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Old 12-15-2016, 10:10 AM   #1
Anunnaki
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Default Strategy to get new players

Hola,

The last update had a good effect on Haven, we saw a lot of players coming back and we are getting more and more interesting fight especially during European time. I hope the next update will even bring more!

But i rarely see any new player and I don’t see any effort from NGD. You know it is sometimes boring to fight the same players again and again.

So the question is how can regnum get more new players?
How NGD advertising the game?

Also some suggestions:
- Co-optation : If you bring a NEW player, and he reaches level 50 you get a reward. ( xim or gold…)
- Advertising Community : Build a community that is able to advertise and publish in social & video sharing networks
- Leveling : Still so boring and hard to lvl 35...
- Close Realm Chat Also I would suggest CLOSING REALM CHAT as it is used by no life chating, crying babies and haters to share some retard ideology and disappointing view of the game.
- Across servers : It would be nice to open transfer with a balanced why across servers.

Other suggestions :
- [B] Sentain > jumper/jump event - instant 30/40 or even 50 level for new players
- [B] kowocki > More and better realm tasks and increasing exp for low lvls


Best regards,

Last edited by Anunnaki; 02-03-2017 at 09:38 AM.
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Old 12-15-2016, 12:15 PM   #2
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Quote:
Originally Posted by Anunnaki View Post
- Co-optation : If you bring a NEW player, and he reaches level 50 you get a reward. ( xim or gold…)
That's a good idea. Players could encourage their friends to join regnum and make a little profit on the side

Quote:
Originally Posted by Anunnaki View Post
- Advertising Community : Build a community that is able to advertise and publish in social & video sharing networks
Not only the community should advertise the game. Whats more important is that the developer advertises the game. I don't know how much an online ad-campain costs... Another idea would be to send out E-Mails to every Regnum acc with a special code or something to bring some people back into the game.
Everytime I have to see the likes on CoRs official Twitter site I have to cringe... 5 likes, maybe 10... that is certainly not nomal for an MMORPG.
I am always exited to see someone uploading those gameplay videos and when I see that they invested time and passion in those videos it makes me sad that nearly nobody watches them

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Originally Posted by Anunnaki View Post
- Leveling : Still so boring and hard to lvl 35...
I think that it gets boring AFTER 35. If you only do the green quests you are lvl 35 in 20 hours, that's a good time I think. From level 40 onwards there are hardly any mobs to level on and atleast on haven and valhalla no enemy players to level on also the realm tasks have not been updated to the new mobs yet... I would like to farm at trelleborgs beach for example but when I don't get that extra exp from realm tasks it's just not worth it.

Quote:
Originally Posted by Anunnaki View Post
- Close Realm Chat Also I would suggest CLOSING REALM CHAT as it is used by no life chating, crying babies and haters to share some retard ideology and disappointing view of the game.
Realm chat was introduced on Haven and Valhalla to give a new player the feeling that they ARE in fact playing an MMORPG with other players online... when I created a new character, the first other player I saw was when I was level 12 and on my way to birka. Thats ridiculous. In my opinion the initiation zones should be important for higher level players too, maybe you can find crafting materials there that are neccesary for high level crafting or include something else to make higher level players enter the initiation zones and thus give incentive and advice for the new players.
Without the realm chat most new players wouldn't even find the Iron RIGHT NEXT TO THEM for this one quest in Rottersvall...
On the other hand you have times when even the Realm chat is completly empty and nothing gets written in about an hour, I think that repells new players even more. Also there it the issue you mentioned with old players whining about how good it was in the past and that CoR is "doomed" now...

Best,
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Old 12-15-2016, 02:16 PM   #3
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I agree with all your points... I don't see new players on Haven and all your ideas would help.

Best way to bring new players to CoR would be jumper/jump event - instant 30/40 or even 50 level for new players (during xmass for example) so they can skip leveling stage and join wars

This kind of event worked pretty good in Vindictus, Tera Online, Elsword, Flyff, Ragnarok Online or Digimon Masters Online
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Old 12-15-2016, 06:49 PM   #4
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Quote:
Originally Posted by Anunnaki View Post
- Close Realm Chat Also I would suggest CLOSING REALM CHAT as it is used by no life chating, crying babies and haters to share some retard ideology and disappointing view of the game.
I know how to play Regnum BECAUSE of realm-chat, as I began learning to do so there. I considered the opinions & discourse that the people there stated & debated, & self-taught doing so, & as well, I met, then chatted over time with, my RO-mentor (S'altor) & a few other friendly, helpful players who imparted to me the basics, then more advanced concepts of RO-gameplay philosophy. Removing this single difference would quite likely ruin whatever remaining chances the Haven-server has to survive & thrive separate from the Ra-server, assuming that survival, & not a merger, actually IS the goal of this thread's author.

I've stayed on Horus (Haven), even as the trend to go play on Ra became an UNstoppable force, to the very breaking point of Haven. The why is simple. Haven 'feels' populated. There's easily-observed REAL community there (as well as disagreements). Yet, Ra 'feels' like a ghost-town to beginners & non-wm players. There's little-to-no realm chat usage there (but hey, the commerce tab commonly sees such use that it often scrolls like a REAL advertising marquee ... heh!). What "REAL community" that exists on Ra does so exclusively in general, clan & warmaster chats alone, & this makes all the difference....



-Anunnaki-

"...Variety IS the spice of life...", for lifes, & no lifes, for chatters, & reticent, for winners, & losers, for young, & old, for criers, & impassives, for haters, & lovers, for retards, & geniuses, for the opinionated, & the unopinionated, for the disappointed, & the content, "...It takes ALL kinds to make a world ...".

-Lebeau-

Last edited by Lebeau; 12-15-2016 at 07:01 PM.
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Old 12-15-2016, 07:00 PM   #5
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Quote:
Originally Posted by Anunnaki View Post
Hola,

The last update had a good effect on Haven, we saw a lot of players coming back and we are getting more and more interesting fight especially during European time. I hope the next update will even bring more!

But i rarely see any new player and I don’t see any effort from NGD. You know it is sometimes boring to fight the same players again and again.

So the question is how can regnum get more new players?
How NGD advertising the game?

Also some suggestions:
- Co-optation : If you bring a NEW player, and he reaches level 50 you get a reward. ( xim or gold…)
- Advertising Community : Build a community that is able to advertise and publish in social & video sharing networks
- Leveling : Still so boring and hard to lvl 35...
- Close Realm Chat Also I would suggest CLOSING REALM CHAT as it is used by no life chating, crying babies and haters to share some retard ideology and disappointing view of the game.

Best regards,
+1 to everything here and +1000 for the removal of realm chat in warzone
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Old 12-15-2016, 07:28 PM   #6
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Quote:
Originally Posted by Lebeau View Post
I know how to play Regnum BECAUSE of realm-chat, as I began learning to do so there. I considered the opinions & discourse that the people there stated & debated, & self-taught doing so, & as well, I met, ...

-Lebeau-
Inner realm chat is far enough, oh not enough ? clan chat, general chat, wm chat, forum, facebook...
realm chat is just too much spam with 100%BS.

Quote:
Originally Posted by Lebeau View Post


-Anunnaki-

"...Variety IS the spice of life...", for lifes, & no lifes, for chatters, & reticent, for winners, & losers, for young, & old, for criers, & impassives, for haters, & lovers, for retards, & geniuses, for the opinionated, & the unopinionated, for the disappointed, & the content, "...It takes ALL kinds to make a world ...".

-Lebeau-
I don't play regnum to discover human race, variety and emotions, doing this in my rl. If you do then you have a problem
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Old 12-15-2016, 07:34 PM   #7
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Quote:
Originally Posted by Anunnaki View Post
Inner realm chat is far enough, oh not enough ? clan chat, general chat, wm chat, forum, facebook...
realm chat is just too much spam with 100%BS.
Well, it is enough for established players. But actual new players who don't know the game at all usually consider the game dead if there is no chat or respond to their questions at all.
And that's even the case on RA like Lebeau mentioned, hardly anyone talks in realm chat.
And the commerce chat gives it more of a feeling of item selling bots, since there are no conversations.
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Old 12-15-2016, 09:20 PM   #8
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I don't agree with closing realm chat in the warzone yet.

If there were enough players within the inner realm regularly then it'd be plausible, but there are not. New players within an MMO need to feel as though there are other players within the game and are more likely to stay if they're able to interact with others. This is the advantage of realm chat.

Furthermore, this game doesn't exactly have the best graphics, quests, and general PvE atmosphere. The best way to keep new player interest at the moment is by getting them into the warzone or by getting them involved with other players. Get rid of realm chat and that's much harder to accomplish.
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Old 12-16-2016, 09:00 AM   #9
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Any advertisement or attempt to bring new players to game will fail as long as the lvling update wont be finished.

Now we lvl fast to lvl 40 via grind and quests- this part of update is big success but then what?

1) hardly any realm tasks and grind to do

-dont tell me you will say a low lvl player to kill 200+ enemies to get 40k exp while he is an easy 2hit target and 9/10 kills he performs are not accounted cause his damage on target is laughable)

-mail tasks-> enjoy 20+ horsey rides per lvl ("delivery boys online")

-loot tasks and kill creture task-> good luck with that, got lowbie on ra, spend HALF HOUR to find the loot task that is doable cause creature was not deleted or creatures which drop the loot are not very hard/impossible for me
NEEDS URGENT UPDATE

2) war experience from enemies

-> still too low IMO to compete with grind, for low lvls impossible (most of time too low damage done to enemies to get credit) unless you change the squid island to lvl 30-49 battleground

-> why low lvl players dont get rewards from capturing forts unless they are lvl 45+?

WHAT NEEDS TO BE DONE


-> the most simple solution I have suggested already 3 years ago:

1 000 000 exp for lvl 50 (more steep exp curve)-> it equals current lvl 39-> 39 lvls is more than enough to get accustomed to basic game mechanic, grind, realm topography etc. YOU EARN MONEY FROM LVL 50+ so why create walls and obstraclesfor your players (clients) in reaching it. From lvl 50 to 60 is loong way-> now its 73% of exp curve, with my proposal it will be circa 90%

BUT AS LVL 50+

-you have enough hp, mana, power and disciple points, armour points to survive at war zone and forts and contribute to war effort, besides you can do decent crafting (from lvl 50 onwards), help kill warzone bosses, help kill (when updated) inner realm bosses, do grind, go hunting, do fort war, help with invasion, get war master coins so your journey truly begins...

another step is lvl 55 when you just get better armour, weapons and can do dragon raids and finally lvl 60 to get war master and champion status

These thoughts are based at my observations since 2011 on how my and befriended clans performed, how new players and friends i invited tothe game performed

JUST CHANGE EXP CURVE OR FIX REALM TASKS AND GIVE BATTLEGROUND FOR LVLS 30-49 FREE FROM LVL 55+ DEMIGODS so thy get battle hardened on more equal and enjoyable terms and get experience in war (now they are just plankton, they see it, dont like it and quit after they hit wall)

and don't tell me that NGD will loose income because just by watching commerce on ra/haven you see that 99% boxes, sockets, item fussions etc are bought by lvl 50+ players and most grind is still at lvl 50+ (so still ppl will buy a lot of exp scrolls)

maybe change premium scroll for lvl 30 to scroll to lvl 50 at current prize (and delete lvl 45 scroll)

Fix these problems then you can add other features for lvl 50+ like new quests and tasks related to warzone invasions etc. For haven you need decent population first, now haven is just another test server for ra
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Last edited by kowocki; 12-16-2016 at 09:25 AM.
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Old 12-16-2016, 12:33 PM   #10
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+10000000 to all your points <3.

About lvl 35, i still think going all the way to level 60 is still too long and boring, all these new quests get you to lvl 40 easily, what about after that? Warring is 1000 exp per enemy, the only way a low level can get that is by HELP. Vigilant spirit does not help. Yes it does not, so what if the stats are that of a level 50, still no chance against lvl 60.
My lvl 49 hunter hits 15 normals on any archer or mage. So i only get exp by ganking someone 2v1 or in a zerg fight. Well than again a simple summon lighting or any other combos are easy to kill a lower level.
The second option is grinding. I need not talk about it.

I see many players making new toons, and leave game until they even reach l35, your last update was gg and it should make them come to warzone soon, but then again it is too long for them to get to lvl 60, and lvl 55+ is the most fun part of the game, as before that either the dmg is too low in war or grinding is just too slow.

Best thing for faster level is ; Please, Decrease Exp bar !
It feels just too long, and when you finally reach level 60, not a single reward for us, award us some magical but usable gear at least.
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