Opper
07-13-2012, 10:32 AM
I saw more people have this problem..
:~/regnum$ ./rolauncher
Saving backtrace to crash_backtrace_29667.log
Got SIGSEGV (segmentation fault)
crash_backtrace_29667.log
cat crash_backtrace_29667.log
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x67d02f]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x67d1f8]
/lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe3c38764c0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x695e4) [0x7fe3c17fa5e4]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x68be0) [0x7fe3c17f9be0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_upload_state+0x178) [0x7fe3c17e3188]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_draw_prims+0x7bf) [0x7fe3c17cc93f]
/usr/lib/x86_64-linux-gnu/dri/libdricore.so(+0x1229fa) [0x7fe3c14279fa]
./game(_ZN8Engine3D12RenderizerGL18render_gui_surfac eEPNS_7SurfaceE+0x70d) [0xd2328d]
./game(_ZN8Engine3D12RenderizerGL15render_gui_meshEf fPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I1 3StringElementSaIS9_EEf+0x2ea) [0xdbf25a]
./game(_ZN3GUI16Drawable_GUIMesh15render_internalEv+ 0xe8) [0xa64008]
./game(_ZN3GUI8Drawable6renderEv+0x36) [0x9d19d6]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 120) [0x9baa50]
./game(_ZN3GUI6Widget11draw_signalEv+0x7d) [0x9bae3d]
./game(_ZN3GUI11VideoWidget14play_exclusiveEPKcS2_+0 xf0) [0xd9b6e0]
./game(_ZN3GUI11VideoWidget15play_fullscreenEPKcS2_b +0xff) [0xd9b95f]
./game() [0xa90b49]
./game() [0xfd5fc3]
./game(lua_pcall+0x54) [0xfb9d64]
./game(_ZN16LuaSignalHandler26sigc_signal_0_void_han dlerEP9lua_StateR12FunctionData+0x6c) [0xb04a2c]
./game(_ZNK15tev_accumulatorclIN4sigc8internal17slot _iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+ 0x55) [0xb40ad5]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x1ae ) [0xb402ae]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xb34342]
./game(_ZN12CentralTimer6updateEv+0x560) [0xb35b20]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x67cfaf]
./game(_ZN10GameClient7iterateEv+0x13) [0x5b2df3]
./game(_ZN8MainLoop7iterateEv+0xd) [0x67cced]
./game(main+0x178) [0x5b2818]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe3c386176d]
./game(fwrite+0xd1) [0x5b25a9]
Videocard:
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
The famous driconf trick i also tried.
glxinfo:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL version string: 3.0 Mesa 8.1-devel (git-6404095 precise-oibaf-ppa)
OpenGL shading language version string: 1.30
Laptop:
Toshiba R830
Memory: 8GB
Intel® Core™ i7-2620M CPU @ 2.70GHz × 4
Videocard: Intel® Sandybridge Mobile
OS type: 64bit
The weird thing; when i try in window mode the game starts perfect
:~/regnum$ ./rolauncher
Saving backtrace to crash_backtrace_29667.log
Got SIGSEGV (segmentation fault)
crash_backtrace_29667.log
cat crash_backtrace_29667.log
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x67d02f]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x67d1f8]
/lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe3c38764c0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x695e4) [0x7fe3c17fa5e4]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x68be0) [0x7fe3c17f9be0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_upload_state+0x178) [0x7fe3c17e3188]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_draw_prims+0x7bf) [0x7fe3c17cc93f]
/usr/lib/x86_64-linux-gnu/dri/libdricore.so(+0x1229fa) [0x7fe3c14279fa]
./game(_ZN8Engine3D12RenderizerGL18render_gui_surfac eEPNS_7SurfaceE+0x70d) [0xd2328d]
./game(_ZN8Engine3D12RenderizerGL15render_gui_meshEf fPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I1 3StringElementSaIS9_EEf+0x2ea) [0xdbf25a]
./game(_ZN3GUI16Drawable_GUIMesh15render_internalEv+ 0xe8) [0xa64008]
./game(_ZN3GUI8Drawable6renderEv+0x36) [0x9d19d6]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 120) [0x9baa50]
./game(_ZN3GUI6Widget11draw_signalEv+0x7d) [0x9bae3d]
./game(_ZN3GUI11VideoWidget14play_exclusiveEPKcS2_+0 xf0) [0xd9b6e0]
./game(_ZN3GUI11VideoWidget15play_fullscreenEPKcS2_b +0xff) [0xd9b95f]
./game() [0xa90b49]
./game() [0xfd5fc3]
./game(lua_pcall+0x54) [0xfb9d64]
./game(_ZN16LuaSignalHandler26sigc_signal_0_void_han dlerEP9lua_StateR12FunctionData+0x6c) [0xb04a2c]
./game(_ZNK15tev_accumulatorclIN4sigc8internal17slot _iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+ 0x55) [0xb40ad5]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x1ae ) [0xb402ae]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xb34342]
./game(_ZN12CentralTimer6updateEv+0x560) [0xb35b20]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x67cfaf]
./game(_ZN10GameClient7iterateEv+0x13) [0x5b2df3]
./game(_ZN8MainLoop7iterateEv+0xd) [0x67cced]
./game(main+0x178) [0x5b2818]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe3c386176d]
./game(fwrite+0xd1) [0x5b25a9]
Videocard:
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
The famous driconf trick i also tried.
glxinfo:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL version string: 3.0 Mesa 8.1-devel (git-6404095 precise-oibaf-ppa)
OpenGL shading language version string: 1.30
Laptop:
Toshiba R830
Memory: 8GB
Intel® Core™ i7-2620M CPU @ 2.70GHz × 4
Videocard: Intel® Sandybridge Mobile
OS type: 64bit
The weird thing; when i try in window mode the game starts perfect