. after hours and hours of no war from alsius. we take aggy, we get zerged by alsius when we have 6-8.

barbs facing mostly archers means dead barbs. stop hiding behind your range and start fighting barbs in their range. If you dont want to do that (who would, i dont) then barbs must find a way to equalize it.

Stop whining and fight. If you want war you know where samal is. If you have forgotten because of how long it been since you've been there the map button is m. stop crying and have fun.

And btw its Wes's crew Efrendi is noob.

VandaMan
02-28-2011, 03:33 AM
[...]

If it's too much stress and you're not having fun, feel free to go write sad poetry in the dark. Nobody forces you to run into the tower and die over and over.

terekon
02-28-2011, 03:43 AM
Here is a video of alsius ranging aggy fort door today. If you want to claim that they fixed that show me the changelig where archers cant range the door.

http://www.youtube.com/watch?v=dQw4w9WgXcQ

BTW I love cheese and its Wes's group.

Mattdoesrock
02-28-2011, 03:53 AM
This video contains content from Vevo, who has blocked it in your country on copyright grounds.

:ohill:

terekon
02-28-2011, 03:59 AM
This video contains content from Vevo, who has blocked it in your country on copyright grounds.

:ohill:

Get a better country?

Mattdoesrock
02-28-2011, 04:24 AM
Get a better country?

Trying... But no one is willing to trade a country for a spoon, and that's all I have to offer.

VandaMan
02-28-2011, 04:32 AM
Trying... But no one is willing to trade a country for a spoon, and that's all I have to offer.

cuz i spoon for free

Mattdoesrock
02-28-2011, 04:42 AM
cuz i spoon for free

I like where this is going.

Kitsuni
02-28-2011, 05:52 AM
I explained the problem in a well-mannered and honest way. If you can't accept it, that is your problem. If you must reply with sarcastic remarks, fine. I am sure people will always make whatever justifications they want to do what they want. I didn't say anyone was in the wrong, I just said I didn't like it. And if you can't handle that, tough. And yes, most of the time I leave, especially because greens tend to attack Trelle or Imp at that time to try and make gate vulnerable, which is great fun for all. Of course everyone is allowed to believe what they want to, that is the wonders of ignorance.

Your entire force retreated from a mere two Marksmen today, when a barb finally charged us alone and died, I bowed to him.

VandaMan
02-28-2011, 06:06 AM
I explained the problem in a well-mannered and honest way.

I don't consider accusing other players of "poor sportsmanship" just because they refused to sit down and allow you to kill them to be well-mannered. They choose to occupy a place where they are at an advantage. That isn't poor sportsmanship, that's how you play the game. You know what is poor sportsmanship though? Coming on the forums and whining because they beat the crap out of you in your own fort repeatedly.

Sometimes they come down with all of their barbs in UM and recapture the fort too, making it a never-ending door-killing, tower-ganking game. The result is perhaps the most unpleasant events that I've ever had the displeasure of participating in.

If the most unpleasant events you've ever had the displeasure of participating in take place in regnum, quit. Personally I'd take a tower fight over a dentist appointment any day, but to each his own I suppose...

terekon
02-28-2011, 06:06 AM
I explained the problem in a well-mannered and honest way. that is the wonders of ignorance.

You are very well mannered.
:angel2:

Yttrium
02-28-2011, 06:07 AM
We found a tactic that works well against Rangenum

You are exploiting the bad camera in towers so that you can see an enemy approaching before they can see you. Then you avoid the balance between ranged and warriors by not giving them a chance to react to you until you are already casting kick on them. This is more of a bug exploit than a tactic.

Hopefully the new forts won't encourage this kind of behavior.

VandaMan
02-28-2011, 06:18 AM
You are exploiting the bad camera in towers so that you can see an enemy approaching before they can see you.

There is no position in aggers tower from which you can see another enemy in the tower without the enemy being able to see you. It's not an exploit that the people in the top of the tower angle their camera's down to see below, it's just as easy for the people in the bottom to angle their cameras up. It's true that the way the camera movement and collision works is awkward and difficult to handle, but it's the same for everyone in the tower, and it's certainly not an exploit to fight there.

Then you avoid the balance between ranged and warriors by not giving them a chance to react to you until you are already casting kick on them. This is more of a bug exploit than a tactic.

That's absolutely ridiculous. That's like saying an archer shooting melee classes from a fort wall is an exploit, because they can't reach you.

Yttrium
02-28-2011, 06:44 AM
There is no position in aggers tower from which you can see another enemy in the tower without the enemy being able to see you.

I'll assume you're just trying to troll.

That's like saying an archer shooting melee classes from a fort wall is an exploit, because they can't reach you.

It's not at all like saying that -- unless somehow you couldn't see the archer shooting at you.

VandaMan
02-28-2011, 06:50 AM
I'll assume you're just trying to troll.

How is that trying to troll? Warriors at the top of the tower angle the camera down to see people coming up. People at the bottom can angle their camera up as well. There's no bug or exploit.

It's not at all like saying that -- unless somehow you couldn't see the archer shooting at you.

I'm pretty sure the archer trying to fight a warrior in the tower can see the warrior standing on top him him with a huge freakin' claymore.

bois
02-28-2011, 06:54 AM
+1 to Van on multiple counts. I play during the hours of this Tower camping and I am there sometimes.

Firstly, This game is about tactical advantage. As a slow knight that must use a -25% movement buff to not get the bejezzus CCed out of me by ranged, I am not going to run out of the fort under a hail of arrows and magic attacks. Unless I have decent backup.
So, If there are barbs , knights, conjus I will take my chances outside. If the force is overwhelming against us I will seek tactical advantage.

So we take tower. Not because of the camera that affects me badly too, but because I want to kill the advantage rangers have over me by using close quarter combat. There is no advantage of melee vs melee in there and actually if a lock can target a slow moving opponent they can get effective areas off. Archer likewise. The only thing is that ranged are forced to operate at an uncomfortable distance to Melee classes. Even if the camera angles were improved and space opened up , I don't see the advantage changing.

I honestly don't see why this gets such vitriol. If An archer army has a fort they have tactical advantage over mage and melee army and have a great time. The melee has to either rush and die a lot, hope for mistakes or manage to get enough cover auras to make it in with numbers. I don't think that is unsportsmanlike. It is tactical advantage. I doubt I see ranged complaining about that too much.

Bottom line is a ranged army will be severely hampered in close quarter fight. A ranged army has an advantage in open spaces.
Above all, it is just a game. If one becomes extremely frustrated maybe it is time for a break or a review of tactics.

Arafails
02-28-2011, 08:09 AM
Who cares, anyway? Forts are being changed. Maybe come back to this after that.

-Logan-
02-28-2011, 08:17 AM
"Damn you mean Ignis people! Damn you and your logical thinking!"

Altara
02-28-2011, 08:20 AM
I honestly dont see the conflict here. Usual fort wars consist of being ranged to death or being area-ed on the door. ANYTHING that is a change in the usual is a good thing. Ive always had a fondness of tower fights, and I dont see any unfairness at all. Multiple times Ive won and lost in the tower. (Yes even against archers! *Shocky face*) They are a change of pace, which is great. If I was Alsius I would be thankful for people trying to change it up, or I guess you could keep complaining about being area-ed on the door or being ranged by the great Ignis marksman army or hell go back to grinding since that seems to be the only thing youre concerned about. Seems when people lose all they know how to do is complain.
Also:
FFS stop being pussies and come up and fight.

Llyssaer
02-28-2011, 08:33 AM
I don't consider accusing other players of "poor sportsmanship" just because they refused to sit down and allow you to kill them to be well-mannered. .

Kitsu was indeed well-mannered. Check the language and composition of the text. I see where the frustration comes from and understand Kitsu's point of view. That being said, I do happen to disagree with the conclusion. Tower fights, be they at the beginning or at the end running in as last hope, are a viable tactic.

It has become custom during fort battles--in our realm at least--to always 'check the tower' after we've reclaimed a fort. Imagine the surprise the other day when we not only found the tower wasn't yet clear, but an entire batch of ignis was there! It was a challenge, but isn't that what perfecting the art of war is about? Meeting new challenges and surpassing them?

I feel for your frustration, Kitsu, I do, especially if the battle group sent in to face a tower contingency is mostly ranged. We get that in syrtis all the time, being so densely archered. But however you view the playmanship of those in the tower, gird your collective loins, discuss strategy, and sweep them out of the tower. If you don't happen to have any warlocks or warriors handy to help out, come play in syrtis until ignis gets bored. :)



If the most unpleasant events you've ever had the displeasure of participating in take place in regnum, quit. Personally I'd take a tower fight over a dentist appointment any day, but to each his own I suppose...

I'd love a dentist's appointment! It's just tough to find a decent one who accepts medicare and and impossible to find any who accept homebaked cookies as payment. Sadly, barter is dead.

Ulti19
02-28-2011, 08:57 AM
No door tower fights are the best of the best in my opinion^^ Hell, a fort should be a tower only, with no door and flag on top:P

blood-raven
02-28-2011, 09:27 AM
best solution for all ya'll: don't go in the tower. they won't gank you if you're not there. (clever of me ej?:p)

ieti
02-28-2011, 09:32 AM
Stay down inside fort - clap! dance! yeey!

They will come down sooner or later... :clapclap:

Zas_
02-28-2011, 09:50 AM
I don't see any issue here, it is perfectly valid to use tower.

I hope NGD will fix camera issues (forts update?) so fights in tower and woods are a better experience.

If fighting at tower's top is smart, why Ignis discovered it only when Efrendi came back ?

Welcome back, Efrendi ;)



Note: Syrtis does it too afaik

Arafails
02-28-2011, 10:49 AM
If fighting at tower's top is smart, why Ignis discovered it only when Efrendi came back ?

You know better than that; We've been doing it years now. Of course, normally we'd skip the whole actually capturing the fort bit....
It's always been especially fun in Eferias.

Balint
02-28-2011, 11:05 AM
The players in tower don't know when will you come upside. Select the player much before, go up and cast a CC on him. You'll have the first hit, if you're fast. Ofc 1vs5 dosen't work, in that case you have to get more allies.

Knekelvoeste
02-28-2011, 12:23 PM
Google Translated this from Goat -> English:

Stop making the fights interesting and longer lasting. When the door drops you're obligated to bend over and give your enemy rps. I need my quest! Wah wah wah. Back to grinding I go.

Btw, this is my crew Ef's just in it ;)

Keep up the good work and proceed with these tactics i love them myself and i wont stop doing it EVER!

mr_scsi
02-28-2011, 03:59 PM
You guys are mistaken, believing that the OP is talking about normal fort wars where you go to the tower at the end. This is not what Efrendi's group does. Instead, they take the fort, then immediately run to the tower, even against equal numbers or a bunch of noobs. After the fort is captured, they then kill people that try to go up to the tower, sometimes for 15-30 minutes at a time. When you finally manage to kill them, they come back five minutes later and do it again, rinse repeat, all night long. Then they go to Herb and do the same thing. What people in this thread are upset about isn't fort tower wars, those are fine, because usually you can kill the people in the tower after retaking the fort, with some effort. The issue with Efrendi's group is that they don't even bother to give a fort war, even against equal numbers, they always just play this easy "tower gank" game, and because of this Alsius has had very little actual war in the last week from Ignis. Sometimes they come down with all of their barbs in UM and recapture the fort too, making it a never-ending door-killing, tower-ganking game. The result is perhaps the most unpleasant events that I've ever had the displeasure of participating in.



GAWD I love playing in IGNIS..... Tower Gank FTW!!!!!

mr_scsi
02-28-2011, 04:01 PM
You mean that issue that was fixed in this patch due to all of your bitching? Archers have a severe range limit on doors now.

UMM..... 35 m is a range limit???? wtf?

mr_scsi
02-28-2011, 04:03 PM
Here is a video of alsius ranging aggy fort door today. If you want to claim that they fixed that show me the changelig where archers cant range the door.

http://www.youtube.com/watch?v=dQw4w9WgXcQ

BTW I love cheese and its Wes's group.

You rickrolling bastard..... you got me anyway :clapclap:

mr_scsi
02-28-2011, 04:07 PM
..........with a huge freakin' claymore.

Thats what she said.........

Saryad
02-28-2011, 06:29 PM
I love how you all say "go whine somewhere else" I'm just saying my views on the fact that every goddamn time, you dont fight us at the door, you just run back into the fort and straight up the tower.... as a marksman this completely ruins my ability to play. As far as im concerned you can have the bloody fort, take our gems and bugger off so i can play the game without having to try to deal with a bunch of people who cant be arsed to fight fair.

VandaMan
02-28-2011, 06:38 PM
you dont fight us at the door, you just run back into the fort and straight up the tower.... as a marksman this completely ruins my ability to play.

I agree, all melee classes have a moral obligation to rush marksmen 50m away and kiting in an open field.

As far as im concerned you can have the bloody fort, take our gems and bugger off so i can play the game

And this is why our blue friends have such an outstanding invasions record.

Saryad
02-28-2011, 06:47 PM
I agree, all melee classes have a moral obligation to rush marksmen 50m away and kiting in an open field.



And this is why our blue friends have such an outstanding invasions record.

I can tell you haven't played a marks recently.

And thats not the realm, thats me.

VandaMan
02-28-2011, 06:50 PM
I can tell you haven't played a marks recently.

And thats not the realm, thats me.

I have played marks recently. That is both you and the realm.

Saryad
02-28-2011, 06:54 PM
Well im sure you must either have great gear or just be very lucky.
I can hit about 150 on most barbs now unless they are completely unbuffed, on me they can hit approaching 1k still.
I stay away from them because if they get close the entire fight consists of
Kick(5), South Cross (5), Normal Hit, Normal Hit, Feint(5), and just incase i was still alive another South Cross (5).

EDIT: And VandaMan, your a very effective troll :)

mr_scsi
02-28-2011, 07:02 PM
Well im sure you must either have great gear or just be very lucky.
I can hit about 150 on most barbs now unless they are completely unbuffed, on me they can hit approaching 1k still.
I stay away from them because if they get close the entire fight consists of
Kick(5), South Cross (5), Normal Hit, Normal Hit, Feint(5), and just incase i was still alive another South Cross (5).

but you forget, its never just 1 marksman. So lets look at that same fight from the barbs side??

normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,Bow,normal hit 200,normal hit 200,normal hit 200,serpent bite, bow,arcane strike,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,ethereal arrow,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,BoW,normal hit 200,normal hit 200,ethereal arrow, serpent bite,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200,normal hit 200.................I think you get the picture.

So you'll have to forgive us for using tactics that minimize or neutralize your archers.

VandaMan
02-28-2011, 07:02 PM
Well im sure you must either have great gear or just be very lucky.
I can hit about 150 on most barbs now unless they are completely unbuffed, on me they can hit approaching 1k still.
I stay away from them because if they get close the entire fight consists of
Kick(5), South Cross (5), Normal Hit, Normal Hit, Feint(5), and just incase i was still alive another South Cross (5).

What does any of that have to do with camping in fort towers?

Saryad
02-28-2011, 07:05 PM
What does any of that have to do with camping in fort towers?

A fort tower my range has no advantage at all since it is ALL cqb, so a barb can kill me in 3-5 hits and i take 15-20+ to kill them.
There is a good reason barbs have no range.

VandaMan
02-28-2011, 07:14 PM
A fort tower my range has no advantage at all since it is ALL cqb, so a barb can kill me in 3-5 hits and i take 15-20+ to kill them.
There is a good reason barbs have no range.

Then why did you enter the tower? Sounds like a rather stupid thing to do.

Minorian
02-28-2011, 07:21 PM
I have an apocalyptic idea! Wait on the fort walls for us Ignis to come down! I guarantee they will come down eventually, we actually enjoy war and fights. From down on the walls when they come out you will easily be able to kill them, which seems to be what you want.

Look I actually thought of a solution! :bangin:

doppelapfel
02-28-2011, 07:28 PM
The problem is not people hiding in the tower but NGD not fixing problems with the camera angles and the strange balance that makes warriors totally op in meelefighting and totally chanceless if a ranged enemy is some metres away.

Wes_
02-28-2011, 08:31 PM
I love how you all say "go whine somewhere else" I'm just saying my views on the fact that every goddamn time, you dont fight us at the door, you just run back into the fort and straight up the tower.... as a marksman this completely ruins my ability to play. As far as im concerned you can have the bloody fort, take our gems and bugger off so i can play the game without having to try to deal with a bunch of people who cant be arsed to fight fair.


Google Translated from Goat -> English

You guys are taking away my only advantage and this is unfair! Why can't you just let me kill you so I can finish my quest? Wah wah wah, I want ice cream.

terekon
02-28-2011, 09:08 PM
A fort tower my range has no advantage at all since it is ALL cqb, so a barb can kill me in 3-5 hits and i take 15-20+ to kill them.
There is a good reason barbs have no range.

Sounds to me like you need to be smarter than your range. I know that this game has been the same for you forever. But sometimes things change.

I know fighting someone who can figure out how to get around your advantage is unfair. I mean if i couldnt even make it to my enemy unless another ranged knocked him or he wasn't paying attention i would be frustrated as a warrior. But that doesnt matter because im not you and you are the only one who matters here.

Also im sorry from all the warriors if you die sometimes. Its not like this is a war game or anything.

But in all seriousness i have a good way to fix this. make it so that if anyone is killed within 10m of a fort tower they get neg rp. then there will be no fights alsius can grind in peace. then only war will just be over grind spots.

Llayne
02-28-2011, 09:20 PM
Exploiting poor fort design is the fault of NGD, not the players. They use the fort to play to their strengths.

The flag should be at the top of the tower but also there should be a reason to try to hold the door. Presently there isn't for this group so why bother?

WhateverUSMC
02-28-2011, 10:04 PM
Google Translated this from Goat -> English:

Stop making the fights interesting and longer lasting. When the door drops you're obligated to bend over and give your enemy rps. I need my quest! Wah wah wah. Back to grinding I go.

I have to agree with this. This is exactly how I read the original post.

Saryad
03-01-2011, 01:06 PM
I have to agree with this. This is exactly how I read the original post.

Wyatt, the fight is not interesting or fun at all for our side. Its like when we used to get invaded by you every night, sure i bet you had a whale of a time, for us it sucked ass.

lala110593
03-01-2011, 04:00 PM
Wyatt, the fight is not interesting or fun at all for our side. Its like when we used to get invaded by you every night, sure i bet you had a whale of a time, for us it sucked ass.

How do u think we feel when u range the door?



-glulose

Jippy
03-01-2011, 04:05 PM
Glu - are u playing ur char again, or is it still somebody else???

There are plenty of goats at OC for ya - come visit xD

WhateverUSMC
03-01-2011, 11:15 PM
Wyatt, the fight is not interesting or fun at all for our side. Its like when we used to get invaded by you every night, sure i bet you had a whale of a time, for us it sucked ass.

Not fun watching you guys/gals outnumber us 4 to 1 and dance on our fort walls and corpses, either.

Malik2
03-02-2011, 03:09 AM
Wow.

Just let them rot up there. No worries.

There is absolutely nothing wrong with eliminating the archers range advantage, even if Ignis is doing it. You just have to play smarter and draw them out.

Topogigio_BR
03-03-2011, 01:47 AM
I see 2 problems with this kind of tower fight ignis is doing:

1- chest is inside tower, so you cannot upgrade the fort to prevent another retake.

2- cremate is impossible, cos cremate range is to little, you need to be inside tower full of enemies to cremate, and even if some warrior die a conju can safely rez him.

JennyfromtheBlock
03-03-2011, 01:52 AM
Why would you want to upgrade? the flag spawns with the GC and we would just take it back and get your gold. Quit Whining and get good! :cuac:

I see 2 problems with this kind of tower fight ignis is doing:

1- chest is inside tower, so you cannot upgrade the fort to prevent another retake.

2- cremate is impossible, cos cremate range is to little, you need to be inside tower full of enemies to cremate, and even if some warrior die a conju can safely rez him.

Topogigio_BR
03-03-2011, 02:09 AM
Why would you want to upgrade? the flag spawns with the GC and we would just take it back and get your gold. Quit Whining and get good! :cuac:

Just give cremate 20 range and lets see what happens.

JennyfromtheBlock
03-03-2011, 02:25 AM
Just give cremate 20 range and lets see what happens.

Still wouldn't help you in the tower. Quit whining and get good :closed1:

terekon
03-03-2011, 02:39 AM
Lets see what happens if you get some common sense and a point of view thats not retarded.

20 range cremate? How would anyone be able to cremate someone from 20m?

Give barbs beast attack 20m range and 6 area and see what happens. A ridiculous post that has no possibility of improving anything. Thats about it.

:play_ball:

SirHiss
03-03-2011, 05:35 AM
I was playin this tactic with ignis today in aggers and it was great fun! but this was AFTER about 25-30min fight on the road between save and fort with kinda equal numbers on both sides.
We got bored and switched to the tower tactic just for the lulz and exactly as you guys are sayin. holdin an entire wargroup inside tower is perfect for us since we conjs can both rez and heal in peace and we dont have to worry about the archers (some fker was usin confuse 5 the entire day at alsius forts) so this is perfect.

This was first time in long i ever see ignis or any other realm use this tactic. and this has not been used at herb atleast the last 4 days when ive been on atleast? (been online around 9-12hours/day)

PT_DaAr_PT
03-03-2011, 08:00 AM
For the record: This started at herb 4 days ago.

terekon
03-03-2011, 08:28 AM
For the record this started at alga like a week ago. Wes's crew been doing it at night since we often have few. It has caught on a bit now.

Greyman_tle
03-03-2011, 11:30 AM
perfectly valid tactic.

Took us nearly 15 mins to get them out of herb the other day....was excellent, btw i was on me marx, and inside the tower.....whats the problem ?

Awrath
03-03-2011, 02:57 PM
Disagreeing with the OP here, it's a perfectly valid tactic however annoying it may be. All it takes is a bit of teamwork to deal with the problem.

fritsz
03-03-2011, 03:56 PM
This was first time in long i ever see ignis or any other realm use this tactic. and this has not been used at herb atleast the last 4 days when ive been on atleast? (been online around 9-12hours/day)

I runned to meni/trelle sometimes with pauluzz, brake door and wait in tower to kill people who come.
Its very funny, but its annoying when ignis got more then we have and wait us in tower + most syrtians cant work in a team, they scream ACA TOWER and run into the tower aloneXD I think that annoys me more then ignis

Jippy
03-03-2011, 04:02 PM
+1 I think all realms should use this tactic at all times - don't defend the door even if you outnumber your enemy's just run to the top of the tower wait and farm :thumb:

Arafails
03-03-2011, 04:08 PM
For the record, at the latest this started at Eferias sometime around the release of Invasions. I imagine people have been doing it before that, too.

Raoh
03-03-2011, 04:38 PM
Im fairly certain (to the OP), that what you speak of has been considered a valid military tactic for ages and ages, creating and using obstacles and defences, etc. Using ground, buildings, structures of any kind to best advantage has not changed much either, and is just as valid.

Would you rather us build a giant wooden rabbit, and bring it up to the fort / castle door, and knock, in the hope youll roll it inside. :)

Or if we build this giant wooden badger......

Jippy
03-03-2011, 04:45 PM
"For the record, at the latest this started at Eferias sometime around the release of Invasions"

Yes, but usually when there are only a few left or taking a GC - whats happening now is the ppl in the tower actually outnumber the ppl trying to clear the fort... Maybe its just me but shouldn't ppl be defending the flag???

VandaMan
03-03-2011, 04:54 PM
whats happening now is the ppl in the tower actually outnumber the ppl trying to clear the fort... Maybe its just me but shouldn't ppl be defending the flag???

That's only started happening since this thread popped up. A coincidence, I'm sure ;)

Jippy
03-03-2011, 05:03 PM
Its actually kinda funny listening to chat - "How do we get 15 igges out if there are only 8 of us?" comedy then in-sues... :facepalm3:

Prolly should take a vid next time... xD

Taralyn1
03-03-2011, 05:03 PM
I agree about the tower camping, how the heck are we supposed to try to defend our realm if all they do is stay up @ the top of the tower & pick off people 1 by 1. U can see a darn thing when u going up the tower because the wall gets in the way, and by the time u get into position you get knocked down & killed in 2 hits, but there are 5 or 6 people attacking 1 person @ the same time so there is NO CHANCE to get the enemy. That is just wrong.

If the tower's stairway was 10m away from the wall with a rope railing on the outer side of it so u don't fall off, that tactic would be okay, because then we would have a chance, instead of just getting slaughtered all the time.

Raoh
03-03-2011, 05:09 PM
Taralyn,

Go get a couple of high level hunters, with level 5 stalker. And take a team of 10 up there, and take the team out.

There are a variety of ways to get up there, and root out the team thats in it. Using the sight limitation doesnt invalidate the technique. It might make it more difficult, but then it causes you to create and or engineer just as annoying a way to fix the problem.

I still say its better to roll a giant wooden badger up to the door. :)

VandaMan
03-03-2011, 05:23 PM
I agree about the tower camping, how the heck are we supposed to try to defend our realm if all they do is stay up @ the top of the tower & pick off people 1 by 1. U can see a darn thing when u going up the tower because the wall gets in the way, and by the time u get into position you get knocked down & killed in 2 hits, but there are 5 or 6 people attacking 1 person @ the same time so there is NO CHANCE to get the enemy. That is just wrong.

At the risk of sounding overly harsh, that's your own fault. Don't rush the tower one at a time like a bunch of retards, and you won't get picked off one at a time. I know it's a complicated strategy, and you may not be able to understand this concept, but I'll try my best to explain anyway; if you all attack the tower at once it's more difficult to target you one at a time.

Awrath
03-03-2011, 05:26 PM
At the risk of sounding overly harsh, that's your own fault. Don't rush the tower one at a time like a bunch of retards, and you won't get picked off one at a time. I know it's a complicated strategy, and you may not be able to understand this concept, but I'll try my best to explain anyway; if you all attack the tower at once it's more difficult to target you one at a time.

If only people would listen to reason!

Raoh
03-03-2011, 05:31 PM
If only people would listen to reason!

Im serious. If we really build this giant wooden badger.......

Thats reason enough. :)

Topogigio_BR
03-03-2011, 05:53 PM
Taralyn,

Go get a couple of high level hunters, with level 5 stalker. And take a team of 10 up there, and take the team out.

There are a variety of ways to get up there, and root out the team thats in it. Using the sight limitation doesnt invalidate the technique. It might make it more difficult, but then it causes you to create and or engineer just as annoying a way to fix the problem.

I still say its better to roll a giant wooden badger up to the door. :)

Dont work. even if you have some stalker 5 you still have reveal, and if reveal dont works warriors keep casting areas without seeing no1.

Raoh
03-03-2011, 06:02 PM
Yeah I guess all that would take is a lock and level 1 splinter wall. That would pretty much kill the cloak idea.

Still, Im sure theres a way to do it. Just have to find the right nuances and figure it out.

Or build a giant wooden rabbit. :)

mr_scsi
03-03-2011, 06:16 PM
At the risk of sounding overly harsh, that's your own fault. Don't rush the tower one at a time like a bunch of retards, and you won't get picked off one at a time. I know it's a complicated strategy, and you may not be able to understand this concept, but I'll try my best to explain anyway; if you all attack the tower at once it's more difficult to target you one at a time.


huh??:sleep_1: oh..... sultar?...... comin right up.:clapclap:

VandaMan
03-03-2011, 06:33 PM
Dont work. even if you have some stalker 5 you still have reveal, and if reveal dont works warriors keep casting areas without seeing no1.

hahaha you're totally right, the 6 warriors camping the tower are just sitting up there spamming typhoon and reveal.

Wes_
03-03-2011, 06:36 PM
Dont work. even if you have some stalker 5 you still have reveal, and if reveal dont works warriors keep casting areas without seeing no1.

According to your logic, it isn't viable to use stalker or camo anymore because it can be revealed. That's just silly to even think, especially considering we've almost never had a hunter in our little tower fights until they've recently grown way out of proportion in response to this ridiculous thread.

And I also find it funny that there's mention of warriors casting areas...when this simply isn't the case. In fact, in almost every situation we've never once had to use areas because it was easy enough to just pick on single targets considering that's how they come up the tower :P

If anything, the incoming warriors that try to take the tower back cast all the areas...typhoons, thunderstrikes, expansive waves, rage of the earth, you name it....

I really just think you guys have lost sight of what you're even bitching about anymore. Maybe it is best to go back to grinding, or in some cases even just uninstall the game?