|
|
General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What would you like to be done with the Relic Block system? | |||
Keep it as it is, without any modifications. | 5 | 6.33% | |
Remove relic block. | 57 | 72.15% | |
Modify Relic Block's time frame. | 17 | 21.52% | |
Voters: 79. You may not vote on this poll |
|
Thread Tools | Display Modes |
04-14-2014, 03:39 PM | #1 |
Banned
Join Date: Aug 2011
Posts: 4,089
|
Relic Block feature
Hey all,
To start moving things as announced last Friday, we're opening up this poll that's related to one of the most criticized gameplay features, which is the Relic Block. To do this, you'll be able to vote and write down what you think. Keep in mind that we DO have plans on making modifications on this feature in a much greater way, but for now we'll be able to proceed according to the poll options posted.
Regards! |
04-14-2014, 03:48 PM | #2 |
Master
Join Date: Jan 2009
Posts: 395
|
Yup i've voted complete remove relic lock.
I don't want any kind of block because will be discrimination for other time-zones players.It is a international server ,world-wide and not a local country server. Bla bla , i kow people will complaint about x realm invading douring night ..etc ,but they at least will have action.
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
04-14-2014, 03:55 PM | #3 |
Initiate
Join Date: Apr 2013
Posts: 101
|
Finish off this shitty feature once and for all. All vote for remove.
If not I'll skill Dark 5 on lock. Also, I'll gank 1 gelf grinder 10 times for every vote given to other than removing. |
04-14-2014, 03:59 PM | #4 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
|
I do like the periods of rest and just normal fighting w/o having to worry about relics, but its to onesided to me
(ofc this stuff is just because it is a small population server.. on Ra you dont have to BE anywhere that fort will be recapped even if you dont go there, whereas on haven you need every1 online) Id like it to be a block from 10:00 GMT - 12:00 GMT and another from 22:00 GMT - 24:00 GMT (something like that, first lock is around EU lunch time, dunno if second falls same for other timezones) there's benefits and problems with it all, Id most prefer the relic lock to be population ratio dependent so if 1 realm players online to other 2 realms combined is 2:1 relics block for example
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
04-14-2014, 04:14 PM | #5 |
Master
Join Date: Aug 2007
Posts: 303
|
remove the relic blocks on the weekends (on Saturdays and Sundays). On the other days relic block time could be reduced a bit (from 7 hours to 5 perhaps), then I am happy with the change.
If the relic block feature is removed, will it be removed from every server? On a server like Valhalla - where almost all the players come from one particular timezone - the relic blocks make more sense than on international servers. As long as Haven is not nearly as much populated as Ra, I think the relic lock makes also sense on Haven. So that more players play during the prime time of the server; thus wars with more players (but not wars through the whole day).
__________________
The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it. (Albert Einstein) Last edited by Cuchulainn; 04-14-2014 at 04:30 PM. |
04-14-2014, 04:22 PM | #6 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
I'm absolutelly for relic lock removal. Relic lock as such, does not solve a thing. Especially not realm population imbalance.
But what it does, for sure - it kills the game. Activity during EU daytime is low. Now with relic lock "feature" is even lower. Realm A captures realm B fort. Realm B tries to recap their fort, and after some (often very short) time it simply stops trying. In other words - relic lock is unmotivational factor. Also, main goal of the game is fort capping, with reward - relic. Final reward for relic capping is - invasion. If you take the motivation from players, why they should start the game and play? Of course, there is always the number of players who plays the game, relic lock or not. Mostly hunting through empty warzone, trying to find some action. Dear NGD, don't block game features. 1. You took TDM away. 2. You introduced relic lock. 3. You made arena instanced, almost unusable for training. 4. In the peak prime-time, during weekends, you give server boosts. Like you're trying everything, just to kill nice healthy war activity. My 2¢.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
04-14-2014, 04:42 PM | #7 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
I vote for modifying relic block. During certain hours there simply aren't enough players online to allow invasions to be fair.
My proposed timefrime for relic block is between 10am gmt till 2pm gmt. Thats the frame with least players in my experience. Another important thing to do would be to give players another means of entertainment. The excellent feature would be to enable instances (even just for fun) during those times. Of course, additionally for all timezones for few hours. And absolutely no relic lock on weekends! I would like to thank NGD for the new "path". IF it will work, it would be great. So far I am a bit sceptical, since we were promised similar changes before, and the didn't work out. So, thumbs up, and keep up the good work
__________________
Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
04-14-2014, 04:52 PM | #8 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Quote:
And you consider invasions when server is low populated less fair? 40 vs 20 vs 20 during peak time is more fair than 10 vs 5 vs 5?
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
|
04-14-2014, 04:58 PM | #9 | ||
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
Quote:
Quote:
Yes, I do..
__________________
Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
||
04-14-2014, 05:14 PM | #10 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
|
Relic locks caused server inactivity everyday (in all servers), and we all know how bad, boring and dircriminating this can be.
But it was place for a reason. The idea of existing disbalance in a point of a realm invade multiple times in every night (or a underdog realm fail to defend itself multiple times) was a main reason. Considering this, i would like to have a relic block in 2 circumstances: - a 1-realm (lets say 90 minutes?) block after a invasion which the invaded realm lost at least 1 gem. The relics of the invaded realm would be blocked for 90 minutes, from when the invasion ends. - a 2-realms block, from when a realm opens dragon portal. I mean, if a realm opens portal, in the following (only a hypothetical time) 120 minutes, the portal-opening-realm wont be able to pick up ENEMY relics from the ground nor altars. And also, during this 120 minutes, this realm wont be able to make enemy relics timers run down. |
|
|