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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Do you want TDMs back?
Yes, bring it back right now! 16 37.21%
Yes, but fix / polish it first (including rewards, hall of fame)! 11 25.58%
No, just no! 0 0%
No, it hurts the core gameplay (Warzone, Invasions). 10 23.26%
I dont care. 3 6.98%
Other: (explain) 3 6.98%
Voters: 43. You may not vote on this poll

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Old 09-02-2014, 02:00 PM   #1
_Enio_
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Default [Discussion] Bring back Teamdeathmatchs?

I have been talking to many players about this topic and want to gather a more broad opinion about it.

Question: Do you want the Teamdeathmatchs back? Why or why not?

While we agreed it can at times draw attention away from the WZ we mostly agreed that the gathering for Dragon runs is much worse as people go reskill / on alts / afk at cs until it starts unlike queued players that usually keep on being aviable to fight in a war.

Dont hesitate to reply with your opinion!
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Old 09-02-2014, 02:14 PM   #2
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Bring back TDM and also CTF.

- Assign a maximum of 3 maps per category cycling between them.

- Give a cooldown period of one hour(example) for each player who has entered one instance and finished that cycle, so they don't ignore/interfere RvR.

- Ditch the Hall of Fame idea and make some fun and interesting rewards (including WMC and gold) benefiting both, the top player in the team as well as the winning team. Make rewards for the losing teams too like some generic drops which can be sold to obtain gold or gold itself.

- If I don't have gold in my account, I would be more interested in participating in an instance rather than boring grind.
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Old 09-02-2014, 02:19 PM   #3
_Enio_
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I voted yes, right now.

  • I liked the even numbers fights you could get there in an instant
  • I liked the low travel times between action
  • I liked the focus on team play
  • I liked that you often played against the same enemies creating "rivalries"
  • I liked the even map surroundings
  • I liked that you mostly got to fight people who wanted to fight as badly as you, for the sake of it (Rewards were not too great, which added to that)
  • I liked that even with low time to play you had the chance to get into a challenging fight
Room for improvement:
  • Wait times: Make one huge TDM playerpool from multiple serversl, either per player or per teams. This could decrease wait times alot.
  • Team composition: With enough players queueing you could allow premade parties to join, on a separate queue though to not overpower the random parties.
  • GUI: Ability to leave queue aswell as seeing the queue count while not queued would greatly improve usability
  • Dynamic aviability: If you fear it hurts the core mechanics too much you could dynamically allow/disallow queueing depending on the realms situations. Im against regulating this too much though.
  • Statistics: You could create great statistics, given you collect enough data, aiding you for future balancing when analyzing the state of the game on even numbers and a controlled environment. Also comparisons between differently designed maps could tell alot.
  • CTF Balance: In CTF, disable the ability to be stealthed while carrying the flag. Maybe even in the zones around the flags. It happens alot that you dont have a hunter with reveal on your team.
Best,
Enio
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Old 09-02-2014, 02:20 PM   #4
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Or NGD could just make humulus an SGM so he can activate TDMs himself. Is it that hard?
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Old 09-02-2014, 02:32 PM   #5
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Humulus for SGM.
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Old 09-02-2014, 02:37 PM   #6
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Dragons are bad already, tdm and ctf will just empty the wz more. Instances are not a good idea for regnum. Get rid of them (including dragon).
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Old 09-02-2014, 02:52 PM   #7
Luce_Aimes
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Wink event

TDM is a part of an event system it will be back as soon ngd decides to start the new TDM event
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Old 09-02-2014, 02:52 PM   #8
_Kharbon_
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I am looking forward to the promised enabling of instances.

They intensified wars into a small map, where action was easy to find. Same numbered teams meant no fighting against odds.

What could improve is the class composition of the teams (since barbs decided the outcome quite often), and adding more maps. The scoring could also improve, not giving a point to the last hit, but rather sharing across by the amount of damage dealt.

I think TDM was a great feature of Regnum, and it was a mistake to abruptly remove it.
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Old 09-02-2014, 02:58 PM   #9
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Quote:
Originally Posted by Luce_Aimes View Post
TDM is a part of an event system it will be back as soon ngd decides to start the new TDM event
An event system with no rewards. Bravo!
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Old 09-02-2014, 03:00 PM   #10
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Quote:
Originally Posted by Raindance View Post
An event system with no rewards. Bravo!
How about fun?
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