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Old 08-17-2016, 08:39 PM   #1
Ulmar
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Default TDM as a Conjurer

Fun Fun Fun ! :D







(Note : I joined the match 5-6 minutes after it started. First screenshot is the first fight I was in.)
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Old 08-17-2016, 09:24 PM   #2
Hollow-Ichigo
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Thats actually sad.
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Old 08-17-2016, 09:34 PM   #3
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Played one match on my conj, encounted same situation, going to posting some flaws I noticed.

1. The map, compare to the old map, the actual fighting area is rather small.
The Regen. area is too close to the fighting circle, makes chasing pointless. Solution don't know if bring back the old area idea, drop off spawn, would fix the problem. There's no mini-map to find your allies.

2. Team composition, 3 players from each realm compare to the old 6 players is rather a very dramatic change to cop with current state of the server population. 3 payers personally, I feel it's too few, it acually cuts down the intensity of the area, that's why I felt the old area is a lot more fun to play. Team composition itself, we need to figure out a way to prevent team consisted of 3 mages or 3 archers etc.

3. That's it for now.....
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Old 08-17-2016, 11:23 PM   #4
Deepak007
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Too bad you ain't a green conjurer or else you would have resisted confuse , it is annoying to fight against more than 1 hunter in tdm for sure.
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Old 08-18-2016, 12:24 AM   #5
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Not only for conju, but in general 3 archers hurts.
We had a team with 3 barbs, syrtis 3 hunters, they stay camo/stalk when we start fighting with ignis they steal our kills and use caltrop 5 (spam conf 5 ambu distract 5 most of spells lvl 5) too much spam and no way to reach them. we lost with 8/7/18.
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Old 08-18-2016, 03:20 AM   #6
Herakles
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It's frustrating yes, but the admins already tried to sort this out, by setting limits on classes and TDM should be 5 people right?

The reason we can't do this on Haven is because of the population.

I would rather play a 3v3v3 TDM against BS classes, rather than no TDM at all!
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Old 08-18-2016, 04:07 AM   #7
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Quote:
Originally Posted by Herakles View Post
It's frustrating yes, but the admins already tried to sort this out, by setting limits on classes and TDM should be 5 people right?

The reason we can't do this on Haven is because of the population.

I would rather play a 3v3v3 TDM against BS classes, rather than no TDM at all!
In peak hours, there have actually been 2+ TDMs running at the same time. It's frustrating that we can have multiple 3v3v3, but not just one larger team. It would be nice if they gave us that option during peak hours.

OT: The same thing happened to me on my conjurer as well. Fortunately, I was the only player on my team so I had nobody to heal...
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Old 08-18-2016, 05:09 AM   #8
Herakles
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Also I don't know how ignis can complain :P

2 barbs and a conj EVERY time, it's like you guys set it up on purpose...

In alsius we probably 80% of the time have the worst out of the 3 teams class setups compared to the others...
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Old 08-18-2016, 07:12 AM   #9
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Its also not cool when some ignis players gives free kills to alsius
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Old 08-18-2016, 09:17 AM   #10
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Must be annoying for support conj to see confuse (5) spam in battle log but on the other hand if one team have conjs while others don't... meh annoying as well.

Quote:
Originally Posted by clavinfay2010 View Post
The Regen. area is too close to the fighting circle, makes chasing pointless. Solution don't know if bring back the old area idea, drop off spawn, would fix the problem. There's no mini-map to find your allies.
I agree with this. Archers only camp base with sotw (5) and low profile (5 = 10 sec lol) which isn't fair... drop off spawn is best solution for this.

TDM isn't balanced at all. I prefer balanced fights when we have class restrictions (2w 1a 1m was pretty good) instead of farming those 400 coins by camping base because enemy team got 2 hunters or conjs.
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