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View Full Version : Arrow damage increase


FlyingDeadBirdie
03-10-2011, 10:33 AM
Before the update, my 36 hunter had an epic long bow with 74-94 damage and a decent below lvl40 range of 35. I was really frustrated because I couldn't grind properly due to my damage counter going 71... 73.... 81!!!! On easy and normal mobs. After the update, I fiddled around with some passives and then grinded on 125 dmg average on blue labeled(normal) mobs. I think NGD fixed a bug? Whatever it is, it's awesome. Anyone know if it's my passives so I can keep my damage? Tired on having to rely on spells and pet (who's not very clever at intercepting mobs, they run at the mobs and sometimes right past them without a single hit).

DonAlgodon
03-10-2011, 11:52 AM
OMG!:facepalm3::facepalm3:

Charly_Metal
03-10-2011, 02:15 PM
Hunters still have low base damage. The update didn't change the damage, but the mobs have lower defense now.

Tired on having to rely on spells and pet

So, you want to grind with just normal hits? It will take forever to kill a mob, not to mention the cost of arrows. If you use properly your pet and spells, and with a good bow, you shouldn't be spending more than 2 or 3 arrows per mob.

lala110593
03-10-2011, 02:56 PM
Tired on having to rely on spells and pet (who's not very clever at intercepting mobs, they run at the mobs and sometimes right past them without a single hit).

looks like your pet is experience the phenomena known as pos lag, pretty annoying, guess pets have it too

-glulose

FlyingDeadBirdie
03-10-2011, 11:03 PM
Actually I meant relying on spells as in spamming them and having to backstep until I am nearly across the entire mob area and then mob runs away and heals at rapid rate. Now I usually am unscathed because I use parabolic shot and ensnaring arrow and keep firing. Then I use ambush if they get near and by that time they are near dead or already defeated. This worked pretty well for me. Lvl 37 in twenty mins without scrolling (but with lvl 54 support) .