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View Full Version : Lots of Crashes after 1.9.4


Tamui
04-25-2012, 05:20 PM
Hi, I'm experiencing lots of crashes after this last game update. I provided the log below... I'm crashing after like 15mins or so. Could it be because of large-scale wars, that's were usually crashes most often. Anyway, anyone experiencing this?




Log:


[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[25/04/2012 18:54:34] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(602.25 MB), fragmentation: 3.03%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1952.22 MB), fragmentation: -2.82%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19%
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[25/04/2012 18:54:35] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available
[25/04/2012 18:54:35] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[25/04/2012 18:54:36] [TextManager][text_manager.cpp(163)] Text Manager ready
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 18:54:45] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)

Tamui
04-25-2012, 05:44 PM
Another crash, I changed char, while logging crashed...
Log:


[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family
[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7
[25/04/2012 19:35:48] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[25/04/2012 19:35:48] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[25/04/2012 19:35:48] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(604.99 MB), fragmentation: 3.06%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1949.55 MB), fragmentation: -2.82%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94%
[25/04/2012 19:35:48] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19%
[25/04/2012 19:35:48] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[25/04/2012 19:35:48] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[25/04/2012 19:35:48] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available
[25/04/2012 19:35:48] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[25/04/2012 19:35:49] [TextManager][text_manager.cpp(163)] Text Manager ready
[25/04/2012 19:35:50] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[25/04/2012 19:35:50] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[25/04/2012 19:35:58] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:35:58] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:35:58] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:26] [.][=?(0)] (game_core:0) Saving profile to server...
[25/04/2012 19:42:26] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:26] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:26] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [IManagedObject][managed_object.cpp(15)] Destroyed resource still has 9 references
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.44 MB), fragmentation: 0.00%
[25/04/2012 19:42:44] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 19:42:44] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%

Tamui
04-25-2012, 05:51 PM
I'm trying to re-install it now.... I keep crashing exactly after I enter the game. I log in for 5 sec and crash...

Tamui
04-25-2012, 06:08 PM
Ok, so far I crashed with my marks when playing at fort wars like 20+ vs 20+
AND when trying to log my conju. I get on my conju for 5sec and crash... This happens only my conju only. Tried with my other character....didn't crash, Can anyone help me??

Tamui
04-25-2012, 06:40 PM
Seems, my problem....When I try to enter Fisgael....I crash... can SOME ONE HELP ME?!?! :crying1:

Kitsuni
04-25-2012, 08:11 PM
The crashes seem to be some kind of bug in Direct3D. Switch to the OpenGL renderer in the launcher for now and lower your settings.

uncreative
04-26-2012, 12:23 AM
Seems, my problem....When I try to enter Fisgael....I crash... can SOME ONE HELP ME?!?! :crying1:

i have the same problem

Regnum_Online
04-26-2012, 02:56 AM
Made a new character to try out playing in ignis again (omg multirealmer. I know.)

Nearly every time I run by the first town, my game crashes. Happened 4 times now, and I've randomly been disconnected from the server once.

edit: Hit level 10; got to the middle of Altaruk and crashed again. I can log back in, but I crash again about 10 seconds afterwards. Crashes stopped once I switched from ShaderModel4/Direct3D to Fixed Pipeline/OpenGL

Tamui
04-26-2012, 04:01 PM
Made a new character to try out playing in ignis again (omg multirealmer. I know.)

Nearly every time I run by the first town, my game crashes. Happened 4 times now, and I've randomly been disconnected from the server once.

edit: Hit level 10; got to the middle of Altaruk and crashed again. I can log back in, but I crash again about 10 seconds afterwards. Crashes stopped once I switched from ShaderModel4/Direct3D to Fixed Pipeline/OpenGL

When you changed to OpenGL....it worked?

surak
04-26-2012, 04:04 PM
I wonder if everyone having crashes have Intel video cards :-\ (seems like that by looking our stats)

bois
04-26-2012, 05:01 PM
I got a lot of crashes too. It just seems to happen randomly so I just send in the reports when they do.

System :
Phenom II X4 955 Black edition (stock clock)
4 GB DDR 3 RAM
ATi Radeon 4670 1GB

Direct 3D using shader 4, no shadows, atmospheric or weapon trail/beams enabled

Windows 7 Pro 64 bit.

Tamui
04-26-2012, 06:04 PM
Ok, I went to OpenGL, and I can enter Fisgael without any crashes. Still it's annoying, I prefer DirectX or 3D whatever its name :D

surak
04-26-2012, 06:07 PM
Ok, I went to OpenGL, and I can enter Fisgael without any crashes. Still it's annoying, I prefer DirectX or 3D whatever its name :D

I guess your drivers are updated? (Doesn't hurt to ask :P)

Tamui
04-26-2012, 07:18 PM
I guess your drivers are updated? (Doesn't hurt to ask :P)

Might be stupid to ask but...how can I check? :D

Lekarz
04-26-2012, 08:29 PM
http://www.wikihow.com/Find-and-Update-Drivers

:punk: You're not stupid, you're just Gelf (just joking) :lol:

Regnum_Online
04-27-2012, 04:12 AM
I guess your drivers are updated? (Doesn't hurt to ask :P)

Drivers updated here. I have a GeForce GT 430 graphics card and was crashing earlier.

Orimae
04-27-2012, 09:55 AM
I have a GeForce 210, and used to run fine on my PC in shader 4...now even after the fix with the new race update, i still have to play shader 2 because 4 crashes, even shader 3 crashes.

I am on Linux Ubuntu 12.04, but was on 10.10 till 2 days ago, and was the exact same.


My drivers are up to date.

standistortion
04-27-2012, 11:42 AM
Just for reference I've not crashed in months and although my framerate has never been great at roughly 20-30fps with everything maxed it hasn't dropped a great deal with graphical updates and there are no areas of the map that cause a major framerate drop.
Specs:
Ubuntu 10.04 64 bit
Intel Q6600
Nvidia 9800GTXi
Nvidia driver 195.36.24-0ubuntu1~10.04.2

Only time I get any kind of framerate drop is sometimes when loading areas or items for the first time, ie other realms inner zones or players with new equipment (using raid 5 on reasonably fast conventional hard drives)

EDIT: Turned weapons trails on, about 6 hours gameplay so far with no crashes.

Tamui
04-27-2012, 02:31 PM
http://www.wikihow.com/Find-and-Update-Drivers

:punk: You're not stupid, you're just Gelf (just joking) :lol:

Thanks! Well, I'm half Elf, so I'm half stupid :D

I guess your drivers are updated? (Doesn't hurt to ask :P)
According to my Computer, they are updated.

queencita
04-27-2012, 04:27 PM
I wonder if everyone having crashes have Intel video cards :-\ (seems like that by looking our stats)

hola surak, si bien yo juego en el ra este es el unico post q encontre donde a mas gente le pasa lo mismo q a mi, te comento en mi caso:
Desde q yo me cree la lamai en la cuenta nueva no paro de crashear, al principio crei q era por los recursos o algo por el estilo, pero en menos de 5 minutos crashee como 20 veces no llegaba a dar un paso q me desconectaba esto me pasa a la noche, al atarde pruebo de conectarme de nuevo con la lamai y me anda lo mas bien. Ahora probe de conectarme nuevamente con la lamai y hasta hace unos minutos me anduvo bien pero crashie otra vez y cuando pruebo de entrar con mi otra cuenta tmb crashee.
la placa de video q tengo es Intel

gluffs
04-29-2012, 11:45 PM
I wonder if everyone having crashes have Intel video cards :-\ (seems like that by looking our stats)

I am using an nvidia card and i get crashes with the latest drivers in D3D, after i
switched to OpenGL the crashes stoped. So now i havto choose, bad fps with
stable client or high fps with random crashes.

I have tried to figure out when and why i crash but there dont seem to be any
specifik pattern. I can stand all alone in the middle off nowhere and crash or i
can get the crash during big fort war.

Im running a Nvida GT8600 512 Mb card on win7 pro 64
Shader 2.0
All fancy stuff on minimum (textures shades etc)
Max view distance

Nekoko
04-30-2012, 05:34 AM
Crashing a lot here don't really see any pattern.

Distro: Debian GNU/Linux wheezy/sid
CPU: Intel Core i7 CPU Q 740 (-HT-MCP-)
GLX Renderer: GeForce GT 330M/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 295.40 Direct Rendering: Yes

Shader Model: 4
Everything max except:
View Distance: Min
Terrain view distance: Min
Shadows: Disabled
Terrain Detail: Disabled

Weapon Trails: Disabled (causes Linux client to crash).

Tamui
05-02-2012, 01:06 PM
My issue has been resolved after 1 week or 2 playing with OpenGl, I don't crash any more except when changing characters after playing a long time on one character, or in battles.

Tamui
05-02-2012, 04:06 PM
Nvm...it's back again :/ :dumbofme:
I just can't stay longer than 10seconds in Fisgael...
That city must hate me...xD
EDIT: Just noticed now xD
When I enter Fisgael, the game stops working. It is not an exactly crash, so it doesn"t send me a report for me to do so. Could it be something from my computer?