View Full Version : Regnum Champions
Sentrii
11-13-2012, 11:54 PM
http://imageshack.us/a/img87/254/regnum.jpg
New update NGD ..... tell us moooore!
Ulti19
11-14-2012, 12:40 AM
50 bucks say the level cap is now 75 and now there's champion geaaaaaaaar!!!!!
jk xD
I bet it will be awesome! Tell us more!
Mehran
11-14-2012, 01:01 AM
50 bucks say the level cap is now 75 and now there's champion geaaaaaaaar!!!!!
jk xD
I bet it will be awesome! Tell us more!
l.e.v.e.l. 7.5. . . ????? WHAT??? im barely getting 50's .-.
Julian_213
11-14-2012, 01:08 AM
50 bucks say the level cap is now 75 and now there's champion geaaaaaaaar!!!!!
jk xD
I bet it will be awesome! Tell us more!
Frosk said on the spanish forum that the level cap Wouldn't Increase.
Sorry my english is terrible I know lol
Sentrii
11-14-2012, 01:21 AM
Hope its something awesome, I get the vibe this may be PVP related, how else can you crown a champion? Then again I remember something about instances mentioned not so long ago.
NotScias
11-14-2012, 02:34 AM
http://www.regnumonlinegame.com/forum/showpost.php?p=1656406&postcount=14
So they won't raise the level cap for the expansion that is coming for the end of the year. (However, that doesn't mean that they won't do it at the beggining of the new year, just like the "We won't raise the level cap to 55" trick :D)...
Anyways I bet on instancing, and something related to dragons (judging by the logo made by 3 dragons and the one in the background image).
rossi
11-14-2012, 03:13 AM
Frosk said on the spanish forum that the level cap Wouldn't Increase.
Sorry my english is terrible I know lol
He said, it wouldnt increase... on this hotfix... :ohill:
_Seinvan
11-14-2012, 04:31 AM
Instanced 5v5, 10v10, and 20v20 PvP, maybe on different maps
Maybe tournaments with said instanced PvP
Some new RvR mechanics
would be my guess. After playing Guild Wars 2 for a while, the instanced PvP in RO would be a lot slower paced imo, and class balance would have to be perfect for it to work right.. (I envision everyone playing 3 barbs + 2 conjs) but overall if they do go through with this instanced PvP it'll be very interesting, and I might even play again for a while if it goes through well. I really enjoy the way Guild Wars handles it.
also siege weapons are introduced in RvR as premium content only :D
Truewar
11-14-2012, 04:54 AM
mmmhmhmhmhmm....
New ranking system?
Phenoca
11-14-2012, 05:49 AM
Most games I've played with "Champion" in the title were MOBAs (with a few exceptions).
Tried asking people on OnRPG (http://www.onrpg.com/boards/showthread.php?212418-Regnum-Leaks), and they referred me here! I haven't actually played Regnum since the portugese-beta :/
Last visited this forum January 1st 1970?? LOL
What i hate with such announces is that they say nothing.
We know they are working on instances, and prolly increased server memory for that.
We also know they will change invasions mechanics.
In the past, most "surprises" from NGD were not very good (warmasters...), latest update fixed many bad things (finally), i fear they will break things again (and where are fixes for new bugs ?).
NGD, please tells us how this upcoming update will improve the game...
Which bugs will you fix ?
How does it improve class/realm imbalance ?
How does it modify gameplay ?
Shwish
11-14-2012, 11:55 AM
I for one have faith that NGD will make the right decisions with this expansion and would have learnt from the mistakes they've made in the past. Its too early to make judgement about it, but it is a clear sign that the game is moving forward. Lets hope its in the right direction.
Boutor
11-14-2012, 12:21 PM
Let's wait and see...
Well , at least the game is on a better footing gameplay wise so there is no rush to deploy this update. If it comes for Christmas season , fine. If it needs to be postponed for a more polished product, equally fine.
So, this is what is up for addition /improvement (not necessarily in the expansion mind you):
1. Instances. This will be the last major building block to make this a "complete" MMO. Yes there is crafting and professions but not really necessary.
2. Warmaster Powers, Levels. Power point sink for these powers and power levels. Yes , yes things are better but, things could be better still if they separated WM powers from level 50 powers. I explained the how and why before. Removing the requirement for armour (that we can't stash) and level 60 requirement to activate the tree would be a step forward too. Such a change would not stifle NGD's income. Players will still need 60 to activate the best spells.
3. Balance update of some sort. Yes we still need this. With locks finally back in play, we see the need for spell balancing and more importantly, FIX the armour values.
4. Invasions. A revamp is due, it will be interesting what they come up with. Hopefully it will be dynamic and aim to reduce or remove the timers. Hopefully it will allow rest phases for invaded realms. Hopefully it will reduce positive/negative feedback loops.
(My items that I think should be on a list somewhere but not priority for NGD and surely NOT for this update or 2012 at all)
5. NGD has stated that this is neither a priority or actually even on the horizon but in my opinion, Clan Administration needs to be improved. For a game that is supposed to be 'collaborative', this area is incredibly feature poor and actually in a state of disrepair. One of the best ways to retain players is to make the social part of the game feature rich.
6. Spell Animations. This needs improvement, badly. More animations, shorter animations, easier to see animations, fix the ones that stick on characters. Better visual feedback as to what spells are actually active on your avatar and others.
7. Six leads to this. Not a priority by any means but the UI will need slow but steady improvement.
Best of luck to the NGD team.
Evangeline
11-14-2012, 02:33 PM
im scared of what's to come, i can't stop thinking we will get lvl 70 cap soon :p and the instances will probably be ximerin related somehow @.@
Frosk
11-14-2012, 03:30 PM
i can't stop thinking we will get lvl 70 cap soon
Nope, lvl cap won't be raised.
Not all but the possibility exists for the development of some premium instances. New components will have to pay for themselves somehow.
Were it me, from a strictly business point of view, I would seek to derive some direct income from the development of instances. The how would be the challenge.
The fact that they organised entry to MoMo Island the way that they did should be a signal to anyone. I am not against such premium content once it does not discriminate heavily against players who do not (or cannot) buy Ximerin. In other words, minimal impact on the core elements of the gameplay and acquisition of items that are part of that same core play.
In any case, instances are a needed and welcome addition to the content portion of the game.
Note : In my view there should not be a block to premium Instances but, paying to get in simply gets you there faster that a non premium who would have to fulfil tasks to be eligible to enter. All can enter, it is just that a non premium has a longer pathway there.
GreenAngel
11-14-2012, 08:02 PM
Nope, lvl cap won't be raised.
Thats what you said previous time as well :D. But I have faith you don't, I hope so... I guess.
Quincebo
11-14-2012, 09:51 PM
Thats what you said previous time as well :D. But I have faith you don't, I hope so... I guess.
They never said the level cap won't be raised, they said the level cap won't be raised to 55...or 65..i don't remember that exactly
Phlue4
11-14-2012, 11:04 PM
What i hate with such announces is that they say nothing.
We know they are working on instances, and prolly increased server memory for that.
We also know they will change invasions mechanics.
In the past, most "surprises" from NGD were not very good (warmasters...), latest update fixed many bad things (finally), i fear they will break things again (and where are fixes for new bugs ?).
NGD, please tells us how this upcoming update will improve the game...
Which bugs will you fix ?
How does it improve class/realm imbalance ?
How does it modify gameplay ?
That's the sense of a surprise.^^
Kitsuni
11-15-2012, 03:56 AM
That's the sense of a surprise.^^
Suprises from NGD have a tendancy to not be good suprises.
Community reaction to an expansion of another game: "Oh wow an expansion! I can't wait! Has it been a year yet?!"
Community reaction to an expansion of Regnum Online: "Oh god please no!"
Invasions was not liked. Warmasters was not liked. There's been community rallying and polls to throw them out ever since they happened.
But the only thing that happens in this game now is what is best for investors.
AkaiChiPM
11-15-2012, 06:24 AM
About this new update: shouldn't it be tested on amun first? We could gather news from that and they could gather positive/negative feedback from us.
And do not underestimate the importance of negative comments! If you exclude the trolls, the whiners and the lazy people who don't want to earn their rewards with hard work (or who are not willing to pay for that) there will be often good advices/clues of what is going wrong in this game.
I know that for a company is far more convenient and costly effective in these days to present a flawed game that you can fix with updates later. But to prevent another hemorrage of players leaving for good, it would be wise to test deeply these new features before than after.
GreenAngel
11-15-2012, 06:25 AM
They never said the level cap won't be raised, they said the level cap won't be raised to 55...or 65..i don't remember that exactly
Thats about the same, if you ask me. They also said when some people started to say: Will the level cap be raised!? They said no. But if they do raise I'll just quit, but as I said, Im sure they don't.
LucianDeathshield
11-15-2012, 10:24 AM
About this new update: shouldn't it be tested on amun first? We could gather news from that and they could gather positive/negative feedback from us.
And do not underestimate the importance of negative comments! If you exclude the trolls, the whiners and the lazy people who don't want to earn their rewards with hard work (or who are not willing to pay for that) there will be often good advices/clues of what is going wrong in this game.
I know that for a company is far more convenient and costly effective in these days to present a flawed game that you can fix with updates later. But to prevent another hemorrage of players leaving for good, it would be wise to test deeply these new features before than after.
Amun has been down quite a few times. Perhaps we'll get a chance to test soon.
LittleHomer
11-16-2012, 06:39 AM
a new launcher would be quite nice :)
Lebeau
11-16-2012, 06:51 AM
Despite management's declarations to the contrary, many on forums here seem skeptical about no new level max. I, for one, hope NGD will have the good sense to never increase it's cap again, as so many MMORPG's & other games that have done so in the past lost alot of their playerbase & revenues when these changes occured .... which finally (or quickly) resulted in the game going offline, never to be seen or played again .... ;(
Shwish
11-16-2012, 07:36 AM
Personally I wouldn't mind a raise in level cap. If its needed to accommodate for more content, more class mechanics or whatever other reasons that could exist, I would welcome it.
Kitsuni
11-16-2012, 07:57 AM
Personally I wouldn't mind a raise in level cap. If its needed to accommodate for more content, more class mechanics or whatever other reasons that could exist, I would welcome it.
I definitely would not welcome it. A new level cap always means only one thing: Those who grind more being more OP (armor, weapons, powers, etc.) than those who do not. The game is already downright brutal to anyone below level 50-55, which is not good for retaining players. I don't care how easy it is to make a level 50 these days, new players don't understand the game like we do (grind setups, mob and quest locations, etc.) and it can take them forever.
I understand that NGD needs revenue but this should not directly translate into grinding for power. This is actually a huge problem with games that have high level caps (for example, some games are 100+ levels that take an entire year to complete), and almost impossible to balance.
For something to be fair, you must be able to obtain a hard cap fairly quickly to keep everyone on the same playing field. This is why the old level cap was so balanced in comparison to Warmasters, because getting to level 50 (taking into account the new mob XP at lv55-60 grind areas), was only about the same difficulty as level 57 now, meaning that players reached the warzone and were able to begin mastering their powers and abilities that much quicker. In those days, even a level 45 could beat a level 50 player because the gap between them wasn't so big, and the former wasn't all that difficult to accomplish.
The more NGD steers away from this system, the more extreme the disbalance in the game becomes.
AkaiChiPM
11-16-2012, 08:02 AM
I agree. A re-balance of the exp needed to level up would be nice, a level cap raise would not. (1.1 millions for level 60 out of 30 millions max? O.O)
Also, no one goes to wz at level 30 to be mercilessly slaughtered so...
pieceofmeat
11-16-2012, 09:13 AM
I would rather start out in a game with new level cap then a one that been around for years with veteran players and their superior equipment, its a fresh start in many ways.
I also dont mind grinding my 5 characters again from time to time, as long as it can be done near roads and forts it can be quite entertaining, I have more fun doing that than fort wars.
It seem like this update is focused on improving the endgame, i hope it will add some new fun features, because if there is something vital RO lack its an endgame that keeps players active and entertained regardless of zerg size.
_Kharbon_
11-16-2012, 10:50 AM
Well, raising lvl cap does increase the revenue for NGD. It also usually gives the players something "new" to do, including new equipment (expansion).. Many MMORPGs do increase the lvl cap from time to time, without loosing too many players. I do think that in several years, there might be another lvl cap rise for Regnum, but much has to be done before that.
Ballance - in current state another level cap would just destroy the classes, leaving the warzone full of knights and barbs (possibly marks). Class balance, spell treees, wm powers, equipment (armor and weapons) would have all to be completely redesigned in order to sustain players interest with another lvl cap.
Grinding - The current xp curve would cause insane amount of xp needed for another level. Either redesigning it entirely (as was done with the last lvl raise) would be needed, but that does not seem a positive change in the eyes of players. Other way would be to introduce many new quests, and perhaps increasing the XP gain from mobs.
Grinding should aim to be more entertaining than it is now. In the current state it means killing thousands of mobs for several weeks (months) and getting repeatedly killed by gankers, which you have next to no chance of beating.
Gaining xp from wars has a potential, but I think that Haven has too low player base at down-times to make it usable. Grinding should be more motivating, for example every lvl up could grant the player a bonus such as amount of xims/drop or short xp bonus. I am not quite certain how to make grinding more appealing, but current running around for hours and hours, killing the same mobs over and over is just annoying.
Equipment- New equipment and content would have to be added. I feel, that with the last lvl raise this got somehow neglected. Elite items with random stats were added, causing everyone to look the same (if they don't use costumes). Few more models could be added imho.
Lastly, there would have to be some kind of expansion, so the players would have other purpose than to get better equip in grinding. Instead of raising the cap 10lvls, maybe it would be worth it raising it up one or two levels every few years, while maintaining everything written above
tl;dr - Regnum is nowhere near prepared for another lvl raise, many issues would have to be addressed beforehand. Even then some of the servers might be entirely destroyed by this. On the other side, lvl raise can be used to keep players (get new back), but it's just not possible at the moment.
tl;dr - Regnum is nowhere near prepared for another lvl raise, many issues would have to be addressed beforehand. Even then some of the servers might be entirely destroyed by this. On the other side, lvl raise can be used to keep players (get new back), but it's just not possible at the moment.
There will be for sure a lvl cap ,not now but it will be,without a lvl cap after a complete circle of players buy to full the premium content will give to NGD no more enough cash to survive.
About items and others ,is not so big issue ,curve will be redesigned ,as it was for lvl 50 cap to 60.And don't forget that other items was added with easy after lvl 50.
Yes will not be very enjoyable game ,but base of gameplayers will rush as crazy to get better items and rise to max cap lvl,just to be the best and first.
Regnum is not anymore the same as it was in v. 1.0 ,regnum is 95% pay to win .
But in fact not a game designer will want non-premium players in they game ,it's business, is about money and not about fun :D
And about balance ?...wuahahah who cares ...in fact for example now warriors ..at lvl 50 are almost useless vs a warmasters,will be other step,warmasters will be useless vs god of cash lvl capers :D
A level cap raise is absolutely not needed at this stage. Just like Kitsunie, I would not welcome it at all.
I, do not think boosters have reached saturated point yet and the only reason to raise levels is to sell boosters and a higher grade of weapons/armour boxes.
They have already done so via diamond box.
Besides there are other mechanisms still to exploit.
For example :
* Another new race or 2.
* legendary jewellery
* new armour slot like belt or shoes.
* premium clan items
* premium auction house extensions
* gold cap extension via premium
* premium instances
* premium quest packs
* new gemstones with other modifiers
* armour enhancers with different modifiers
Besides all that, you don't need to raise the levels vertically, you can do it horizontally via traits or spells a spell system that is flat (needs no Power points or discipline points). Such a system relies on WarMaster coins to fuel your progress. I discussed that method at length many places.
Basically, you improve your character using coins to pay for improvements such as buying traits, spell slots and the spells themselves. Such a system removes the need to actually raise levels ever again.
Considering the lack of engaging PvE content to keep players interested especially from 50-60, it would be a mistake to even think of raising the cap within the next 9 months. In fact I think it would be downright foolish. They would be killing their casual user base.
Regards
pieceofmeat
11-16-2012, 01:44 PM
Besides all that, you don't need to raise the levels vertically, you can do it horizontally via traits or spells a spell system that is flat (needs no Power points or discipline points). Such a system relies on WarMaster coins to fuel your progress. I discussed that method at length many places.
Basically, you improve your character using coins to pay for improvements such as buying traits, spell slots and the spells themselves. Such a system removes the need to actually raise levels ever again.
I dont see how a war biased progression system can be even remotely fair, unless you have close to perfect balance for all realms, time zones and classes.
TheBarbarianAlsius
11-16-2012, 01:53 PM
I think that the game was based more on the pvp with this update field.
I want to be a Champion of Regnum :) .
To be honest, I am quite lazy to find my other posts on the topic but , in those I did write that warmaster coins should be expanded to much more objectives in the game. This would include certain boss kills, certain defensive measures and certain offensive measures that are war based. Most of these would occur in the war zone.
Besides, if this approach were to be applied, there are limits to it. For example, while you acquire spells permanently, the slots to equip them are not infinite. As an example, you may get 3 slots maximum. No matter what spells you acquire (more than 4) you get you simply cannot equip more than 3 spells.
Besides, at this moment, to activate the whole warmaster tree, one must acquire warmaster coins. As far as I know ,currently coins are acquired by war biased objective driven system. Mostly. No, coins no wm tree. There have been much complaints but I don't really see a shortage of Warmasters.
Contemplate if you could have used some coins earlier to activate a slot and buy 1 wm spell at say level 53 instead of having wait to cash in at 60. Would that be remotely fair ?
Lastly, these spells would obviously have to be balanced but these are single level spells and not part of the tree system and as such can be adjusted in a more granular way.
This is a war based , objective driven game. You can't get away from that. The more you invest , the more the reward.
Phlue4
11-16-2012, 02:48 PM
WOULD YOU PLEASE stop talking about this bloody level cap? what da hell?
Kyrottimus
11-16-2012, 03:32 PM
A level cap raise is absolutely not needed at this stage. Just like Kitsunie, I would not welcome it at all.
I, do not think boosters have reached saturated point yet and the only reason to raise levels is to sell boosters and a higher grade of weapons/armour boxes.
They have already done so via diamond box.
Besides there are other mechanisms still to exploit.
For example :
* Another new race or 2.
* legendary jewellery
* new armour slot like belt or shoes.
* premium clan items
* premium auction house extensions
* gold cap extension via premium
* premium instances
* premium quest packs
* new gemstones with other modifiers
* armour enhancers with different modifiers
Besides all that, you don't need to raise the levels vertically, you can do it horizontally via traits or spells a spell system that is flat (needs no Power points or discipline points). Such a system relies on WarMaster coins to fuel your progress. I discussed that method at length many places.
Basically, you improve your character using coins to pay for improvements such as buying traits, spell slots and the spells themselves. Such a system removes the need to actually raise levels ever again.
Considering the lack of engaging PvE content to keep players interested especially from 50-60, it would be a mistake to even think of raising the cap within the next 9 months. In fact I think it would be downright foolish. They would be killing their casual user base.
Regards
+1 :thumb:
A far more elegant and engaging solution than just raising the level cap.
One also might consider entirely new sub-classes, if one were so bold. Obviously, this would take months of balancing/tweaking to get right.
There are so many other avenues of expansion than merely new level-cap. That should be the last thing NGD should consider (and it seems that thus far, it is--thankfully).
Frosk
11-16-2012, 03:49 PM
WOULD YOU PLEASE stop talking about this bloody level cap? what da hell?
I'll move the thread to The Inn and close it, to remove those posts that were added to the Post Count; and to let this level cap increase rumors fade.
Regards!
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