View Full Version : Play for fun!
Ulti19
05-14-2013, 08:27 PM
Now I have not really been around in game much lately but,
Remember Alsius we used to be underdogs for so long and hated being invaded day in and day out without a chance to win. Now what i see in realm chat is just sad.
If people want to join invasions, let em, there is nothing wrong with that, it is part of the damn game lol.
If people do not want to invade, who cares, sometimes it can get boring rolling an enemy with 4 times their number, we should know...
When the enemy helps eachother against us, why get so mad over it, if i remember right we did the same to fight insane numbers.
Just a game right, play for fun, cause what i read from some people talking to me it is as if their life depends on this game.
Remember ignis nightly invasions and us complaining all the time, remember syrtis crazy zergs day in and out? We are in the same spot right now, that is RO.
Rising_Cold
05-14-2013, 08:40 PM
thank you!
I havnt been playing a lot lately either. Its almost a completely different realm
and Im not to fond of it..
Im all for getting back to play for fun, for some that might be invasions, others fortwars
or hunting... and for others its to just chat with friends
And yes you can just play for friends and not just to win
hope to see ingame sometime original ulti ^^
Linuxmage
05-14-2013, 10:28 PM
I have to admit that I have put my Alsius chars on hold, and gone off to help in Syrtis. I didnt like what I was seeing in Alsius. It wasnt the realm I had remembered it being. Once in a blue moon, I look in to see whats going on, but its never good.
Kitsuni
05-15-2013, 08:12 AM
Now I have not really been around in game much lately but,
Remember Alsius we used to be underdogs for so long and hated being invaded day in and day out without a chance to win. Now what i see in realm chat is just sad.
If people want to join invasions, let em, there is nothing wrong with that, it is part of the damn game lol.
If people do not want to invade, who cares, sometimes it can get boring rolling an enemy with 4 times their number, we should know...
When the enemy helps eachother against us, why get so mad over it, if i remember right we did the same to fight insane numbers.
Just a game right, play for fun, cause what i read from some people talking to me it is as if their life depends on this game.
Remember ignis nightly invasions and us complaining all the time, remember syrtis crazy zergs day in and out? We are in the same spot right now, that is RO.
Except that Raven players will not have any idea what you are talking about. These events occured on Horus, which is only half the history of Haven.
You have to remember that its all been rebooted several times (split, WM update, merger, etc.)
Ulti this happens not only in Alsius. It happened in Syrtis too - people changed and become like obsessed with invasions, bosses and stuff. Part of my decision to move Ignis was because of that.
RP, WMC, Relics, Invasions are a big sh*te! Play for fun! :drinks:
Dupa_z_Zasady
05-15-2013, 10:31 AM
Ulti this happens not only in Alsius. It happened in Syrtis too - people changed and become like obsessed with invasions, bosses and stuff. Part of my decision to move Ignis was because of that.
RP, WMC, Relics, Invasions are a big sh*te! Play for fun! :drinks:
In your case - AFK on CS for fun! :drinks:
pieceofmeat
05-15-2013, 10:48 AM
Play to win, THAT'S FUN!
Numbers is only an issue if you’re a stupid zerg monkey to begin with.
In your case - AFK on CS for fun! :drinks:
If this is fun for me why not. :harhar:
_Kharbon_
05-15-2013, 12:18 PM
Could anyone direct Krungle to this thread, please? ^^
As several players tried to explain to him, this is what would eventually happen to Alsius- some of the realm players would get too focused on invasions, and take them as granted.
The game is best, when players focus on little achievements instead of ruling the server. Each time I hear something along the lines of "Why cap Herb? It has no relic", my faith in Regnum faals a little. Invasions are becoming the focus of the game, and players are forgetting the simple fun of the game- fights, where even the side that lost calls out "That was fun, let's do it again".
erttzzadfk
05-15-2013, 01:19 PM
Warmastercoins, Relics, OP-Dragons at Gate, legal Multiaccs, Dragon Amu - play for fun :punk:
metsie
05-15-2013, 08:35 PM
I miss old days , time before warmasters.
I had few years of break from this game, and now I feel like I'm a ghost in the world of memories when I walk around the world of regnum.
Most of old familiar friends are gone, old war is no more, no goats to chat with. ;(
with older system hunting were fun and war too, now war sometimes feels like hitting a rock with a rubber hammer, nothing happens until one part have zerg big enough and in the end one lonely knight runs around and 10+ people are hitting him :hat:
But well, I've had some fun in the past few weeks with new system, maybe it's good that locks cant terror the shit out of people and stuff like that :P dunno, feels slower. And sometimes more serious too, when some people yell at the chat and blame if somebody wants to do something else than steal gems or other war stuff, sometimes it's just relaxing to kill 2000 lions and it should be ok :>
But in the end, the biggest difference to me are people, good old alsirian legion times were epic, now I feel like I'm outsider from old world :P
but goat powah never dies!
Lebeau
05-15-2013, 09:40 PM
...The game is best, when players focus on little achievements instead of ruling the server. Each time I hear something along the lines of "Why cap Herb? It has no relic", my faith in Regnum faals a little. Invasions are becoming the focus of the game, and players are forgetting the simple fun of the game- fights, where even the side that lost calls out "That was fun, let's do it again".I know this way of thinking/adapting, it kept me playing when all I could do was "kill just one enemy" or "reach the tree next to the fort alive" or "get at least one hit in on a guard b4 dying", etc. back during both the 'red machine'-ignis era as well as the 'gaelfling zerg'-syrtis era. I couldn't win, couldn't break even, only lose. Yet, lose v such odds isn't fail, so I set goals I COULD achieve, even tho ingame they meant next to nothing.
Sermon-time: NGD could do alot to change the current all-or-nothing, everyone-at-same-place bs that goes on due to their relics/timers scheme of things. This current system allows & encourages realms to muster & use every last willing body in the ONE big fight on server atm. 1/2-hour timers DO that. Result? The realm with the mostest runs roughshod over those who aren't.
As I've said b4, I want an open server scheme of things: go ahead, keep the relics & the dingletwit dragons during full-press invasions, but have the gates vulnerable 24/7 from inside or out as well, have boats turning on whenever one's castle is capped (option: or castle & one fort?), no timers artificially slowing our shit down all the time (relic cages either gone, or opened via direct damage), the old fort/castle bitmaps placed over inner gems & portals (even if left doorless like our towns ... uh, who builds walls, yet has no town gate? Just asking...), & give some form of additional reward for capping forts & castles. As is, only lvl4 fortifications pay out anything, & it's a pathetic amount of gold. Increase this, let it apply to lvl 1-3 as well & perhaps, include a small sum of wm or champion coins, or even a drop at capture, like a booty system, to incentavize fighting at relicless forts.
Do all these things, & it will be chaos, pure madness. fog-of-war & action all over. You won't know for sure whether to invade, camp gate, hunt & gank grinders, protect your realm's grinders, camp the boat-landing beach, go gank some lowbies in inner (or protect your lowbies from such with hunting parties), cap an enemy fort, or recap your own. In a word, dynamic. In another, FUN! Small groups could potentially twist the bigger realm's head around & make it turn or move when & where it shouldn't. Odds will still matter ofc., but strategic planning & realm coordination & sometimes, sheer audacity will once again regularly play an important part in the battles fought, lost or won.
Currently, in this closed system we have with timers making it possible to always reach the (usually SINGLE) point of attack with all you have online & with plenty of time to spare, those odds & real-time tactics are all that matter. One-dimensional, predictable, boring & worst of all, completely favors the realm with the highest population, which is by default, the most advantaged to begin with. In a 'zerg-rules' game, the zerg rules. Bleh...totally...time for a change....
Jippy
05-16-2013, 06:11 PM
"but goat powah never dies!"
GGGGGGGGGGGGGGGGGGGGOOOOOOOOOOOOOOOOAAAAAAAAAAAAAA ATTTTTTTTTTTTTTTPPPPPOWAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAA
time-to-die
05-16-2013, 06:22 PM
with older system hunting were fun and war too, now war sometimes feels like hitting a rock with a rubber hammer, nothing happens until one part have zerg big enough and in the end one lonely knight runs around and 10+ people are hitting him :hat:
ppppf soooo true
Ulti19
05-16-2013, 09:20 PM
I think the game would be funner if you ot wm coins and champion coins from killing enemy players anywhere on the map. This would make hunting funner again. And add much content to wm items and champion items. The exp from killing a player should be higher to make the grind less tedious, somewhere around 1k per normal player. The dragon should help the defending realm. Small changes like that.
Rohan_Knight
05-20-2013, 06:49 PM
:punk:
.
erttzzadfk
05-22-2013, 02:02 PM
play for fun sounds good.
badassmaster
05-22-2013, 02:33 PM
I think the game would be funner if you ot wm coins and champion coins from killing enemy players anywhere on the map. This would make hunting funner again. And add much content to wm items and champion items. The exp from killing a player should be higher to make the grind less tedious, somewhere around 1k per normal player.
I totally agree with that. Especially the exp for killing another player. I have a lvl 45 Hunter and he enjoys killing players a lot more than mobs. Once you hit 45+ the exp for killing players should rise so you can grind off wars/hunting instead of brainless mobs. Because at the moment it's just not worth it and a little (very) demotivating.
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