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View Poll Results: What would you like to be done with the Relic Block system?
Keep it as it is, without any modifications. 5 6.33%
Remove relic block. 57 72.15%
Modify Relic Block's time frame. 17 21.52%
Voters: 79. You may not vote on this poll

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Old 04-14-2014, 03:39 PM   #1
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Default Relic Block feature

Hey all,

To start moving things as announced last Friday, we're opening up this poll that's related to one of the most criticized gameplay features, which is the Relic Block.

To do this, you'll be able to vote and write down what you think. Keep in mind that we DO have plans on making modifications on this feature in a much greater way, but for now we'll be able to proceed according to the poll options posted.
  • When it comes to voting, keep in mind that the option "Remove relic block." implies going back to what has been already experienced back in the day before this feature was implemented.
  • You should also considerate that in case you vote "Modify Relic Block's time frame", you'll have to write down which time-frame you'd prefer the most (please do so in GMT! In case you don't know how to convert your local time in GMT, click here.)

Regards!
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Old 04-14-2014, 03:48 PM   #2
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Yup i've voted complete remove relic lock.

I don't want any kind of block because will be discrimination for other time-zones players.It is a international server ,world-wide and not a local country server.

Bla bla , i kow people will complaint about x realm invading douring night ..etc ,but they at least will have action.
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Old 04-14-2014, 03:55 PM   #3
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Finish off this shitty feature once and for all. All vote for remove.
If not I'll skill Dark 5 on lock.
Also, I'll gank 1 gelf grinder 10 times for every vote given to other than removing.
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Old 04-14-2014, 03:59 PM   #4
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I do like the periods of rest and just normal fighting w/o having to worry about relics, but its to onesided to me
(ofc this stuff is just because it is a small population server.. on Ra you dont have to BE anywhere
that fort will be recapped even if you dont go there, whereas on haven you need every1 online)

Id like it to be a block from 10:00 GMT - 12:00 GMT
and another from 22:00 GMT - 24:00 GMT
(something like that, first lock is around EU lunch time, dunno if second falls same for other timezones)

there's benefits and problems with it all, Id most prefer the relic lock to be population ratio dependent
so if 1 realm players online to other 2 realms combined is 2:1 relics block for example
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Old 04-14-2014, 04:14 PM   #5
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remove the relic blocks on the weekends (on Saturdays and Sundays). On the other days relic block time could be reduced a bit (from 7 hours to 5 perhaps), then I am happy with the change.

If the relic block feature is removed, will it be removed from every server?

On a server like Valhalla - where almost all the players come from one particular timezone - the relic blocks make more sense than on international servers. As long as Haven is not nearly as much populated as Ra, I think the relic lock makes also sense on Haven. So that more players play during the prime time of the server; thus wars with more players (but not wars through the whole day).
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Last edited by Cuchulainn; 04-14-2014 at 04:30 PM.
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Old 04-14-2014, 04:22 PM   #6
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I'm absolutelly for relic lock removal. Relic lock as such, does not solve a thing. Especially not realm population imbalance.

But what it does, for sure - it kills the game. Activity during EU daytime is low. Now with relic lock "feature" is even lower.

Realm A captures realm B fort. Realm B tries to recap their fort, and after some (often very short) time it simply stops trying. In other words - relic lock is unmotivational factor. Also, main goal of the game is fort capping, with reward - relic. Final reward for relic capping is - invasion. If you take the motivation from players, why they should start the game and play? Of course, there is always the number of players who plays the game, relic lock or not. Mostly hunting through empty warzone, trying to find some action.

Dear NGD, don't block game features.

1. You took TDM away.
2. You introduced relic lock.
3. You made arena instanced, almost unusable for training.
4. In the peak prime-time, during weekends, you give server boosts.

Like you're trying everything, just to kill nice healthy war activity.

My 2¢.
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Old 04-14-2014, 04:42 PM   #7
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I vote for modifying relic block. During certain hours there simply aren't enough players online to allow invasions to be fair.

My proposed timefrime for relic block is between 10am gmt till 2pm gmt. Thats the frame with least players in my experience.
Another important thing to do would be to give players another means of entertainment. The excellent feature would be to enable instances (even just for fun) during those times. Of course, additionally for all timezones for few hours.

And absolutely no relic lock on weekends!

I would like to thank NGD for the new "path". IF it will work, it would be great. So far I am a bit sceptical, since we were promised similar changes before, and the didn't work out.
So, thumbs up, and keep up the good work
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Old 04-14-2014, 04:52 PM   #8
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Quote:
Originally Posted by _Kharbon_ View Post
My proposed timefrime for relic block is between 10am gmt till 2pm gmt. Thats the frame with least players in my experience.
Why not setting relic lock time late EU night / early morning when Ignis zergs are roaming?

And you consider invasions when server is low populated less fair? 40 vs 20 vs 20 during peak time is more fair than 10 vs 5 vs 5?
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Old 04-14-2014, 04:58 PM   #9
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Quote:
Originally Posted by Slartibartfast View Post
Why not setting relic lock time late EU night / early morning when Ignis zergs are roaming?
Quote:
Originally Posted by _Kharbon_ View Post
between 10am gmt till 2pm gmt. (...) the frame with least players in my experience.

Quote:
Originally Posted by Slartibartfast View Post
And you consider invasions when server is low populated less fair? 40 vs 20 vs 20 during peak time is more fair than 10 vs 5 vs 5?
Yes, I do..
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Old 04-14-2014, 05:14 PM   #10
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Relic locks caused server inactivity everyday (in all servers), and we all know how bad, boring and dircriminating this can be.

But it was place for a reason. The idea of existing disbalance in a point of a realm invade multiple times in every night (or a underdog realm fail to defend itself multiple times) was a main reason.

Considering this, i would like to have a relic block in 2 circumstances:

- a 1-realm (lets say 90 minutes?) block after a invasion which the invaded realm lost at least 1 gem. The relics of the invaded realm would be blocked for 90 minutes, from when the invasion ends.

- a 2-realms block, from when a realm opens dragon portal. I mean, if a realm opens portal, in the following (only a hypothetical time) 120 minutes, the portal-opening-realm wont be able to pick up ENEMY relics from the ground nor altars. And also, during this 120 minutes, this realm wont be able to make enemy relics timers run down.
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