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View Full Version : Rezzing at gate


Ulti19
05-28-2011, 05:58 PM
The new forts are amazing and fun to fight in. But I think the way saves are with the new dynamics completely destroys the fun of ro. Everytime a central fort is lost, you can't rez like before and just fight there and have epic battles, you rez at gate. This is the worst idea for this rvr game and it ruins the fluidity of a fun fight. The old saves were much better. Not even just the central save but even when we used to have saves at all forts and can rez where we bind to. Too much running around if you have no warmaster.

At the moment there is no purpose to a save, might as well just remove them all and make rezzing at gate the only option.

Castingbeast
05-28-2011, 06:41 PM
There is several threads already about this Ulti, dk whether NGD working on a fix now or just doesnt care at all, one thing is clear: they remain silent as always:P
All we can do is wait or quit.

Llayne
05-28-2011, 06:52 PM
Considering that the placement of saves seem to change more than the seasons I would not worry too much.

Orimae
05-31-2011, 01:54 PM
The new forts are amazing and fun to fight in. But I think the way saves are with the new dynamics completely destroys the fun of ro. Everytime a central fort is lost, you can't rez like before and just fight there and have epic battles, you rez at gate. This is the worst idea for this rvr game and it ruins the fluidity of a fun fight. The old saves were much better. Not even just the central save but even when we used to have saves at all forts and can rez where we bind to. Too much running around if you have no warmaster.

At the moment there is no purpose to a save, might as well just remove them all and make rezzing at gate the only option.

Indeed, but i think the new saves like this are a thinly veiled attempt at stopping the whole 'THEY ARE KILLING US BACK TO THE SAVE!!!' thing...not sure tho..just seems like it to me :/