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View Full Version : Very Niiiiiiicccee!!!


S_N_I_P_E_R
04-10-2013, 11:44 PM
Very Nice!! (http://www.youtube.com/watch?v=9mPtKgX370k)

http://img713.imageshack.us/img713/1052/itemsqy.png

VeterKh
04-11-2013, 12:11 AM
no ! bad!!! what the rezolution!?

i saw much better :) lol
legendary one set! it was amazing

S_N_I_P_E_R
04-11-2013, 12:41 AM
Ok I resized it, should now be clear :lol:

Masterkick
04-11-2013, 12:57 AM
:piz: I'm glad you are with us. What about the hat?

Cannas
04-11-2013, 01:11 AM
Nice items lol

Rising_Cold
04-11-2013, 07:35 AM
FAIL U NEED 7% CSGEM IN DA STAFF :facepalm3:


seriously tho.. ur OP-geared dont ever run into any of my characters..
but what about the hat? ur ashamed of it .. arnt you? :D

Pnarpa
04-11-2013, 08:10 AM
Too bad castspeed is (almost) useless now, so apart from the tunic, your gear isn't that great in my opinion.

Kitsuni
04-11-2013, 08:54 AM
Too bad castspeed is (almost) useless now, so apart from the tunic, your gear isn't that great in my opinion.
This is unfortunately true... I've found an HP staff and mana gloves to be infinitely more useful these days.

People don't seem to understand how badly CS gear stacks with Arcane devotion, due to the new saturative curve. With 20% CS as shown in this pic, you will shave 0.17sec off of Will domain (lowering it to 0.83sec) without devotion, but only 0.045sec with devotion (from 17% savings down to 9%).

Due to how networking works, latency would almost never allow for that to translate into an notable advantage even with precise timing.

I still recon CS is the best bonus for a warlock, besides movement speed and maybe some high CC resist bonuses.

A solid 30+ percent in situations when you are left without AD or when it run out in the middle of a CC chain or mana dump, sure will make you feel a lot less clunky, that could be worth sacrificing many other bonuses for.
I would've agreed with this prior to the last update, but with new insta-cast devotion that doesn't hit GCD or trigger a spell cycle, I'm not so sure.

pieceofmeat
04-11-2013, 08:55 AM
Too bad castspeed is (almost) useless now, so apart from the tunic, your gear isn't that great in my opinion.

I still recon CS is the best bonus for a warlock, besides movement speed and maybe some high CC resist bonuses.

A solid 30+ percent in situations when you are left without AD or when it run out in the middle of a CC chain or mana dump, sure will make you feel a lot less clunky, that could be worth sacrificing many other bonuses for.

S_N_I_P_E_R
04-11-2013, 09:41 AM
I understand your point about cs not being as useful as before, however there are still a lot of locks that have it so to keep on equal grounds you need it too. Once your caught in a locks chin your pretty screwed unless you get a resist. I have played without the cs and found that against locks with it I dont stand a chance.

Pnarpa
04-11-2013, 10:09 AM
I agree that in warlock pvps, that small bit of CS will still have a small benefit. If you're playing in war, hp and mana is the way to go in my opinion.

Hollow-Ichigo
04-11-2013, 12:31 PM
I agree with kitsuni, mana and hp matters more. Its just about how long you can last before you find a tree against a marks :D

_Kharbon_
04-11-2013, 12:39 PM
I use CS gear on both my conjurer and warlock.

Since the bonus is only on staff and gloves, it's better to get it imho.
You can get some hp bonus on staff, but it doesn't exceed 200 hp, which is one hit from any archer/warrior. However, a decent cast speed bonus is noticeable. Hp bonus can be obtained on tunic. The tunic has also more impact as an armour part on your character, than gloves.

On gloves you can get mana. This might actually be better for conjurers, as I noticed that I do run into mana shortages. However, same bonus can be obtained on hat, and there are spells/passives that improve your mana situation anyway. Since I dropped very good, 7cs gloves on both of my mages, I decided to use them instead of mana.

Pnarpa
04-11-2013, 12:54 PM
... and there are spells/passives that improve your mana situation anyway.

But getting higher mana because of gear means you don't have to spend so many points into these spells/passives => more points for other spells.

_Kharbon_
04-11-2013, 01:00 PM
But getting higher mana because of gear means you don't have to spend so many points into these spells/passives => more points for other spells.

Well, If you go for the max mana bonus on gloves, it's equivalence would be worth two points in mana pool.
All mages use ambitious sacrifice anyway, and many skill energy borrow and sadistic servants anyway..

I don't know about other people, but I have enough power points for the spells that I want, and those few that remain, I still can stick into mana pool..


I still think, that cast speed is worth it.

Kitsuni
04-11-2013, 01:21 PM
I use CS gear on both my conjurer and warlock.

Since the bonus is only on staff and gloves, it's better to get it imho.
You can get some hp bonus on staff, but it doesn't exceed 200 hp, which is one hit from any archer/warrior. However, a decent cast speed bonus is noticeable. Hp bonus can be obtained on tunic. The tunic has also more impact as an armour part on your character, than gloves.

On gloves you can get mana. This might actually be better for conjurers, as I noticed that I do run into mana shortages. However, same bonus can be obtained on hat, and there are spells/passives that improve your mana situation anyway. Since I dropped very good, 7cs gloves on both of my mages, I decided to use them instead of mana.
While health may not mean much in small amounts , it all adds up. I know some Warmaster Warlocks in Alsius who have over 4.5k HP, plus 1k barrier, and with full elite gear with good resists and the ability to CC everything to oblivion, they are extremely hard to destroy. Gear has to fit with your setup, and any setup already provides plenty of CS compared to the very, very small benefits you get of full CS on gear.

I don't recommend relying on such small differences in the cast times to win fights; it means that you're doing something risky, putting all reliance on chains. Fights shouldn't come down to who casts first, but who is more tactical. CC chains can be broken, spells can get resisted, and in an instant you can find yourself in a situation where everything is up in the air. In these cases it is your ability to bounce back that determines the winner.

_Kharbon_
04-11-2013, 01:40 PM
While health may not mean much in small amounts , it all adds up. I know some Warmaster Warlocks in Alsius who have over 4.5k HP, plus 1k barrier, and with full elite gear with good resists and the ability to CC everything to oblivion, they are extremely hard to destroy. Gear has to fit with your setup, and any setup already provides plenty of CS compared to the very, very small benefits you get of full CS on gear.
Well, we are only talking about gloves and staff. Health only comes on staff. You can obtain about 185 health (+constitution, but such combo would be very hard to find), or +-10 cs staff, which is fairly easy to obtain.
I'd still go with the cs.
200ish health seldom saves you in war..

I don't recommend relying on such small differences in the cast times to win fights; it means that you're doing something risky, putting all reliance on chains. Fights shouldn't come down to who casts first, but who is more tactical. CC chains can be broken, spells can get resisted, and in an instant you can find yourself in a situation where everything is up in the air. In these cases it is your ability to bounce back that determines the winner.
Well, same argument goes with health - I wouldn't recommend on such small difference in health, since that is extremely risky on a mage. As you wrote, spells are often resisted. Several times (especially in mage pvp) this results into who casts will domain first - even few CS points do make a difference. Sometimes it's possible for two mages to cast will domain on each other simultaneously- both of them get knocked. So far I experienced this only with mages of same CS.
CS is more "tactical" tool than HP.

ieti
04-11-2013, 01:51 PM
You can stack max:

Hat: 185 mana + 7 Int (never saw more than 1 bonus)
Tunic: 185 Hp + 7 Const (max i saw was 180hp + 6 conts)
Gloves: 185 mana + 7 Int + 7 CS (never saw more than 1 bonus)
Amulet: 250 HP + 10 Int (Evendim amulet well very hard to get)
Rings: 2 x 80 HP (only alsius, syrtis...ignis meh)
Bracelet: 185 mana (max i saw was 160 mana)
Staff: 185 HP + 7 Int + 7 CS (never saw more than 1 bonus)

In Syrtis is was with around 4.1k HP and 2.1k Mana without Dragon Blood, Mana Pool and Warmaster Powers. I used 175 hat, 170 tunic, 150 hp medal of courage, 2 x 80 hp rings, 150 gloves, 100 brace, 160 hp staff, 5 points in const. Add warmaster passives to that - you can jump around 5k hp with uber items.

Ignis is worse because there are no 80 hp rings which puts down 100 hp. So far i'm at 3.9k HP and 2.2k Mana without any passives.

I think stacking HP and Mana on equipment is worth it way more than cast speed. Well cast feels better, but makes you easier to kill. Against barbs it do not matter alot, but against archers it helps.

_Kharbon_
04-11-2013, 02:18 PM
Also, keep in mind, that conjurers have spells to amplify their armor, therefore to gain more benefit from HP.
There are some sub-class modifiers for this also, I believe.
Furthermore, conjurer has many spells, that have much lower cast time than warlocks spells.
Conjurers have bigger mana consumption, due to low-Cooldown of heals, and high mana cost of some defensive spells.

pieceofmeat
04-11-2013, 02:27 PM
185 HPs is like one unbuffed hit or less from an archer.

Also once that HP is gone, its gone. You wont get it back until you max heal/rest or die.

That lost 7% CS that you sacrificed is just a tiny tiny buff, its there for all your casts, especially without AD. Think about all the 50/50 situations and close call situations that you have in each playing session that can potentially kill you, an ally or let your opponents escape.

For me this is a no brainer, CS all the way. Even if make no difference at all, its worth it, that it can potentially make a difference. :D

Masterkick
04-11-2013, 02:41 PM
Let me add that some evasion bonus on the tunic works great. I recently acquired a tunic +10 evasion or sth like that and it's saved my life a couple of times (it must be a little buggy as +10 evasion shouldn't work that well).

Tamui
04-11-2013, 03:47 PM
:huh:

I thought the max bonuses were 175, not 185?
and 7 and not 10?

Everyone has their preferences, for my CS isn't a great deal as long as you have AD4 or 5.
The only CS% item I got is the staff 4% cs, gemmed. THe other bonus is just hp.

Let me add that some evasion bonus on the tunic works great. I recently acquired a tunic +10 evasion or sth like that and it's saved my life a couple of times (it must be a little buggy as +10 evasion shouldn't work that well).

My thought would be that it's just pure luck. Look at Escapist it gives +333 to evasion and fails arguably a lot.

Masterkick
04-11-2013, 03:59 PM
:huh:

I thought the max bonuses were 175, not 185?
and 7 and not 10?

Everyone has their preferences, for my CS isn't a great deal as long as you have AD4 or 5.
The only CS% item I got is the staff 4% cs, gemmed. THe other bonus is just hp.



My thought would be that it's just pure luck. Look at Escapist it gives +333 to evasion and fails arguably a lot.

Yeah, it's all about luck, and it was +7 :tonguey:. I like it as you don't expect it to work (like you would with Escapist and other +evasion skills) and out of the deepest blue, evaded!.

You know what? I should count from 100 hits by someone how many of them I evade with and without the tunic's bonus. Then we'll really know if that bonus actually incentivates luck or does nothing and it's just your good fortune that makes you say "Oh, it must have been the tunic!".

GreekFireborn
04-11-2013, 04:12 PM
:O <3 ur gloves and tunic,too bad u are syrtis :(

Hollow-Ichigo
04-11-2013, 04:42 PM
:O <3 ur gloves and tunic,too bad u are syrtis :(

Not to mention on a different server....

GreekFireborn
04-11-2013, 06:41 PM
Not to mention on a different server....

ignis on all servers bitch <3

Hollow-Ichigo
04-12-2013, 01:29 PM
ignis on all servers bitch <3

That tunic wont be tho <3

Phlue4
04-12-2013, 06:28 PM
You can stack max:

Hat: 185 mana + 7 Int (never saw more than 1 bonus)
Tunic: 185 Hp + 7 Const (max i saw was 180hp + 6 conts)
Gloves: 185 mana + 7 Int + 7 CS (never saw more than 1 bonus)
Amulet: 250 HP + 10 Int (Evendim amulet well very hard to get)
Rings: 2 x 80 HP (only alsius, syrtis...ignis meh)
Bracelet: 185 mana (max i saw was 160 mana)
Staff: 185 HP + 7 Int + 7 CS (never saw more than 1 bonus)

In Syrtis is was with around 4.1k HP and 2.1k Mana without Dragon Blood, Mana Pool and Warmaster Powers. I used 175 hat, 170 tunic, 150 hp medal of courage, 2 x 80 hp rings, 150 gloves, 100 brace, 160 hp staff, 5 points in const. Add warmaster passives to that - you can jump around 5k hp with uber items.

Ignis is worse because there are no 80 hp rings which puts down 100 hp. So far i'm at 3.9k HP and 2.2k Mana without any passives.

I think stacking HP and Mana on equipment is worth it way more than cast speed. Well cast feels better, but makes you easier to kill. Against barbs it do not matter alot, but against archers it helps.

dude, maximum for mages is 175, warriors and archers 150. so please forget about that 185 bullsh.t.:angel1: