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Old 12-21-2015, 07:33 PM   #1
Thallium
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Exclamation Global Health increase?

What happened to the global health increase that was being considered along with the WM jewelry update? It seemed like a good idea.
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Old 12-22-2015, 05:58 AM   #2
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Originally Posted by Thallium View Post
What happened to the global health increase that was being considered along with the WM jewelry update? It seemed like a good idea.
When I just started one player said "Fight is interesting when it lasts". Now with beacons and fort buffs health increase really help to make fights longer.
So for me global health increase sounds good too.
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Old 12-22-2015, 03:39 PM   #3
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I'd like to see more balance changes, dmg and armor review before increasing health of players.
While on a warlock 300 hp is just "one more hit", on knight it can make a big difference.
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Old 12-23-2015, 05:48 PM   #4
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Quote:
Originally Posted by _Kharbon_ View Post
I'd like to see more balance changes, dmg and armor review before increasing health of players.
While on a warlock 300 hp is just "one more hit", on knight it can make a big difference.
Please dont complain about mages hp/powers once again....ive seen warlocks with over 4.800 hp.
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Old 12-30-2015, 09:09 AM   #5
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More hp or less damage.. that's the question...
By the way... I have 145 hp staff, 145 hp tunic, 300 hp on Champ ammulet... meh, so long I don't play that I forgot the hp bonus from the WM rings... well, two of them; all my initial points on consti and my WM Conju passive... 4954 HP... Are there really that many mages with hp over 4800? I felt special... not anymore... I still want a 7 const 150 hp tunic and a 175 hp staff :v
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Old 12-30-2015, 05:06 PM   #6
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Damn!!
I only get 4k hp on my lock.

4.8k hp is too high. Not sure if there are many of them with that high amount of hp (warlocks).
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Old 12-30-2015, 05:22 PM   #7
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Quote:
Originally Posted by _Kharbon_ View Post
While on a warlock 300 hp is just "one more hit", on knight it can make a big difference.
Very true. The effect of health increment is actually not the same for all classes.

Health is good as it is.
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Old 12-31-2015, 01:26 PM   #8
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I'm still awaiting the WMC-balance events that were supposed to happen. Health thing would be nice, though.
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Old 12-31-2015, 01:42 PM   #9
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Quote:
Originally Posted by Almighty1 View Post
...The effect of health increment is actually not the same for all classes...
This...changes can't just be made across the board. I'd rather see damage / armor / hp / spells looked at as a whole...
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Old 04-14-2016, 10:28 PM   #10
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Quote:
Originally Posted by crownapollo View Post
This...changes can't just be made across the board. I'd rather see damage / armor / hp / spells looked at as a whole...
He's absolutely correct. Soak/Health & Damage/DPS are each just one game factor. Move speed, cast speed, range, cc durations, etc. all combine to give or to take TIME (& opportunity). Overall, TIME is the principle consideration & how each factor affects it must be fully considered, & all in relation with each of the other factors. In other words, a simple increase of health would only greatly benefit those with high(er) DPS & soak, & effectively hamstring those without, a further imbalance of game imho (much that should have been altered along with the 60 lvl cap, new armors, weapons, & now jewelry was not updated to maintain RO's inherent & well-thought-out class balance circa pre-wm 2010).
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