NotScias
01-01-2013, 08:29 PM
As much as I like the 'bloom' effect, especially on weapons and the sun, it's quite making a lot of spell animations and some reflections so ridiculously overshiny that it becomes impossible to distinguish players :
http://wstaw.org/m/2013/01/01/screenshot_2013-01-01_19_30_46.jpg
http://wstaw.org/m/2013/01/01/screenshot_2013-01-01_17_58_41.jpg
It's a very old issue (since NG3D 2.0 iirc) and seems specific to the OpenGL backend, but the last Engine update (months ago) made it way worse.
--
Archlinux x64 - 8GB RAM
NVIDIA GTX550Ti - Latest blob
Highest quality besides trails and Weather FX
http://wstaw.org/m/2013/01/01/screenshot_2013-01-01_19_30_46.jpg
http://wstaw.org/m/2013/01/01/screenshot_2013-01-01_17_58_41.jpg
It's a very old issue (since NG3D 2.0 iirc) and seems specific to the OpenGL backend, but the last Engine update (months ago) made it way worse.
--
Archlinux x64 - 8GB RAM
NVIDIA GTX550Ti - Latest blob
Highest quality besides trails and Weather FX