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09-21-2015, 05:09 PM | #1 | |||
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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List of most useless/crap spells in CoR
Really interesing thread from WoW forums (slightly modified^^). Let's try it here:
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Barbarian: Threat, Rend, Destabilize, Whirlwind Knight: Ethereal Mantle, Taunt Mage: Blindness, Clumsiness (lol), Metabolic Control, Warlock: Stalagmite, Fragility, Golem Fist, Posses Summoning, Elemental Exposure, Magma Blast Conjurer: Summon Imps, Extraplanar Bond, Summon Zombies, Material Bond, Magical Armor, Blood Drinker, Shift Silhouette Archer: Meditation, Adaptability, Duelist, Repetition Shot, Eagle's Eye, Omnipresent, Obfuscate (lol), Projectile Rain, Finesse, Sentinel Marksman: Ignus Scrotch, Nedlee Blast, Arcana Strike, Focus, Cyclops Curse, Seeking Strike Hunter: Natural Armor Warmaster: Heroic Shout Quote:
Conjurer: Divine Intervention, Mass Resurrection Warlock: Darkness, Cremation Knight: Precise Block, Heroic Presence Barbarian: Fulminating Archer: Grounding Arrow Hunter: Confuse
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 09-21-2015 at 05:59 PM. |
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09-21-2015, 06:24 PM | #2 |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Agreed with the first part, in the second part you're just posting your subjective opinions.
Can say about knight, the fact that most people, you including play knarbs, doesn't make the idea of removing or nerfing heroic presence any good. Same with precise block, except bugs it's perfect. And you're not forced to use any of those spells. I'm not using SC (ok, spear), nor any area dmg, and also not using mind squasher. Yeah, goat knights (and some syrtis ones too) can't live without MS, but that doesn't force you to use it. Learning to play without the most classic OP-looking spells makes the players better. To the things you say about Heroic presence, the fact that lock spells are useless on Heroic presence is problem of warlock spells, not knight Heroic presence. Archers, Barbs, Knights don't have such huge issues with breaking thru heroic presence.
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09-21-2015, 06:55 PM | #3 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Spear is the strongest weapon for knights in PvP scenario. Whenever you skill blunt or slash tree sc/ms is must have.
About Heroic presence... I don't understand how aura can be stronger than self buff. +80% heroic presence vs +30% caution... that's makes nonsense for me especially when someone offers me 1k magnas for +5% armor bonus helmet/armor. Heroic presence makes my fireballs 20-100 from 300-500.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 09-21-2015 at 07:52 PM. |
09-21-2015, 07:32 PM | #4 | |
Master
Join Date: Dec 2011
Posts: 479
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09-22-2015, 10:51 AM | #5 |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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When a fully heal-traited conjuror gets jumped by an enemy group, and one of the hunters uses confuse 5 to stop the conjuror massacaring the whole group.
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09-22-2015, 11:29 AM | #6 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Majority of warlock debuffing spells. No matter how much warlock debuff target, all debuffs gone with single dispell or PA.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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09-22-2015, 12:46 PM | #7 | |
Master
Join Date: Jun 2007
Posts: 375
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Taunt is great, free stun breaker from pets/summons and keeps them away from allies. I always use it on lvl 1 and I love it. I don't know how good martial defense is now since the crit chance update. But before it was really good, I always have it at least on lvl 4. Tested it with Awrath back then while he used a crit build (and barbs usually have high crit chance, crits are the real killers), the difference with and without martial defense was huge. But as I said can't tell how it would be now, didnt test it.
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09-22-2015, 02:58 PM | #8 | |
Master
Join Date: Jun 2011
Posts: 347
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Martial defense still works the same I think but it is not required at all now. Why? Simply because the amount of crits have gone down significantly after that update, even buffed with max crit setup and gear you barely land a crit. So there you go. |
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09-25-2015, 01:03 AM | #9 |
Initiate
Join Date: Aug 2013
Posts: 103
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I really think mana comm is a waste.
There are just too few situations where enough people need mana that clump up together. Really its only when you're hitting a door or when you're defending a door. But the mana recovery is so slow its almost a waste... plus if ur spamming sanct to go outside the door to heal barbs you have cut your comm short and thus lose mana overall. I mean you're always going to spend 2-3 points on synergy bond so it just seems like a waste to get comm as well, especially with the short cd of sb. Its 5 points that could be spent on another single target buff that you can put on a barb that can be pocket healed to spearhead a push. |
09-25-2015, 03:07 AM | #10 | |
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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I have been tempted for some time now to just not waste my skill points on mind blank anymore. For something that barely ever works, I've learned to just deal with situations that it could have gotten me out of. Spells like pricking ivy (1) and beetle swarm (1) have come in handy for me more than mind blank has, and I have to deactivate mind blank to use them, which means I have to wait for the cooldown to be able to activate it again.
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